# Pawtato Docs

Official documentation for Pawtato Finance

Pawtato Docs

<p align="center">Welcome to the official Pawtato documentation.</p>

<table data-view="cards"><thead><tr><th></th><th></th><th></th><th data-type="content-ref"></th></tr></thead><tbody><tr><td><h4><i class="fa-pagelines">:pagelines:</i></h4></td><td><strong>Pawtato Land</strong></td><td>Explore everything Pawtato Land has to offer.</td><td><a href="https://docs.pawtato.gg/pawtato-land/">Pawtato Land</a></td></tr><tr><td><h4><i class="fa-coin-vertical">:coin-vertical:</i></h4></td><td><strong>Token</strong></td><td>Discover the tokenomics, utility, and power of the Pawtato Token.</td><td><a href="https://docs.pawtato.gg/token/">Token</a></td></tr><tr><td><h4><i class="fa-life-ring">:life-ring:</i></h4></td><td><strong>Support</strong></td><td>Need help? We're always happy to help!</td><td><a href="https://docs.pawtato.gg/support/">Support</a></td></tr></tbody></table>

<h2 align="center">Join our community of over 200,000 users</h2>

<p align="center">Connect with us across our social platforms and be part of the Pawtato community.</p>

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th></th><th></th><th></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td><h4><i class="fa-discord">:discord:</i></h4></td><td><strong>Discord Community</strong></td><td>Join our Discord community to chat with fellow Pawtatoes, post questions, get help, and share your thoughts.</td><td><a href="https://www.pawtato.app/discord" class="button primary">Join Discord</a></td><td></td></tr><tr><td><h4><i class="fa-telegram">:telegram:</i></h4></td><td><strong>Telegram Community</strong></td><td>Join our Telegram group to stay up to date, share ideas, and connect with other pawsome community members.</td><td><a href="https://www.pawtato.app/telegram" class="button primary">Join Telegram Group</a></td><td></td></tr><tr><td><h4><i class="fa-discord">:discord:</i></h4></td><td><strong>X Account</strong></td><td>Follow us on X for the latest updates, announcements, and sneak peeks from the Pawtato universe.</td><td><a href="https://x.com/PawtatoFinance" class="button primary">Follow on X</a></td><td></td></tr><tr><td><h4><i class="fa-discord">:discord:</i></h4></td><td><strong>X Community Group</strong></td><td>Join our X Community Group to share your content and actively engage directly with other Pawtatoes.</td><td><a href="https://x.com/i/communities/1955638855761010712" class="button primary">Join X Community</a></td><td></td></tr></tbody></table>


# Web2.5 MMORPG

Pawtato Land offers a fun and immersive game experience with real value creation

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FNgdMlDdcUMMP1Eq1lhB8%2FLore-Act3.png?alt=media&amp;token=7e303b31-c6f0-44ae-b0da-b5a23aea2320" alt=""><figcaption></figcaption></figure>

Pawtato Land is a blockchain-powered online strategy game blending onchain mechanics (Web3) with traditional game design (Web2).

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FzeTtwELNQijtJbK1mZb3%2FPawtatoLandEconomy.png?alt=media&amp;token=adbfb681-18f7-4851-bb6c-113f2a142bfb" alt=""><figcaption></figcaption></figure>

<mark style="color:green;">**As of now**</mark> players can own **Land Plots, Estates, Provinces** and **Heroes**, gather **resources, craft items** and take part in **World Quests** and **Tribal Conflicts (PvP).** In the **Proving Grounds (PvE)**, Heroes can **fight enemies**, earn experience and level up, learn various skills and challenge the first Boss of the Game.

<div><figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FKjjsRXlZ8lZ5IXvs2QJr%2Fcrafting1.jpg?alt=media&amp;token=27c9a76d-37b5-49d8-9eee-7a928ffe8465" alt=""><figcaption><p><strong>Land Resource</strong> Generation &#x26; Glyph Slots</p></figcaption></figure> <figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FNbnIymM6vKO8tf1ppTIx%2Fcrafting.jpg?alt=media&amp;token=98209dd3-903d-4447-af27-d8c4a509fe3e" alt=""><figcaption><p><strong>Crafting</strong> of Glyphs, Equipment &#x26; Consumables</p></figcaption></figure> <figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FE37JzZ7kBEGnuLfpIxEc%2Ftribal-conflict.jpg?alt=media&amp;token=1c767de1-406c-41fd-8d89-a88989ad6a30" alt=""><figcaption><p><strong>Tribal Conflicts:</strong> Group PvP with three Factions</p></figcaption></figure></div>

<div><figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FeZy98DvFIfjYfQosT3an%2Fhero.jpg?alt=media&amp;token=31423919-2f42-4378-a02e-ad373afab142" alt=""><figcaption><p><strong>Hero Management:</strong> Equipment, Skills, Stats</p></figcaption></figure> <figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FAygC7rOuHna3aBKnkGzK%2Fprovinggrounds.jpg?alt=media&amp;token=fc33424f-4da8-4756-af85-95133510cd2f" alt=""><figcaption><p><strong>Combat Encounters:</strong> PvE across the World Map</p></figcaption></figure> <figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FEpEOg7LhTDZ9adEkI9Ub%2Fcombat.jpg?alt=media&amp;token=33065cdd-9d89-446d-88c6-440baf39a513" alt=""><figcaption><p><strong>Combat:</strong> Turn Based Strategy</p></figcaption></figure></div>

<div><figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2F9qhpAsLQ63d2knaDFMjZ%2Fland-market.jpg?alt=media&amp;token=804efa49-c3e4-4f87-bde7-4db793ab7131" alt=""><figcaption><p>Bazaar for <strong>NFT</strong> Trading</p></figcaption></figure> <figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fh7DfgxBgOXUxl45LH7j8%2Fexchange.jpg?alt=media&amp;token=96ff65e9-aefe-4cd0-8322-66c97f87596e" alt=""><figcaption><p>Exchange for <strong>Token</strong> Trading</p></figcaption></figure> <figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FHsLqVolEv69dLoEcqQ6i%2Fbankofaxoma.jpg?alt=media&amp;token=a23f7a02-44c0-4112-880e-1c9423b67829" alt=""><figcaption><p><strong>Bank of Axoma:</strong> Staking, Revenue Share, PowerUps</p></figcaption></figure></div>

<mark style="color:$warning;">**Soon**</mark> players will be able to choose a strategic **position on the map** to settle down, adventure with **Heroes** to **explore** the world, **craft** and **place Buildings** and earn various **rewards** within the game and the extended Web3 ecosystem.

{% hint style="info" %}
The Ingame **Orderbook Exchange** and **Bazaar** (web2) allow for **Trading** of Lands, Heroes, Equipment and any other Item in the Game against **$TATO**, which can be converted to **USDC** via a turbos.finance Liquidity Pool.\
\
Lands and Hero NFTs are also directly tradable on Tradeport market:

* [https://www.tradeport.xyz](https://www.tradeport.xyz/)
  {% endhint %}

<mark style="color:$warning;">**Important Disclaimer:**</mark> <mark style="color:$warning;">All information on these pages is conceptual and can be changed anytime! The Pawtato Team keeps a close watch over gameplay, economics and player feedback and will react (sometimes on short notice) to continue to provide a sustainable and fun experience.</mark>


# Roadmap

An overview of our development plans

This page outlines key milestones, what's been completed, what's in progress, and what's ahead. Stay up to date as we continue to build and expand.

***

<mark style="color:green;">**Done**</mark> <mark style="color:green;"></mark><mark style="color:green;">(live in the Game)</mark>

***

<mark style="color:green;">**2025**</mark>

* [x] **Land Mint:** All 15,000 Land NFTs successfully minted
* [x] **Production:** Enabled Land Staking to generate daily Resources
* [x] **Crafting:** Use resources to craft and upgrade Glyphs
* [x] **The Big Merge (*****optional*****):** Merging multiple Plot Lands into an Estate or Province
* [x] **Heroes:** No Land? No Problem. Adventure awaits for everyone! All 30,000 Heroes successfully minted
* [x] **Patrol:** Heroes can be sent on Patrol to generate Influence and discover rare resources
* [x] **TGE:** The official launch of $TATO the core Token of the Pawtato ecosystem.

<mark style="color:green;">**2026**</mark>

* [x] **Tribal Conflicts:** Engage in PvP with other Tribes, fighting over Influence and other rewards
* [x] **Proving Grounds:** Static Environment for Hero Gameplay
  * [x] Combat Encounters
  * [x] Daily Quests
  * [x] Hero Progression until Level 3
* [x] **Axoma:** Enter the Starting Zone of the Main Continent of Pawtato Land
  * [x] First 4 Quadrants (out of 100)
  * [x] Village of Hearthstead
* [x] **Dungeons:** Enter challenging Dungeons which offer great Risk and greater Reward
  * [x] Level Cap Increase to Level 5
  * [x] Abandoned Mineworks (Level 3)
  * [x] Withered Shrine (Level 3)
  * [x] Hallow Maw (Level 5)
  * [x] Trial of the Void (infinite)
  * [x] Broodmother's Lair (Level 7)
* [x] **Reputation System:** Increase your standing with the various Factions of Pawtato Land, unlock special Content and earn powerful Rewards
* [x] **Schematics:** Venture the World to find Blueprints, Formulas or Recipes to trade or unlock at your Crafting Stations

***

<mark style="color:blue;">**Work in Progress**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">(current Focus)</mark>

***

* [ ] **Gathering Professions:** Send out your Heroes to harvest natural Resources in ever more challenging Minigames
  * [x] Fishing
  * [x] Foraging
  * [x] Mining
  * [ ] Foresting
* [ ] **Arena:** Enter the Arena and put up your Heroes against those of other Players for Glory and Rewards
  * [x] Challenges
  * [x] Tournaments
  * [ ] Ladder
* [ ] **New Player Onboarding:**&#x20;
  * [x] Pawtato Land Trailer
  * [x] Free2Play Starter Heroes
  * [ ] Tutorial
  * [ ] Proving Grounds Quest Chain
  * [ ] Seamless Content Progression up to Level 5
  * [ ] Daily Missions

***

<mark style="color:violet;">**Upcoming**</mark> <mark style="color:violet;"></mark><mark style="color:violet;">(next Steps after above Tasks are done)</mark>

<sup><mark style="color:violet;">Subject to Change based on the Teams sole Discretion for the Benefit of the Project<mark style="color:violet;"></sup>

***

* [ ] **Enchanting:** Apply powerful Magic to your Equipment
  * [ ] Disenchanting: Destroy rare Items for Enchanting Materials
  * [ ] Enchanter: New Building + Schematics
* [ ] **Auctions:** Bid on rare soulbound Items in weekly Auctions
  * [ ] Resource Auction: Bid with raw Resources&#x20;
* [ ] **Travel:** Travel Axoma with your Heroes and explore the World
  * [ ] Fog of War: Lose Sight of the World if no Hero or Land of yours is nearby
  * [ ] Pathfinding: Click to move your Hero on the Map
* [ ] **Map Expansion:** more Adventure
  * [ ] New Quadrants
  * [ ] New Encounters
  * [ ] New Interactions
* [ ] **Guilds:** Team up under a joint Banner
  * [ ] Guild Creation: Create a Guild with a unique Name and Symbol
  * [ ] Guild Progression: Unlock Benefits for the Members of the Guild
* [ ] **World Bosses:** Work together to defeat mighty Enemies which appear in the World
  * [ ] Global Hitpoints
  * [ ] Ranked Loot-System

<mark style="color:violet;">**Likely 2027**</mark>

* [ ] **Pets:** Mint limited Genesis Pets, which can support Heroes in Combat and breed new Types of Pets
  * [ ] Genesis Pet Egg NFT Mint: Rarity Floor, unlimited Breeding
  * [ ] Hatching: Hatch Eggs to reveal combat-ready Pets
  * [ ] Breeding: Breed two Pets to gain new Eggs
* [ ] **Placement:** Place your Provinces, Estates and Land Plots strategically within your Tribe's territory in Axoma
  * [ ] Location Auction: Use your Authority to bid for Coordinates
  * [ ] Placement: Take your Spot on the Continent
  * [ ] Economy: Set Usage Restrictions and Fees for Visitors (and Users)
* [ ] **Buildings:** Construct various Buildings on your Province or Estate that can be used by other Players (against a Fee) or boost your own Production or Adventure Capabilities
  * [ ] Building Blueprints
  * [ ] Crafting Buildings
  * [ ] Extraction Buildings
  * [ ] Various other Buildings
* [ ] **Wildland:** Use your Influence and Resources to shape the Environment surrounding your Land
  * [ ] Upgrade Encounter Spawns
  * [ ] Upgrade Gathering Spawns
  * [ ] Build Dungeons
* [ ] **Scholarship:** Rent your Heroes to new Players
  * [ ] $TATO Fee Renting
  * [ ] Loot Share Renting
* [ ] **Combat Revamp & Raids:** Steer your battles actively, team up with other Players and challenge the most difficult Encounters in Axoma
  * [ ] Turn-based active Combat
  * [ ] N v M Battles
  * [ ] Multiplayer Battles

## Later

* [ ] **Expansion:** New Classes, new Areas, new Content


# Lore

The Last Sanctuary

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2F5SQ0HHJiFWvnMHdx0LBK%2FLore-Prelude.png?alt=media&amp;token=b52758e9-8e5a-408b-a907-e83c75495a0f" alt=""><figcaption></figcaption></figure>

For countless generations, the goddess **Axomamma** stood watch over **Pawtato Land** - the last untouched cradle of life in a world slowly succumbing to decay.

While the Lands beyond withered under the gaze of **Supay**, god of death and desolation, Pawtato Land thrived beneath **Axomamma’s divine barrier** - a shield of light, roots, and sacred soil.

The **Pawtatos**, her beloved earthborn children, knew only peace. They harvested, built, and sang in the green fields beneath skies streaked by the wings of a mythical phoenix said to be her eternal scout.

But then, the phoenix vanished. The soil grew restless. And the barrier cracked.

### **The Last Act of a Sleeping Goddess**

In a final burst of power, as her strength waned and the first whispers of Supay’s minions crept through the roots, **Axomamma reached out for help** - not from her own world, but from another. Then the goddess fell into a great slumber, hidden within her temple, as the winds of darkness began to stir.

<p align="center"><em><mark style="color:$warning;"><strong>Axomamma’s plea addressed countless souls across distant worlds,</strong></mark></em><br><em><mark style="color:$warning;"><strong>but yours is one of the very few attuned to her voice.</strong></mark></em></p>

You are entering Pawtato Land as a so-called **Architect**, with the goal to prepare the Land and its inhabitants for the coming storm.

Your **Lands** grow.\
Your **Glyphs** empower.\
Your **Buildings** rise.\
And **Heroes** answer your call.

You are an **authority shaping the fate of the world.**

<p align="center"><em><mark style="color:$info;">"You are unseen, but ever present. You walk no path, yet paths are carved by your will.</mark></em><br><em><mark style="color:$info;">When you harvest, the Land remembers. When you summon, the sky listens.</mark></em><br><em><mark style="color:$info;">Heroes are your hands. Axomamma put all her faith in you.</mark></em><br><em><mark style="color:$info;">You are an Architect — and Pawtato Land depends on your vision."</mark></em></p>

<br>


# Act I - The Great Divide

The Great Divide

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2F1TCb8hzYhF1UX0XM5wXB%2FLore-Act1.png?alt=media&amp;token=e1d6b5e2-4017-41bf-b5d9-079a84eef5fd" alt=""><figcaption></figcaption></figure>

When the divine barrier fractured, it did not break quietly. It screamed - a sound that tore through the roots of Axoma and split the very heart of the land. The breach grew into a vast wound of dust and desolation - the **Great Divide**, a golden desert stretching from mountain to sea.

Where once fertile plains lay, now only scorched dunes shimmer beneath a cruel sun. In its center stands the **Temple of Axomamma**, the last bastion of light - surrounded by crumbling ruins and eternal sandstorms. Here, her remaining disciples guard the goddess’s sleeping form, awaiting the day her light will awaken once more.

### **The Three Tribes of the Broken Land**

As the fertile lands receded and chaos spread, the Pawtatos were forced to adapt - splintering into three great tribes. Each holds a fragment of the goddess’s teachings, each convinced their way is the one that will awaken her. They share no bloodshed, only a quiet, heavy distance - bound by reverence, divided by conviction.

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FrdXSnCGnVkmO7zHVkxEP%2FTribes.png?alt=media&amp;token=7d4ea201-cc1b-427a-97d5-dadadac161e9" alt="" width="563"><figcaption></figcaption></figure>

#### **The Sproutkin**

<div align="left"><figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FnQHeOzFmHRiA0eU4OyHx%2FSymbol-Sproutkin.png?alt=media&amp;token=4e7e65b8-a74c-4519-a7cc-52c4433f861b" alt="" width="110"><figcaption></figcaption></figure></div>

To the **north**, where the last forests still breathe, the Sproutkin tend to the wounded land. They nurture saplings where the soil still remembers life, and whisper prayers through the roots that snake beneath the surface. To them, Axomamma’s return depends on **restoring balance through growth** — every tree planted, every seed sown a plea for her awakening.

They see the other tribes’ methods as reckless, believing that only **nature and renewal** can heal the goddess’s slumbering heart.

#### **The Emberclaws**

<div align="left"><figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FORbFax0BprEvyPnHSHjh%2FSymbol-Emberclaws.png?alt=media&amp;token=4b6a653c-5d46-4b55-84e4-74d95ca6c3de" alt="" width="110"><figcaption></figcaption></figure></div>

In the **west**, among the shattered ridges and smoking craters, dwell the Emberclaws. They believe Axomamma’s divine flame still burns within the earth, and that to rekindle it, they must use the resources the land gives and master the art of craftsmanship.

Their forges never sleep; their hammers echo like heartbeats of defiance. The Emberclaws view the Sproutkin’s soft hands and the Flowtails’ shifting tides as distractions. To them, **strength and creation** will reignite the goddess’s spirit.

#### **The Flowtails**

<div align="left"><figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FlcC9yxMpuHFNbfYhJU3x%2FSymbol-Flowtails.png?alt=media&amp;token=f490ffc8-a1c7-421c-9a9c-5673840c9ee7" alt="" width="110"><figcaption></figcaption></figure></div>

To the **east**, where rivers still feed a vast shimmering lake, the Flowtails built their villages and shrines. They see Axomamma not as bound to earth or flame, but as the pulse between them — **motion, flow, and balance**. They believe harmony can only be restored through unity of purpose.

Yet even they hoard what they have, fearing the desert’s reach. They see the Sproutkin as naive dreamers and the Emberclaws as destroyers of equilibrium. Their faith is fluid but firm — to **adapt is to survive**, and survival is the goddess’s will.

### **The Quiet Rivalry**

Though no blood is shed between them, the air of Axoma is heavy with tension. Trade is careful, words guarded. Each tribe sends pilgrims to the Temple at the desert’s center — yet never together. Each believes that only **their offerings, their prayers, their methods** will stir Axomamma from her slumber.


# Act II - Spread of Corruption

Spread of Corruption

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2F2TjvVdLMpTcw1zRYUb6T%2FLore-Act2.png?alt=media&amp;token=46ab3e47-3b54-48eb-a60c-5f862fe84fd8" alt=""><figcaption></figcaption></figure>

Despite following different ideals, the Tribes face a **common enemy** in the form of **decay**.

At first, the change was subtle. Crops sprouted misshapen roots. Rivers ran warm at dawn, cold at dusk. Animals stopped fleeing Pawtatos and instead watched them - still, unblinking, as if listening to something deeper than instinct.

Supay’s power seeped through fractures in the land like poison through veins. It twisted living essence into something hostile. The soil, once nurturing, began to reject balance. Areas closest to the Great Divide became unstable: plants fed on decay instead of light, and roots strangled one another in endless competition. What grew there no longer followed a sustainable cycle of renewal. Without the goddess’s will to steady it, Axoma lost the quiet force that had always kept life in balance.

#### **A Land That No Longer Heals**

Nature became unstable - life pushed forward without restraint, feeding on whatever energy it could claim. Plants grew aggressive, choking soil and stone alike. Insects multiplied beyond reason and animals became territorial to the point of madness, driven by distorted hunger and warped survival instincts.

These tainted forms now roam the Wildlands, not as guardians of nature, but as living obstacles to renewal. Left unchecked, they spread ruin through overgrowth and predation, making fertile land unusable and travel impossible.

#### **Invaders from beyond the Realm**

While the corruption might already be enough to eradicate Axoma before the goddess regains her strength, Supay can also exert part of his presence through the crack in the Barrier.

His power does not create - it consumes and commands. Through the thinning veil between worlds, manifestations of decay gathered into an organized force. These entities move with intent, spreading desolation and reinforcing the Great Divide’s slow advance. Wherever they linger, life weakens, structures crumble, and hope erodes.

They are not mindless beasts. They are the frontier of the invasion which has shifted from breach to conquest. If allowed to expand freely, these forces will turn Axoma into just another silent wasteland.

#### **The Turning of Kin**

But not all corruption comes from outside. The fall of the barrier removed more than divine protection - it removed accountability. In the chaos, some Pawtatoes revealed truths they had long buried. Old grudges became violence. Scarcity became justification. Banditry, raiding, and exploitation spread across weakened settlements and trade paths.

Others fell deeper still. Supay’s magic, subtle and persuasive, offers strength, riches, and control in exchange for loyalty. These Pawtatoes do not see themselves as traitors. They believe they are adapting - choosing power over extinction. In doing so, they became instruments of decay, spreading fear from within.\
\
Yet corruption never advances without resistance. The Architects, drawn in by Axomamma’s fading call, are destined to become the counterweight to decay. Where the land falters, they rebuild. Where chaos creeps in, they carve order. Their established Provinces and Estates act as strongholds to support supply lines and prepare needed structures for both conflict and growth.

By shaping Axoma to endure the storm, the Architects are laying the foundation for forces long dormant - forces that could no longer remain silent as the world teetered on the edge.<br>


# Act III - Awakening

Awakening

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FNgdMlDdcUMMP1Eq1lhB8%2FLore-Act3.png?alt=media&amp;token=7e303b31-c6f0-44ae-b0da-b5a23aea2320" alt=""><figcaption></figcaption></figure>

Across Pawtato Land, countless inhabitants lived ordinary lives, unaware of the **slumbering heroic traits** buried deep within them. But when the first devious creatures swept across the land, that invasion became the spark that shattered their quiet existence.

In the face of chaos, something ancient stirred inside a chosen few - courage, resolve, and the instinct to protect what they love. These awakened souls rose from among the Pawtatoes, no longer mere villagers or workers, but the new **Heroes of Axoma**. While sharing the task to stand against corruption, they came to find specializations in doing so.

#### The Becoming of a Hero

When the first minions of Supay breached the Divine Barrier and raided a nearby village, one humble Pawtato farmer refused to flee. With nothing but a broken shovel, he shielded others as the creatures attacked and the earth cracked open beneath them. Legends say remainders of Axomamma’s will sensed his courage and turned that shovel into a blade of radiant steel. From that day, the first **Knight** swore an eternal oath: to stand firm where others fall. A Knights armor is heavy, but their will is heavier. Every Knight who follows bears the same promise - to be a wall protecting the weak.\
\
Through the gap in the Barrier, strange currents of arcane power, that had long been kept outside Axoma, found their way inside. Most Pawtatoes felt nothing, while some lost their minds as the foreign energy twisted their thoughts and bodies. But a rare few resonated with it. They learned to shape it instead of being consumed by it - bending the alien force to their will. These Pawtatos became the first **Mages** - wielders of an unstable magic born not from the land, but from beyond it.\
\
Before the invasion, some Pawtatos had little to their name - scraping by with quick hands and quicker lies, lifting what others wouldn’t miss, and vanishing before dawn. When Supay’s creatures crossed into the land, their survival instincts found a new purpose. There are whispers of an underground group - Pawtatos with similar pasts, moving unseen beneath the soil. These **Rogues** strike from darkness and leave no trace - silent defenders born out of basic necessity.\
\
When the skies first dimmed and the shrieks of Supay’s beasts echoed across the valleys, panic spread faster than the flames. But from the hilltops came a different sound - the hum of bowstrings cutting through chaos. These Pawtatoes had always been hunters and watchers, keeping to the edges of villages, their eyes sharper than any blade. Guided by instinct and patience, **Archers** turned distance into their greatest weapon - striking before danger ever reaches the walls.\
\
Since distant times, some Pawtatos could hear the quiet rhythm beneath the soil more clearly than most - the heartbeat of Axoma itself. When Supay’s corruption began to seep through the cracks, those who listened felt the land cry out in pain. They did not run. They answered. The first **Druids** gave up comfort and company, vanishing into the wilds to mend what others could not see. They spoke to roots and rivers, called storms to cleanse the taint, and drew strength from every living thing that still remembered balance. Where others wield steel or sorcery, Druids wield life - bending nature’s fury and grace in equal measure.

With varying skill sets, these Heroes stand tall together, ready to face the threat with their lives on the line. For them, Adventure awaits.

<br>


# Land NFTs

Pawtato Land NFT Overview

Pawtato Land has its roots in the very first Sui Land NFT collection mint, which happened on June 21st 2025. A record **15,000 Land NFTs** have been minted within **1h 17min**. No more Land NFTs will be created.

{% hint style="info" %}
📍 **Jump in:** [Open Land Management in Pawtato Land](https://pawtato.gg/?lm=1)
{% endhint %}

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2F6bOY4VzBPVg7BxAeluWy%2FPawtatoLandNFT.png?alt=media&amp;token=7003593d-0319-4b2d-b7e8-01b21a8804d6" alt=""><figcaption><p>A Land with common traits vs a Land with rare traits</p></figcaption></figure>

From September 24th until October 8th 2025 **The Merge** event happened, where players could combine 4 Land Plots into an [Estate](/pawtato-land/gameplay/land-nft/estate) or 9 Land Plots into a [Province](/pawtato-land/gameplay/land-nft/province). The Merge was a one-time irreversible event, which reduced the number of Land Plots to **5,704** while creating **776** Estates and **688** Provinces.

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FzUPxdvjuDqMTn2fZBrDb%2FPawtatoLandEstateProvince.png?alt=media&amp;token=e7d477cf-8a48-49de-b345-e616636aecf3" alt=""><figcaption><p>A sample Estate and Province fused in <strong>The Merge</strong></p></figcaption></figure>

## How to get a Land NFT (step by step)

All 15,000 Lands are already minted, so you acquire one on the secondary market — either the in-game **Marketplace** or **TradePort** on Sui. Each Land is a [Plot](/pawtato-land/gameplay/land-nft/plot), [Estate](/pawtato-land/gameplay/land-nft/estate) or [Province](/pawtato-land/gameplay/land-nft/province).

**Option A — In-game Marketplace**

1. In the bottom action bar, click the **Marketplace** button - or find the **Marketplace** building on the world map and click it.
2. Select **Land** as the NFT type (choose it from the collection list or the NFT-type selector).
3. Browse the Land listings and click one to open its details.
4. Click **Buy**, then **Confirm Buy**. No wallet is needed to buy on the in-game Marketplace.

**Option B — TradePort (external secondary market)**

1. Directly go to the [Pawtato Land collection on TradePort](https://www.tradeport.xyz/sui/collection/pawtato-land).
2. Complete the purchase on TradePort with your connected wallet.

Your new Land then appears in **Land Management**, ready to stake (see below).

## How to stake and unstake Land (step by step)

Staking a Land puts it to work so it generates [resources](/pawtato-land/gameplay/resources); unstaking returns it to your wallet after a cooldown.

**Stake a Land**

1. Open your **Player Profile** (click your profile picture in the top-left corner of the screen), then click **Manage Lands** on the **Representing Land** card. The [**Land Management**](https://pawtato.gg/?lm=1) panel opens on the **Lands** view.
2. Click a Land marked **Stakeable** to select it. To stake several at once, tick **Multi Select**, then click each Land or use the **Stakeable** quick-select button (up to 50 Lands per stake).
3. Click **Stake 1 Land** (or **Stake … Lands**) and approve the transaction - the Land Management page prompts you to connect your Sui wallet here if it isn't connected yet. The Land is now staked and producing resources.

**Unstake a Land (Unstake → cooldown → Withdraw)**

1. Open **Land Management**.
2. Select one or more **Staked** Lands. For batches, tick **Multi Select** and use the **Staked** quick-select button (up to 10 Lands per unstake).
3. Click **Unstake … Land(s)** and approve. This starts a **3-day unstaking period**, during which the Land stops producing.
   * To cancel and put the Land straight back to work, select the cooling-down Land and click **Cancel Cooldown & Restake … Land(s)**.
4. When the cooldown ends, the Land becomes **Ready to Withdraw**. Select it and click **Withdraw … Land(s)** (up to 10 at a time), then approve to return the Land to your wallet.

### Land NFTs and their traits

Pawtato Land NFTs have **nine different traits** with values that differ in rarity. Estates and Provinces have additional traits in regards to [Influence](/pawtato-land/gameplay/land-nft/influence) and the capability to incorporate [Buildings](/pawtato-land/gameplay/buildings).

#### Base Traits - Resources

The traits include **seven base resources**, each with a value of either **None**, **Small**, **Medium** or **Large**. The rarity of the resource traits is as follows:

| Resource                                                                                                                                                                                                                                                                                         |   None |  Small | Medium |  Large |
| ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | -----: | -----: | -----: | -----: |
| <img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FUFSwCAqPE5DblpSVO0zA%2FWood.png?alt=media&amp;token=ce73247d-50e2-445a-a880-f7fd9c1e8daf" alt="" data-size="line">**Wood**                                      |      - | 52.44% | 35.35% | 12.21% |
| <img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FnGxdszccRkTotl03VT3J%2FStone.png?alt=media&amp;token=6c63d819-d7c2-4046-847d-c9afc616222f" alt="" data-size="line">**Stone**                                    |      - | 49.33% | 36.81% | 13.87% |
| <img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FdMjeERkTg7L4QUcapH0s%2FWater.png?alt=media&amp;token=3cec95c2-2e68-4f5a-8032-40e8c9ca18b6" alt="" data-size="line"><mark style="color:green;">**Water**</mark>  | 39.69% | 36.97% | 17.13% |  6.22% |
| <img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FacDZlWu1fn9yeAkLKlq9%2FCoal.png?alt=media&amp;token=f0ba742d-123d-4bc1-8980-e2e247e76e9b" alt="" data-size="line"><mark style="color:green;">**Coal**</mark>    | 39.60% | 34.09% | 21.49% |  4.83% |
| <img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FcLyVQkkslAovgiURPj3d%2FIronOre.png?alt=media&amp;token=aed71fea-18c6-442d-9a4d-3280769e1a3d" alt="" data-size="line"><mark style="color:green;">**Iron**</mark> | 63.69% | 17.35% | 13.71% |  5.25% |
| <img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FzIwNjbq6qxYjntiPxHXt%2FGoldOre.png?alt=media&amp;token=731ff184-470b-4b28-b87d-8ec0ced5f553" alt="" data-size="line"><mark style="color:blue;">**Gold**</mark>  | 74.10% | 15.43% |  7.26% |  3.21% |
| <img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fgit-blob-28731a95debd80e9650db13c88f6d8c214ea103c%2FCrystal%20(1).png?alt=media" alt="" data-size="line"><mark style="color:purple;">**Crystal**</mark>         | 93.59% |  4.25% |  2.05% |  0.11% |

Depending on these traits and their respective size (*small / medium / large*) a **Land generates** [**resources**](/pawtato-land/gameplay/resources) at a certain rate - if staked in the game:

<table><thead><tr><th width="184.234375">Base Resource</th><th width="182.25" align="right">Production - Small *</th><th align="right">Production - Medium *</th><th align="right">Production - Large*</th></tr></thead><tbody><tr><td><strong>Wood, Stone, </strong><mark style="color:green;"><strong>Water</strong></mark></td><td align="right">1.209600</td><td align="right">3.628800</td><td align="right">6.048000</td></tr><tr><td><mark style="color:green;"><strong>Coal, Iron</strong></mark></td><td align="right">0.362880</td><td align="right">1.088640</td><td align="right">1.814400</td></tr><tr><td><mark style="color:blue;"><strong>Gold</strong></mark></td><td align="right">0.072576</td><td align="right">0.217728</td><td align="right">0.362880</td></tr><tr><td><mark style="color:purple;"><strong>Crystal</strong></mark></td><td align="right">0.048384</td><td align="right">0.145152</td><td align="right">0.241920</td></tr></tbody></table>

<p align="right"><sup>*daily base production</sup></p>

#### Environmental Traits - Sky and Soil

In addition to the base resource traits, each Land also has also **two environmental traits** - **Sky and Soil**, which give an **additive boost** to the lands production rates. Potential values and their boosts of each trait:

| ⛅️ Sky       | Rarity | Boost |
| ------------ | -----: | ----: |
| **Mint**     | 25.78% |    0% |
| **Cloudy**   | 21.80% |    5% |
| **Lavender** | 12.64% |   10% |
| **Golden**   | 11.18% |   15% |
| **Sunrise**  | 10.10% |   20% |
| **Daylight** |  9.73% |   25% |
| **Sundown**  |  7.74% |   50% |
| **Atomic**   |  1.03% |  100% |

| 🏜️ Soil       | Rarity | Boost |
| -------------- | -----: | ----: |
| **Brown**      | 34.32% |    0% |
| **Ochre**      | 25.20% |   10% |
| **Terracotta** | 19.87% |   20% |
| **Olive**      | 15.09% |   30% |
| **Violet**     |  5.52% |   75% |

The final production boost combines both Soil and Sky traits (additive), with the maximum being Violet Soil + Atomic Sky for a total 175% boost. Certain [**Production Glyphs**](/pawtato-land/gameplay/tools/production-tools) can increase the boost and therefore the production of all lands.

#### Bonus Resource - Mushrooms

If a player has a [**Glyph of Harvest**](/pawtato-land/gameplay/tools/production-tools) equipped, his Lands also produce Mushrooms.

<table><thead><tr><th width="184.234375">Base Resource</th><th width="182.25" align="right">Plot Base</th><th align="right">Estate Base</th><th align="right">Province Base</th></tr></thead><tbody><tr><td><strong>Mushroom</strong></td><td align="right">0.02</td><td align="right">0.04</td><td align="right">0.06</td></tr></tbody></table>

The amount produced is influenced by the Sky and Soil traits of the Land as well as the Rarity of the Glyph of Harvest.

### Storage

Lands also have a base **Storage Capacity** for each resource. Estates have 4x that storage and Provinces 9x.

<table><thead><tr><th width="187">Resource</th><th align="right">Storage Capacity per Land</th></tr></thead><tbody><tr><td><strong>Wood, Stone, </strong><mark style="color:green;"><strong>Water</strong></mark></td><td align="right">1.00</td></tr><tr><td><mark style="color:green;"><strong>Coal</strong></mark><strong>, </strong><mark style="color:green;"><strong>Iron</strong></mark></td><td align="right">0.30</td></tr><tr><td><mark style="color:blue;"><strong>Gold</strong></mark></td><td align="right">0.10</td></tr><tr><td><mark style="color:purple;"><strong>Crystal</strong></mark></td><td align="right">0.05</td></tr></tbody></table>

If storage is full, Architects must claim resources to resume production. Claiming credits the resources to your **in-game balance** and clears the storage. Staking a [**Glyph of Storage**](/pawtato-land/gameplay/tools/production-tools) expands storage capacity, allowing it to take longer before filling up.

Example for Storage when staking **4 Lands** and an <mark style="color:green;">**uncommon Glyph of Storage**</mark> with **100** [**Quality**](/pawtato-land/gameplay/crafting/quality):

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FrFDfD29zrxog4oCXlPzh%2FLandProduction.png?alt=media&amp;token=97113e22-d66c-4a39-a6a5-12f7c8ec0426" alt=""><figcaption></figcaption></figure>


# Land Merge

An (optional) event where multiple single Land NFTs can be fused into a bigger plot

The Merge was a **major gameplay milestone** that allowed Architects to combine multiple Land plots into a single, more powerful unit: an [**Estate**](/pawtato-land/gameplay/land-nft/estate) or a [**Province**](/pawtato-land/gameplay/land-nft/province).

{% hint style="info" %}
*The Merge was a **one-time event** that ran from **September 24th until October 8th 2025**. Lands not merged during this period cannot be merged anymore. They remain as 1x1 lands and have their own role in gameplay. Merging was irreversible.*
{% endhint %}

### The final supply

The Merge permanently reduced the Land supply from the original **15,000** minted Plots:

<table><thead><tr><th width="237">Land Type</th><th align="right">Final Supply</th></tr></thead><tbody><tr><td><a href="/pawtato-land/gameplay/land-nft/plot"><strong>Plots</strong></a></td><td align="right">5,704</td></tr><tr><td><a href="/pawtato-land/gameplay/land-nft/estate"><strong>Estates</strong></a></td><td align="right">776</td></tr><tr><td><a href="/pawtato-land/gameplay/land-nft/province"><strong>Provinces</strong></a></td><td align="right">688</td></tr></tbody></table>

### How Merging worked

* **4 Lands** merged into an [**Estate**](/pawtato-land/gameplay/land-nft/estate).
* **9 Lands** merged into a [**Province**](/pawtato-land/gameplay/land-nft/province).
* The merged unit became a **single asset** with **unique benefits and boosted traits**.
* Merged **Lands were burned**, and the outcome was minted as a new NFT asset.
* Estates and Provinces were assigned a random **Name** upon minting.

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fqz7vnuvWsaHZTEBkpI9k%2FTheMerge.png?alt=media&amp;token=f25f2087-7d65-48dd-aa34-0777a1e983f6" alt=""><figcaption></figcaption></figure>

### The Benefits of (un)merged Lands

While Estates and Provinces are important hubs in the extended gameplay, simple Lands continue to play an essential role. All three types of Land have their **up- and downsides** and cater to specific playstyles.

<table><thead><tr><th width="237">Feature</th><th align="center">Land</th><th align="center">Estate</th><th align="center">Province</th></tr></thead><tbody><tr><td><a href="/pawtato-land/gameplay/resources"><strong>Base Resources</strong></a></td><td align="center">✅</td><td align="center">✅</td><td align="center">✅</td></tr><tr><td><a href="/pawtato-land/gameplay/resources/ultra-rare-resources-urrs"><strong>Ultra Rare Resources</strong></a></td><td align="center">✅</td><td align="center">❌</td><td align="center">❌</td></tr><tr><td><a href="/pawtato-land/gameplay/land-nft/influence"><strong>Influence</strong></a></td><td align="center">❌</td><td align="center">✅</td><td align="center">✅</td></tr><tr><td><a href="/pawtato-land/gameplay/adventure"><strong>Adventures</strong></a></td><td align="center">✅</td><td align="center">✅</td><td align="center">✅</td></tr><tr><td><a href="/pawtato-land/gameplay/heroes/progression"><strong>Ascension</strong></a> <strong>Quests</strong></td><td align="center">❌</td><td align="center">up to <mark style="color:purple;"><strong>Epic</strong></mark></td><td align="center">up to <mark style="color:orange;"><strong>Legendary</strong></mark></td></tr><tr><td><strong>Storage</strong></td><td align="center">1x</td><td align="center">4x</td><td align="center">9x</td></tr><tr><td><strong>Production Multiplier</strong></td><td align="center">1x</td><td align="center">2x</td><td align="center">3x</td></tr><tr><td><strong>Small</strong> <a href="/pawtato-land/gameplay/buildings"><strong>Buildings</strong></a></td><td align="center">❌</td><td align="center">2-4</td><td align="center">3-5</td></tr><tr><td><strong>Medium</strong> <a href="/pawtato-land/gameplay/buildings"><strong>Buildings</strong></a></td><td align="center">❌</td><td align="center">1-3</td><td align="center">3-5</td></tr><tr><td><strong>Large</strong> <a href="/pawtato-land/gameplay/buildings"><strong>Buildings</strong></a></td><td align="center">❌</td><td align="center">❌</td><td align="center">1-3</td></tr><tr><td><strong>Max.</strong> <a href="https://github.com/pawtato-finance/Pawtato-Docs/tree/main/pawtato_land/gameplay/glyphs/production-glyphs.md"><strong>Production</strong></a> <strong>Slots*</strong></td><td align="center">3</td><td align="center">6</td><td align="center">6</td></tr><tr><td><strong>Max.</strong> <a href="https://github.com/pawtato-finance/Pawtato-Docs/tree/main/pawtato_land/gameplay/glyphs/miscellaneous-glyphs.md"><strong>Miscellaneous</strong></a> <strong>Slots*</strong></td><td align="center">6</td><td align="center">9</td><td align="center">12</td></tr></tbody></table>

<sup>\*Does</sup> <sup>**not stack**</sup><sup>, so e.g. owning three Provinces will still only open up 6 Production slots and 12 Miscellaneous slots (not 18/32).</sup>


# Land Merge Mechanics

Inheritance of Traits and other workings of the Merge event

The Merge requires either 4 or 9 Land Plots to be burned to form a new entity - either an Estate (4 Land Plots) or a Province (9 Land Plots). The selected Land Plots **need to be staked** at that time.

Merging Lands into an Estate or Province also erects **pathways** and a **fence** on that new plot. This means any merge will need a certain amount of base resources to build those.

<table><thead><tr><th width="191">Land Type</th><th>Creation Cost</th></tr></thead><tbody><tr><td>Estate</td><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FUFSwCAqPE5DblpSVO0zA%2FWood.png?alt=media&amp;token=ce73247d-50e2-445a-a880-f7fd9c1e8daf" alt="" data-size="line">x 100, <img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FnGxdszccRkTotl03VT3J%2FStone.png?alt=media&amp;token=6c63d819-d7c2-4046-847d-c9afc616222f" alt="" data-size="line">x 100, <img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FBteKQX9AHVn6xPb8k1y2%2FWooden-Plank.png?alt=media&amp;token=f2d21091-1880-438e-94b3-4dfbb98c6193" alt="" data-size="line">x 20, <img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FiAN4XGf9aJcxBxp956Zg%2FStone-Block.png?alt=media&amp;token=5e007841-f601-4ad2-80cc-6ccc1ce116c2" alt="" data-size="line">x 20</td></tr><tr><td>Province</td><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FUFSwCAqPE5DblpSVO0zA%2FWood.png?alt=media&amp;token=ce73247d-50e2-445a-a880-f7fd9c1e8daf" alt="" data-size="line">x 250, <img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FnGxdszccRkTotl03VT3J%2FStone.png?alt=media&amp;token=6c63d819-d7c2-4046-847d-c9afc616222f" alt="" data-size="line">x 250, <img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FBteKQX9AHVn6xPb8k1y2%2FWooden-Plank.png?alt=media&amp;token=f2d21091-1880-438e-94b3-4dfbb98c6193" alt="" data-size="line">x 100, <img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FiAN4XGf9aJcxBxp956Zg%2FStone-Block.png?alt=media&amp;token=5e007841-f601-4ad2-80cc-6ccc1ce116c2" alt="" data-size="line">x 100</td></tr></tbody></table>

**Trait Inheritance Rules**

When merging Lands, the resulting Estate or Province **inherits the best value** of each trait from among the input Lands.

All 9 base traits are inherited, but only the **highest value** of each is kept:

* **Wood:** Large > Medium > Small > None
* **Stone:** Large > Medium > Small > None
* **Water:** Large > Medium > Small > None
* **Coal:** Large > Medium > Small > None
* **Iron:** Large > Medium > Small > None
* **Gold:** Large > Medium > Small > None
* **Crystal:** Large > Medium > Small > None
* **Soil:** Violet > Olive > Terracotta > Ochre > Brown
* **Sky:** Atomic > Sundown > Daylight > Sunrise > Golden > Lavender > Cloudy > Mint

For example: If **any** of the 4 or 9 Lands has **Large Iron**, the merged result gets **Large Iron**.

When creating an Estate or Province, additional **new traits** are generated:

Some of these traits are randomized within a range. By donating to the temple of Axomamma or using Divine Favor Token, the value range can be adjusted to the benefit of the player, eliminating lower range rolls.

{% tabs %}
{% tab title="Estate Traits" %}

<table><thead><tr><th width="229">Trait</th><th width="178">Value Range</th><th>Boosted Value Range (10 SUI/DFT)</th></tr></thead><tbody><tr><td><strong>Small Building Slots</strong></td><td>2 - 4</td><td>3 - 4</td></tr><tr><td><strong>Medium Building Slots</strong></td><td>1 - 3</td><td>2 - 3</td></tr><tr><td><strong>Production Multiplier*</strong></td><td>2x</td><td>2x</td></tr><tr><td><strong>Influence</strong></td><td>0</td><td>0</td></tr><tr><td><strong>Tribe</strong></td><td><sup>Decided with Placement</sup></td><td><sup>Decided with Placement</sup></td></tr><tr><td><strong>Coordinates</strong></td><td><sup>Decided with Placement</sup></td><td><sup>Decided with Placement</sup></td></tr></tbody></table>

<sup>\*Boosts Production of all Base Resources on the Estate</sup>

<sup>**Example:**</sup> <sup>An Estate with Small Crystal (0.048384 base production), Atomic Sky (100% Boost) and Violet Soil (75% Boost) would produce 0.266112 Crystal per day.</sup>\ <sup>0.266112 = 0.048384 \* (1 + 1 + 0.75) \* 2</sup>\ <sup>A Glyph of Arcane could increase this production further.</sup>
{% endtab %}

{% tab title="Province Traits" %}

<table><thead><tr><th width="229">Trait</th><th width="178">Value Range</th><th>Boosted Value Range (25 SUI / DFT)</th></tr></thead><tbody><tr><td><strong>Small Building Slots</strong></td><td>3 - 5</td><td>4 - 5</td></tr><tr><td><strong>Medium Building Slots</strong></td><td>3 - 5</td><td>4 - 5</td></tr><tr><td><strong>Large Building Slots</strong></td><td>1 - 3</td><td>2 - 3</td></tr><tr><td><strong>Production Multiplier*</strong></td><td>3x</td><td>3x</td></tr><tr><td><strong>Influence</strong></td><td>0</td><td>0</td></tr><tr><td><strong>Tribe</strong></td><td><sup>Decided with Placement</sup></td><td><sup>Decided with Placement</sup></td></tr><tr><td><strong>Coordinates</strong></td><td><sup>Decided with Placement</sup></td><td><sup>Decided with Placement</sup></td></tr></tbody></table>

<sup>\*Boosts Production of all Base Resources on the Province</sup>

<sup>**Example:**</sup> <sup>A Province with Medium Crystal (0.145152 base production), Sundown Sky (50% Boost) and Olive Soil (30% Boost) would produce 0.7838208 Crystal per day.</sup>\ <sup>0.7838208 = 0.145152 \* (1 + 0.5 + 0.3) \* 3</sup>\ <sup>A Glyph of Arcane could increase this production further.</sup>
{% endtab %}
{% endtabs %}

<br>


# Plot

A standard 1x1 Land

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FhLXeFVLuMb3TknqIhE6N%2FSimpleLand.png?alt=media&amp;token=cbea9739-7c0a-4c09-b716-7eab155f25cb" alt=""><figcaption></figcaption></figure>

After the one-time [Land Merge](/pawtato-land/gameplay/land-nft/land-merge), **5,704 Plots** remain in existence (from the original 15,000 minted) — the most common of the three Land types, and the only one with a chance to find Ultra Rare Resources.

<table><thead><tr><th width="53" align="center"></th><th width="248">Feature</th><th>Explanation</th></tr></thead><tbody><tr><td align="center">✅</td><td><a href="/pawtato-land/gameplay/resources"><strong>Base Resources</strong></a></td><td><sup>This type of Land passively generates base resources when staked. The amount and type of resources depends on the trait of the Land.</sup></td></tr><tr><td align="center">✅</td><td><a href="/pawtato-land/gameplay/resources/ultra-rare-resources-urrs"><strong>Ultra Rare Resources</strong></a> <strong>(URRs)</strong></td><td><sup>Staking this type of Land gives a chance to find URRs every time you claim your resources (24h cooldown). More Lands equal higher chances.</sup></td></tr><tr><td align="center">✅</td><td><a href="/pawtato-land/gameplay/adventure"><strong>Adventures</strong></a></td><td><sup>Quests and Combat Encounters can appear randomly on this type of Land.</sup></td></tr><tr><td align="center">3</td><td><strong>Max.</strong> <a href="https://github.com/pawtato-finance/Pawtato-Docs/tree/main/pawtato_land/gameplay/glyphs/production-glyphs.md"><strong>Production</strong></a> <strong>Slots</strong></td><td><sup>A maximum of three glyphs with the category "Production" can be equipped at the same time.</sup></td></tr><tr><td align="center">6</td><td><strong>Max.</strong> <a href="https://github.com/pawtato-finance/Pawtato-Docs/tree/main/pawtato_land/gameplay/glyphs/miscellaneous-glyphs.md"><strong>Miscellaneous</strong></a> <strong>Slots</strong></td><td><sup>A maximum of six glyphs with the category "Miscellaneous" can be equipped at the same time. Three are initially locked and can be unlocked by burning certain resources.</sup></td></tr></tbody></table>


# Estate

4 Lands merged into a 2x2 Land

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FmbFIdTPqq81ll56dkpk2%2FEstate.png?alt=media&amp;token=372c794b-0c87-4878-bd0c-94c4518e8280" alt=""><figcaption></figcaption></figure>

Only **776 Estates** exist — each was created by fusing **4 Plots** during the one-time [Land Merge](/pawtato-land/gameplay/land-nft/land-merge), and no more can ever be made.

<table><thead><tr><th width="54" align="center"></th><th width="246">Feature</th><th>Explanation</th></tr></thead><tbody><tr><td align="center">✅</td><td><a href="/pawtato-land/gameplay/resources"><strong>Base Resources</strong></a></td><td><sup>This type of Land passively generates base resources when staked. The amount and type of resources depends on the trait of the Land.</sup></td></tr><tr><td align="center">✅</td><td><a href="/pawtato-land/gameplay/land-nft/influence"><strong>Influence</strong></a></td><td><sup>Estates hold Influence over the development of the world. Higher Influence can unlock special rewards and opportunities.</sup></td></tr><tr><td align="center">✅</td><td><a href="/pawtato-land/gameplay/adventure"><strong>Adventures</strong></a></td><td><sup>Quests and Combat Encounters can appear randomly on this type of Land. Certain Buildings can influence the frequency, type and level of these Adventures.</sup></td></tr><tr><td align="center">✅</td><td><a href="/pawtato-land/gameplay/heroes/ascension"><strong>Ascension Quests</strong></a></td><td><sup>Estate owners can issue Ascension Quests, which are necessary to increase the Rarity Tier of a Hero (up to <mark style="color:purple;"><strong>Epic</strong></mark> Tier).</sup></td></tr><tr><td align="center">4x</td><td><strong>Storage</strong></td><td><sup>Estates will provide <strong>four times</strong> the storage of a normal Land Plot.</sup></td></tr><tr><td align="center">2x</td><td><strong>Production Multiplier</strong></td><td><sup>All resource production will be <strong>doubled</strong> on an Estate.</sup></td></tr><tr><td align="center">1-3</td><td><strong>Medium</strong> <a href="/pawtato-land/gameplay/buildings"><strong>Buildings</strong></a></td><td><sup>An Estate can offer up to 3 slots for Buildings of the category "medium". This number is randomly determined during the Merge.</sup></td></tr><tr><td align="center">2-4</td><td><strong>Small</strong> <a href="/pawtato-land/gameplay/buildings"><strong>Buildings</strong></a></td><td><sup>An Estate can offer up to 4 slots for Buildings of the category "small". This number is randomly determined during the Merge.</sup></td></tr><tr><td align="center">6</td><td><strong>Max.</strong> <a href="https://github.com/pawtato-finance/Pawtato-Docs/tree/main/pawtato_land/gameplay/glyphs/production-glyphs.md"><strong>Production</strong></a> <strong>Slots*</strong></td><td><sup>When staking at least one Estate, a maximum of six glyphs with the category "Production" can be equipped at the same time. Three are initially locked and can be unlocked by burning certain resources.</sup></td></tr><tr><td align="center">9</td><td><strong>Max.</strong> <a href="https://github.com/pawtato-finance/Pawtato-Docs/tree/main/pawtato_land/gameplay/glyphs/miscellaneous-glyphs.md"><strong>Miscellaneous</strong></a> <strong>Slots*</strong></td><td><sup>When staking at least one Estate, a maximum of nine glyphs with the category "Miscellaneous" can be equipped at the same time. Six are initially locked and can be unlocked by burning certain resources.</sup></td></tr><tr><td align="center">❌</td><td><a href="/pawtato-land/gameplay/resources/ultra-rare-resources-urrs"><strong>Ultra Rare Resources</strong></a> <strong>(URRs)</strong></td><td><sup>Estates do <strong>not</strong> have a chance to find URRs. You can still get URRs if you stake one or more</sup> <a href="/pawtato-land/gameplay/land-nft/plot"><sup>standard Lands</sup></a> <sup>in addition to your Estate.</sup></td></tr></tbody></table>

<sup>\*Does</sup> <sup>**not stack**</sup><sup>, so e.g. owning three Estates will still only open up 6 Production slots and 9 Miscellaneous slots (not 18/27).</sup>


# Province

9 Lands merged into a 3x3 Land

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FLkqlbj5QLeNveQaDn5M8%2FProvince.png?alt=media&amp;token=511c8f62-d991-411d-84ec-a149161c68e1" alt=""><figcaption></figcaption></figure>

Only **688 Provinces** exist — each was created by fusing **9 Plots** during the one-time [Land Merge](/pawtato-land/gameplay/land-nft/land-merge), making it the rarest and most powerful Land type.

<table><thead><tr><th width="57" align="center"></th><th width="247">Feature</th><th>Explanation</th></tr></thead><tbody><tr><td align="center">✅</td><td><a href="/pawtato-land/gameplay/resources"><strong>Base Resources</strong></a></td><td><sup>This type of Land passively generates base resources when staked. The amount and type of resources depends on the trait of the Land.</sup></td></tr><tr><td align="center">✅</td><td><a href="/pawtato-land/gameplay/land-nft/influence"><strong>Influence</strong></a></td><td><sup>Provinces hold Influence over the development of the world. Higher Influence unlocks special rewards and opportunities.</sup></td></tr><tr><td align="center">✅</td><td><a href="/pawtato-land/gameplay/adventure"><strong>Adventures</strong></a></td><td><sup>Quests and Combat Encounters can appear randomly on this type of Land. Certain Buildings can influence the frequency, type and level of these Adventures.</sup></td></tr><tr><td align="center">✅</td><td><a href="/pawtato-land/gameplay/heroes/ascension"><strong>Ascension Quests</strong></a></td><td><sup>Province owners can issue Ascension Quests, which are necessary to increase the Rarity Tier of a Hero (up to <mark style="color:orange;"><strong>Legendary</strong></mark> Tier).</sup></td></tr><tr><td align="center">9x</td><td><strong>Storage</strong></td><td><sup>Provinces provide <strong>nine times</strong> the storage of a normal Land Plot.</sup></td></tr><tr><td align="center">3x</td><td><strong>Production Multiplier</strong></td><td><sup>All resource production will be <strong>trippled</strong> on a Province.</sup></td></tr><tr><td align="center">1-3</td><td><strong>Large</strong> <a href="/pawtato-land/gameplay/buildings"><strong>Buildings</strong></a></td><td><sup>A Province can offer up to 3 slots for Buildings of the category "large". This number is randomly determined during the Merge.</sup></td></tr><tr><td align="center">3-5</td><td><strong>Medium</strong> <a href="/pawtato-land/gameplay/buildings"><strong>Buildings</strong></a></td><td><sup>A Province can offer up to 5 slots for Buildings of the category "medium". This number is randomly determined during the Merge.</sup></td></tr><tr><td align="center">3-5</td><td><strong>Small</strong> <a href="/pawtato-land/gameplay/buildings"><strong>Buildings</strong></a></td><td><sup>A Province can offer up to 5 slots for Buildings of the category "small". This number is randomly determined during the Merge.</sup></td></tr><tr><td align="center">6</td><td><strong>Max.</strong> <a href="https://github.com/pawtato-finance/Pawtato-Docs/tree/main/pawtato_land/gameplay/glyphs/production-glyphs.md"><strong>Production</strong></a> <strong>Slots*</strong></td><td><sup>When staking at least one Province, a maximum of six glyphs with the category "Production" can be equipped at the same time. Three are initially locked and can be unlocked by burning certain resources.</sup></td></tr><tr><td align="center">12</td><td><strong>Max.</strong> <a href="https://github.com/pawtato-finance/Pawtato-Docs/tree/main/pawtato_land/gameplay/glyphs/miscellaneous-glyphs.md"><strong>Miscellaneous</strong></a> <strong>Slots*</strong></td><td><sup>When staking at least one Province, a maximum of twelve glyphs with the category "Miscellaneous" can be equipped at the same time. Nine are initially locked and can be unlocked by burning certain resources.</sup></td></tr><tr><td align="center">❌</td><td><a href="/pawtato-land/gameplay/resources/ultra-rare-resources-urrs"><strong>Ultra Rare Resources</strong></a> <strong>(URRs)</strong></td><td><sup>Provinces do <strong>not</strong> have a chance to find URRs. You can still get URRs if you stake one or more</sup> <a href="/pawtato-land/gameplay/land-nft/plot"><sup>standard Lands</sup></a> <sup>in addition to your Province.</sup></td></tr></tbody></table>

<sup>\*Does</sup> <sup>**not stack**</sup><sup>, so e.g. owning three Provinces will still only open up 6 Production slots and 12 Miscellaneous slots (not 18/32).</sup>


# Influence

Provinces and Estates can exert Influence on the development of Pawtato Land

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2F1THKv2vDa1RqxoLzfqUq%2FAristocrat-Shadow.png?alt=media&amp;token=44d6c750-0237-474d-85f8-a560e4d4e46b" alt="" width="188"><figcaption></figcaption></figure>

### Representing Land

All Estates and Provinces have a trait called <img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FEK4cWgic1l8UX0kbepyc%2FIcon-Influence.png?alt=media&amp;token=0f51262f-754e-4134-b3de-7709301628a0" alt="" data-size="line"> **Influence**, which starts at 0 when establishing said lands.

Every Architect or Hero can **only represent one** **staked** Estate or Province at a time. Any influence rewarded will always affect the currently **represented Land**. Changing the represented Land is possible anytime.

**Each Estate or Province** has its **own Influence**, simple Land Plots cannot accrue Influence.

### Influence Perks

Influence is a **resource bound to the Land itself** and can be **invested** to further boost the capabilities of the respective Estate or Province and the surrounding Wildland.

{% hint style="info" %}
By spending accrued Influence, Architects will have the power to create gameplay for all Players.
{% endhint %}

#### Wildland Development

<mark style="color:$warning;">The ultimate use case for Influence is the development of Wildland -</mark> <mark style="color:$warning;">**this will ultimately shape the continent of Axoma!**</mark>

Here is more Information on [Wildland Development](/pawtato-land/gameplay/the-world/wildland-development).

#### Range

The **Range** Trait of your Land impacts the following:

* Distance, in which surrounding Wildland is accessible to extract from and can be upgraded.
  * e.g. if Ruins are 10 units away from your Estate, but your Range attribute is only reaching up to 8 units, those Ruins cannot be exploited by the Buildings on your Estate (Heroes can still visit the Ruins)
* Area of visible Quests and Combat Encounters around the Estate or Province (Fog of War)
* Distance, before the effects of the Hero Buffs fade

#### Dominion

The **Dominion** trait of an Estate or Province is a deciding factor if multiple Lands interact with the **same Wildland**. The Land with the highest Dominion value can extract the most value from the Wildland, while the others will get reduced returns. Some Wildland Zones require a certain Dominion value to be accessible at all - e.g. if nearby Ruins require a Dominion of 3, but your Estate only has 1, you cannot access them, even if your Range would be sufficient.

{% hint style="info" %}
Upgrading **Wildland, Range** and **Dominion** comes with exponential costs, e.g. increasing Range from 1 > 2 might only cost 100 Influence, but 7 > 8 already 50,000 Influence (*fictional numbers, will likely change*).
{% endhint %}

#### Other

Influence can also be spent directly on various other things:

* **Unlocking** and upgrading **Buffs** for Heroes
* **Unlocking Blueprints** for Buildings
* **Upgrading Buildings**
* ...

Influence can be awarded for the completion of **World Quests** (by the Architects themselves) and **Adventures** (by Heroes).

There will also be events where the Influence of an Estate or Province is at **risk** and can decline if no or a wrong actions is taken.

### Authority

Authority is a metric used for the [Land Owner Leaderboard](https://land.pawtato.app/what-is-pawtato-land#leaderboard) and is based on the number of Lands owned plus the Influence those Lands hold:

```
Authority = Land Score (Plot [1], Estate [4], Province [9]) * 100 + Influence
```

A higher rank on the Leaderboard will have positive effects when it comes to key milestones in the game like the [Land Placement Process](/pawtato-land/gameplay/the-world/land-placement-process).


# Resources

Base Resources, Materials and URRs

All Resources, Items, Buildings and Heroes in Pawtato Land use the following Rarity Tiers:\
**Common**, <mark style="color:green;">**Uncommon**</mark>, <mark style="color:blue;">**Rare**</mark>, <mark style="color:purple;">**Epic**</mark>, <mark style="color:orange;">**Legendary**</mark> & <mark style="color:red;">**Mythic**</mark>.

{% hint style="info" %}
📍 **Jump in:** [Open Resource Production in Pawtato Land](https://pawtato.gg/?rp=1)
{% endhint %}

The resources automatically produced by staking Land NFTs are referred to as **base resources**.

They are the very foundation upon which further gameplay is built:

<table><thead><tr><th width="197">Resource</th><th>Description</th></tr></thead><tbody><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FUFSwCAqPE5DblpSVO0zA%2FWood.png?alt=media&amp;token=ce73247d-50e2-445a-a880-f7fd9c1e8daf" alt="" data-size="line"> <strong>Wood</strong></td><td><sup>A basic material mostly used for glyphs and buildings.</sup></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FnGxdszccRkTotl03VT3J%2FStone.png?alt=media&amp;token=6c63d819-d7c2-4046-847d-c9afc616222f" alt="" data-size="line"> <strong>Stone</strong></td><td><sup>A basic material mostly used for glyphs and buildings.</sup></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FdMjeERkTg7L4QUcapH0s%2FWater.png?alt=media&amp;token=3cec95c2-2e68-4f5a-8032-40e8c9ca18b6" alt="" data-size="line"> <mark style="color:green;"><strong>Water</strong></mark></td><td><sup>Essential resource for almost all processes in the game.</sup></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FacDZlWu1fn9yeAkLKlq9%2FCoal.png?alt=media&amp;token=f0ba742d-123d-4bc1-8980-e2e247e76e9b" alt="" data-size="line"> <mark style="color:green;"><strong>Coal</strong></mark></td><td><sup>Burnable material used to generate heat or filter liquids.</sup></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FcLyVQkkslAovgiURPj3d%2FIronOre.png?alt=media&amp;token=aed71fea-18c6-442d-9a4d-3280769e1a3d" alt="" data-size="line"> <mark style="color:green;"><strong>Iron</strong></mark></td><td><sup>Hard and durable ore needed to craft more advanced items.</sup></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FzIwNjbq6qxYjntiPxHXt%2FGoldOre.png?alt=media&amp;token=731ff184-470b-4b28-b87d-8ec0ced5f553" alt="" data-size="line"> <mark style="color:blue;"><strong>Gold</strong></mark></td><td><sup>A precious and rare metal mostly used to embellish things.</sup></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fgit-blob-28731a95debd80e9650db13c88f6d8c214ea103c%2FCrystal%20(1).png?alt=media" alt="" data-size="line"> <mark style="color:purple;"><strong>Crystal</strong></mark></td><td><sup>The rarest resource which harbors magical energy.</sup></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FVHlggSIpZKyIdzJxcVfB%2Fimage.png?alt=media&amp;token=28c28a9a-fb23-4459-a5ba-c693bb703eb1" alt="" data-size="line"> <strong>Mushroom</strong></td><td><sup>A peculiar mushroom which grows in shadowy regions of the land.</sup></td></tr></tbody></table>

[**Production rates**](/pawtato-land/gameplay/land-nft) of base resources are based on a land's traits and can be influenced by equipped glyphs and placed buildings.

All staked Lands generate base resources until the [**storage**](/pawtato-land/gameplay/land-nft#storage) for either resource is reached. **Architects** can **claim** resources anytime to clear storage and mint the resources into their wallets.

Upon claiming base resources, Architects also have a small chance to find [Ultra Rare Resources (URRs)](/pawtato-land/gameplay/resources/ultra-rare-resources-urrs) of the rarity <mark style="color:orange;">**legendary**</mark> or <mark style="color:red;">**mythic**</mark>. Only one URR can be found at a time - the chance to do so can be boosted via certain [Glyphs](/pawtato-land/gameplay/tools) and has a cooldown of 24 hours, irrespective if an URR has been found or not.

Different [Ultra Rare Resources (URRs)](/pawtato-land/gameplay/resources/ultra-rare-resources-urrs) can be found by [Heroes](/pawtato-land/gameplay/heroes) who are on [Patrol](/pawtato-land/gameplay/heroes/patrol). Once an Architect claims the Influence generated by his or her patrolling Heroes, there is a chance that they bring home an URR. This chance can be improved by leveling up Heroes and via certain [Glyphs](/pawtato-land/gameplay/tools) and [Buildings](/pawtato-land/gameplay/buildings).

The chance to find an URR and remaining cooldown are visible if the Architect has equipped a [**Glyph of Foresight**](/pawtato-land/gameplay/tools/miscellaneous-tools) glyph.


# Ultra Rare Resources (URRs)

Needles in a haystack

URRs are very hard to come by, but once found offer unique benefits.

Equipping a [Glyph of Blessing](/pawtato-land/gameplay/tools/miscellaneous-tools) increases the chance to find URRs substantially.

### Land URRs

Every time an Architect claims the Resources of his staked Lands he has a chance to find URRs.

{% hint style="warning" %}
URR chance has a cooldown of 24 hours.
{% endhint %}

#### Standard URRs

<table><thead><tr><th width="188">URR</th><th width="138">Base Chance per Land</th><th width="415">Use</th></tr></thead><tbody><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FGpmOxGX4iamSX2BuAOHl%2FTitanium-Splinter.png?alt=media&amp;token=ea212864-a141-4a72-8767-d8a13d6a613c" alt="Titanium Splinter Icon" data-size="line"><mark style="color:orange;"><strong>Titanium Splinter</strong></mark></td><td><sup>0.027%</sup></td><td><sup>Substantially increases base <strong>upgrade chance</strong> from <mark style="color:purple;"><strong>Epic</strong></mark> to <mark style="color:orange;"><strong>Legendary</strong></mark>.</sup></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FXBiB0gUaf16SGv6uLsmp%2FChaos-Seed.png?alt=media&amp;token=029a14e8-aca4-432b-af62-98f234a97b82" alt="Chaos Seed Icon" data-size="line"><mark style="color:orange;"><strong>Chaos Seed</strong></mark></td><td><sup>0.027%</sup></td><td><sup>Can be consumed to <strong>reroll</strong> item quality and other events.</sup></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FDgNH23PIqRpaTTNVd3Xu%2FPhoenix-Feather.png?alt=media&amp;token=8d4e941a-fefa-4e9e-8cac-9a552c7cef61" alt="Phoenix Feather Icon" data-size="line"><mark style="color:red;"><strong>Phoenix Feather</strong></mark></td><td><sup>0.0017%</sup></td><td><sup>Substantially increases base <strong>upgrade chance</strong> from <mark style="color:orange;"><strong>Legendary</strong></mark> to <mark style="color:red;"><strong>Mythic</strong></mark>.</sup></td></tr></tbody></table>

#### Additional URRs available with [Glyph of Soil](/pawtato-land/gameplay/tools/miscellaneous-tools)

<table><thead><tr><th width="188">URR</th><th width="139">Base Chance per Land</th><th width="415">Use</th></tr></thead><tbody><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fa9YIgJO3zWHwIcHcGYqh%2Fprimal-loam-noBG.png?alt=media&amp;token=3aaa2d9a-84d9-4205-be1d-24b0746af62f" alt="Primal Loam Icon" data-size="line"><mark style="color:orange;"><strong>Primal Loam</strong></mark></td><td><sup>0.0075 - 0.025%</sup></td><td><sup>Can be consumed to <strong>boost resource production</strong> by 50% for 72 hours.</sup></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2F5iY4mECmH0ftCKE2Hrcb%2Fdawnstone-noBG.png?alt=media&amp;token=8691aed3-7224-436e-82f6-78ec6b29490c" alt="Dawnstone Icon" data-size="line"><mark style="color:orange;"><strong>Dawnstone</strong></mark></td><td><sup>0.0075 - 0.025%</sup></td><td><sup>Can be consumed to <strong>increase quality</strong> of an item by 10.</sup></td></tr></tbody></table>

#### Additional URRs available with Glyph of Mycelium

<table><thead><tr><th width="202">URR</th><th width="279">Base Chance per Land</th><th width="258">Use</th></tr></thead><tbody><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FHPmuLcwDAeUXyLjefQQ3%2Fsunspore-cap-noBG.png?alt=media&amp;token=5656e7fd-db6e-4fef-b401-5ed614f9cc12" alt="" data-size="line"> <mark style="color:orange;"><strong>Sunspore Cap</strong></mark></td><td><sup>0.005% - 0.0125%</sup></td><td><a href="/pawtato-land/gameplay/consumables/potions"><sup>Brew Potions</sup></a></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FVjiyAcfYmaqyZqVGdFfj%2Fglowing-toadstool-noBG.png?alt=media&amp;token=c33e6c8e-9151-45f6-b01b-bef46eeb91d9" alt="" data-size="line"> <mark style="color:orange;"><strong>Glowing Toadstool</strong></mark></td><td><sup>0.005% - 0.0125%</sup></td><td><a href="/pawtato-land/gameplay/consumables/potions"><sup>Brew Potions</sup></a></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FPmooq1nDpZwcwsH2ii1r%2Fverdant-mosscap-noBG.png?alt=media&amp;token=1aa4d55c-f1d7-4655-a395-050d69869427" alt="" data-size="line"> <mark style="color:orange;"><strong>Verdant Mosscap</strong></mark></td><td><sup>0.005% - 0.0125% (Sproutkin Lands)</sup></td><td><a href="/pawtato-land/gameplay/consumables/potions"><sup>Brew Potions</sup></a></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FTOT5m7it1CF2XIrcwuil%2Fscarlet-flamecap-noBG.png?alt=media&amp;token=ca919d77-eeda-4ae4-b39a-802559d452b0" alt="" data-size="line"> <mark style="color:orange;"><strong>Scarlet Flamecap</strong></mark></td><td><sup>0.005% - 0.0125% (Emberclaw Lands)</sup></td><td><a href="/pawtato-land/gameplay/consumables/potions"><sup>Brew Potions</sup></a></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FKD1NGQMxUGK0VD6KnkLH%2Fazurite-shardcap-noBG.png?alt=media&amp;token=e03faac5-03ff-490d-a2a4-36cb2b83976e" alt="" data-size="line"> <mark style="color:orange;"><strong>Azurite Shardcap</strong></mark></td><td><sup>0.005% - 0.0125% (Flowtail Lands)</sup></td><td><a href="/pawtato-land/gameplay/consumables/potions"><sup>Brew Potions</sup></a></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FVTivMvqnCDnOVHMpCV1F%2Frainbow-mycelium-noBG.png?alt=media&amp;token=bdea76e3-dd81-474d-b309-f6372ed6a27a" alt="" data-size="line"> <mark style="color:red;"><strong>Rainbow Mycelium</strong></mark></td><td><sup>0% - 0.005%</sup></td><td><a href="/pawtato-land/gameplay/consumables/potions"><sup>Brew Potions</sup></a></td></tr></tbody></table>

{% tabs %}
{% tab title="Example Calculation A" %}
**10 Lands** staked\
**no** Glyph of Soil\
**no** Glyph of Blessing

Chance to drop<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FDgNH23PIqRpaTTNVd3Xu%2FPhoenix-Feather.png?alt=media&amp;token=8d4e941a-fefa-4e9e-8cac-9a552c7cef61" alt="Phoenix Feather Icon" data-size="line">Phoenix Feather = 0.0017% \* 10 = **0.017%**\
Chance to drop<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FGpmOxGX4iamSX2BuAOHl%2FTitanium-Splinter.png?alt=media&amp;token=ea212864-a141-4a72-8767-d8a13d6a613c" alt="Titanium Splinter Icon" data-size="line">Titanium Splinter = 0.027% \* 10 = **0.27%**\
Chance to drop<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FXBiB0gUaf16SGv6uLsmp%2FChaos-Seed.png?alt=media&amp;token=029a14e8-aca4-432b-af62-98f234a97b82" alt="Chaos Seed Icon" data-size="line">Chaos Seed = 0.027% \* 10 = **0.27%**

Chance to drop **any** URR upon Resource Clai&#x6D;**: 0.557%**

**10 Level 1 Heroes** patrolling\
**no** Glyph of Blessing

Chance to drop<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FIo72WxVfuputLyidSh9E%2FBarrierShard-noBG.png?alt=media&amp;token=d2e831dd-1511-4156-bc04-cb1a898bcef6" alt="Phoenix Feather Icon" data-size="line">Barrier Shard = 0.0005% \* 10 = **0.005%**\
Chance to drop<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FZtuffNMrMXFpkS47XzBV%2FFairyDust-noBG.png?alt=media&amp;token=4491205b-0536-485a-8411-59fa1fe6f9d8" alt="Titanium Splinter Icon" data-size="line">Fairy Dust = 0.005% \* 10 = **0.05%**\
Chance to drop<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FmuJBEwUC4Z7TrcyrusDN%2FChronoSeed-noBG.png?alt=media&amp;token=f1a7ef6b-4dd4-4af4-97a8-8784f3dc60b7" alt="Chaos Seed Icon" data-size="line">Chrono Seed = 0.005% \* 10 = **0.05%**

Chance to drop **any** URR upon Influence Clai&#x6D;**: 0.105%**
{% endtab %}

{% tab title="Example Calculation B" %}
**10 x Lands** staked\ <mark style="color:blue;">**Rare Glyph of Soil**</mark> (100 Quality) = 0.0275% Chance per Land (0.01375% each URR)\ <mark style="color:blue;">**Rare Glyph of Blessing**</mark> (50 Quality) = 3.75x Multiplier

Chance to drop<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FDgNH23PIqRpaTTNVd3Xu%2FPhoenix-Feather.png?alt=media&amp;token=8d4e941a-fefa-4e9e-8cac-9a552c7cef61" alt="Phoenix Feather Icon" data-size="line">Phoenix Feather = 0.0017% \* 10 \* 3.75 = **0.0638%**\
Chance to drop<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FGpmOxGX4iamSX2BuAOHl%2FTitanium-Splinter.png?alt=media&amp;token=ea212864-a141-4a72-8767-d8a13d6a613c" alt="Titanium Splinter Icon" data-size="line">Titanium Splinter = 0.027% \* 10 \* 3.75 = **1.0125%**\
Chance to drop<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FXBiB0gUaf16SGv6uLsmp%2FChaos-Seed.png?alt=media&amp;token=029a14e8-aca4-432b-af62-98f234a97b82" alt="Chaos Seed Icon" data-size="line">Chaos Seed = 0.027% \* 10 \* 3.75 = **1.0125%**\
Chance to drop<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2F5iY4mECmH0ftCKE2Hrcb%2Fdawnstone-noBG.png?alt=media&amp;token=8691aed3-7224-436e-82f6-78ec6b29490c" alt="Dawnstone Icon" data-size="line">Dawnstone = 0.01375% \* 10 \* 3.75 = **0.5156%**\
Chance to drop<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fa9YIgJO3zWHwIcHcGYqh%2Fprimal-loam-noBG.png?alt=media&amp;token=3aaa2d9a-84d9-4205-be1d-24b0746af62f" alt="Primal Loam Icon" data-size="line">Primal Loam = 0.01375% \* 10 \* 3.75 = **0.5156%**

Chance to drop **any** URR upon Resource Clai&#x6D;**: 3.12%**

**1 x Level 7 Hero** patrolling\
**3 x Level 3 Heroes** patrolling\
**6 x Level 1 Heroes** patrolling\ <mark style="color:blue;">**Rare Glyph of Blessing**</mark> (50 Quality) = 3.75x Multiplier

Chance to drop<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FIo72WxVfuputLyidSh9E%2FBarrierShard-noBG.png?alt=media&amp;token=d2e831dd-1511-4156-bc04-cb1a898bcef6" alt="Phoenix Feather Icon" data-size="line">Barrier Shard = 0.0005% \* (1 \* 2.2 + 3 \* 1.4 + 6 \* 1) \* 3.75 = **0.02325%**\
Chance to drop<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FZtuffNMrMXFpkS47XzBV%2FFairyDust-noBG.png?alt=media&amp;token=4491205b-0536-485a-8411-59fa1fe6f9d8" alt="Titanium Splinter Icon" data-size="line">Fairy Dust = 0.005% \* (1 \* 2.2 + 3 \* 1.4 + 6 \* 1) \* 3.75 = **0.2325%**\
Chance to drop<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FmuJBEwUC4Z7TrcyrusDN%2FChronoSeed-noBG.png?alt=media&amp;token=f1a7ef6b-4dd4-4af4-97a8-8784f3dc60b7" alt="Chaos Seed Icon" data-size="line">Chrono Seed = 0.005% \* (1 \* 2.2 + 3 \* 1.4 + 6 \* 1) \* 3.75 = **0.2325%**

Chance to drop **any** URR upon Influence Clai&#x6D;**: 0.48825%**
{% endtab %}
{% endtabs %}

### Hero URRs

Every time an Architect claims the Influence his Heroes on [Patrol](/pawtato-land/gameplay/heroes/patrol) accumulated, he also has a chance to find Hero URRs (HURRs). This chance increases by 20% per **Hero Level**.

{% hint style="warning" %}
HURR chance has a cooldown of 24 hours.
{% endhint %}

#### Standard HURRs

<table><thead><tr><th width="188">URR</th><th width="146">Base Chance per Hero</th><th width="411">Use</th></tr></thead><tbody><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FmuJBEwUC4Z7TrcyrusDN%2FChronoSeed-noBG.png?alt=media&amp;token=f1a7ef6b-4dd4-4af4-97a8-8784f3dc60b7" alt="Dawnstone Icon" data-size="line"> <mark style="color:orange;"><strong>Chrono Seed</strong></mark></td><td><sup>0.005%</sup></td><td><sup>Can be consumed to <strong>reroll</strong> a base stat of a Hero (6-12) or to <strong>reset</strong> distributed stat points gained via level ups.</sup></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FZtuffNMrMXFpkS47XzBV%2FFairyDust-noBG.png?alt=media&amp;token=4491205b-0536-485a-8411-59fa1fe6f9d8" alt="Primal Loam Icon" data-size="line"> <mark style="color:orange;"><strong>Fairy Dust</strong></mark></td><td><sup>0.005%</sup></td><td><sup>Can be consumed to <strong>increase a base stat</strong> of a Hero (VIT, STR, AGI, INT, DEX) by <strong>1</strong>, up to a maximum of <strong>12</strong>.</sup></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FIo72WxVfuputLyidSh9E%2FBarrierShard-noBG.png?alt=media&amp;token=d2e831dd-1511-4156-bc04-cb1a898bcef6" alt="Phoenix Feather Icon" data-size="line"> <mark style="color:red;"><strong>Barrier Shard</strong></mark></td><td><sup>0.0005%</sup></td><td><sup>Can be consumed to <strong>unlock the 3rd Talisman</strong> slot of a Hero.</sup></td></tr></tbody></table>

#### Additional HURRs available with [Glyph of Ascension](/pawtato-land/gameplay/tools/miscellaneous-tools)

<table><thead><tr><th width="247">URR</th><th width="146">Base Chance per Hero</th><th width="351">Use</th></tr></thead><tbody><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fvnkhp1pGUHYY8eYHsZlI%2FFragmentofResolve-noBG.png?alt=media&amp;token=cda79358-fc94-4899-af32-56fe8ee6cf02" alt="" data-size="line"> <strong>Fragment of Resolve</strong></td><td><sup>0.01%</sup></td><td><sup>Hero Ascension</sup></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FXqaxdWgJPHyY4tN6lYmD%2FFragmentofFocus-noBG.png?alt=media&amp;token=75520bca-7070-4ad7-82f9-93e1d441aa61" alt="" data-size="line"> <strong>Fragment of Focus</strong></td><td><sup>0.01%</sup></td><td><sup>Hero Ascension</sup></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FoiNGJiH9Hy0yKhilNaoa%2FFragmentofHarmony-noBG.png?alt=media&amp;token=505864ff-61b3-4872-8406-7b6e3196affe" alt="" data-size="line"> <strong>Fragment of Harmony</strong></td><td><sup>0.01%</sup></td><td><sup>Hero Ascension</sup></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fx4aDCmCcJRSy7nnrP9pB%2FFragmentofVigor-noBG.png?alt=media&amp;token=0906f4b2-01cd-43ab-a86a-d47baf3c6730" alt="" data-size="line"> <strong>Fragment of Vigor</strong></td><td><sup>0.01%</sup></td><td><sup>Hero Ascension</sup></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2F9eqLUfL0Flr0xBAjc59T%2FFragmentofInsight-noBG.png?alt=media&amp;token=68fc7293-7a65-40c6-90e5-8c18d6bb782c" alt="" data-size="line"> <strong>Fragment of Insight</strong></td><td><sup>0.01%</sup></td><td><sup>Hero Ascension</sup></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2F9hgeFO3nv6mK7jMSRfgy%2FFragmentofUnity-noBG.png?alt=media&amp;token=0d0c22ad-a006-4c6d-9404-8cab4415653b" alt="" data-size="line"> <strong>Fragment of Unity</strong></td><td><sup>0.01%</sup></td><td><sup>Hero Ascension</sup></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FBjGv2bT8vlhIkJNnRKvV%2FFragmentofGenesis-noBG.png?alt=media&amp;token=6d50e827-0884-4167-9966-0ad59df43067" alt="" data-size="line"> <strong>Fragment of Genesis</strong></td><td><sup>0.01%</sup></td><td><sup>Hero Ascension</sup></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FlKNkt4uyZqww8tNObBWs%2FFragmentofOblivion-noBG.png?alt=media&amp;token=10381678-9815-4bc0-9139-58646f346fb8" alt="" data-size="line"> <strong>Fragment of Oblivion</strong></td><td><sup>0.01%</sup></td><td><sup>Hero Ascension</sup></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FPsM9FUQUBfF5KpX6ydQx%2FFragmentofEternity-noBG.png?alt=media&amp;token=0fdcc4b2-7867-488c-b8d0-f025069b239b" alt="" data-size="line"> <strong>Fragment of Eternity</strong></td><td><sup>0.01%</sup></td><td><sup>Hero Ascension</sup></td></tr></tbody></table>

All (H)URRs also play a role as ingredients for certain recipes and blueprints.

{% hint style="warning" %}
Any **Chance above 100%** will have **Diminishing Return** on a second or even third roll:\
\
\- Second Roll: 50% DR\
\- Third Roll: 25% DR\
\- Fourth Roll: not available\
\
**Example A:** 130% Legendary URR Chance would give **one guaranteed** legendary URR and **15% Chance** (101-130% \* 0.5) on a **second one**.\
**Example B:** 400% Legendary URR Chance would give **two guaranteed** legendary URRs (100% for first, 101-300% \* 0.5 for second) and **25% Chance** (301-400% \* 0.25) for a **third one**.\
\
For **three** guaranteed legendary URRs, 700% Chance would be needed.
{% endhint %}


# Resource Processing

Shaping base resources into materials

Resource processing is the act of converting **base resources** into **refined materials** used in further crafting.

Every refined material is crafted at a dedicated **Crafting Station** on the world map, and **no Glyph is required** to make one. Staking the matching Glyph at that station is an optional **booster**.

## Where each material is crafted

<table><thead><tr><th width="220">Material</th><th>Where to craft it</th></tr></thead><tbody><tr><td><strong>Wooden Plank</strong></td><td><a href="/pawtato-land/gameplay/buildings/crafting-stations">Woodwright</a></td></tr><tr><td><strong>Wooden Bowl</strong></td><td><a href="/pawtato-land/gameplay/buildings/crafting-stations">Woodwright</a></td></tr><tr><td><strong>Paper</strong></td><td><a href="/pawtato-land/gameplay/buildings/crafting-stations">Woodwright</a></td></tr><tr><td><strong>Stone Block</strong></td><td><a href="/pawtato-land/gameplay/buildings/crafting-stations">Mason</a></td></tr><tr><td><strong>Gravel</strong></td><td><a href="/pawtato-land/gameplay/buildings/crafting-stations">Mason</a></td></tr><tr><td><strong>Sand</strong></td><td><a href="/pawtato-land/gameplay/buildings/crafting-stations">Mason</a></td></tr><tr><td><strong>Iron Bar</strong></td><td><a href="/pawtato-land/gameplay/buildings/crafting-stations">Blacksmith</a></td></tr><tr><td><strong>Glass</strong></td><td><a href="/pawtato-land/gameplay/buildings/crafting-stations">Blacksmith</a></td></tr><tr><td><strong>Gold Bar</strong></td><td><a href="/pawtato-land/gameplay/buildings/crafting-stations">Blacksmith</a></td></tr><tr><td><strong>Iron Sheet</strong></td><td><a href="/pawtato-land/gameplay/buildings/crafting-stations">Blacksmith</a></td></tr><tr><td><strong>Gold Sheet</strong></td><td><a href="/pawtato-land/gameplay/buildings/crafting-stations">Blacksmith</a></td></tr><tr><td><strong>Glass Vial</strong></td><td><a href="/pawtato-land/gameplay/buildings/crafting-stations">Alchemist</a></td></tr></tbody></table>

## Glyph boost & efficiency

You do not pick the Glyph - the building does. On a material craft a station reaches for the two Glyphs of its own profession:

* the **Basic** Glyph **shortens** the craft, by more at higher rarity and Quality;
* the **Intermediate** Glyph gives **every crafted unit its own chance to yield an extra one**, and at the Mason each Gravel craft additionally rolls for a raw [Gemstone](/pawtato-land/gameplay/resources/gemstones).

Neither changes what a recipe costs - the inputs are the same with or without a Glyph. The [Alchemist](/pawtato-land/gameplay/buildings/crafting-stations) and the Cooking Station have no crafting profession, so their recipes take no boost at all.

{% hint style="info" %}
A boost is not free: Basic and Intermediate Glyphs spend **1 Energy per five crafts** (rounded up), and a Glyph is committed to **one craft at a time** while it boosts. An **Empty** Glyph is ignored entirely and the craft simply runs at its base duration and yield. See [Glyph Energy & Recharging](/pawtato-land/gameplay/tools/tool-durability-and-repairs).
{% endhint %}


# Liquidity Rewards

For a short period, earn additional Rewards on top of your Liquidity Pool Rewards!

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FOB2TDdgF0PPKC8IN8CmZ%2Fimage.png?alt=media&amp;token=b252e51d-7724-4dd1-bffa-44642fc52ed9" alt="" width="160"><figcaption></figcaption></figure>

We’re **upgrading our rewards** on **@Turbos\_Finance!**

Provide liquidity and **earn the biggest rewards yet** from Resource Pools. 💎

Crystal reward allocations per pool have been **tripled,** from *1 Crystal* to *3 Crystals* per pool per day, giving LP providers the opportunity to **earn more rewards based on their liquidity share!**

Provide liquidity. Earn rewards.

👉 [land.pawtato.app/resource-pools](https://land.pawtato.app/resource-pools)


# How to provide Liquidity

How to Provide Liquidity on Turbos Finance and Earn Rewards

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FiJyxTMKai1lG7nBWTqon%2Fimage.png?alt=media&amp;token=c5bea5c4-ba03-4d9a-b237-6a18b0dae4db" alt=""><figcaption></figcaption></figure>

This is a step-by-step guide to provide liquidity on Turbos Finance and earn [LP Rewards](/pawtato-land/gameplay/resources/liquidity-rewards/lp-rewards).

**Step 1: Go to** <https://land.pawtato.app/resource-pools>

**Step 2:** Look for **Turbos** section

**Step 3:** Scroll to the **Turbos** section on the page. You’ll see a list of Resource–Token pools (e.g., Water / SUI).

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FjZ2Wk0vBsNe8rmcpIDUT%2FScreenshot%202025-10-07%20at%205.45.40%E2%80%AFPM.png?alt=media&amp;token=a2b8ad7e-bcd0-40a2-8429-4cd8354fd9d1" alt=""><figcaption></figcaption></figure>

**Step 4:** Click the LP button for the pool you want (In this case we choose Water/SUI)

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2F0j2lzwr0NcqGETPGYZMf%2FScreenshot%202025-10-07%20at%205.46.36%E2%80%AFPM.png?alt=media&amp;token=83041d21-0b2a-4613-b1af-53751bebf52e" alt=""><figcaption></figcaption></figure>

**Step 5:** This will redirect you to the Turbos interface (in a new tab or the same tab depending on your browser).

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fi34cmpeJOtbfoezifnxs%2FScreenshot%202025-10-07%20at%205.48.56%E2%80%AFPM.png?alt=media&amp;token=9481b4bd-9836-4fd7-aa61-35fac9249c6a" alt=""><figcaption></figcaption></figure>

**Step 6:** Set Your Price Range or select Full Range

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FsoWYJD7bZN3Q0JmtQkEZ%2FScreenshot%202025-10-07%20at%205.50.22%E2%80%AFPM.png?alt=media&amp;token=a981f2c4-8f3b-4d5b-b2cb-7324256095bc" alt="" width="375"><figcaption></figcaption></figure>

**Step 7:** Set Your Deposit Amounts

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FRhuTjJfx3gSGwkthgCb5%2FScreenshot%202025-10-07%20at%205.50.58%E2%80%AFPM.png?alt=media&amp;token=ab0713bd-ffed-4fdd-ad49-a64b22cc5d9a" alt="" width="375"><figcaption></figcaption></figure>

**Step 8:** Connect your wallet and approve transaction

**Step 9**: Click ‘**Add Liquidity’**


# LP Rewards

How Rewards Are Calculated?

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FZgeMttpCwhO2PF8mMzwZ%2Freward%20calculation2.png?alt=media&amp;token=811fba30-c7a8-4b60-865a-2391f760f4bb" alt=""><figcaption></figcaption></figure>

Rewards are calculated using an adjusted **geometric mean formula** to ensure fairness:

**Formula:** `sqrt(token1_value * token2_value) * 2`

**Examples:**

* **Balanced Position:** $100 Pawtato Water + $100 SUI
  * Reward: 200 (calculated as sqrt(100 \* 100) \* 2)
* **Unbalanced Position:** $100 Pawtato Water + $10 SUI
  * Reward: 63 (calculated as sqrt(100 \* 10) \* 2)

**How are Positions Evaluated?**

* **Daily Snapshots -** Multiple snapshots are taken throughout the day to track active positions.
* **Daily Average -** Final rewards are based on the **average of all snapshots** to ensure fair calculation.
* **Active & In-Range Positions Required -** Only positions that are **actively providing liquidity within the pool’s current price range** are eligible for rewards


# LP Risks

⚠️ Providing Liquidity Comes with Risks ⚠️

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FOMOurRjp0Pv1wVRE62cU%2FRisks.jpg?alt=media&amp;token=00ccacae-6ea2-4c7d-9fc5-b77ff76fa627" alt=""><figcaption></figcaption></figure>

Before opening a position in liquidity pools, it’s important to understand the potential risks involved. These help you make smarter and more informed decisions when managing your assets.

#### 1. **Price Volatility**

* Both the **resource** and **token** values can fluctuate in the market.
* When prices move, the total value of your position in the pool may **increase or decrease** compared to simply holding the assets separately.

**How this affects you:**

If the token (e.g., $SUI) rises sharply while the paired resource (e.g., $WOOD) remains stable or drops, the pool automatically rebalances, meaning you’ll end up holding **more of the lower-value asset** and **less of the higher-value one.**

#### 2. **Impermanent Loss**

* When one asset in the pair changes price significantly relative to the other, your pool position adjusts automatically.
* This can result in **impermanent loss**, which is a potential loss compared to holding the assets individually.

**How this affects you:**

If $SUI’s price doubles while $STONE stays the same, you’ll hold more $STONE and less $SUI.

When you withdraw, your total value in USD may be lower than if you just held both outside the pool, even though you’re earning **rewards** from farming.

#### 3. **Out-of-Range Risk (for Concentrated Liquidity Pools)**

* If the price moves outside your chosen range, your position becomes **100% one asset**, stopping fee earnings until prices return within range.

**How this affects you:**

For example, if you provided liquidity for **$WATER/$SUI** within a specific range and $SUI suddenly spikes, your position may end up entirely in **$WATER**, exposing you fully to its value changes.

💡**Tip**: High APRs can be attractive, but market volatility can affect your real returns.


# Gemstones

Prestige minerals with powerful effects

Raw Gemstones turn up when the [Mason](/pawtato-land/gameplay/buildings/crafting-stations) [processes](/pawtato-land/gameplay/resources/resource-processing) Stone into Gravel with a [Glyph of Intermediate Masonry](/pawtato-land/gameplay/tools/masonry-tools) staked, and can also be found on [Adventure](/pawtato-land/gameplay/adventure) by [Heroes](/pawtato-land/gameplay/heroes).

Gems have many use cases, including - but not limited to:

* **Socket** into Equipment for additional boosts
* **Material** to craft [Broken mention](broken://pages/RLssioKVwfZd2JocxvG2) and other [Equipment](/pawtato-land/gameplay/equipment)
* **Material** to craft [**Skill Scrolls**](/pawtato-land/gameplay/heroes/skills)
* Required component to merge Fragments into [**Ascension Tablets**](/pawtato-land/gameplay/heroes/ascension)

There are different **tiers** to gems, and all of them are cut from a raw gemstone at the **Jeweller** - the building that also merges lower tier gems into more pristine versions. The Jeweller only opens its benches while a [**Glyph of Master Masonry**](/pawtato-land/gameplay/tools/masonry-tools) is staked, and each craft there spends that Glyph's Energy.

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fjg2NNsKhPrkX1tbSv0jO%2FGemstones.jpg?alt=media&amp;token=cb56a174-48b2-49b2-a47d-dd772c59b8ee" alt=""><figcaption></figcaption></figure>

The different gems also resonate with certain themes:

* **Topaz**: Defense, Agility
* **Ruby**: Physical Damage, Strength
* **Amethyst**: Utility, Dexterity
* **Sapphire**: Magical Damage, Intelligence
* **Emerald**: Support, Vitality


# Crafting

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FfkaxwX58oabitKEYBUww%2FCrafting.png?alt=media&amp;token=5e2a8ae3-5907-4ef7-a531-af960604d5c0" alt="Blueprint of Tools" width="375"><figcaption></figcaption></figure>

**Architects** are able to use their resources to craft items like [Glyphs](/pawtato-land/gameplay/tools), [Consumables](/pawtato-land/gameplay/consumables) and the materials that feed every other recipe. Each **requires specific materials and time** to craft.

Crafting produces an item with a **random rarity** at following chances:

| **Common**                                       | 77.778% |
| ------------------------------------------------ | ------- |
| <mark style="color:green;">**Uncommon**</mark>   | 20%     |
| <mark style="color:blue;">**Rare**</mark>        | 2%      |
| <mark style="color:purple;">**Epic**</mark>      | 0.2%    |
| <mark style="color:orange;">**Legendary**</mark> | 0.02%   |
| <mark style="color:red;">**Mythic**</mark>       | 0.002%  |

Depending on the rarity, the result differs visually and offers better effects within a certain range at each tier.

To craft something an Architect usually needs to acquire and unlock the respective [Blueprints](/pawtato-land/gameplay/consumables/blueprints) first. The first Glyphs and their respective capabilities are unlocked for everyone. Further Glyph Blueprints will need to be acquired via gameplay or purchased on the secondary market.

Next to the initial creation of an item, Architects can also resort to [Upgrading](/pawtato-land/gameplay/crafting/upgrading) and [Salvaging](/pawtato-land/gameplay/crafting/salvaging) of existing ones.

## Every craft happens in a building

Crafting is done at the buildings on the world map. Each one **owns** its recipes: what a building makes, nothing else makes.

<table><thead><tr><th width="260">What you want to make</th><th>Where you make it</th></tr></thead><tbody><tr><td><strong>Equipment</strong>, and the <strong>materials</strong> that feed it</td><td>The matching <a href="/pawtato-land/gameplay/buildings/crafting-stations">Crafting Station</a> - Blacksmith, Mason, Tailor, Leatherworker or Woodwright</td></tr><tr><td><strong>Food</strong></td><td>The <a href="/pawtato-land/gameplay/buildings/crafting-stations">Cooking Station</a></td></tr><tr><td><strong>Potions</strong> and <strong>Glass Vials</strong></td><td>The <a href="/pawtato-land/gameplay/buildings/crafting-stations">Alchemist</a></td></tr><tr><td><strong>Glyphs</strong></td><td>The <a href="/pawtato-land/gameplay/buildings/arcane-tower">Arcane Tower</a></td></tr><tr><td><strong>Gemstones</strong> - cutting and upgrading</td><td>The <strong>Jeweller</strong></td></tr><tr><td><strong>Iron Socket</strong> and <strong>Dungeon Key</strong></td><td>The <strong>Artificer</strong></td></tr><tr><td>The two <strong>Prisms</strong></td><td>The <strong>Carver</strong></td></tr><tr><td><strong>Ascension Tablets</strong></td><td>The <a href="/pawtato-land/gameplay/buildings/altar">Altar</a></td></tr></tbody></table>

All of them follow the same start → wait → claim flow.

{% hint style="warning" %}
**One craft at a time per building.** Every Crafting Station, and each of the Jeweller, Artificer and Carver, runs a single job. The craft button greys out while one is unclaimed and the building tells you what is holding it. The Arcane Tower and the Altar are the exceptions - they take as many jobs as you can pay for.
{% endhint %}

## Batch recipes

Most recipes hand back **one item per craft**, but a few **material** recipes are **batch recipes** that yield several units from a single craft. The **Glass Vial** at the [Alchemist](/pawtato-land/gameplay/buildings/crafting-stations) is the first of them: one craft turns a single **Glass** into **10 Glass Vials**.

Batch recipes are labelled wherever you meet them. The recipe card shows the yield on its output (for example **×10**), the queue counts the **units you will actually receive** rather than the number of crafts you queued, and the claim button names that same total.

{% hint style="info" %}
The yield is **locked in when you start the craft**. If a recipe's batch size is later rebalanced, a job already running still pays out at the rate it was started with.
{% endhint %}

## How to craft an item (step by step)

### At a Crafting Station

1. On the world map, click the relevant [Crafting Station](/pawtato-land/gameplay/buildings/crafting-stations) building - **Blacksmith**, **Mason**, **Tailor**, **Leatherworker**, **Woodwright**, **Cooking Station** or **Alchemist**. Each station owns an exclusive set of recipes.
2. Make sure the **Crafting** tab is selected (stations also have Modification / Repair or Recipes tabs).
3. Pick a recipe from the grid to open its detail card.
4. Check the required materials shown below the item. If you are short, the craft button stays locked and a "Not enough resources" message appears; some missing inputs offer a shortcut button that jumps you to where that material is crafted.
5. Press the green action button to start. Its label matches the station - for example **Forge&#x20;*****\[item]*** at the Blacksmith, **Craft&#x20;*****\[item]*** at the Mason, Tailor, Leatherworker and Woodwright, and **Cook&#x20;*****\[item]*** at the Cooking Station. *(Optional: tick* ***Finish Instantly*** *to skip the timer for a TATO fee.)*
6. Wait for the timer. The job runs on that building's own queue, so you can leave and come back.
7. When it is ready, press the **Claim** button on the recipe to collect the finished item.

No station recipe needs a Glyph. If you have the matching one staked it is applied automatically as a boost - see [Crafting Stations](/pawtato-land/gameplay/buildings/crafting-stations).

### Glyphs (Arcane Tower)

1. On the world map, click the [**Arcane Tower**](https://pawtato.gg/?at=1\&move=4356:1478) and make sure the **Crafting** tab is selected.
2. Pick the Glyph you want to make to open its crafting card. The list is sectioned by profession.
3. Check the required materials shown with the Glyph. A missing material offers a shortcut to the craftsman that produces it.
4. Press the green **Craft&#x20;*****\[Glyph]*** button to start. *(Optional: tick* ***Finish Instantly*** *to skip the timer for a TATO fee.)*
5. Wait for the craft timer. The job runs on the Tower's own queue, so you can close the building and come back.
6. When it is ready, press **Claim&#x20;*****\[Glyph]*** to receive it — a Glyph reveals its rarity/tier on claim. **Claim All** collects every finished Glyph at once.

The Arcane Tower also **upgrades** and **recharges** Glyphs on its other two tabs — see [Upgrading](/pawtato-land/gameplay/crafting/upgrading) and [Glyph Energy & Recharging](/pawtato-land/gameplay/tools/tool-durability-and-repairs).

### At the Jeweller, the Artificer or the Carver

These three craftsmen work exactly like a Crafting Station, with one extra condition: the building only opens its recipes while the matching **Master Glyph** is staked — Master Masonry for the Jeweller, Master Blacksmithing for the Artificer, Master Woodworking for the Carver. Every craft there also spends that Glyph's **Energy** and ties it up until the job is claimed.


# Quality

Every time something is crafted there is a random outcome of its **Quality**, which can range from **1 - 100**. The higher the Quality, the better the effects of an item.

While the **Rarity Tier** of an item decides the minimum and maximum effect, the Quality will determine where exactly on that scale it will be.

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FkRH8hjiFcOljgOxExASR%2FQuality.png?alt=media&amp;token=fc92614e-1779-468f-8e11-dda2f82fdd77" alt=""><figcaption></figcaption></figure>

{% tabs %}
{% tab title="Example A" %} <mark style="color:blue;">**Rare Glyph of Timber**</mark> with 17 Quality:

**Rare Range:** 25% - 30%\
Rare Quality 1: 25%\
Rare Quality 100: 30%\
\
**Rare Quality 17:&#x20;**<mark style="color:blue;">**25.808%**</mark> (25% + ROUNDDOWN((30% - 25%) \* (17 - 1) / 99, 4)
{% endtab %}

{% tab title="Example B" %} <mark style="color:$warning;">**Legendary Glyph of Timber**</mark> with 69 Quality:

**Legendary Range:** 60% - 75%\
Legendary Quality 1: 60%\
Legendary Quality 100: 75%\
\
**Legendary Quality 69:&#x20;**<mark style="color:$warning;">**70.303%**</mark> (60% + ROUNDDOWN((75% - 60%) \* (69 - 1) / 99, 4)
{% endtab %}
{% endtabs %}

Quality can also be changed later on in various ways:

Using a <img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FXBiB0gUaf16SGv6uLsmp%2FChaos-Seed.png?alt=media&amp;token=029a14e8-aca4-432b-af62-98f234a97b82" alt="Chaos Seed Icon" data-size="line"><mark style="color:$warning;">**Chaos Seed**</mark> can **reroll** Quality (new Quality between 1-100 will be set, could also lower Quality if unlucky).

Using a<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2F5iY4mECmH0ftCKE2Hrcb%2Fdawnstone-noBG.png?alt=media&amp;token=8691aed3-7224-436e-82f6-78ec6b29490c" alt="Dawnstone Icon" data-size="line"><mark style="color:orange;">**Dawnstone**</mark> will **increase** Quality by 10.

Using a <img src="https://img.pawtato.app/consumables/rune-of-quality-noBG.png" alt="Rune of Quality Icon" data-size="line">[**Rune of Quality**](/pawtato-land/gameplay/consumables/runes) will **increase** Quality by 1.


# Upgrading

Glyph upgrading lets Architects **increase the rarity tier of a glyph** - improving its stats, efficiency, and maximum Energy. This system adds long-term progression and strategic decision-making to crafting.

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FPC6Nk4o6hT1dq33K87MG%2FUpgrading.png?alt=media&amp;token=e6e56908-1957-45e1-957a-0b3297d88581" alt="Six Axe Tools from Common to Mythic Rarity Tier"><figcaption></figcaption></figure>

## How to upgrade a glyph (step by step)

1. On the world map, open the [**Arcane Tower**](https://pawtato.gg/?at=1\&move=4356:1478) and select its **Upgrade** tab.
2. Click the **Select Glyph** slot to open the Glyph picker. It groups your Glyphs by profession, and shows each one's tier, Quality and Energy.
3. Pick the glyph you want to upgrade. It appears in the slot, and the **Upgrade** panel opens below it.
4. The panel shows your current rarity, an arrow, and the next rarity, along with the **Base Upgrade Chance** to that tier.
5. *(Optional)* Boost your success chance before attempting. See [Upgrading Chances and Crystal Costs](#upgrading-chances-and-crystal-costs) for the numbers:
   * Tick **Increase Chance by … TATO** or **Increase Chance by … DFT** to donate to the Temple of Axomamma (you can pick only one).
   * Tick **Increase Chance by … offering these Glyphs**, then click the offering slots (marked **Empty**) to add up to six glyphs of the same type. Offered glyphs are burned whether the upgrade succeeds or fails.
   * For **Epic → Legendary** and **Legendary → Mythic**, a separate upgrade option using an Ultra Rare Resource (Titanium Splinter or Phoenix Feather) is shown instead — see [Upgrading Chances and Crystal Costs](#upgrading-chances-and-crystal-costs).
6. Make sure you hold the required **Crystals** (shown in the panel). Click the green **Upgrade to \<Tier> (…% Chance)** button.
7. The button turns into a red **Confirm** button with a short countdown — click it to finalize the attempt.

{% hint style="warning" %}
Crystals, donations, and offered glyphs are consumed even if the upgrade fails. See [Upgrade Risks](#upgrade-risks) below.
{% endhint %}

{% hint style="info" %}
**Mythic** glyphs are the final tier and cannot be upgraded. Glyphs **listed on the marketplace** and glyphs that are **recharging** are also kept out of the picker — claim the recharge first. See [Glyph Energy & Recharging](/pawtato-land/gameplay/tools/tool-durability-and-repairs).
{% endhint %}

#### Upgrading Path

Glyphs must be upgraded **one rarity tier at a time**:

**Common** → <mark style="color:green;">**Uncommon**</mark> → <mark style="color:blue;">**Rare**</mark> → <mark style="color:purple;">**Epic**</mark> → <mark style="color:orange;">**Legendary**</mark> → <mark style="color:red;">**Mythic**</mark>

You **cannot skip tiers**.

#### Upgrading Cost

Each upgrade attempt requires a **Crystal cost** and has a **success chance**. The higher the rarity tier, the more crystals are required - and the lower the success rate.

#### Upgrading Chances and Crystal Costs

<table><thead><tr><th width="366">Upgrade Path</th><th align="center">Crystal Cost</th><th align="center">Base Success Rate</th></tr></thead><tbody><tr><td><strong>Common</strong> → <mark style="color:green;"><strong>Uncommon</strong></mark></td><td align="center">1<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fgit-blob-28731a95debd80e9650db13c88f6d8c214ea103c%2FCrystal%20(1).png?alt=media" alt="Crystal" data-size="line"></td><td align="center">60%</td></tr><tr><td><mark style="color:green;"><strong>Uncommon</strong></mark> → <mark style="color:blue;"><strong>Rare</strong></mark></td><td align="center">2<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fgit-blob-28731a95debd80e9650db13c88f6d8c214ea103c%2FCrystal%20(1).png?alt=media" alt="Crystal" data-size="line"></td><td align="center">40%</td></tr><tr><td><mark style="color:blue;"><strong>Rare</strong></mark> → <mark style="color:purple;"><strong>Epic</strong></mark></td><td align="center">3<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fgit-blob-28731a95debd80e9650db13c88f6d8c214ea103c%2FCrystal%20(1).png?alt=media" alt="Crystal" data-size="line"></td><td align="center">25%</td></tr><tr><td><mark style="color:purple;"><strong>Epic</strong></mark> → <mark style="color:orange;"><strong>Legendary</strong></mark></td><td align="center">5<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fgit-blob-28731a95debd80e9650db13c88f6d8c214ea103c%2FCrystal%20(1).png?alt=media" alt="Crystal" data-size="line"></td><td align="center">10%</td></tr><tr><td><mark style="color:orange;"><strong>Legendary</strong></mark> → <mark style="color:red;"><strong>Mythic</strong></mark></td><td align="center">10<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fgit-blob-28731a95debd80e9650db13c88f6d8c214ea103c%2FCrystal%20(1).png?alt=media" alt="Crystal" data-size="line"></td><td align="center">0%</td></tr></tbody></table>

There are various **optional** possibilities to **increase upgrade chances:**

{% tabs %}
{% tab title="Donation to the Temple of Axomamma" %}
{% hint style="info" %}
**Optional: Donation to the Temple of Axomamma**

Architects can make a donation in **TATO** or <mark style="color:purple;">**Divine Favor Token (DFT)\***</mark> to increase their chance of success.\
This provides a soft monetization feature that boosts but doesn't guarantee progression.
{% endhint %}

<table><thead><tr><th width="366">Upgrade Path</th><th align="center">Cost</th><th align="center">Donation Boost</th></tr></thead><tbody><tr><td><strong>Common</strong> → <mark style="color:green;"><strong>Uncommon</strong></mark></td><td align="center">250 <img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FcfcsZL7QOCWOmdHk0StM%2FTATO-Icon-transparent.webp?alt=media&amp;token=959f5f84-be78-4907-acf9-f8e6f96ae214" alt="" data-size="line"> <strong>or</strong> 1<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FzgfQu3QHZehVzpAxowJW%2FDFT.png?alt=media&amp;token=93d6a8ed-2c5c-48c5-890f-badc4e0fc5a0" alt="Divine Favor Token" data-size="line"></td><td align="center"><mark style="color:yellow;"><strong>+30%</strong></mark></td></tr><tr><td><mark style="color:green;"><strong>Uncommon</strong></mark> → <mark style="color:blue;"><strong>Rare</strong></mark></td><td align="center">500 <img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FcfcsZL7QOCWOmdHk0StM%2FTATO-Icon-transparent.webp?alt=media&amp;token=959f5f84-be78-4907-acf9-f8e6f96ae214" alt="" data-size="line"> <strong>or</strong> 2<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FzgfQu3QHZehVzpAxowJW%2FDFT.png?alt=media&amp;token=93d6a8ed-2c5c-48c5-890f-badc4e0fc5a0" alt="Divine Favor Token" data-size="line"></td><td align="center"><mark style="color:yellow;"><strong>+25%</strong></mark></td></tr><tr><td><mark style="color:blue;"><strong>Rare</strong></mark> → <mark style="color:purple;"><strong>Epic</strong></mark></td><td align="center">750 <img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FcfcsZL7QOCWOmdHk0StM%2FTATO-Icon-transparent.webp?alt=media&amp;token=959f5f84-be78-4907-acf9-f8e6f96ae214" alt="" data-size="line"> <strong>or</strong> 3<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FzgfQu3QHZehVzpAxowJW%2FDFT.png?alt=media&amp;token=93d6a8ed-2c5c-48c5-890f-badc4e0fc5a0" alt="Divine Favor Token" data-size="line"></td><td align="center"><mark style="color:yellow;"><strong>+20%</strong></mark></td></tr><tr><td><mark style="color:purple;"><strong>Epic</strong></mark> → <mark style="color:orange;"><strong>Legendary</strong></mark></td><td align="center">1,250 <img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FcfcsZL7QOCWOmdHk0StM%2FTATO-Icon-transparent.webp?alt=media&amp;token=959f5f84-be78-4907-acf9-f8e6f96ae214" alt="" data-size="line"> <strong>or</strong> 5<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FzgfQu3QHZehVzpAxowJW%2FDFT.png?alt=media&amp;token=93d6a8ed-2c5c-48c5-890f-badc4e0fc5a0" alt="Divine Favor Token" data-size="line"></td><td align="center"><mark style="color:yellow;"><strong>+10%</strong></mark></td></tr><tr><td><mark style="color:orange;"><strong>Legendary</strong></mark> → <mark style="color:red;"><strong>Mythic</strong></mark></td><td align="center">2,500 <img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FcfcsZL7QOCWOmdHk0StM%2FTATO-Icon-transparent.webp?alt=media&amp;token=959f5f84-be78-4907-acf9-f8e6f96ae214" alt="" data-size="line"> <strong>or</strong> 10<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FzgfQu3QHZehVzpAxowJW%2FDFT.png?alt=media&amp;token=93d6a8ed-2c5c-48c5-890f-badc4e0fc5a0" alt="Divine Favor Token" data-size="line"></td><td align="center"><mark style="color:yellow;"><strong>+5%</strong></mark></td></tr></tbody></table>
{% endtab %}

{% tab title="Offering of Glyphs" %}
{% hint style="info" %}
**Optional: Offering of Glyphs**

Architects can offer up to 6 Glyphs of the same type as the Glyph targeted to upgrade.\
Depending on rarity and quality of those offered Glyphs, the chance will be increased.
{% endhint %}

<table><thead><tr><th width="366">Offered Glyph Rarity</th><th align="center">Rarity Boost</th><th align="center">Quality Boost</th></tr></thead><tbody><tr><td><strong>Common</strong></td><td align="center"><mark style="color:$warning;">+<strong>1%</strong></mark></td><td align="center"><mark style="color:$success;"><strong>+0-2%</strong></mark></td></tr><tr><td><mark style="color:green;"><strong>Uncommon</strong></mark></td><td align="center"><mark style="color:$warning;"><strong>+2%</strong></mark></td><td align="center"><mark style="color:$success;"><strong>+0-2%</strong></mark></td></tr><tr><td><mark style="color:blue;"><strong>Rare</strong></mark></td><td align="center"><mark style="color:$warning;"><strong>+5%</strong></mark></td><td align="center"><mark style="color:$success;"><strong>+0-2%</strong></mark></td></tr><tr><td><mark style="color:purple;"><strong>Epic</strong></mark></td><td align="center"><mark style="color:$warning;"><strong>+10%</strong></mark></td><td align="center"><mark style="color:$success;"><strong>+0-2%</strong></mark></td></tr><tr><td><mark style="color:orange;"><strong>Legendary</strong></mark></td><td align="center"><mark style="color:$warning;"><strong>+20%</strong></mark></td><td align="center"><mark style="color:$success;"><strong>+0-2%</strong></mark></td></tr></tbody></table>
{% endtab %}

{% tab title="Offering of URRs" %}
{% hint style="info" %}
**Optional: Offering of an URR**

When attempting to upgrade to Legendary or Mythic, a player can chose to offer an URR to increase the chance of the attempt.
{% endhint %}

<table><thead><tr><th width="366">Upgrade Path</th><th align="center">Cost</th><th align="center">URR Boost</th></tr></thead><tbody><tr><td><mark style="color:purple;"><strong>Epic</strong></mark> → <mark style="color:orange;"><strong>Legendary</strong></mark></td><td align="center">1<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FGpmOxGX4iamSX2BuAOHl%2FTitanium-Splinter.png?alt=media&amp;token=ea212864-a141-4a72-8767-d8a13d6a613c" alt="Titanium Splinter" data-size="line"></td><td align="center"><mark style="color:orange;"><strong>+90%</strong></mark></td></tr><tr><td><mark style="color:orange;"><strong>Legendary</strong></mark> → <mark style="color:red;"><strong>Mythic</strong></mark></td><td align="center">1<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FDgNH23PIqRpaTTNVd3Xu%2FPhoenix-Feather.png?alt=media&amp;token=8d4e941a-fefa-4e9e-8cac-9a552c7cef61" alt="Phoenix Feather" data-size="line"></td><td align="center"><mark style="color:red;"><strong>+100%</strong></mark></td></tr></tbody></table>
{% endtab %}
{% endtabs %}

{% tabs %}
{% tab title="Example Calcuation A" %}
**Upgrade Attempt&#x20;**<mark style="color:green;">**Uncommon**</mark> → <mark style="color:blue;">**Rare**</mark>

* Donation: **NO**
* Offering of two **Common** Glyphs with 32 and 47 Quality
* Offering of one <mark style="color:green;">**Uncommon**</mark> Glyph with 5 Quality

**Final Success Rate:** **45.68% (40%** + <mark style="color:$warning;">**1%**</mark> + <mark style="color:$success;">**0.64%**</mark> + <mark style="color:$warning;">**1%**</mark> + <mark style="color:$success;">**0.94%**</mark> + <mark style="color:$warning;">**2%**</mark> + <mark style="color:$success;">**0.10%**</mark>**)**
{% endtab %}

{% tab title="Example Calculation B" %}
**Upgrade Attempt&#x20;**<mark style="color:blue;">**Rare**</mark> → <mark style="color:purple;">**Epic**</mark>

* Donation: **YES**
* Offering of one <mark style="color:blue;">**Rare**</mark> Glyph with 69 Quality

**Final Success Rate:** **51.38% (25%** + <mark style="color:yellow;">**20%**</mark> + <mark style="color:$warning;">**5%**</mark> + <mark style="color:$success;">**1.38%**</mark>**)**
{% endtab %}
{% endtabs %}

#### Upgrade Risks

* On failure, the glyph remains at its current rarity
* ⚠️ On failure, offered Glyphs, Crystals and Donations are consumed regardless! ⚠️
* The feature is **optional** - Architects can still craft higher rarity glyphs directly (rarely), or salvage and retry

<sub>\*Failed Upgrades grant soul-bound</sub> <sub><mark style="color:purple;">**Divine Favor Tokens**<mark style="color:purple;"></sub> <sub>for each Crystal used. One</sub> <sub><mark style="color:purple;">**Divine Favor Token**<mark style="color:purple;"></sub> <sub>can be used for the Donation Boost instead of TATO.</sub> <sub><mark style="color:purple;">**Divine Favor Tokens**<mark style="color:purple;"></sub> <sub>also have other uses in the game, mostly to boost chance-based events in the Architect's favor.</sub>

\ <br>


# Salvaging

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fo7c3VffKtZb0iMcr6G6Y%2FGUI-Scrapper.png?alt=media&amp;token=32617857-1478-4f43-8a39-bbfab4f37648" alt="" width="188"><figcaption></figcaption></figure>

Salvaging an item **returns a portion of its original crafting materials**. To salvage something a [**Glyph of Recycling**](/pawtato-land/gameplay/tools/miscellaneous-tools) is needed and any Salvaging deducts 10 Energy from the Glyph of Recycling.

When salvaging, there is a small chance to hit a **Jackpot** and get **double** the materials back.

Also, certain Items can result in **Bonus Loot:**

* **Armor & Weapons**
  * **Orb of Reforging**
  * **Orb of Refinement**
* **Glyphs & Talismans**
  * **Divine Favor Token**

These Chances increase with the Quality and Rarity Tier of your Glyph of Recycling.

{% hint style="warning" %}
**Soulbound** Items do **not** have a Bonus Loot Chance
{% endhint %}

## How to salvage a glyph (step by step)

Salvaging lives in the glyph's detail view, opened from your **Backpack**. You need an equipped [**Glyph of Recycling**](/pawtato-land/gameplay/tools/miscellaneous-tools) with at least **10 Energy** before you can salvage. **Mythic** glyphs cannot be salvaged, and glyphs are salvaged one at a time.

1. Open your **Backpack** (the backpack icon in the bottom-right corner of the screen).
2. Find the glyph you want to salvage in the **Glyphs** section of the Backpack and click it.
3. Click **Details** in the glyph's tooltip to open its detail view.
4. Scroll to the **Salvage** card. If the glyph is equipped, unequip it first; if it's listed on the marketplace, delist it first.
5. Select the red **Salvage** button and confirm.
6. The **Glyph Salvaged** rewards window shows the materials (and any bonus loot) you received.


# Schematics

Learnable recipes that permanently unlock new things to craft.

A **Schematic** is a piece of crafting *knowledge* you find out in the World. Consuming one **permanently unlocks a recipe** on your account, adding it to the list of things you can craft. Schematics are in-game items that live in your **Backpack** until you learn them.

{% hint style="info" %}
📍 **Jump in:** Open the [Cooking Station](https://pawtato.gg/?ck=1\&move=4543:1568) or [Fisherman's Hut](https://pawtato.gg/?mb=1\&move=5590:795) in Pawtato Land.
{% endhint %}

"Schematic" is the umbrella term. Each schematic is one of three sub-types:

<table><thead><tr><th width="200">Sub-type</th><th>Unlocks</th></tr></thead><tbody><tr><td><strong>Recipe</strong></td><td>Cooking recipes made at the <a href="/pawtato-land/gameplay/buildings/crafting-stations">Cooking Station</a></td></tr><tr><td><strong>Blueprint</strong></td><td>Epic <strong>weapon</strong> recipes, learned at the <a href="/pawtato-land/gameplay/buildings/crafting-stations">equipment craftsman</a> that forges the weapon, and <strong>material</strong> recipes such as Flaxen Twine at the Tailor — see <a href="/pawtato-land/gameplay/consumables/blueprints">Blueprints</a></td></tr><tr><td><strong>Formula</strong></td><td>Alchemy recipes, learned at the <a href="/pawtato-land/gameplay/buildings/crafting-stations">Alchemist</a></td></tr></tbody></table>

{% hint style="info" %}
All three sub-types exist today — Recipes unlock cooking at the [Cooking Station](/pawtato-land/gameplay/buildings/crafting-stations), [Blueprints](/pawtato-land/gameplay/consumables/blueprints) unlock an epic weapon at its equipment craftsman or a material at the **Tailor**, and Formulas unlock potion brewing at the [Alchemist](/pawtato-land/gameplay/buildings/crafting-stations).
{% endhint %}

## Current Recipes

Recipe schematics are shown in your Backpack as **Recipe:&#x20;*****\<Dish>***. Learning one lets the [Cooking Station](/pawtato-land/gameplay/buildings/crafting-stations) cook that dish, which grants your Heroes a **24-hour effect buff** when eaten.

<table><thead><tr><th width="230">Recipe</th><th width="200">Cooks</th><th>Effect (24 hours)</th></tr></thead><tbody><tr><td><strong>Recipe: Taterfin Stew</strong></td><td>Taterfin Stew</td><td>+20% Combat XP Gain</td></tr><tr><td><strong>Recipe: Spicy Spudscale</strong></td><td>Spicy Spudscale</td><td>+20% Stamina Regeneration</td></tr><tr><td><strong>Recipe: Fried Hashibut</strong></td><td>Fried Hashibut</td><td>+3 Vitality</td></tr></tbody></table>

## Finding Schematics

Schematics are earned through play, not crafted. You can come across them as **loot** out in the World, from **events**, **tournaments** and the [Arena](/pawtato-land/gameplay/player-vs.-player/arena) — or buy them at the **Fisherman's Hut**.

At the [Fisherman's Hut](/pawtato-land/gameplay/adventure/fishing) the three cooking recipes are sold **for fish** — no TATO — and gated behind your **Shoalkeepers** [Reputation](/pawtato-land/gameplay/the-world/reputation):

<table><thead><tr><th width="230">Recipe</th><th width="200">Paid in</th><th>Reputation required</th></tr></thead><tbody><tr><td><strong>Recipe: Taterfin Stew</strong></td><td>Taterfin</td><td>Trusted</td></tr><tr><td><strong>Recipe: Spicy Spudscale</strong></td><td>Spudscale</td><td>Trusted</td></tr><tr><td><strong>Recipe: Fried Hashibut</strong></td><td>Hashibut</td><td>Admired</td></tr></tbody></table>

{% hint style="warning" %}
Recipe schematics are **soulbound** — *learned, not traded*. You cannot sell them on the [Marketplace](/pawtato-land/gameplay/marketplace-and-exchange/marketplace); they are meant to be consumed to unlock the recipe for your own account.
{% endhint %}

## Learning a Recipe

You learn Recipe schematics at the **Cooking Station**, on its **Recipes** tab. Learning **consumes the schematic** and permanently adds the recipe to your Cooking Station — a recipe only ever needs to be learned **once**.

* A schematic for a recipe you don't yet have is marked **(available)** with a green **Learn Recipe** button.
* A schematic for a recipe you already know is marked **(already known)**, and its **Already Known** button is disabled — you can't learn the same recipe twice, and the game won't consume a duplicate.
* Until you've learned any recipes, the Cooking Station's **Crafting** tab is empty and prompts you to venture out into the World to find some.

{% hint style="info" %}
A schematic that is currently **listed on the Marketplace** can't be learned until you delist it.
{% endhint %}

### How to learn a Recipe (step by step)

1. On the world map, open the [**Cooking Station**](https://pawtato.gg/?ck=1\&move=4543:1568).
2. Select the **Recipes** tab. It lists every recipe schematic in your Backpack, each tagged **(available)** or **(already known)**.
3. Pick an **(available)** schematic to open it.
4. Click **Learn Recipe** and confirm. The schematic is consumed and you'll see a **"*****\<Recipe>*****&#x20;learned!"** confirmation.
5. Switch to the **Crafting** tab — the new dish is now available to cook whenever you have the fish it calls for.


# Glyphs

Various types of Glyphs can be used to enable or boost certain processes

{% hint style="info" %}
📍 **Jump in:** [Open Glyph Management in Pawtato Land](https://pawtato.gg/?tm=1)
{% endhint %}

In **Pawtato Land** an Architect can **craft** ([Arcane Tower](/pawtato-land/gameplay/buildings/arcane-tower)) many different Glyphs to complement the chosen playstyle. Those Glyphs can be **equipped** (staked), **recycled** ([Salvaging](/pawtato-land/gameplay/crafting/salvaging)), **upgraded** ([Upgrading](/pawtato-land/gameplay/crafting/upgrading)) or **sold** on the secondary market.

Glyphs can have various benefits, for example:

* Increase production of [Resources](/pawtato-land/gameplay/resources)
* Speed up and stretch the crafts at a [Crafting Station](/pawtato-land/gameplay/buildings/crafting-stations)
* Unlock Quality of Life features
* Unlock a craftsman building outright — the **Jeweller**, the **Artificer** and the **Carver**

## How to equip a Glyph (step by step)

1. Open your **Player Profile** by clicking your profile picture in the top-left corner of the screen, then select the [**Glyphs**](https://pawtato.gg/?tm=1) tab. It shows your Glyph slots grouped by profession: [**Miscellaneous Glyphs**](/pawtato-land/gameplay/tools/miscellaneous-tools), then the five crafting professions — [Woodworking](/pawtato-land/gameplay/tools/woodworking-tools), [Masonry](/pawtato-land/gameplay/tools/masonry-tools), [Blacksmithing](/pawtato-land/gameplay/tools/blacksmithing-tools), [Leatherworking](/pawtato-land/gameplay/tools/leatherworking-tools) and [Tailoring](/pawtato-land/gameplay/tools/tailoring-tools) — and finally [**Production Glyphs**](/pawtato-land/gameplay/tools/production-tools).
2. Pick a slot. Click an unlocked, empty slot under the category you want (for example **Production Glyphs** or **Miscellaneous Glyphs**). The **Glyphs** picker opens for that slot's **Category**.
3. Equip the Glyph. Find the Glyph in the list and click **Equip** (or click its row). It is staked into the slot and shows an **Equipped** badge.
   * To replace a Glyph already in the slot, open the slot and click **Switch** on a different Glyph, or **Unequip** to empty it.
   * If you have no matching Glyph, the panel shows **Craft Now**, which takes you to the [Arcane Tower](/pawtato-land/gameplay/buildings/arcane-tower), where every Glyph is crafted.
   * An empty or recharging Glyph shows **Recharge** / **Modify** instead — see [Glyph Energy & Recharging](/pawtato-land/gameplay/tools/tool-durability-and-repairs).
4. Unlock more slots (optional). Locked slots show the resource and amount required (for example "x 1,000 to unlock"). Click a locked slot to open its unlock panel, then click **Unlock Slot** to burn the required resources and open it. Slots must be unlocked in order — the button instead reads **Insufficient Balance** or **Cannot Unlock Yet** when you cannot unlock it yet.

Base slot counts, plus the bonus Production and Miscellaneous slots granted by staking an Estate or Province, are covered on the [Plot](/pawtato-land/gameplay/land-nft/plot), [Estate](/pawtato-land/gameplay/land-nft/estate) and [Province](/pawtato-land/gameplay/land-nft/province) pages.

## When a Glyph is locked

Using a Glyph locks the Glyph itself for a while. The lock **never pauses the Glyph's effect** — a locked Glyph keeps boosting crafts, assignments, URR rolls and Influence claims exactly as it does when unlocked. What the lock blocks is *moving* the Glyph: you cannot **unequip** it, and since a Glyph has to be unequipped before it can be sold, transferred or recycled, those are blocked too. For some Glyphs the **Modify / Recharge** button is greyed out as well. Hovering the Glyph tells you what is blocked and how long is left.

<table><thead><tr><th width="380">What locks the Glyph</th><th>How long it stays locked</th></tr></thead><tbody><tr><td>Sending a Hero on an <a href="/pawtato-land/gameplay/adventure/assignments">assignment</a> the Glyph boosts</td><td>3 days</td></tr><tr><td>Claiming your Land resources with a <strong>Glyph of Blessing</strong>, <strong>Glyph of Soil</strong> or <strong>Glyph of Mycelium</strong> equipped</td><td>24 hours</td></tr><tr><td>Claiming Influence with a <strong>Glyph of Representation</strong> equipped</td><td>72 hours</td></tr><tr><td>Removing a socket Gemstone with the <strong>Glyph of Master Masonry</strong></td><td>3 days</td></tr><tr><td>Starting a craft that requires the Glyph</td><td>Until you claim the craft</td></tr></tbody></table>

The craft lock is the one to keep an eye on: a Glyph committed to a running craft stays locked for as long as that craft sits in the queue, so claim the craft to free it.

{% hint style="info" %}
This lock is a different thing from the **Second Wind** cooldown on the [Glyph of Second Wind](/pawtato-land/gameplay/tools/miscellaneous-tools), which really does gate when the ability can be used again.
{% endhint %}

## Crafting Glyph slots

The five crafting professions — [Woodworking](/pawtato-land/gameplay/tools/woodworking-tools), [Masonry](/pawtato-land/gameplay/tools/masonry-tools), [Blacksmithing](/pawtato-land/gameplay/tools/blacksmithing-tools), [Leatherworking](/pawtato-land/gameplay/tools/leatherworking-tools) and [Tailoring](/pawtato-land/gameplay/tools/tailoring-tools) — each get their own row of **four slots**, one per rank of the profession:

<table><thead><tr><th width="220">Slot</th><th width="300">What it holds</th><th>How you get it</th></tr></thead><tbody><tr><td><strong>Basic … Slot</strong></td><td>A <strong>Glyph of Basic</strong> Woodworking / Masonry / Blacksmithing / Leatherworking / Tailoring</td><td>Always unlocked</td></tr><tr><td><strong>Intermediate … Slot</strong></td><td>A <strong>Glyph of Intermediate</strong> …</td><td>Unlocked with resources</td></tr><tr><td><strong>Advanced … Slot</strong></td><td>A <strong>Glyph of Advanced</strong> …</td><td>Unlocked with resources, after the Intermediate slot</td></tr><tr><td><strong>Master … Slot</strong></td><td>A <strong>Glyph of Master</strong> …</td><td>Unlocked with resources, after the Advanced slot</td></tr></tbody></table>

Each slot only accepts a Glyph of its own rank, so a profession's four slots hold its Basic, Intermediate, Advanced and Master Glyphs side by side rather than several copies of the same one. The ranks are also bought **in order**: the Advanced slot only opens once the Intermediate one is unlocked, and the Master slot only once the Advanced one is. A slot you already own stays yours either way.

Every slot is paid for in a different resource, shown on the locked slot itself:

<table><thead><tr><th width="180">Profession</th><th width="200">Intermediate Slot</th><th width="200">Advanced Slot</th><th>Master Slot</th></tr></thead><tbody><tr><td><strong>Woodworking</strong></td><td>1,000 Wooden Plank</td><td>1,000 Paper</td><td>250 Rune of Quality</td></tr><tr><td><strong>Masonry</strong></td><td>1,000 Stone Block</td><td>1,000 Gravel</td><td>250 Rune of Quality</td></tr><tr><td><strong>Blacksmithing</strong></td><td>1,000 Iron Bar</td><td>250 Iron Sheet</td><td>250 Rune of Quality</td></tr><tr><td><strong>Leatherworking</strong></td><td>1,000 Light Leather</td><td>250 Huskhide Leather</td><td><em>no Master Glyph yet</em></td></tr><tr><td><strong>Tailoring</strong></td><td>1,000 Bolt of Linen</td><td>250 Bolt of Silk</td><td><em>no Master Glyph yet</em></td></tr></tbody></table>

{% hint style="info" %}
**Leatherworking and Tailoring have no Master Glyph yet.** Their Master slot therefore has no price and cannot be unlocked - it opens up once such a Glyph exists.
{% endhint %}

### What each rank does

<table><thead><tr><th width="170">Rank</th><th>Effect</th></tr></thead><tbody><tr><td><strong>Basic</strong></td><td><strong>Shortens</strong> every material craft at its craftsman.</td></tr><tr><td><strong>Intermediate</strong></td><td>Gives every crafted unit its own <strong>chance to yield an extra one</strong>. The Masonry Glyph additionally rolls for a raw <a href="/pawtato-land/gameplay/resources/gemstones">Gemstone</a> on each Gravel craft.</td></tr><tr><td><strong>Advanced</strong></td><td>Raises the chance that <a href="/pawtato-land/gameplay/equipment">equipment</a> crafted at that craftsman comes out at a <strong>higher rarity</strong>.</td></tr><tr><td><strong>Master</strong></td><td><strong>Unlocks a whole building</strong>: Master Masonry the <strong>Jeweller</strong>, Master Blacksmithing the <strong>Artificer</strong>, Master Woodworking the <strong>Carver</strong>. Without the Glyph staked, nothing inside can be crafted.</td></tr></tbody></table>

Basic, Intermediate and Advanced Glyphs are **optional**: the [Crafting Stations](/pawtato-land/gameplay/buildings/crafting-stations) craft perfectly well without one, and a staked Glyph only adds its boost on top. A Master Glyph is the exception - its building simply does not open without it.

Glyphs have a rarity system of six tiers, which next to the unique attributes of the Glyph also raises its maximum **Energy:**

<table><thead><tr><th width="124" align="center">Common</th><th width="119" align="center">Uncommon</th><th width="127" align="center">Rare</th><th width="122" align="center">Epic</th><th width="123" align="center">Legendary</th><th align="center">Mythic</th></tr></thead><tbody><tr><td align="center"><sup><sub>100</sub></sup></td><td align="center"><sup><sub><mark style="color:green;">250</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:blue;">500</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:purple;">750</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:orange;">1,000</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:red;">Unlimited</mark></sub></sup></td></tr></tbody></table>


# Production Glyphs

Production Glyphs help with resource generation, storage and more.

List of currently available **Production Glyphs**

{% hint style="info" %}
**Energy Loss** for **Production Glyphs** at "**Claim Resources**" increased with the number of staked Lands.

* Minimum of 1
* Factor 0.1 per Land Plot
* Factor 0.3 per Estate
* Factor 0.5 per Province
* Rounded down to full number
  {% endhint %}

<details>

<summary>Glyph of Storage</summary>

<table><thead><tr><th width="223">Crafting Cost</th><th width="178" align="center">Crafting Duration</th><th align="center">Glyph Effect</th></tr></thead><tbody><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FBteKQX9AHVn6xPb8k1y2%2FWooden-Plank.png?alt=media&amp;token=f2d21091-1880-438e-94b3-4dfbb98c6193" alt="" data-size="line"> 10 <strong>Wooden Planks</strong></td><td align="center">24 hours</td><td align="center">Increases Storage by a Multiplier</td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2F0VzGol2QQBH4c0tcIpM4%2FIronBar.png?alt=media&amp;token=942bbc96-91a6-47bc-845f-fbe7d8adb4b2" alt="" data-size="line"> 2 <mark style="color:green;"><strong>Iron Bars</strong></mark></td><td align="center"></td><td align="center"></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FdMjeERkTg7L4QUcapH0s%2FWater.png?alt=media&amp;token=3cec95c2-2e68-4f5a-8032-40e8c9ca18b6" alt="" data-size="line">5 <mark style="color:green;"><strong>Water</strong></mark></td><td align="center"></td><td align="center"></td></tr></tbody></table>

Higher Rarity increases **Multiplier.**

Energy is reduced by **1** every time **resources are claimed**.

<table><thead><tr><th width="109" align="center">Common</th><th width="112" align="center">Uncommon</th><th width="113" align="center">Rare</th><th width="113" align="center">Epic</th><th width="112" align="center">Legendary</th><th align="center">Mythic</th></tr></thead><tbody><tr><td align="center"><sup><sub>1.50 - 2.00</sub></sup></td><td align="center"><sup><sub><mark style="color:green;">2.50 - 3.00</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:blue;">3.50 - 4.00</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:purple;">5.00 - 6.00</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:orange;">7.00 - 8.50</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:red;">9.50 - 11.00</mark></sub></sup></td></tr></tbody></table>

</details>

<details>

<summary>Glyph of Timber</summary>

<table><thead><tr><th width="223">Crafting Cost</th><th width="178" align="center">Crafting Duration</th><th align="center">Glyph Effect</th></tr></thead><tbody><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FBteKQX9AHVn6xPb8k1y2%2FWooden-Plank.png?alt=media&amp;token=f2d21091-1880-438e-94b3-4dfbb98c6193" alt="" data-size="line"> 5 <strong>Wooden Planks</strong></td><td align="center">6 hours</td><td align="center">Increases Wood Production</td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2F0VzGol2QQBH4c0tcIpM4%2FIronBar.png?alt=media&amp;token=942bbc96-91a6-47bc-845f-fbe7d8adb4b2" alt="" data-size="line"> 1 <mark style="color:green;"><strong>Iron Bar</strong></mark></td><td align="center"></td><td align="center"></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FdMjeERkTg7L4QUcapH0s%2FWater.png?alt=media&amp;token=3cec95c2-2e68-4f5a-8032-40e8c9ca18b6" alt="" data-size="line">5 <mark style="color:green;"><strong>Water</strong></mark></td><td align="center"></td><td align="center"></td></tr></tbody></table>

Higher Rarity increases **Boost.**

Energy is reduced by **1** every time **resources are claimed**.

<table><thead><tr><th width="109" align="center">Common</th><th width="112" align="center">Uncommon</th><th width="113" align="center">Rare</th><th width="113" align="center">Epic</th><th width="112" align="center">Legendary</th><th align="center">Mythic</th></tr></thead><tbody><tr><td align="center"><sup><sub>5% - 10%</sub></sup></td><td align="center"><sup><sub><mark style="color:green;">15% -20%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:blue;">25% - 30%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:purple;">40% - 50%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:orange;">60% - 75%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:red;">85% - 100%</mark></sub></sup></td></tr></tbody></table>

</details>

<details>

<summary>Glyph of Water</summary>

<table><thead><tr><th width="223">Crafting Cost</th><th width="178" align="center">Crafting Duration</th><th align="center">Glyph Effect</th></tr></thead><tbody><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FBteKQX9AHVn6xPb8k1y2%2FWooden-Plank.png?alt=media&amp;token=f2d21091-1880-438e-94b3-4dfbb98c6193" alt="" data-size="line"> 5 <strong>Wooden Planks</strong></td><td align="center">6 hours</td><td align="center">Increases Water Production</td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2F0VzGol2QQBH4c0tcIpM4%2FIronBar.png?alt=media&amp;token=942bbc96-91a6-47bc-845f-fbe7d8adb4b2" alt="" data-size="line"> 1 <mark style="color:green;"><strong>Iron Bar</strong></mark></td><td align="center"></td><td align="center"></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FdMjeERkTg7L4QUcapH0s%2FWater.png?alt=media&amp;token=3cec95c2-2e68-4f5a-8032-40e8c9ca18b6" alt="" data-size="line">5 <mark style="color:green;"><strong>Water</strong></mark></td><td align="center"></td><td align="center"></td></tr></tbody></table>

Higher Rarity increases **Boost.**

Energy is reduced by **1** every time **resources are claimed**.

<table><thead><tr><th width="109" align="center">Common</th><th width="112" align="center">Uncommon</th><th width="113" align="center">Rare</th><th width="113" align="center">Epic</th><th width="112" align="center">Legendary</th><th align="center">Mythic</th></tr></thead><tbody><tr><td align="center"><sup><sub>5% - 10%</sub></sup></td><td align="center"><sup><sub><mark style="color:green;">15% -20%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:blue;">25% - 30%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:purple;">40% - 50%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:orange;">60% - 75%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:red;">85% - 100%</mark></sub></sup></td></tr></tbody></table>

</details>

<details>

<summary>Glyph of Minerals</summary>

<table><thead><tr><th width="223">Crafting Cost</th><th width="178" align="center">Crafting Duration</th><th align="center">Glyph Effect</th></tr></thead><tbody><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FBteKQX9AHVn6xPb8k1y2%2FWooden-Plank.png?alt=media&amp;token=f2d21091-1880-438e-94b3-4dfbb98c6193" alt="" data-size="line"> 15 <strong>Wooden Planks</strong></td><td align="center">24 hours</td><td align="center">Increases Stone, Coal and Ore Production</td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2F0VzGol2QQBH4c0tcIpM4%2FIronBar.png?alt=media&amp;token=942bbc96-91a6-47bc-845f-fbe7d8adb4b2" alt="" data-size="line"> 5 <mark style="color:green;"><strong>Iron Bars</strong></mark></td><td align="center"></td><td align="center"></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FdMjeERkTg7L4QUcapH0s%2FWater.png?alt=media&amp;token=3cec95c2-2e68-4f5a-8032-40e8c9ca18b6" alt="" data-size="line">5 <mark style="color:green;"><strong>Water</strong></mark></td><td align="center"></td><td align="center"></td></tr></tbody></table>

Higher Rarity increases **Boost.**

Energy is reduced by **1** every time **resources are claimed**.

<table><thead><tr><th width="109" align="center">Common</th><th width="112" align="center">Uncommon</th><th width="113" align="center">Rare</th><th width="113" align="center">Epic</th><th width="112" align="center">Legendary</th><th align="center">Mythic</th></tr></thead><tbody><tr><td align="center"><sup><sub>5% - 10%</sub></sup></td><td align="center"><sup><sub><mark style="color:green;">15% -20%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:blue;">25% - 30%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:purple;">40% - 50%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:orange;">60% - 75%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:red;">85% - 100%</mark></sub></sup></td></tr></tbody></table>

</details>

<details>

<summary>Glyph of Arcane</summary>

<table><thead><tr><th width="223">Crafting Cost</th><th width="178" align="center">Crafting Duration</th><th align="center">Glyph Effect</th></tr></thead><tbody><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fgit-blob-28731a95debd80e9650db13c88f6d8c214ea103c%2FCrystal%20(1).png?alt=media" alt="Crystal" data-size="line"> 10 <mark style="color:purple;"><strong>Crystal</strong></mark></td><td align="center">2 weeks</td><td align="center">Increases Crystal Production</td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FGttlVxl7DhVHDOR4Bg6L%2FGoldBar.png?alt=media&amp;token=142f7f30-7fa6-4d99-a69d-b2558c8ea700" alt="" data-size="line"> 25 <mark style="color:blue;"><strong>Gold Bars</strong></mark></td><td align="center"></td><td align="center"></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2F0VzGol2QQBH4c0tcIpM4%2FIronBar.png?alt=media&amp;token=942bbc96-91a6-47bc-845f-fbe7d8adb4b2" alt="" data-size="line"> 100 <mark style="color:green;"><strong>Iron Bars</strong></mark></td><td align="center"></td><td align="center"></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FBteKQX9AHVn6xPb8k1y2%2FWooden-Plank.png?alt=media&amp;token=f2d21091-1880-438e-94b3-4dfbb98c6193" alt="" data-size="line"> 250 Wooden Planks</td><td align="center"></td><td align="center"></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FiAN4XGf9aJcxBxp956Zg%2FStone-Block.png?alt=media&amp;token=5e007841-f601-4ad2-80cc-6ccc1ce116c2" alt="" data-size="line"> 250 Stone Blocks</td><td align="center"></td><td align="center"></td></tr></tbody></table>

Higher Rarity increases **Boost.**

Energy is reduced by **1** every time **resources are claimed**.

<table><thead><tr><th width="109" align="center">Common</th><th width="112" align="center">Uncommon</th><th width="113" align="center">Rare</th><th width="113" align="center">Epic</th><th width="112" align="center">Legendary</th><th align="center">Mythic</th></tr></thead><tbody><tr><td align="center"><sup><sub>5% - 10%</sub></sup></td><td align="center"><sup><sub><mark style="color:green;">15% -20%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:blue;">25% - 30%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:purple;">40% - 50%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:orange;">60% - 75%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:red;">85% - 100%</mark></sub></sup></td></tr></tbody></table>

</details>

<details>

<summary>Glyph of Harvest</summary>

<table><thead><tr><th width="223">Crafting Cost</th><th width="178" align="center">Crafting Duration</th><th align="center">Glyph Effect</th></tr></thead><tbody><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FBteKQX9AHVn6xPb8k1y2%2FWooden-Plank.png?alt=media&amp;token=f2d21091-1880-438e-94b3-4dfbb98c6193" alt="" data-size="line"> 10 <strong>Wooden Planks</strong></td><td align="center">24 hours</td><td align="center">Adds Mushroom Base Resource to Harvest.</td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2F0VzGol2QQBH4c0tcIpM4%2FIronBar.png?alt=media&amp;token=942bbc96-91a6-47bc-845f-fbe7d8adb4b2" alt="" data-size="line"> 10 <mark style="color:green;"><strong>Iron Bars</strong></mark></td><td align="center"></td><td align="center"></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FdMjeERkTg7L4QUcapH0s%2FWater.png?alt=media&amp;token=3cec95c2-2e68-4f5a-8032-40e8c9ca18b6" alt="" data-size="line">10 <mark style="color:green;"><strong>Water</strong></mark></td><td align="center"></td><td align="center"></td></tr></tbody></table>

Higher Rarity increases **Production Amount.**

Energy is reduced by **1** every time **resources are claimed**.

<table><thead><tr><th width="109" align="center">Common</th><th width="112" align="center">Uncommon</th><th width="113" align="center">Rare</th><th width="107" align="center">Epic</th><th width="118" align="center">Legendary</th><th width="117" align="center">Mythic</th></tr></thead><tbody><tr><td align="center"><sup><sub>5% - 10%</sub></sup></td><td align="center"><sup><sub><mark style="color:green;">15% -20%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:blue;">25% - 30%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:purple;">40% - 50%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:orange;">60% - 75%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:red;">85% - 100%</mark></sub></sup></td></tr></tbody></table>

</details>


# Woodworking Glyphs

List of currently available **Woodworking Glyphs**

Every Woodworking Glyph is crafted at the [Arcane Tower](/pawtato-land/gameplay/buildings/arcane-tower) and staked in the **Woodworking** row of your [Glyph slots](/pawtato-land/gameplay/tools#crafting-glyph-slots). The Basic, Intermediate and Advanced Glyphs are **optional boosters** for the [Woodwright](/pawtato-land/gameplay/buildings/crafting-stations) - nothing there needs them - while the Master Glyph is a hard **requirement** for the **Carver**.

<details>

<summary>Glyph of Basic Woodworking</summary>

<table><thead><tr><th width="223">Crafting Cost</th><th width="178" align="center">Crafting Duration</th><th align="center">Glyph Effect</th></tr></thead><tbody><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FBteKQX9AHVn6xPb8k1y2%2FWooden-Plank.png?alt=media&amp;token=f2d21091-1880-438e-94b3-4dfbb98c6193" alt="" data-size="line"> 25 <strong>Wooden Planks</strong></td><td align="center">24 hours</td><td align="center">Reduces crafting time at the Woodwright</td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FdMjeERkTg7L4QUcapH0s%2FWater.png?alt=media&amp;token=3cec95c2-2e68-4f5a-8032-40e8c9ca18b6" alt="" data-size="line">10 <mark style="color:green;"><strong>Water</strong></mark></td><td align="center"></td><td align="center"></td></tr></tbody></table>

Staked at the [Woodwright](/pawtato-land/gameplay/buildings/crafting-stations), it shortens **every material craft** there. Higher Rarity and Quality cut more time. It is purely a speed boost - it does not change what a recipe costs.

Energy is reduced by **1** for every **5 crafts** (rounded up).

The share of the base duration a craft still takes:

<table><thead><tr><th width="109" align="center">Common</th><th width="112" align="center">Uncommon</th><th width="113" align="center">Rare</th><th width="113" align="center">Epic</th><th width="112" align="center">Legendary</th><th align="center">Mythic</th></tr></thead><tbody><tr><td align="center"><sup><sub>100% - 95%</sub></sup></td><td align="center"><sup><sub><mark style="color:green;">95% - 90%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:blue;">90% - 85%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:purple;">80% - 70%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:orange;">70% - 60%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:red;">60% - 50%</mark></sub></sup></td></tr></tbody></table>

</details>

<details>

<summary>Glyph of Intermediate Woodworking</summary>

<table><thead><tr><th width="223">Crafting Cost</th><th width="178" align="center">Crafting Duration</th><th align="center">Glyph Effect</th></tr></thead><tbody><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FBteKQX9AHVn6xPb8k1y2%2FWooden-Plank.png?alt=media&amp;token=f2d21091-1880-438e-94b3-4dfbb98c6193" alt="" data-size="line"> 100 <strong>Wooden Planks</strong></td><td align="center">48 hours</td><td align="center">Chance for each crafted unit to yield an extra one at the Woodwright</td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FdMjeERkTg7L4QUcapH0s%2FWater.png?alt=media&amp;token=3cec95c2-2e68-4f5a-8032-40e8c9ca18b6" alt="" data-size="line">10 <mark style="color:green;"><strong>Water</strong></mark></td><td align="center"></td><td align="center"></td></tr></tbody></table>

Every unit in a Woodwright craft rolls its own chance to come out doubled. Higher Rarity and Quality raise that chance.

Energy is reduced by **1** for every **5 crafts** (rounded up).

</details>

<details>

<summary>Glyph of Advanced Woodworking</summary>

<table><thead><tr><th width="223">Crafting Cost</th><th width="178" align="center">Crafting Duration</th><th align="center">Glyph Effect</th></tr></thead><tbody><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FBteKQX9AHVn6xPb8k1y2%2FWooden-Plank.png?alt=media&amp;token=f2d21091-1880-438e-94b3-4dfbb98c6193" alt="" data-size="line"> 250 <strong>Wooden Planks</strong></td><td align="center">72 hours</td><td align="center">Increases the chance of a higher-rarity result when crafting equipment at the Woodwright</td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fgit-blob-28731a95debd80e9650db13c88f6d8c214ea103c%2FCrystal%20(1).png?alt=media" alt="Crystal" data-size="line"> 1 <mark style="color:purple;"><strong>Crystal</strong></mark></td><td align="center"></td><td align="center"></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FdMjeERkTg7L4QUcapH0s%2FWater.png?alt=media&amp;token=3cec95c2-2e68-4f5a-8032-40e8c9ca18b6" alt="" data-size="line">10 <mark style="color:green;"><strong>Water</strong></mark></td><td align="center"></td><td align="center"></td></tr></tbody></table>

Higher Rarity and Quality push the outcome harder toward the better tiers.

{% hint style="info" %}
No Woodwright equipment has more than one possible rarity yet, so this Glyph has nothing to improve for now. It starts working the moment such a recipe is added.
{% endhint %}

Energy is reduced by **25** per **craft**.

</details>

<details>

<summary>Glyph of Master Woodworking</summary>

<table><thead><tr><th width="223">Crafting Cost</th><th width="178" align="center">Crafting Duration</th><th align="center">Glyph Effect</th></tr></thead><tbody><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FBteKQX9AHVn6xPb8k1y2%2FWooden-Plank.png?alt=media&amp;token=f2d21091-1880-438e-94b3-4dfbb98c6193" alt="" data-size="line"> 500 <strong>Wooden Planks</strong></td><td align="center">168 hours</td><td align="center">Unlocks the Carver</td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fgit-blob-28731a95debd80e9650db13c88f6d8c214ea103c%2FCrystal%20(1).png?alt=media" alt="Crystal" data-size="line"> 25 <mark style="color:purple;"><strong>Crystals</strong></mark></td><td align="center"></td><td align="center"></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FXBiB0gUaf16SGv6uLsmp%2FChaos-Seed.png?alt=media&amp;token=029a14e8-aca4-432b-af62-98f234a97b82" alt="Chaos Seed Icon" data-size="line">3 <mark style="color:orange;"><strong>Chaos Seeds</strong></mark></td><td align="center"></td><td align="center"></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FdMjeERkTg7L4QUcapH0s%2FWater.png?alt=media&amp;token=3cec95c2-2e68-4f5a-8032-40e8c9ca18b6" alt="" data-size="line">100 <mark style="color:green;"><strong>Water</strong></mark></td><td align="center"></td><td align="center"></td></tr></tbody></table>

This Glyph has to be **staked in your Master Woodworking slot** for the **Carver** to open at all - it is what lets you craft the [**Prism of Rarities**](/pawtato-land/gameplay/consumables/miscellaneous-consumables) and the [**Prism of Ascension**](/pawtato-land/gameplay/consumables/miscellaneous-consumables).

Higher Rarity **increases** chance for <mark style="color:green;">**uncommon**</mark>**&#x20;or&#x20;**<mark style="color:blue;">**rare**</mark>**&#x20;items.**

Energy is reduced by **5** per Prism **craft**.

<table><thead><tr><th width="109" align="center">Common</th><th width="112" align="center">Uncommon</th><th width="113" align="center">Rare</th><th width="113" align="center">Epic</th><th width="112" align="center">Legendary</th><th align="center">Mythic</th></tr></thead><tbody><tr><td align="center"><sup><sub>-</sub></sup></td><td align="center"><sup><sub><mark style="color:green;">2.5% - 5.0%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:blue;">5.0% - 7.5%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:purple;">7.5% - 10.0%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:orange;">10.0% - 12.5%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:red;">12.5% - 15.0%</mark></sub></sup></td></tr><tr><td align="center"><sup><sub>-</sub></sup></td><td align="center"><sup><sub>-</sub></sup></td><td align="center"><sup><sub><mark style="color:blue;">1.0% - 2.0%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:purple;">2.0% - 3.0%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:orange;">3.0% - 4.0%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:red;">4.0% - 5.0%</mark></sub></sup></td></tr></tbody></table>

</details>


# Masonry Glyphs

List of currently available **Masonry Glyphs**

Every Masonry Glyph is crafted at the [Arcane Tower](/pawtato-land/gameplay/buildings/arcane-tower) and staked in the **Masonry** row of your [Glyph slots](/pawtato-land/gameplay/tools#crafting-glyph-slots). The Basic, Intermediate and Advanced Glyphs are **optional boosters** for the [Mason](/pawtato-land/gameplay/buildings/crafting-stations) - nothing there needs them - while the Master Glyph is a hard **requirement** for the **Jeweller**.

<details>

<summary>Glyph of Basic Masonry</summary>

<table><thead><tr><th width="223">Crafting Cost</th><th width="178" align="center">Crafting Duration</th><th align="center">Glyph Effect</th></tr></thead><tbody><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FiAN4XGf9aJcxBxp956Zg%2FStone-Block.png?alt=media&amp;token=5e007841-f601-4ad2-80cc-6ccc1ce116c2" alt="" data-size="line"> 25 <strong>Stone Blocks</strong></td><td align="center">24 hours</td><td align="center">Reduces crafting time at the Mason</td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FdMjeERkTg7L4QUcapH0s%2FWater.png?alt=media&amp;token=3cec95c2-2e68-4f5a-8032-40e8c9ca18b6" alt="" data-size="line">10 <mark style="color:green;"><strong>Water</strong></mark></td><td align="center"></td><td align="center"></td></tr></tbody></table>

Staked at the [Mason](/pawtato-land/gameplay/buildings/crafting-stations), it shortens **every material craft** there. Higher Rarity and Quality cut more time. It is purely a speed boost - it does not change what a recipe costs.

Energy is reduced by **1** for every **5 crafts** (rounded up).

The share of the base duration a craft still takes:

<table><thead><tr><th width="109" align="center">Common</th><th width="112" align="center">Uncommon</th><th width="113" align="center">Rare</th><th width="113" align="center">Epic</th><th width="112" align="center">Legendary</th><th align="center">Mythic</th></tr></thead><tbody><tr><td align="center"><sup><sub>100% - 95%</sub></sup></td><td align="center"><sup><sub><mark style="color:green;">95% - 90%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:blue;">90% - 85%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:purple;">80% - 70%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:orange;">70% - 60%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:red;">60% - 50%</mark></sub></sup></td></tr></tbody></table>

</details>

<details>

<summary>Glyph of Intermediate Masonry</summary>

<table><thead><tr><th width="223">Crafting Cost</th><th width="178" align="center">Crafting Duration</th><th align="center">Glyph Effect</th></tr></thead><tbody><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FiAN4XGf9aJcxBxp956Zg%2FStone-Block.png?alt=media&amp;token=5e007841-f601-4ad2-80cc-6ccc1ce116c2" alt="" data-size="line"> 100 <strong>Stone Blocks</strong></td><td align="center">48 hours</td><td align="center"><p>Chance for each crafted unit to yield an extra one at the Mason</p><p>Chance to find a raw Gemstone when processing Gravel</p></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FdMjeERkTg7L4QUcapH0s%2FWater.png?alt=media&amp;token=3cec95c2-2e68-4f5a-8032-40e8c9ca18b6" alt="" data-size="line">10 <mark style="color:green;"><strong>Water</strong></mark></td><td align="center"></td><td align="center"></td></tr></tbody></table>

Every unit in a Mason craft rolls its own chance to come out doubled, and each **Gravel** crafted under this Glyph also carries a chance to reveal a raw [Gemstone](/pawtato-land/gameplay/resources/gemstones) buried in the rock. Higher Rarity and Quality raise both chances.

The Gemstone chance, per Gravel craft:

<table><thead><tr><th width="116" align="center">Common</th><th width="113" align="center">Uncommon</th><th width="111" align="center">Rare</th><th width="108" align="center">Epic</th><th width="108" align="center">Legendary</th><th align="center">Mythic</th></tr></thead><tbody><tr><td align="center"><sup><sub>0.05% - 0.065%</sub></sup></td><td align="center"><sup><sub><mark style="color:green;">0.07% - 0.085%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:blue;">0.09% - 0.105%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:purple;">0.125% - 0.15%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:orange;">0.175% - 0.2%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:red;">0.225% - 0.25%</mark></sub></sup></td></tr></tbody></table>

Energy is reduced by **1** for every **5 crafts** (rounded up).

</details>

<details>

<summary>Glyph of Advanced Masonry</summary>

<table><thead><tr><th width="223">Crafting Cost</th><th width="178" align="center">Crafting Duration</th><th align="center">Glyph Effect</th></tr></thead><tbody><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FiAN4XGf9aJcxBxp956Zg%2FStone-Block.png?alt=media&amp;token=5e007841-f601-4ad2-80cc-6ccc1ce116c2" alt="" data-size="line"> 250 <strong>Stone Blocks</strong></td><td align="center">72 hours</td><td align="center">Increases the chance of a higher-rarity result when crafting equipment at the Mason</td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fgit-blob-28731a95debd80e9650db13c88f6d8c214ea103c%2FCrystal%20(1).png?alt=media" alt="Crystal" data-size="line"> 1 <mark style="color:purple;"><strong>Crystal</strong></mark></td><td align="center"></td><td align="center"></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FdMjeERkTg7L4QUcapH0s%2FWater.png?alt=media&amp;token=3cec95c2-2e68-4f5a-8032-40e8c9ca18b6" alt="" data-size="line">10 <mark style="color:green;"><strong>Water</strong></mark></td><td align="center"></td><td align="center"></td></tr></tbody></table>

Higher Rarity and Quality push the outcome harder toward the better tiers.

{% hint style="info" %}
No Mason equipment has more than one possible rarity yet, so this Glyph has nothing to improve for now. It starts working the moment such a recipe is added.
{% endhint %}

Energy is reduced by **25** per **craft**.

</details>

<details>

<summary>Glyph of Master Masonry</summary>

<table><thead><tr><th width="223">Crafting Cost</th><th width="178" align="center">Crafting Duration</th><th align="center">Glyph Effect</th></tr></thead><tbody><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FiAN4XGf9aJcxBxp956Zg%2FStone-Block.png?alt=media&amp;token=5e007841-f601-4ad2-80cc-6ccc1ce116c2" alt="" data-size="line"> 500 <strong>Stone Blocks</strong></td><td align="center">168 hours</td><td align="center">Unlocks the Jeweller</td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fgit-blob-28731a95debd80e9650db13c88f6d8c214ea103c%2FCrystal%20(1).png?alt=media" alt="Crystal" data-size="line"> 25 <mark style="color:purple;"><strong>Crystals</strong></mark></td><td align="center"></td><td align="center"></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2F5iY4mECmH0ftCKE2Hrcb%2Fdawnstone-noBG.png?alt=media&amp;token=8691aed3-7224-436e-82f6-78ec6b29490c" alt="Dawnstone Icon" data-size="line">3 <mark style="color:orange;"><strong>Dawnstones</strong></mark></td><td align="center"></td><td align="center"></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FdMjeERkTg7L4QUcapH0s%2FWater.png?alt=media&amp;token=3cec95c2-2e68-4f5a-8032-40e8c9ca18b6" alt="" data-size="line">100 <mark style="color:green;"><strong>Water</strong></mark></td><td align="center"></td><td align="center"></td></tr></tbody></table>

This Glyph has to be **staked in your Master Masonry slot** for the **Jeweller** to open at all - it is what lets you extract [Gemstones](/pawtato-land/gameplay/resources/gemstones) from raw stones and upgrade them to higher tiers.

Higher Rarity **increases** chance for **normal** or **perfect quality** of Gemstones.

Energy is reduced by **25** per **craft**.

<table><thead><tr><th width="109" align="center">Common</th><th width="112" align="center">Uncommon</th><th width="113" align="center">Rare</th><th width="113" align="center">Epic</th><th width="112" align="center">Legendary</th><th align="center">Mythic</th></tr></thead><tbody><tr><td align="center"><sup><sub>-</sub></sup></td><td align="center"><sup><sub><mark style="color:green;">1.0% - 2.5%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:blue;">2.5% - 5.0%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:purple;">5.0% - 7.5%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:orange;">7.5% - 10.0%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:red;">10.0% - 12.5%</mark></sub></sup></td></tr><tr><td align="center"><sup><sub>-</sub></sup></td><td align="center"><sup><sub>-</sub></sup></td><td align="center"><sup><sub>-</sub></sup></td><td align="center"><sup><sub><mark style="color:purple;">1.0% - 1.5%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:orange;">1.5% - 2.0%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:red;">2.0% - 2.5%</mark></sub></sup></td></tr></tbody></table>

</details>


# Blacksmithing Glyphs

List of currently available **Blacksmithing Glyphs**

Every Blacksmithing Glyph is crafted at the [Arcane Tower](/pawtato-land/gameplay/buildings/arcane-tower) and staked in the **Blacksmithing** row of your [Glyph slots](/pawtato-land/gameplay/tools#crafting-glyph-slots). The Basic, Intermediate and Advanced Glyphs are **optional boosters** for the [Blacksmith](/pawtato-land/gameplay/buildings/crafting-stations) - nothing there needs them - while the Master Glyph is a hard **requirement** for the **Artificer**.

<details>

<summary>Glyph of Basic Blacksmithing</summary>

<table><thead><tr><th width="223">Crafting Cost</th><th width="178" align="center">Crafting Duration</th><th align="center">Glyph Effect</th></tr></thead><tbody><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2F0VzGol2QQBH4c0tcIpM4%2FIronBar.png?alt=media&amp;token=942bbc96-91a6-47bc-845f-fbe7d8adb4b2" alt="" data-size="line"> 25 <strong>Iron Bars</strong></td><td align="center">24 hours</td><td align="center">Reduces crafting time at the Blacksmith</td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FdMjeERkTg7L4QUcapH0s%2FWater.png?alt=media&amp;token=3cec95c2-2e68-4f5a-8032-40e8c9ca18b6" alt="" data-size="line">10 <mark style="color:green;"><strong>Water</strong></mark></td><td align="center"></td><td align="center"></td></tr></tbody></table>

Staked at the [Blacksmith](/pawtato-land/gameplay/buildings/crafting-stations), its heat shortens **every material craft** there. Higher Rarity and Quality cut more time. It is purely a speed boost - it does not change what a recipe costs.

Energy is reduced by **1** for every **5 crafts** (rounded up).

The share of the base duration a craft still takes:

<table><thead><tr><th width="109" align="center">Common</th><th width="112" align="center">Uncommon</th><th width="113" align="center">Rare</th><th width="113" align="center">Epic</th><th width="112" align="center">Legendary</th><th align="center">Mythic</th></tr></thead><tbody><tr><td align="center"><sup><sub>100% - 95%</sub></sup></td><td align="center"><sup><sub><mark style="color:green;">95% - 90%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:blue;">90% - 85%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:purple;">80% - 70%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:orange;">70% - 60%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:red;">60% - 50%</mark></sub></sup></td></tr></tbody></table>

</details>

<details>

<summary>Glyph of Intermediate Blacksmithing</summary>

<table><thead><tr><th width="223">Crafting Cost</th><th width="178" align="center">Crafting Duration</th><th align="center">Glyph Effect</th></tr></thead><tbody><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2F0VzGol2QQBH4c0tcIpM4%2FIronBar.png?alt=media&amp;token=942bbc96-91a6-47bc-845f-fbe7d8adb4b2" alt="" data-size="line"> 100 <strong>Iron Bars</strong></td><td align="center">48 hours</td><td align="center">Chance for each crafted unit to yield an extra one at the Blacksmith</td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FdMjeERkTg7L4QUcapH0s%2FWater.png?alt=media&amp;token=3cec95c2-2e68-4f5a-8032-40e8c9ca18b6" alt="" data-size="line">10 <mark style="color:green;"><strong>Water</strong></mark></td><td align="center"></td><td align="center"></td></tr></tbody></table>

Every unit in a Blacksmith craft rolls its own chance to come out doubled. Higher Rarity and Quality raise that chance.

Energy is reduced by **1** for every **5 crafts** (rounded up).

</details>

<details>

<summary>Glyph of Advanced Blacksmithing</summary>

<table><thead><tr><th width="223">Crafting Cost</th><th width="178" align="center">Crafting Duration</th><th align="center">Glyph Effect</th></tr></thead><tbody><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2F0VzGol2QQBH4c0tcIpM4%2FIronBar.png?alt=media&amp;token=942bbc96-91a6-47bc-845f-fbe7d8adb4b2" alt="" data-size="line"> 250 <strong>Iron Bars</strong></td><td align="center">72 hours</td><td align="center">Increases the chance of a higher-rarity result when crafting equipment at the Blacksmith</td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fgit-blob-28731a95debd80e9650db13c88f6d8c214ea103c%2FCrystal%20(1).png?alt=media" alt="Crystal" data-size="line"> 1 <mark style="color:purple;"><strong>Crystal</strong></mark></td><td align="center"></td><td align="center"></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FdMjeERkTg7L4QUcapH0s%2FWater.png?alt=media&amp;token=3cec95c2-2e68-4f5a-8032-40e8c9ca18b6" alt="" data-size="line">10 <mark style="color:green;"><strong>Water</strong></mark></td><td align="center"></td><td align="center"></td></tr></tbody></table>

Runes drawn along a piece as it is forged pull the work toward something finer: [equipment](/pawtato-land/gameplay/equipment) crafted at the Blacksmith is likelier to come out at a higher rarity. Higher Rarity and Quality push harder.

Energy is reduced by **25** per **craft**.

</details>

<details>

<summary>Glyph of Master Blacksmithing</summary>

<table><thead><tr><th width="223">Crafting Cost</th><th width="178" align="center">Crafting Duration</th><th align="center">Glyph Effect</th></tr></thead><tbody><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2F0VzGol2QQBH4c0tcIpM4%2FIronBar.png?alt=media&amp;token=942bbc96-91a6-47bc-845f-fbe7d8adb4b2" alt="" data-size="line"> 250 <strong>Iron Bars</strong></td><td align="center">168 hours</td><td align="center">Unlocks the Artificer</td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FGttlVxl7DhVHDOR4Bg6L%2FGoldBar.png?alt=media&amp;token=142f7f30-7fa6-4d99-a69d-b2558c8ea700" alt="" data-size="line"> 100 <mark style="color:blue;"><strong>Gold Bars</strong></mark></td><td align="center"></td><td align="center"></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fgit-blob-28731a95debd80e9650db13c88f6d8c214ea103c%2FCrystal%20(1).png?alt=media" alt="Crystal" data-size="line"> 25 <mark style="color:purple;"><strong>Crystals</strong></mark></td><td align="center"></td><td align="center"></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FGpmOxGX4iamSX2BuAOHl%2FTitanium-Splinter.png?alt=media&amp;token=ea212864-a141-4a72-8767-d8a13d6a613c" alt="Titanium Splinter Icon" data-size="line">3 <mark style="color:orange;"><strong>Titanium Splinters</strong></mark></td><td align="center"></td><td align="center"></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FdMjeERkTg7L4QUcapH0s%2FWater.png?alt=media&amp;token=3cec95c2-2e68-4f5a-8032-40e8c9ca18b6" alt="" data-size="line">100 <mark style="color:green;"><strong>Water</strong></mark></td><td align="center"></td><td align="center"></td></tr></tbody></table>

This Glyph has to be **staked in your Master Blacksmithing slot** for the **Artificer** to open at all - it is what lets you craft the **Iron Socket** and the [**Dungeon Key**](/pawtato-land/gameplay/consumables/miscellaneous-consumables).

Higher Rarity **increases** chance for <mark style="color:green;">**uncommon**</mark>**&#x20;or&#x20;**<mark style="color:blue;">**rare**</mark>**&#x20;items.**

Energy is reduced by **25** per **craft**.

<table><thead><tr><th width="109" align="center">Common</th><th width="112" align="center">Uncommon</th><th width="113" align="center">Rare</th><th width="113" align="center">Epic</th><th width="112" align="center">Legendary</th><th align="center">Mythic</th></tr></thead><tbody><tr><td align="center"><sup><sub>-</sub></sup></td><td align="center"><sup><sub><mark style="color:green;">2.5% - 5.0%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:blue;">5.0% - 7.5%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:purple;">7.5% - 10.0%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:orange;">10.0% - 12.5%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:red;">12.5% - 15.0%</mark></sub></sup></td></tr><tr><td align="center"><sup><sub>-</sub></sup></td><td align="center"><sup><sub>-</sub></sup></td><td align="center"><sup><sub><mark style="color:blue;">1.0% - 2.0%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:purple;">2.0% - 3.0%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:orange;">3.0% - 4.0%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:red;">4.0% - 5.0%</mark></sub></sup></td></tr></tbody></table>

</details>


# Leatherworking Glyphs

List of currently available **Leatherworking Glyphs**

Every Leatherworking Glyph is crafted at the [Arcane Tower](/pawtato-land/gameplay/buildings/arcane-tower) and staked in the **Leatherworking** row of your [Glyph slots](/pawtato-land/gameplay/tools#crafting-glyph-slots). All of them are **optional boosters** for the [Leatherworker](/pawtato-land/gameplay/buildings/crafting-stations) - nothing there needs a Glyph to be crafted.

{% hint style="info" %}
Leatherworking has **no Master Glyph** yet, so its Master slot stays locked and cannot be bought.
{% endhint %}

<details>

<summary>Glyph of Basic Leatherworking</summary>

<table><thead><tr><th width="223">Crafting Cost</th><th width="178" align="center">Crafting Duration</th><th align="center">Glyph Effect</th></tr></thead><tbody><tr><td><img src="https://img.pawtato.app/resources/light-leather.png" alt="Light Leather" data-size="line"> 25 <strong>Light Leather</strong></td><td align="center">24 hours</td><td align="center">Reduces crafting time at the Leatherworker</td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FdMjeERkTg7L4QUcapH0s%2FWater.png?alt=media&amp;token=3cec95c2-2e68-4f5a-8032-40e8c9ca18b6" alt="" data-size="line">10 <mark style="color:green;"><strong>Water</strong></mark></td><td align="center"></td><td align="center"></td></tr></tbody></table>

The Glyph of Basic Leatherworking carries awl and thread, the two marks every leatherworker learns before any other. Staked at the [Leatherworker](/pawtato-land/gameplay/buildings/crafting-stations), it shortens **every material craft** there. Higher Rarity and Quality cut more time.

Energy is reduced by **1** for every **5 crafts** (rounded up).

The share of the base duration a craft still takes:

<table><thead><tr><th width="109" align="center">Common</th><th width="112" align="center">Uncommon</th><th width="113" align="center">Rare</th><th width="113" align="center">Epic</th><th width="112" align="center">Legendary</th><th align="center">Mythic</th></tr></thead><tbody><tr><td align="center"><sup><sub>100% - 95%</sub></sup></td><td align="center"><sup><sub><mark style="color:green;">95% - 90%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:blue;">90% - 85%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:purple;">80% - 70%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:orange;">70% - 60%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:red;">60% - 50%</mark></sub></sup></td></tr></tbody></table>

</details>

<details>

<summary>Glyph of Intermediate Leatherworking</summary>

<table><thead><tr><th width="223">Crafting Cost</th><th width="178" align="center">Crafting Duration</th><th align="center">Glyph Effect</th></tr></thead><tbody><tr><td><img src="https://img.pawtato.app/resources/light-leather.png" alt="Light Leather" data-size="line"> 100 <strong>Light Leather</strong></td><td align="center">48 hours</td><td align="center">Chance for each crafted unit to yield an extra one at the Leatherworker</td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FdMjeERkTg7L4QUcapH0s%2FWater.png?alt=media&amp;token=3cec95c2-2e68-4f5a-8032-40e8c9ca18b6" alt="" data-size="line">10 <mark style="color:green;"><strong>Water</strong></mark></td><td align="center"></td><td align="center"></td></tr></tbody></table>

A hide stretched just right gives up more than expected: every unit in a Leatherworker craft rolls its own chance to yield an extra one. Higher Rarity and Quality raise that chance.

Energy is reduced by **1** for every **5 crafts** (rounded up).

</details>

<details>

<summary>Glyph of Advanced Leatherworking</summary>

<table><thead><tr><th width="223">Crafting Cost</th><th width="178" align="center">Crafting Duration</th><th align="center">Glyph Effect</th></tr></thead><tbody><tr><td><img src="https://img.pawtato.app/resources/light-leather.png" alt="Light Leather" data-size="line"> 250 <strong>Light Leather</strong></td><td align="center">72 hours</td><td align="center">Increases the chance of a higher-rarity result when crafting equipment at the Leatherworker</td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fgit-blob-28731a95debd80e9650db13c88f6d8c214ea103c%2FCrystal%20(1).png?alt=media" alt="Crystal" data-size="line"> 1 <mark style="color:purple;"><strong>Crystal</strong></mark></td><td align="center"></td><td align="center"></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FdMjeERkTg7L4QUcapH0s%2FWater.png?alt=media&amp;token=3cec95c2-2e68-4f5a-8032-40e8c9ca18b6" alt="" data-size="line">10 <mark style="color:green;"><strong>Water</strong></mark></td><td align="center"></td><td align="center"></td></tr></tbody></table>

Runes worked into the grain pull the piece toward something finer: [equipment](/pawtato-land/gameplay/equipment) crafted at the Leatherworker is likelier to come out at a higher rarity. Higher Rarity and Quality push harder.

Energy is reduced by **25** per **craft**.

</details>


# Tailoring Glyphs

List of currently available **Tailoring Glyphs**

Every Tailoring Glyph is crafted at the [Arcane Tower](/pawtato-land/gameplay/buildings/arcane-tower) and staked in the **Tailoring** row of your [Glyph slots](/pawtato-land/gameplay/tools#crafting-glyph-slots). All of them are **optional boosters** for the [Tailor](/pawtato-land/gameplay/buildings/crafting-stations) - nothing there needs a Glyph to be crafted.

{% hint style="info" %}
Tailoring has **no Master Glyph** yet, so its Master slot stays locked and cannot be bought.
{% endhint %}

<details>

<summary>Glyph of Basic Tailoring</summary>

<table><thead><tr><th width="223">Crafting Cost</th><th width="178" align="center">Crafting Duration</th><th align="center">Glyph Effect</th></tr></thead><tbody><tr><td><img src="https://img.pawtato.app/resources/bolt-of-linen.png" alt="Bolt of Linen" data-size="line"> 25 <strong>Bolts of Linen</strong></td><td align="center">24 hours</td><td align="center">Reduces crafting time at the Tailor</td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FdMjeERkTg7L4QUcapH0s%2FWater.png?alt=media&amp;token=3cec95c2-2e68-4f5a-8032-40e8c9ca18b6" alt="" data-size="line">10 <mark style="color:green;"><strong>Water</strong></mark></td><td align="center"></td><td align="center"></td></tr></tbody></table>

The Glyph of Basic Tailoring bears spindle and shears together: one to draw the thread, one to end it. Staked at the [Tailor](/pawtato-land/gameplay/buildings/crafting-stations), it shortens **every material craft** there. Higher Rarity and Quality cut more time.

Energy is reduced by **1** for every **5 crafts** (rounded up).

The share of the base duration a craft still takes:

<table><thead><tr><th width="109" align="center">Common</th><th width="112" align="center">Uncommon</th><th width="113" align="center">Rare</th><th width="113" align="center">Epic</th><th width="112" align="center">Legendary</th><th align="center">Mythic</th></tr></thead><tbody><tr><td align="center"><sup><sub>100% - 95%</sub></sup></td><td align="center"><sup><sub><mark style="color:green;">95% - 90%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:blue;">90% - 85%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:purple;">80% - 70%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:orange;">70% - 60%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:red;">60% - 50%</mark></sub></sup></td></tr></tbody></table>

</details>

<details>

<summary>Glyph of Intermediate Tailoring</summary>

<table><thead><tr><th width="223">Crafting Cost</th><th width="178" align="center">Crafting Duration</th><th align="center">Glyph Effect</th></tr></thead><tbody><tr><td><img src="https://img.pawtato.app/resources/bolt-of-linen.png" alt="Bolt of Linen" data-size="line"> 100 <strong>Bolts of Linen</strong></td><td align="center">48 hours</td><td align="center">Chance for each crafted unit to yield an extra one at the Tailor</td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FdMjeERkTg7L4QUcapH0s%2FWater.png?alt=media&amp;token=3cec95c2-2e68-4f5a-8032-40e8c9ca18b6" alt="" data-size="line">10 <mark style="color:green;"><strong>Water</strong></mark></td><td align="center"></td><td align="center"></td></tr></tbody></table>

A tight enough weave goes further than the thread should allow: every unit in a Tailor craft rolls its own chance to yield an extra one. Higher Rarity and Quality raise that chance.

Energy is reduced by **1** for every **5 crafts** (rounded up).

</details>

<details>

<summary>Glyph of Advanced Tailoring</summary>

<table><thead><tr><th width="223">Crafting Cost</th><th width="178" align="center">Crafting Duration</th><th align="center">Glyph Effect</th></tr></thead><tbody><tr><td><img src="https://img.pawtato.app/resources/bolt-of-linen.png" alt="Bolt of Linen" data-size="line"> 250 <strong>Bolts of Linen</strong></td><td align="center">72 hours</td><td align="center">Increases the chance of a higher-rarity result when crafting equipment at the Tailor</td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fgit-blob-28731a95debd80e9650db13c88f6d8c214ea103c%2FCrystal%20(1).png?alt=media" alt="Crystal" data-size="line"> 1 <mark style="color:purple;"><strong>Crystal</strong></mark></td><td align="center"></td><td align="center"></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FdMjeERkTg7L4QUcapH0s%2FWater.png?alt=media&amp;token=3cec95c2-2e68-4f5a-8032-40e8c9ca18b6" alt="" data-size="line">10 <mark style="color:green;"><strong>Water</strong></mark></td><td align="center"></td><td align="center"></td></tr></tbody></table>

Runes stitched into the weave pull the piece toward something finer: [equipment](/pawtato-land/gameplay/equipment) crafted at the Tailor is likelier to come out at a higher rarity. Higher Rarity and Quality push harder.

Energy is reduced by **25** per **craft**.

</details>


# Miscellaneous Glyphs

<details>

<summary>Glyph of Blessing</summary>

<table><thead><tr><th width="223">Crafting Cost</th><th width="178" align="center">Crafting Duration</th><th align="center">Glyph Effect</th></tr></thead><tbody><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FGttlVxl7DhVHDOR4Bg6L%2FGoldBar.png?alt=media&amp;token=142f7f30-7fa6-4d99-a69d-b2558c8ea700" alt="" data-size="line"> 3 <mark style="color:blue;"><strong>Gold Bars</strong></mark></td><td align="center">3 days</td><td align="center">Increases Chance to find <a data-mention href="/pawtato-land/gameplay/resources/ultra-rare-resources-urrs">Ultra Rare Resources (URRs)</a>by a Multiplier</td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2F0VzGol2QQBH4c0tcIpM4%2FIronBar.png?alt=media&amp;token=942bbc96-91a6-47bc-845f-fbe7d8adb4b2" alt="" data-size="line"> 10 <mark style="color:green;"><strong>Iron Bars</strong></mark></td><td align="center"></td><td align="center"></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FdMjeERkTg7L4QUcapH0s%2FWater.png?alt=media&amp;token=3cec95c2-2e68-4f5a-8032-40e8c9ca18b6" alt="" data-size="line">25 <mark style="color:green;"><strong>Water</strong></mark></td><td align="center"></td><td align="center"></td></tr></tbody></table>

Higher Rarity increases **Multiplier.**

Energy decreases by **5** when resources are claimed **while URR chance is active.**

<table><thead><tr><th width="109" align="center">Common</th><th width="112" align="center">Uncommon</th><th width="113" align="center">Rare</th><th width="113" align="center">Epic</th><th width="112" align="center">Legendary</th><th align="center">Mythic</th></tr></thead><tbody><tr><td align="center"><sup><sub>1.50 - 2.00</sub></sup></td><td align="center"><sup><sub><mark style="color:green;">2.50 - 3.00</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:blue;">3.50 - 4.00</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:purple;">5.00 - 6.00</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:orange;">7.00 - 8.50</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:red;">9.50 - 11.00</mark></sub></sup></td></tr></tbody></table>

</details>

<details>

<summary>Glyph of Second Wind</summary>

<table><thead><tr><th width="223">Crafting Cost</th><th width="178" align="center">Crafting Duration</th><th align="center">Glyph Effect</th></tr></thead><tbody><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FBteKQX9AHVn6xPb8k1y2%2FWooden-Plank.png?alt=media&amp;token=f2d21091-1880-438e-94b3-4dfbb98c6193" alt="" data-size="line"> 25 <strong>Wood</strong></td><td align="center">12 hours</td><td align="center">Enables Hero Discovery Notifications</td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FGttlVxl7DhVHDOR4Bg6L%2FGoldBar.png?alt=media&amp;token=142f7f30-7fa6-4d99-a69d-b2558c8ea700" alt="" data-size="line">1 <mark style="color:blue;"><strong>Gold Bar</strong></mark></td><td align="center"></td><td align="center">Enables <strong>Second Wind</strong><br>(Fills up a Heroes Stamina)</td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FdMjeERkTg7L4QUcapH0s%2FWater.png?alt=media&amp;token=3cec95c2-2e68-4f5a-8032-40e8c9ca18b6" alt="" data-size="line">5 <mark style="color:green;"><strong>Water</strong></mark></td><td align="center"></td><td align="center"></td></tr></tbody></table>

{% hint style="info" %}
The Glyph of Second Wind notification role is **Hero Discovery** alerts: with one staked, you'll be pinged via Telegram whenever a Hero makes a [Discovery](/pawtato-land/gameplay/heroes/discovery) on patrol. Storage Full, Crafting Finished, Glyph Repair, Material Processing and URR Chance notifications fire for every player, Glyph or no Glyph.
{% endhint %}

Higher Rarity decreases **Second Wind Cooldown.**

Energy decreases by **10** when **Second Wind ability is used.**

<table><thead><tr><th width="109" align="center">Common</th><th width="112" align="center">Uncommon</th><th width="113" align="center">Rare</th><th width="113" align="center">Epic</th><th width="109" align="center">Legendary</th><th align="center">Mythic</th></tr></thead><tbody><tr><td align="center"><sup><sub>23h - 21h</sub></sup></td><td align="center"><sup><sub><mark style="color:green;">20h - 18h</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:blue;">17h - 15h</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:purple;">14h -12h</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:orange;">11h - 9h</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:red;">8h - 6h</mark></sub></sup></td></tr></tbody></table>

</details>

<details>

<summary>Glyph of Research</summary>

<table><thead><tr><th width="223">Crafting Cost</th><th width="178" align="center">Crafting Duration</th><th align="center">Glyph Effect</th></tr></thead><tbody><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FBteKQX9AHVn6xPb8k1y2%2FWooden-Plank.png?alt=media&amp;token=f2d21091-1880-438e-94b3-4dfbb98c6193" alt="" data-size="line"> 3 <strong>Wooden Planks</strong></td><td align="center">6 hours</td><td align="center">Enables Crafting and Storage Notifications</td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FUFSwCAqPE5DblpSVO0zA%2FWood.png?alt=media&amp;token=ce73247d-50e2-445a-a880-f7fd9c1e8daf" alt="" data-size="line">30 <strong>Wood</strong></td><td align="center"></td><td align="center">Reduces <strong>Puzzle Quest</strong> Stamina Cost</td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FdMjeERkTg7L4QUcapH0s%2FWater.png?alt=media&amp;token=3cec95c2-2e68-4f5a-8032-40e8c9ca18b6" alt="" data-size="line">5 <mark style="color:green;"><strong>Water</strong></mark></td><td align="center"></td><td align="center"></td></tr></tbody></table>

Higher Rarity decreases **Stamina needed for Puzzle Quests** by a certain percentage.

Energy decreases by **1** when a **Puzzle Quest is started.**

<table><thead><tr><th width="109" align="center">Common</th><th width="112" align="center">Uncommon</th><th width="113" align="center">Rare</th><th width="113" align="center">Epic</th><th width="109" align="center">Legendary</th><th align="center">Mythic</th></tr></thead><tbody><tr><td align="center"><sup><sub>5% - 10%</sub></sup></td><td align="center"><sup><sub><mark style="color:green;">15% - 20%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:blue;">25% - 30%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:purple;">35% - 40%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:orange;">45% - 50%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:red;">55% - 60%</mark></sub></sup></td></tr></tbody></table>

</details>

<details>

<summary>Glyph of Foresight</summary>

<table><thead><tr><th width="223">Crafting Cost</th><th width="178" align="center">Crafting Duration</th><th align="center">Glyph Effect</th></tr></thead><tbody><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fgit-blob-28731a95debd80e9650db13c88f6d8c214ea103c%2FCrystal%20(1).png?alt=media" alt="Crystal" data-size="line"> 0.25 <mark style="color:purple;"><strong>Crystal</strong></mark></td><td align="center">24 hours</td><td align="center">Enables display of URR raffle cooldown + chance</td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2F0VzGol2QQBH4c0tcIpM4%2FIronBar.png?alt=media&amp;token=942bbc96-91a6-47bc-845f-fbe7d8adb4b2" alt="" data-size="line"> 3 <mark style="color:green;"><strong>Iron Bars</strong></mark></td><td align="center"></td><td align="center">Reduces <strong>Search Quest</strong> Stamina Cost</td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FdMjeERkTg7L4QUcapH0s%2FWater.png?alt=media&amp;token=3cec95c2-2e68-4f5a-8032-40e8c9ca18b6" alt="" data-size="line">10 <mark style="color:green;"><strong>Water</strong></mark></td><td align="center"></td><td align="center"></td></tr></tbody></table>

Higher Rarity decreases **Stamina needed for Search Quests** by a certain percentage.

Energy decreases by **1** when a **Search Quest is started.**

<table><thead><tr><th width="109" align="center">Common</th><th width="112" align="center">Uncommon</th><th width="113" align="center">Rare</th><th width="113" align="center">Epic</th><th width="109" align="center">Legendary</th><th align="center">Mythic</th></tr></thead><tbody><tr><td align="center"><sup><sub>5% - 10%</sub></sup></td><td align="center"><sup><sub><mark style="color:green;">15% - 20%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:blue;">25% - 30%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:purple;">35% - 40%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:orange;">45% - 50%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:red;">55% - 60%</mark></sub></sup></td></tr></tbody></table>

</details>

<details>

<summary>Glyph of Labour</summary>

<table><thead><tr><th width="223">Crafting Cost</th><th width="178" align="center">Crafting Duration</th><th align="center">Glyph Effect</th></tr></thead><tbody><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FUFSwCAqPE5DblpSVO0zA%2FWood.png?alt=media&amp;token=ce73247d-50e2-445a-a880-f7fd9c1e8daf" alt="" data-size="line">50 <strong>Wood</strong></td><td align="center">6 hours</td><td align="center">Enables "Claim All", "Mark for Salvage", and "Mass Salvage" Buttons</td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FdMjeERkTg7L4QUcapH0s%2FWater.png?alt=media&amp;token=3cec95c2-2e68-4f5a-8032-40e8c9ca18b6" alt="" data-size="line">5 <mark style="color:green;"><strong>Water</strong></mark></td><td align="center"></td><td align="center">Reduces <strong>Gathering Quest</strong> Stamina Cost</td></tr></tbody></table>

Higher Rarity decreases **Stamina needed for Gathering Quests** by a certain percentage.

Energy decreases by **1** when a **Gathering Quest is started.**

<table><thead><tr><th width="109" align="center">Common</th><th width="112" align="center">Uncommon</th><th width="113" align="center">Rare</th><th width="113" align="center">Epic</th><th width="109" align="center">Legendary</th><th align="center">Mythic</th></tr></thead><tbody><tr><td align="center"><sup><sub>5% - 10%</sub></sup></td><td align="center"><sup><sub><mark style="color:green;">15% - 20%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:blue;">25% - 30%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:purple;">35% - 40%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:orange;">45% - 50%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:red;">55% - 60%</mark></sub></sup></td></tr></tbody></table>

</details>

<details>

<summary>Glyph of Representation</summary>

<table><thead><tr><th width="223">Crafting Cost</th><th width="178" align="center">Crafting Duration</th><th align="center">Glyph Effect</th></tr></thead><tbody><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FBteKQX9AHVn6xPb8k1y2%2FWooden-Plank.png?alt=media&amp;token=f2d21091-1880-438e-94b3-4dfbb98c6193" alt="" data-size="line"> 250 <strong>Wooden Planks</strong></td><td align="center">24 hours</td><td align="center">Increases <strong>Influence</strong> gained</td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FGttlVxl7DhVHDOR4Bg6L%2FGoldBar.png?alt=media&amp;token=142f7f30-7fa6-4d99-a69d-b2558c8ea700" alt="" data-size="line">25 <mark style="color:blue;"><strong>Gold Bar</strong></mark></td><td align="center"></td><td align="center"></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fgit-blob-28731a95debd80e9650db13c88f6d8c214ea103c%2FCrystal%20(1).png?alt=media" alt="Crystal" data-size="line">10 <mark style="color:purple;"><strong>Crystal</strong></mark></td><td align="center"></td><td align="center"></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FdMjeERkTg7L4QUcapH0s%2FWater.png?alt=media&amp;token=3cec95c2-2e68-4f5a-8032-40e8c9ca18b6" alt="" data-size="line">100 <mark style="color:green;"><strong>Water</strong></mark></td><td align="center"></td><td align="center"></td></tr><tr><td></td><td align="center"></td><td align="center"></td></tr></tbody></table>

Higher Rarity increases **Bonus.**

Energy decreases by **5** when **Influence** is claimed as reward.

<table><thead><tr><th width="109" align="center">Common</th><th width="112" align="center">Uncommon</th><th width="113" align="center">Rare</th><th width="113" align="center">Epic</th><th width="109" align="center">Legendary</th><th align="center">Mythic</th></tr></thead><tbody><tr><td align="center"><sup><sub>2.5% - 5.0%</sub></sup></td><td align="center"><sup><sub><mark style="color:green;">7.5% - 10.0%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:blue;">12.5% - 15.0%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:purple;">20.0% - 25.0%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:orange;">30.0% - 37.5%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:red;">42.5% - 50.0%</mark></sub></sup></td></tr></tbody></table>

</details>

<details>

<summary>Glyph of Recycling</summary>

<table><thead><tr><th width="223">Crafting Cost</th><th width="178" align="center">Crafting Duration</th><th align="center">Glyph Effect</th></tr></thead><tbody><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FBteKQX9AHVn6xPb8k1y2%2FWooden-Plank.png?alt=media&amp;token=f2d21091-1880-438e-94b3-4dfbb98c6193" alt="" data-size="line"> 5 <strong>Wooden Planks</strong></td><td align="center">24 hours</td><td align="center">Enables <strong>Salvaging</strong> of Glyphs and Equipment</td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2F0VzGol2QQBH4c0tcIpM4%2FIronBar.png?alt=media&amp;token=942bbc96-91a6-47bc-845f-fbe7d8adb4b2" alt="" data-size="line"> 5 <mark style="color:green;"><strong>Iron Bars</strong></mark></td><td align="center"></td><td align="center"></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FdMjeERkTg7L4QUcapH0s%2FWater.png?alt=media&amp;token=3cec95c2-2e68-4f5a-8032-40e8c9ca18b6" alt="" data-size="line">5 <mark style="color:green;"><strong>Water</strong></mark></td><td align="center"></td><td align="center"></td></tr></tbody></table>

Has a small Chance to **double** returned Materials. Higher Rarity increases this **Chance.**

Energy decreases by **10** when **salvaging** an Item.

<table><thead><tr><th width="109" align="center">Common</th><th width="112" align="center">Uncommon</th><th width="113" align="center">Rare</th><th width="113" align="center">Epic</th><th width="109" align="center">Legendary</th><th align="center">Mythic</th></tr></thead><tbody><tr><td align="center"><sup><sub>0% - 2.5%</sub></sup></td><td align="center"><sup><sub><mark style="color:green;">2.5% - 5.0%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:blue;">5.0% - 7.5%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:purple;">12.5% - 15.0%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:orange;">17.5% - 20.0%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:red;">22.5% - 25.0%</mark></sub></sup></td></tr></tbody></table>

</details>

#### Land only

<details>

<summary>Glyph of Soil</summary>

<table><thead><tr><th width="223">Crafting Cost</th><th width="178" align="center">Crafting Duration</th><th align="center">Glyph Effect</th></tr></thead><tbody><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FBteKQX9AHVn6xPb8k1y2%2FWooden-Plank.png?alt=media&amp;token=f2d21091-1880-438e-94b3-4dfbb98c6193" alt="" data-size="line"> 15 <strong>Wooden Planks</strong></td><td align="center">1 day</td><td align="center">Enables the chance to find <a data-mention href="/pawtato-land/gameplay/resources/ultra-rare-resources-urrs">Ultra Rare Resources (URRs)</a><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2F5iY4mECmH0ftCKE2Hrcb%2Fdawnstone-noBG.png?alt=media&amp;token=8691aed3-7224-436e-82f6-78ec6b29490c" alt="Dawnstone Icon" data-size="line"><mark style="color:orange;"><strong>Dawnstone</strong></mark> and<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fa9YIgJO3zWHwIcHcGYqh%2Fprimal-loam-noBG.png?alt=media&amp;token=3aaa2d9a-84d9-4205-be1d-24b0746af62f" alt="Primal Loam Icon" data-size="line"><mark style="color:orange;"><strong>Primal Loam</strong></mark></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FiAN4XGf9aJcxBxp956Zg%2FStone-Block.png?alt=media&amp;token=5e007841-f601-4ad2-80cc-6ccc1ce116c2" alt="" data-size="line"> 15 <strong>Stone Blocks</strong></td><td align="center"></td><td align="center"></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2F0VzGol2QQBH4c0tcIpM4%2FIronBar.png?alt=media&amp;token=942bbc96-91a6-47bc-845f-fbe7d8adb4b2" alt="" data-size="line"> 3 <mark style="color:green;"><strong>Iron Bars</strong></mark></td><td align="center"></td><td align="center"></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FdMjeERkTg7L4QUcapH0s%2FWater.png?alt=media&amp;token=3cec95c2-2e68-4f5a-8032-40e8c9ca18b6" alt="" data-size="line">10 <mark style="color:green;"><strong>Water</strong></mark></td><td align="center"></td><td align="center"></td></tr></tbody></table>

Higher Rarity increases **Chance (per Land).**

Energy decreases by **5** when resources are claimed **while URR chance is active.**

<table><thead><tr><th width="109" align="center">Common</th><th width="112" align="center">Uncommon</th><th width="113" align="center">Rare</th><th width="113" align="center">Epic</th><th width="109" align="center">Legendary</th><th align="center">Mythic</th></tr></thead><tbody><tr><td align="center"><sup><sub>0.0150% - 0.0175%</sub></sup></td><td align="center"><sup><sub><mark style="color:green;">0.0200% - 0.0225%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:blue;">0.0250% - 0.0275%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:purple;">0.0300% - 0.0350%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:orange;">0.0375% - 0.0425%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:red;">0.0450% - 0.0500%</mark></sub></sup></td></tr></tbody></table>

</details>

<details>

<summary>Glyph of Mycelium</summary>

<table><thead><tr><th width="223">Crafting Cost</th><th width="178" align="center">Crafting Duration</th><th width="281" align="center">Glyph Effect</th></tr></thead><tbody><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fgit-blob-98885bf95942b580a4bd208520156cd549a4d45b%2Fpaper-sq-noBG.png?alt=media" alt="" data-size="line"> 250 <strong>Paper</strong></td><td align="center">7 days</td><td align="center">Enables the chance to find new <a href="/pawtato-land/gameplay/resources/ultra-rare-resources-urrs#additional-urrs-available-with-mushroom-encyclopedia"><strong>Ultra Rare Resources</strong></a>.</td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fgit-blob-dc8d45b76b3ee61efa119373f1a7cc9b8e9d2439%2Fraw-mushroom-sq-noBG.png?alt=media" alt="" data-size="line"> 100 <strong>Mushrooms</strong></td><td align="center"></td><td align="center"></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fgit-blob-28731a95debd80e9650db13c88f6d8c214ea103c%2FCrystal%20(1).png?alt=media" alt="Crystal" data-size="line">100 <mark style="color:purple;"><strong>Crystals</strong></mark></td><td align="center"></td><td align="center"></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fgit-blob-7bd4f6a761e45384ce3de75c7f57ce57c9397111%2FGoldSheet-sq-noBG.png?alt=media" alt="" data-size="line"> 5 <mark style="color:blue;"><strong>Gold Sheets</strong></mark></td><td align="center"></td><td align="center"></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FXBiB0gUaf16SGv6uLsmp%2FChaos-Seed.png?alt=media&amp;token=029a14e8-aca4-432b-af62-98f234a97b82" alt="Chaos Seed Icon" data-size="line">3 <mark style="color:orange;"><strong>Chaos Seeds</strong></mark></td><td align="center"></td><td align="center"></td></tr></tbody></table>

Higher Rarity increases **Chance (per Land).**

Energy decreases by **5** when resources are claimed **while URR chance is active.**

<table><thead><tr><th width="109" align="center">Common</th><th width="112" align="center">Uncommon</th><th width="113" align="center">Rare</th><th width="113" align="center">Epic</th><th width="109" align="center">Legendary</th><th align="center">Mythic</th></tr></thead><tbody><tr><td align="center"><sup><sub><mark style="color:orange;">0.005% - 0.0063%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:orange;">0.0063% - 0.0075%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:orange;">0.0075% - 0.0088%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:orange;">0.0088% - 0.01%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:orange;">0.01% - 0.0113%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:orange;">0.0113% - 0.0125%</mark></sub></sup></td></tr><tr><td align="center"><sup><sub>-</sub></sup></td><td align="center"><sup><sub>-</sub></sup></td><td align="center"><sup><sub>-</sub></sup></td><td align="center"><sup><sub><mark style="color:red;">0% - 0.001%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:red;">0.002% - 0.003%</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:red;">0.004% - 0.005%</mark></sub></sup></td></tr></tbody></table>

</details>

#### Heroes only

<details>

<summary>Glyph of Ascension</summary>

<table><thead><tr><th width="223">Crafting Cost</th><th width="178" align="center">Crafting Duration</th><th align="center">Glyph Effect</th></tr></thead><tbody><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2F0VzGol2QQBH4c0tcIpM4%2FIronBar.png?alt=media&amp;token=942bbc96-91a6-47bc-845f-fbe7d8adb4b2" alt="" data-size="line">25 <mark style="color:green;"><strong>Iron Bar</strong></mark></td><td align="center">336 hours</td><td align="center">A Glyph enabling Heroes on Patrol to find fragments of ancient tablets next to other URRs. Chance increases with level of the Hero.</td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FGttlVxl7DhVHDOR4Bg6L%2FGoldBar.png?alt=media&amp;token=142f7f30-7fa6-4d99-a69d-b2558c8ea700" alt="" data-size="line">25 <mark style="color:blue;"><strong>Gold Bar</strong></mark></td><td align="center"></td><td align="center">Base Chance per Fragment is <strong>0.01%</strong> per Hero, scaling up with Level.</td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fgit-blob-28731a95debd80e9650db13c88f6d8c214ea103c%2FCrystal%20(1).png?alt=media" alt="Crystal" data-size="line">10 <mark style="color:purple;"><strong>Crystal</strong></mark></td><td align="center"></td><td align="center"></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2F5iY4mECmH0ftCKE2Hrcb%2Fdawnstone-noBG.png?alt=media&amp;token=8691aed3-7224-436e-82f6-78ec6b29490c" alt="Dawnstone Icon" data-size="line">1 <mark style="color:orange;"><strong>Dawnstone</strong></mark></td><td align="center"></td><td align="center"></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FGpmOxGX4iamSX2BuAOHl%2FTitanium-Splinter.png?alt=media&amp;token=ea212864-a141-4a72-8767-d8a13d6a613c" alt="Titanium Splinter Icon" data-size="line">1 <mark style="color:orange;"><strong>Titanium Splinter</strong></mark></td><td align="center"></td><td align="center"></td></tr></tbody></table>

Higher Rarity adds **additional Fragments** to be foun&#x64;**.**

A Glyph of Ascension at **100 Quality** adds one more Fragment to the list or potential drops.

Energy decreases by **5** when Influence from patrolling Heroes is claimed **while URR chance is active.**

<table><thead><tr><th width="109" align="center">Common</th><th width="112" align="center">Uncommon</th><th width="113" align="center">Rare</th><th width="113" align="center">Epic</th><th width="109" align="center">Legendary</th><th align="center">Mythic</th></tr></thead><tbody><tr><td align="center"><sup><sub>Resolve</sub></sup></td><td align="center"><sup><sub><mark style="color:green;">Resolve, Focus</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:blue;">Resolve, Focus, Harmony</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:purple;">Resolve, Focus, Harmony, Vigor</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:orange;">Resolve, Focus, Harmony, Vigor, Insight, Unity</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:red;">Resolve, Focus, Harmony, Vigor, Insight, Unity, Genesis, Oblivion</mark></sub></sup></td></tr><tr><td align="center"><sup><sub>Focus</sub></sup></td><td align="center"><sup><sub><mark style="color:green;">Harmony</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:blue;">Vigor</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:purple;">Insight</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:orange;">Genesis</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:red;">Eternity</mark></sub></sup></td></tr></tbody></table>

</details>

<details>

<summary>Glyph of Observation</summary>

<table><thead><tr><th width="223">Crafting Cost</th><th width="178" align="center">Crafting Duration</th><th align="center">Glyph Effect</th></tr></thead><tbody><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fgit-blob-14cf93deecca10cc8f9d1ff1dd52ba1257e8d60a%2Flight-leather-sq-noBG.png?alt=media" alt="" data-size="line"> 10 <strong>Light Leather</strong></td><td align="center">168 hours</td><td align="center">Maps cleared Sections, known paths, and discovered points of interest<br></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fgit-blob-98885bf95942b580a4bd208520156cd549a4d45b%2Fpaper-sq-noBG.png?alt=media" alt="" data-size="line"> 100 <strong>Paper</strong></td><td align="center"></td><td align="center"></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fgit-blob-7bd4f6a761e45384ce3de75c7f57ce57c9397111%2FGoldSheet-sq-noBG.png?alt=media" alt="" data-size="line"> 1 <mark style="color:blue;"><strong>Gold Sheet</strong></mark></td><td align="center"></td><td align="center"></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fgit-blob-28731a95debd80e9650db13c88f6d8c214ea103c%2FCrystal%20(1).png?alt=media" alt="Crystal" data-size="line">10 <mark style="color:purple;"><strong>Crystal</strong></mark></td><td align="center"></td><td align="center"></td></tr></tbody></table>

**Energy** decrease depends on **Quality** and deducts **10-20** Energy per unique Dungeon Generation

<table><thead><tr><th width="109" align="center">Common</th><th width="112" align="center">Uncommon</th><th width="113" align="center">Rare</th><th width="113" align="center">Epic</th><th width="109" align="center">Legendary</th><th align="center">Mythic</th></tr></thead><tbody><tr><td align="center"><sup><sub>Save discovered Sections for the current week</sub></sup></td><td align="center"><sup><sub><mark style="color:green;">save discovered layout permanently for the account</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:blue;">show discovered Section type</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:violet;">travel to cleared Sections via map click</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:yellow;">reveal all Altar locations</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:red;">reveal adjacent harmful or harmless Sections</mark></sub></sup></td></tr></tbody></table>

</details>


# Glyph Energy & Recharging

Every Glyph in Pawtato Land holds **Energy**, representing how many times it can be used before it runs dry. Energy is spent when a Glyph is used in specific processes.

#### Energy by Rarity

| Rarity                                           |   Max. Energy   |
| ------------------------------------------------ | :-------------: |
| **Common**                                       |       100       |
| <mark style="color:green;">**Uncommon**</mark>   |       250       |
| <mark style="color:blue;">**Rare**</mark>        |       500       |
| <mark style="color:purple;">**Epic**</mark>      |       750       |
| <mark style="color:orange;">**Legendary**</mark> |       1000      |
| <mark style="color:red;">**Mythic**</mark>       | ∞ (*unlimited*) |

#### What a craft costs

<table><thead><tr><th width="260">Glyph</th><th>Energy per job</th></tr></thead><tbody><tr><td><strong>Basic</strong> and <strong>Intermediate</strong> crafting Glyphs</td><td><strong>1</strong> per <strong>5 crafts</strong>, rounded up — 1 to 5 crafts cost 1, 6 to 10 cost 2</td></tr><tr><td><strong>Advanced</strong> crafting Glyphs</td><td><strong>25</strong> per craft</td></tr><tr><td><strong>Master</strong> crafting Glyphs</td><td>What the recipe asks for — <strong>25</strong> at the <strong>Jeweller</strong> and the <strong>Artificer</strong>, <strong>5</strong> for the <strong>Carver</strong>'s Prisms</td></tr></tbody></table>

Energy is counted in **crafts, not output units**: a [batch recipe](/pawtato-land/gameplay/crafting#batch-recipes) that hands back ten units from one craft costs exactly the same as a one-for-one recipe.

What exactly triggers Energy loss for each Glyph can be found in the [Glyphs](/pawtato-land/gameplay/tools) Section.

{% hint style="warning" %}
An **Empty** Glyph (0 Energy) grants **no boost**. Where a staked Glyph acts as an optional booster - the material recipes at the [Crafting Stations](/pawtato-land/gameplay/buildings/crafting-stations) - an empty one is ignored entirely: the craft runs at its base duration and yield, and the Intermediate Masonry Glyph's Gemstone chance does not apply. The recipe card in-game hides the boost while the Glyph is empty, so the preview always matches what you get. Where a Glyph is genuinely **required** - the **Jeweller**, the **Artificer** and the **Carver** - an empty one blocks the craft outright. Recharge it to restore the boost. (Mythic Glyphs hold unlimited Energy and never run dry.)
{% endhint %}

Drained Glyphs are **recharged** at the [Arcane Tower](/pawtato-land/gameplay/buildings/arcane-tower), on its **Recharge** tab. Pick the Glyph in the **Select Glyph** slot and the recharge panel opens below it. A recharge restores the Glyph's Energy to full; it costs a flat amount of **Essence of Axoma** and, from Rare upwards, **Crystal**, and it takes time.

{% hint style="warning" %}
**One Glyph at a time.** You can only have a single Glyph recharging. Claim the finished recharge — or pay to finish it instantly — before starting the next one. Attempting a second recharge is refused, and the game names the Glyph that is holding the slot.
{% endhint %}

**Mythic** Glyphs never run dry, so they are never listed for recharging. Neither are Glyphs currently listed on the marketplace, which stay locked while they are for sale, nor a Glyph that is tied up in a running craft.

#### Recharge Cost and Duration

<table><thead><tr><th width="180">Rarity</th><th width="200">Essence of Axoma</th><th width="140">Crystal Cost</th><th>Recharge Duration</th></tr></thead><tbody><tr><td><strong>Common</strong></td><td>3</td><td>-</td><td>2 hours 24 minutes</td></tr><tr><td><mark style="color:green;"><strong>Uncommon</strong></mark></td><td>5</td><td>-</td><td>6 hours</td></tr><tr><td><mark style="color:blue;"><strong>Rare</strong></mark></td><td>10</td><td>1<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fgit-blob-28731a95debd80e9650db13c88f6d8c214ea103c%2FCrystal%20(1).png?alt=media" alt="Crystal" data-size="line"></td><td>12 hours</td></tr><tr><td><mark style="color:purple;"><strong>Epic</strong></mark></td><td>20</td><td>5<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fgit-blob-28731a95debd80e9650db13c88f6d8c214ea103c%2FCrystal%20(1).png?alt=media" alt="Crystal" data-size="line"></td><td>18 hours</td></tr><tr><td><mark style="color:orange;"><strong>Legendary</strong></mark></td><td>30</td><td>10<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fgit-blob-28731a95debd80e9650db13c88f6d8c214ea103c%2FCrystal%20(1).png?alt=media" alt="Crystal" data-size="line"></td><td>24 hours</td></tr><tr><td><mark style="color:red;"><strong>Mythic</strong></mark></td><td><em>unlimited Energy</em></td><td><em>-</em></td><td><em>-</em></td></tr></tbody></table>

The cost is **flat per rarity** — it does not depend on what the Glyph cost to craft, and **no Glyphs are sacrificed**. The duration scales with the Energy being restored, at 24 hours per 1,000 Energy.

{% hint style="info" %}
**Starting a recharge unequips the Glyph** for the duration, so the slot is free while it is out. Paying the **$TATO** fee to finish instantly keeps the Glyph equipped — the fee scales with the recharge duration, so a Common costs far less to rush than a Legendary. The exact amount is shown in-game.
{% endhint %}


# Glyph Name Translation

Look up any Glyph by the name it carried before the rebrand, with both icons side by side. Reference page — a name lookup only.

Every Glyph carries a name that says what it does. This page lists all **29** of them beside the name and icon each one carried before, so an older guide, video, screenshot or Marketplace listing can still be matched to the Glyph it refers to.

{% hint style="info" %}
This is a **name lookup only**. What a Glyph does, what it costs and where it is crafted are on the [Glyphs](/pawtato-land/gameplay/tools) pages.
{% endhint %}

## Production Glyphs

<table><thead><tr><th width="70" align="center">Icon</th><th width="220">Former name</th><th width="70" align="center">Glyph</th><th>Name</th></tr></thead><tbody><tr><td align="center"><img src="https://img.pawtato.app/tools/Wheelbarrow-Common-noBG.png" alt="Wheelbarrow" data-size="line"></td><td><strong>Wheelbarrow</strong></td><td align="center"><img src="https://img.pawtato.app/glyphs/Glyph-Storage-noBG.png" alt="Glyph of Storage" data-size="line"></td><td><strong>Glyph of Storage</strong></td></tr><tr><td align="center"><img src="https://img.pawtato.app/tools/Axe-Common-noBG.png" alt="Axe" data-size="line"></td><td><strong>Axe</strong></td><td align="center"><img src="https://img.pawtato.app/glyphs/Glyph-Timber-noBG.png" alt="Glyph of Timber" data-size="line"></td><td><strong>Glyph of Timber</strong></td></tr><tr><td align="center"><img src="https://img.pawtato.app/tools/Bucket-Common-noBG.png" alt="Bucket" data-size="line"></td><td><strong>Bucket</strong></td><td align="center"><img src="https://img.pawtato.app/glyphs/Glyph-Water-noBG.png" alt="Glyph of Water" data-size="line"></td><td><strong>Glyph of Water</strong></td></tr><tr><td align="center"><img src="https://img.pawtato.app/tools/Pickaxe-Common-noBG.png" alt="Pickaxe" data-size="line"></td><td><strong>Pickaxe</strong></td><td align="center"><img src="https://img.pawtato.app/glyphs/Glyph-Minerals-noBG.png" alt="Glyph of Minerals" data-size="line"></td><td><strong>Glyph of Minerals</strong></td></tr><tr><td align="center"><img src="https://img.pawtato.app/tools/MagicSiphon-Common-noBG.png" alt="Magic Siphon" data-size="line"></td><td><strong>Magic Siphon</strong></td><td align="center"><img src="https://img.pawtato.app/glyphs/Glyph-Arcane-noBG.png" alt="Glyph of Arcane" data-size="line"></td><td><strong>Glyph of Arcane</strong></td></tr><tr><td align="center"><img src="https://img.pawtato.app/tools/ForagingKnife-Common-noBG.png" alt="Foraging Knife" data-size="line"></td><td><strong>Foraging Knife</strong></td><td align="center"><img src="https://img.pawtato.app/glyphs/Glyph-Harvest-noBG.png" alt="Glyph of Harvest" data-size="line"></td><td><strong>Glyph of Harvest</strong></td></tr></tbody></table>

Full details: [Production Glyphs](/pawtato-land/gameplay/tools/production-tools)

## Woodworking Glyphs

<table><thead><tr><th width="70" align="center">Icon</th><th width="220">Former name</th><th width="70" align="center">Glyph</th><th>Name</th></tr></thead><tbody><tr><td align="center"><img src="https://img.pawtato.app/tools/Handsaw-Common-noBG.png" alt="Handsaw" data-size="line"></td><td><strong>Handsaw</strong></td><td align="center"><img src="https://img.pawtato.app/glyphs/Glyph-Woodworking-Basic-noBG.png" alt="Glyph of Basic Woodworking" data-size="line"></td><td><strong>Glyph of Basic Woodworking</strong></td></tr><tr><td align="center"><img src="https://img.pawtato.app/tools/MouldDeckle-Common-noBG.png" alt="Mould &#x26; Deckle" data-size="line"></td><td><strong>Mould &#x26; Deckle</strong></td><td align="center"><img src="https://img.pawtato.app/glyphs/Glyph-Woodworking-Intermediate-noBG.png" alt="Glyph of Intermediate Woodworking" data-size="line"></td><td><strong>Glyph of Intermediate Woodworking</strong></td></tr><tr><td align="center"><img src="https://img.pawtato.app/tools/WoodenRunepen-Common-noBG.png" alt="Wooden Runepen" data-size="line"></td><td><strong>Wooden Runepen</strong></td><td align="center"><img src="https://img.pawtato.app/glyphs/Glyph-Woodworking-Advanced-noBG.png" alt="Glyph of Advanced Woodworking" data-size="line"></td><td><strong>Glyph of Advanced Woodworking</strong></td></tr><tr><td align="center"><img src="https://img.pawtato.app/tools/CarvingKit-Common-noBG.png" alt="Carving Kit" data-size="line"></td><td><strong>Carving Kit</strong></td><td align="center"><img src="https://img.pawtato.app/glyphs/Glyph-Woodworking-Master-noBG.png" alt="Glyph of Master Woodworking" data-size="line"></td><td><strong>Glyph of Master Woodworking</strong></td></tr></tbody></table>

Full details: [Woodworking Glyphs](/pawtato-land/gameplay/tools/woodworking-tools)

## Masonry Glyphs

<table><thead><tr><th width="70" align="center">Icon</th><th width="220">Former name</th><th width="70" align="center">Glyph</th><th>Name</th></tr></thead><tbody><tr><td align="center"><img src="https://img.pawtato.app/tools/HammerChisel-Common-noBG.png" alt="Hammer &#x26; Chisel" data-size="line"></td><td><strong>Hammer &#x26; Chisel</strong></td><td align="center"><img src="https://img.pawtato.app/glyphs/Glyph-Masonry-Basic-noBG.png" alt="Glyph of Basic Masonry" data-size="line"></td><td><strong>Glyph of Basic Masonry</strong></td></tr><tr><td align="center"><img src="https://img.pawtato.app/tools/Sledgehammer-Common-noBG.png" alt="Sledgehammer" data-size="line"></td><td><strong>Sledgehammer</strong></td><td align="center"><img src="https://img.pawtato.app/glyphs/Glyph-Masonry-Intermediate-noBG.png" alt="Glyph of Intermediate Masonry" data-size="line"></td><td><strong>Glyph of Intermediate Masonry</strong></td></tr><tr><td align="center"><img src="https://img.pawtato.app/tools/StoneRunepen-Common-noBG.png" alt="Stone Runepen" data-size="line"></td><td><strong>Stone Runepen</strong></td><td align="center"><img src="https://img.pawtato.app/glyphs/Glyph-Masonry-Advanced-noBG.png" alt="Glyph of Advanced Masonry" data-size="line"></td><td><strong>Glyph of Advanced Masonry</strong></td></tr><tr><td align="center"><img src="https://img.pawtato.app/tools/LapidaryKit-Common-noBG.png" alt="Lapidary Kit" data-size="line"></td><td><strong>Lapidary Kit</strong></td><td align="center"><img src="https://img.pawtato.app/glyphs/Glyph-Masonry-Master-noBG.png" alt="Glyph of Master Masonry" data-size="line"></td><td><strong>Glyph of Master Masonry</strong></td></tr></tbody></table>

Full details: [Masonry Glyphs](/pawtato-land/gameplay/tools/masonry-tools)

## Blacksmithing Glyphs

<table><thead><tr><th width="70" align="center">Icon</th><th width="220">Former name</th><th width="70" align="center">Glyph</th><th>Name</th></tr></thead><tbody><tr><td align="center"><img src="https://img.pawtato.app/tools/Kiln-Common-noBG.png" alt="Kiln" data-size="line"></td><td><strong>Kiln</strong></td><td align="center"><img src="https://img.pawtato.app/glyphs/Glyph-Blacksmithing-Basic-noBG.png" alt="Glyph of Basic Blacksmithing" data-size="line"></td><td><strong>Glyph of Basic Blacksmithing</strong></td></tr><tr><td align="center"><img src="https://img.pawtato.app/tools/Anvil-Common-noBG.png" alt="Anvil" data-size="line"></td><td><strong>Anvil</strong></td><td align="center"><img src="https://img.pawtato.app/glyphs/Glyph-Blacksmithing-Intermediate-noBG.png" alt="Glyph of Intermediate Blacksmithing" data-size="line"></td><td><strong>Glyph of Intermediate Blacksmithing</strong></td></tr><tr><td align="center"><img src="https://img.pawtato.app/tools/IronRunepen-Common-noBG.png" alt="Iron Runepen" data-size="line"></td><td><strong>Iron Runepen</strong></td><td align="center"><img src="https://img.pawtato.app/glyphs/Glyph-Blacksmithing-Advanced-noBG.png" alt="Glyph of Advanced Blacksmithing" data-size="line"></td><td><strong>Glyph of Advanced Blacksmithing</strong></td></tr><tr><td align="center"><img src="https://img.pawtato.app/tools/ArtificersKit-Common-noBG.png" alt="Artificer&#x27;s Kit" data-size="line"></td><td><strong>Artificer's Kit</strong></td><td align="center"><img src="https://img.pawtato.app/glyphs/Glyph-Blacksmithing-Master-noBG.png" alt="Glyph of Master Blacksmithing" data-size="line"></td><td><strong>Glyph of Master Blacksmithing</strong></td></tr></tbody></table>

Full details: [Blacksmithing Glyphs](/pawtato-land/gameplay/tools/blacksmithing-tools)

## Miscellaneous Glyphs

<table><thead><tr><th width="70" align="center">Icon</th><th width="220">Former name</th><th width="70" align="center">Glyph</th><th>Name</th></tr></thead><tbody><tr><td align="center"><img src="https://img.pawtato.app/tools/IdolofAxomamma-Common-noBG.png" alt="Idol of Axomamma" data-size="line"></td><td><strong>Idol of Axomamma</strong></td><td align="center"><img src="https://img.pawtato.app/glyphs/Glyph-Blessing-noBG.png" alt="Glyph of Blessing" data-size="line"></td><td><strong>Glyph of Blessing</strong></td></tr><tr><td align="center"><img src="https://img.pawtato.app/tools/SignalHorn-Common-noBG.png" alt="Signal Horn" data-size="line"></td><td><strong>Signal Horn</strong></td><td align="center"><img src="https://img.pawtato.app/glyphs/Glyph-Second-Wind-noBG.png" alt="Glyph of Second Wind" data-size="line"></td><td><strong>Glyph of Second Wind</strong></td></tr><tr><td align="center"><img src="https://img.pawtato.app/tools/Abacus-Common-noBG.png" alt="Abacus" data-size="line"></td><td><strong>Abacus</strong></td><td align="center"><img src="https://img.pawtato.app/glyphs/Glyph-Research-noBG.png" alt="Glyph of Research" data-size="line"></td><td><strong>Glyph of Research</strong></td></tr><tr><td align="center"><img src="https://img.pawtato.app/tools/CrystalBall-Common-noBG.png" alt="Crystal Ball" data-size="line"></td><td><strong>Crystal Ball</strong></td><td align="center"><img src="https://img.pawtato.app/glyphs/Glyph-Foresight-noBG.png" alt="Glyph of Foresight" data-size="line"></td><td><strong>Glyph of Foresight</strong></td></tr><tr><td align="center"><img src="https://img.pawtato.app/tools/Basket-Common-noBG.png" alt="Basket" data-size="line"></td><td><strong>Basket</strong></td><td align="center"><img src="https://img.pawtato.app/glyphs/Glyph-Labour-noBG.png" alt="Glyph of Labour" data-size="line"></td><td><strong>Glyph of Labour</strong></td></tr><tr><td align="center"><img src="https://img.pawtato.app/tools/BannerFlag-Common-noBG.png" alt="Banner Flag" data-size="line"></td><td><strong>Banner Flag</strong></td><td align="center"><img src="https://img.pawtato.app/glyphs/Glyph-Representation-noBG.png" alt="Glyph of Representation" data-size="line"></td><td><strong>Glyph of Representation</strong></td></tr><tr><td align="center"><img src="https://img.pawtato.app/tools/Scrapper-Common-noBG.png" alt="Scrapper" data-size="line"></td><td><strong>Scrapper</strong></td><td align="center"><img src="https://img.pawtato.app/glyphs/Glyph-Recycling-noBG.png" alt="Glyph of Recycling" data-size="line"></td><td><strong>Glyph of Recycling</strong></td></tr><tr><td align="center"><img src="https://img.pawtato.app/tools/Shovel-Common-noBG.png" alt="Shovel" data-size="line"></td><td><strong>Shovel</strong></td><td align="center"><img src="https://img.pawtato.app/glyphs/Glyph-Soil-noBG.png" alt="Glyph of Soil" data-size="line"></td><td><strong>Glyph of Soil</strong></td></tr><tr><td align="center"><img src="https://img.pawtato.app/tools/MushroomEncyclopedia-Common-noBG.png" alt="Mushroom Encyclopedia" data-size="line"></td><td><strong>Mushroom Encyclopedia</strong></td><td align="center"><img src="https://img.pawtato.app/glyphs/Glyph-Mycelium-noBG.png" alt="Glyph of Mycelium" data-size="line"></td><td><strong>Glyph of Mycelium</strong></td></tr><tr><td align="center"><img src="https://img.pawtato.app/tools/RunicResonator-Common-noBG.png" alt="Runic Resonator" data-size="line"></td><td><strong>Runic Resonator</strong></td><td align="center"><img src="https://img.pawtato.app/glyphs/Glyph-Ascension-noBG.png" alt="Glyph of Ascension" data-size="line"></td><td><strong>Glyph of Ascension</strong></td></tr><tr><td align="center"><img src="https://img.pawtato.app/tools/CartographersBag-Common-noBG.png" alt="Cartographer&#x27;s Bag" data-size="line"></td><td><strong>Cartographer's Bag</strong></td><td align="center"><img src="https://img.pawtato.app/glyphs/Glyph-Observation-noBG.png" alt="Glyph of Observation" data-size="line"></td><td><strong>Glyph of Observation</strong></td></tr></tbody></table>

Full details: [Miscellaneous Glyphs](/pawtato-land/gameplay/tools/miscellaneous-tools)


# Equipment

Gear up your Heroes in Style

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FYsXj4hqm8phzthXpruuc%2FEquipment.png?alt=media&amp;token=52cf8af8-0240-4002-b755-eb879afd387d" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
📍 **Jump in:** [Open Hero Management in Pawtato Land](https://pawtato.gg/?hm=1)
{% endhint %}

## How to equip a Hero with equipment (step by step)

1. Open [**Hero Management**](https://pawtato.gg/?hm=1) by clicking your Hero's portrait in the top-left corner of the screen (this opens that Hero's detail view directly). Alternatively, open your **Player Profile** (your profile picture in the top-left corner) and click **Manage Heroes** on the **Selected Hero** card.
2. If you came in via **Manage Heroes**, click the Hero you want to gear up on the **Heroes** tab to open its detail view. The Hero must be **staked** to equip items (a staked Hero is required; you can't equip while the Hero is on Patrol, in a dungeon, on an assignment, or on cooldown).
3. On the Hero's equipment layout, click the slot you want to fill (for example **Main Hand**, **Offhand**, **Head**, **Body**, **Talisman**, **Mount** or **Pet**). Empty slots are labelled with the slot name and "(empty)".
4. The **Available Equipment** selector opens, listing every compatible item in your Backpack for that slot (its **Category** is shown at the top). Type in the **Search Equipment…** field to find an item by name, or use the **All** / **Free** filter button to show everything or only items not equipped on another Hero. Items that don't meet the Hero's level, class or attunement requirements are locked.
5. Click the item you want, then use its **Equip** button. If a different item is already in that slot, the button reads **Switch** instead and swaps it in.
6. If the item attunes on equip, a **Bind on Equip** confirmation appears. Click **Equip & Bind** to confirm. See [Attunement](/pawtato-land/gameplay/equipment/attunement) for what binding means.

To remove an item, open the same slot and click **Unequip** (or use the Unequip action on the equipped item's tooltip).

## How to socket a Gemstone into equipment (step by step)

1. Equip the item first (see above), then open its slot again and click **Modify** to open the item's detail view.
2. Find the **Sockets** card. Each socket shows one of three states: **Locked**, **Empty**, or a Gemstone.
3. To open a **Locked** socket, click it, then click **Unlock Socket**. This consumes **1 Iron Socket**.
4. To fill an **Empty** socket, click it to open **Insert Gem**, then choose a Gemstone you own. The socket updates to show the inserted Gemstone.

See [Sockets](/pawtato-land/gameplay/equipment/sockets) for Gemstone types, qualities, and the rules around removing Gemstones.

**Heroes can wear Equipment in up to 7 Slots:**

* [**Weapon**](broken://pages/fw3gjNC4VWRKJ3XglvjZ)**:** Base Damage Range and Base Damage Type
* [**Offhand**](broken://pages/qORIBpekljIGZyaBnXiy)**:** Various effects, only available in combination with a one-handed Weapon
* [**Helmet**](broken://pages/fcs4BZwkW4mqhImGMFqc)**:** Damage Reduction and various effects
* [**Armor**](/pawtato-land/gameplay/equipment/attunement)**:** Damage Reduction and various effects
* [**Talismans** ](broken://pages/RLssioKVwfZd2JocxvG2)(max. 3): Various effects

Initially all Heroes only have one Talisman slot unlocked, the other two can be unlocked via URRs received through gameplay.

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fxu0KAjFJIq35Ns99QJh6%2Fimage.png?alt=media&amp;token=aa99ec69-fcf1-47c6-80eb-d242f4cd5e45" alt=""><figcaption></figcaption></figure>

Equipment comes with various boons which boost a Heroes attributes. **Any boon is randomly generated within a certain range upon creation or loot.** Boons can be rerolled via certain consumables.

{% hint style="info" %}
**Most Equipment needs to be crafted on an** [Estate](/pawtato-land/gameplay/land-nft/estate) **or** [Province](/pawtato-land/gameplay/land-nft/province).\
**In rare cases encounters or quests can reward ready-to-use Equipment.**
{% endhint %}

Land owners can decide to open up their equipment production capabilities to players without Land. Those players need to have a Hero stationed at the respective Estate or Province and provide the needed materials as well as a fee set by the respective Land owner to use the crafting buildings.

What kind of items can be crafted depends on the [Buildings](/pawtato-land/gameplay/buildings) on the Land and the unlocked [Blueprints](/pawtato-land/gameplay/consumables/blueprints). Base Equipment Blueprints are unlocked by default, but to unlock advanced Equipment crafting, Blueprints need to be consumed first. Blueprints can drop as rewards for Adventure or be obtained via Research Facilities (Buildings).

Equipment in most cases needs both materials which are both produced by Lands as well as materials acquired through Adventure.

Equipment can have level, class and/or stat requirements.


# Types

Equipment comes in various forms with their respective restrictions

#### Weapons

| Type           | Slot            | Class Requirement |
| -------------- | --------------- | ----------------- |
| **Shortsword** | Weapon (1-Hand) | Knight, Rogue     |
| **Mace**       | Weapon (1-Hand) | Druid, Knight     |
| **Dagger**     | Weapon (1-Hand) | Rogue             |
| **Bow**        | Weapon (1-Hand) | Archer            |
| **Wand**       | Weapon (1-Hand) | Mage              |
| **Shield**     | Offhand         | Knight, Druid     |
| **Orb**        | Offhand         | Mage              |
| **Quiver**     | Offhand         | Archer            |
| **Gadget**     | Offhand         | Rogue             |
| **Greatsword** | Weapon (2-Hand) | Knight            |
| **Axe**        | Weapon (2-Hand) | Knight            |
| **Staff**      | Weapon (2-Hand) | Druid, Mage       |

#### Armor

| Type             | Slot                     | Class Requirement            |
| ---------------- | ------------------------ | ---------------------------- |
| **Light Armor**  | Head Armor or Body Armor | Mage, Druid, Rogue, Archer   |
| **Medium Armor** | Head Armor or Body Armor | Druid, Rogue, Archer, Knight |
| **Heavy Armor**  | Head Armor or Body Armor | Knight                       |

#### Talismans

Talismans do not always have Class Requirements. See [Talismans](/pawtato-land/gameplay/equipment/talismans) for the full list and the combat effects they grant (for example, what the **Frenzy Core** does).

#### Fishing Rods

**Fishing Rods** (Basic, Fine and Superior) are equipment used for [Fishing](/pawtato-land/gameplay/adventure/fishing) rather than combat (but you can), so they have **no Class Requirement**. They're crafted and repaired at the [Woodwright](/pawtato-land/gameplay/buildings/crafting-stations).


# Attunement

Most equipment will get bound to the Hero who equips it

Attunement is a mechanic, which binds equipment to a Hero, after which it cannot be worn by any other Hero. This is to deny equipment recycling once a Hero gets better alternatives, ultimately destroying “early level content”. Also it denies using the same equipment on multiple Heroes to clear challenging content.

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fo1zfghWa7GoztAGglagp%2Fimage.png?alt=media&amp;token=36e7f502-4819-4600-bf13-bdf046415a34" alt=""><figcaption></figcaption></figure>

Attunement can have three values: “**Bind on Equip**”, “**Bind on Pickup**” or “**Fleeting**”

* **On Equip** (most Equipment): This piece is not attuned immediately, but will be once it gets equipped to a Hero. This means as long as no Hero has worn it, it can be freely traded and equipped by a Hero of the buyer.
  * Attunement can be **broken** for “On Equip”-items, resetting them to the original state, but it is exponentially more expensive, the higher the Tier of the piece is:
    * **Common**: 2,500x <img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FraNYQQLGBVTWQWWy0pob%2Ftatotato.png?alt=media&amp;token=307176c5-6445-44ff-b0f3-9b623bc0fcea" alt="" data-size="line">, 10x <img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fgit-blob-28731a95debd80e9650db13c88f6d8c214ea103c%2FCrystal%20(1).png?alt=media" alt="Crystal" data-size="line">
    * <mark style="color:green;">**Uncommon**</mark>: 5,000x <img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FraNYQQLGBVTWQWWy0pob%2Ftatotato.png?alt=media&amp;token=307176c5-6445-44ff-b0f3-9b623bc0fcea" alt="" data-size="line">, 20x <img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fgit-blob-28731a95debd80e9650db13c88f6d8c214ea103c%2FCrystal%20(1).png?alt=media" alt="Crystal" data-size="line">
    * <mark style="color:blue;">**Rare**</mark>: 7,500x <img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FraNYQQLGBVTWQWWy0pob%2Ftatotato.png?alt=media&amp;token=307176c5-6445-44ff-b0f3-9b623bc0fcea" alt="" data-size="line">, 30x <img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fgit-blob-28731a95debd80e9650db13c88f6d8c214ea103c%2FCrystal%20(1).png?alt=media" alt="Crystal" data-size="line">
    * <mark style="color:purple;">**Epic**</mark>: 10,000x <img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FraNYQQLGBVTWQWWy0pob%2Ftatotato.png?alt=media&amp;token=307176c5-6445-44ff-b0f3-9b623bc0fcea" alt="" data-size="line">, 40x <img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fgit-blob-28731a95debd80e9650db13c88f6d8c214ea103c%2FCrystal%20(1).png?alt=media" alt="Crystal" data-size="line">, 1x <img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FXBiB0gUaf16SGv6uLsmp%2FChaos-Seed.png?alt=media&amp;token=029a14e8-aca4-432b-af62-98f234a97b82" alt="Chaos Seed Icon" data-size="line">
    * <mark style="color:orange;">**Legendary**</mark>: 25,000x <img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FraNYQQLGBVTWQWWy0pob%2Ftatotato.png?alt=media&amp;token=307176c5-6445-44ff-b0f3-9b623bc0fcea" alt="" data-size="line">, 50x <img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fgit-blob-28731a95debd80e9650db13c88f6d8c214ea103c%2FCrystal%20(1).png?alt=media" alt="Crystal" data-size="line">, 1x<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FGpmOxGX4iamSX2BuAOHl%2FTitanium-Splinter.png?alt=media&amp;token=ea212864-a141-4a72-8767-d8a13d6a613c" alt="Titanium Splinter Icon" data-size="line">
    * <mark style="color:red;">**Mythic**</mark>: 50,000x <img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FraNYQQLGBVTWQWWy0pob%2Ftatotato.png?alt=media&amp;token=307176c5-6445-44ff-b0f3-9b623bc0fcea" alt="" data-size="line">, 100x <img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fgit-blob-28731a95debd80e9650db13c88f6d8c214ea103c%2FCrystal%20(1).png?alt=media" alt="Crystal" data-size="line">, 1x<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FDgNH23PIqRpaTTNVd3Xu%2FPhoenix-Feather.png?alt=media&amp;token=8d4e941a-fefa-4e9e-8cac-9a552c7cef61" alt="Phoenix Feather Icon" data-size="line">
  * Instead of paying that cost, you can sever the Attunement with a single **Soulshears**, a consumable that matches the rarity of the piece:
    * **Lesser Soulshears** — **Common** and <mark style="color:green;">**Uncommon**</mark> Equipment
    * **Soulshears** — <mark style="color:blue;">**Rare**</mark> and <mark style="color:purple;">**Epic**</mark> Equipment
    * **Greater Soulshears** — <mark style="color:orange;">**Legendary**</mark> and <mark style="color:red;">**Mythic**</mark> Equipment
  * One Soulshears is consumed per break, and it replaces the resource cost entirely - it is an alternative payment, not a discount. The Equipment screen offers both options side by side ("**Pay to break Attunement**" and "**Use \<Soulshears> to break Attunement**"); the Soulshears option stays locked until you hold the matching one.
  * Either way, the piece has to be **unequipped** first, and only Equipment that can be broken at all can be broken with Soulshears.
* **On Pickup** (for special Equipment): This equipment is automatically attuned to the Hero who earned it (e.g. by defeating an enemy or completing a quest)
  * Attunement of Bind on Pickup items cannot be broken. Those items are meant to be only accessible through gameplay and not via purchase.
* **Fleeting**: This piece does not attune, it can be equipped/unequipped by any Hero without restrictions


# Sockets

Enhance your equipment with various Gemstones

Some pieces of Equipment come with Sockets, where Gemstones can be inserted to award additional boosts.

#### Gemstones

Each Gemstone boosts one of a Hero's core Stats. Every Gemstone comes in three qualities: **Chipped** (+1), regular (+2) and **Perfect** (+3).

| Gemstone     | Stat         |
| ------------ | ------------ |
| **Topaz**    | Agility      |
| **Sapphire** | Intelligence |
| **Ruby**     | Strength     |
| **Emerald**  | Vitality     |
| **Amethyst** | Dexterity    |

#### Unlocking Sockets

Sockets need to be unlocked once to be used, changing the state from "locked" to "empty". If a Gemstone is put into a Socket, the value will change from "empty" to the respective Gemstone.

<div><figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FXQt7ciwl5ywQEUnl5Qy0%2Fimage.png?alt=media&amp;token=a3c64699-e833-4159-94aa-ca0d7cd0bb27" alt=""><figcaption></figcaption></figure> <figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fg3lnvmjOOFKrbcKvkjs6%2Fimage.png?alt=media&amp;token=69f12386-d336-4fbe-9aae-de313a392c26" alt=""><figcaption></figcaption></figure> <figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FkpqC5LfxoeraARu21pQr%2Fimage.png?alt=media&amp;token=e1798502-a93c-49e5-986d-61a777fe009d" alt=""><figcaption></figcaption></figure></div>

Clicking on an empty Socket will show a selection of available Gemstones from the Backpack. Adding a Gemstone into a socket is an important decision, as **removing it later will be a risky operation**.

<div><figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FllsC78zdcrrzcz3rCYxB%2Fimage.png?alt=media&amp;token=8c92e6dc-c789-4884-ac19-f9148abf6c5c" alt=""><figcaption></figcaption></figure> <figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fn3Z3Qwz1NnQ42fCQptrJ%2Fimage.png?alt=media&amp;token=8aff570d-454e-495b-94d9-963bbe41e76a" alt=""><figcaption></figcaption></figure> <figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FOel1USWfxW7gWPV2HVRz%2Fimage.png?alt=media&amp;token=bbf9e2c3-3c90-40e2-a06d-1cd9476c6f43" alt=""><figcaption></figcaption></figure> <figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FCglU2DZEcc2go43BpDAk%2Fimage.png?alt=media&amp;token=0c6e14d5-ebb5-45e4-b836-ca84f726b6fb" alt=""><figcaption></figcaption></figure></div>

{% hint style="warning" %}
Removing a Gemstone without a **Glyph of Master Masonry** equipped will always affect it: regular and Perfect Gemstones are **downgraded** by one quality, while Chipped Gemstones are **destroyed**. A **Jeweler** can perform a safe removal for a TATO fee, and a higher-Tier Glyph of Master Masonry lowers the risk of downgrade/destruction.
{% endhint %}

{% hint style="info" %}
If Equipment is **traded** or **transfered**, Sockets will stay attached.
{% endhint %}

When an Equipment is created, Sockets are added **randomly** up to a maximum amount possible for this type of equipment. For a 2-Hand Weapon from Tribal Conflicts the outcome could be either of:

* None | None | None (worst)
* **Locked** | None | None
* None | **Locked** | None
* **Locked** | **Locked** | None (best)

**Maximum** Sockets on **Tribal Conflict Equipment**:

* **Helmet**: 0
* **Armor**: 2
* **1-Hand Weapon**: 1
* **2-Hand Weapon**: 2
* **Offhand**: 1

#### Reforging resets Sockets

Using an **Orb of Reforging** in the Craftsman's **Modification** tab rerolls **everything on the item at once — including its Sockets**. Each Socket is rolled fresh, using the same `None` / `Locked` roll as when the item is first created. This means any Socket you had **unlocked** (`empty`) reverts to `Locked` (or `None`), so you will need to spend an **Iron Socket** again to re-unlock it.

Because of this, reforging an item with Sockets is a multi-step operation:

1. **Remove any inserted Gemstones first** — the game will not let you reforge while Gems are socketed, and removing a Gem is a **risky operation** (see the warning above). Consider a **Glyph of Master Masonry** or a **Jeweler** for a safer removal.
2. **Reforge** the item. Its Sockets are re-rolled along with its stats, so previously unlocked Sockets become `Locked` again.
3. **Re-unlock** the Socket with an **Iron Socket** and insert a Gemstone again.

{% hint style="warning" %}
Reforging does **not** preserve unlocked Sockets — the Iron Socket you spent to unlock a slot is lost when you reforge. Only reforge Socketed gear when you are ready to re-unlock and re-Gem it.
{% endhint %}

{% hint style="info" %}
An **Orb of Refinement** (single-stat reroll) does **not** touch Sockets — only a full **Orb of Reforging** rerolls them.
{% endhint %}


# Talismans

Talismans and the combat effects they grant your Heroes.

**Talismans** are a class of [Equipment](/pawtato-land/gameplay/equipment) that a Hero wears in its **Talisman slots**. Most are **dropped by enemies, elites and bosses** in combat, though some are crafted at the [Mason](/pawtato-land/gameplay/buildings/crafting-stations) or won through giveaways. A Hero can equip **up to three** at once (the first Talisman slot is free; the other two are unlocked with [Ultra-Rare Resources](/pawtato-land/gameplay/resources/ultra-rare-resources-urrs)).

{% hint style="info" %}
📍 **Jump in:** [Open Hero Management in Pawtato Land](https://pawtato.gg/?hm=1)
{% endhint %}

Talismans come in two flavours:

* [**Charms**](/pawtato-land/gameplay/heroes/charms) — the simplest Talismans, which just channel a flat bonus to one of a Hero's [stats](/pawtato-land/gameplay/heroes/stats). Charms can be fused into higher tiers at the [Altar](/pawtato-land/gameplay/buildings/altar#upgrade-charms).
* **Effect Talismans** — rarer Talismans that grant a named **combat effect** (and usually some bonus stats on top).

{% hint style="info" %}
Effect Talismans only do something **in combat** — the Proving Grounds, Dungeons and the Arena. The exceptions are the **gathering talismans** — the **Golden** and **Platinum Hook**, whose effect helps you [fish](/pawtato-land/gameplay/adventure/fishing), and the **Golden** and **Platinum Clover**, whose effect helps you [harvest herbs](/pawtato-land/gameplay/adventure/herbalism). Charms' stat bonuses, by contrast, apply everywhere a stat matters.
{% endhint %}

## Effect Talismans

Each of these grants one combat effect while equipped. **The effect itself is fixed — it does not get stronger with the Talisman's Tier or Quality** (Tier only changes its Durability). Many also roll **bonus stats** when they're made or found.

<table><thead><tr><th width="185">Talisman</th><th width="120">Rarity</th><th width="170">Effect</th><th>What it does</th></tr></thead><tbody><tr><td><strong>Frenzy Core</strong></td><td>Epic</td><td><strong>Overdrive</strong></td><td>When you land a <strong>Critical Strike with a Basic Attack</strong>, you gain an extra <strong>Charge stack</strong> for your equipped Charge skill. Does nothing if you have no Charge skill equipped. (Also grants bonus Luck.)</td></tr><tr><td><strong>Infinity Paw</strong></td><td>Mythic</td><td><strong>Cosmic Pawer</strong></td><td>Increases <strong>all of the Hero's stats by 10%</strong> for the encounter.</td></tr><tr><td><strong>Heart of Axomamma</strong></td><td>Legendary</td><td><strong>Pawtective Field</strong></td><td>Negates the <strong>first two instances of damage</strong> the Hero takes each encounter. (Also grants bonus Hit.)</td></tr><tr><td><strong>Forged Potato</strong></td><td>Epic</td><td><strong>Limited Plot Armor</strong></td><td>If a hit would be <strong>lethal</strong>, the Hero instead survives at <strong>1 HP</strong> — once per encounter. (Also grants bonus Vitality.)</td></tr><tr><td><strong>Stoic Spud</strong></td><td>Rare</td><td><strong>Pawnic Resistance</strong></td><td>Negates the <strong>first negative status effect</strong> applied to the Hero each encounter. (Also grants bonus Vitality.)</td></tr><tr><td><strong>Marrowbound Seal</strong></td><td>Legendary</td><td><strong>Marrow Surge</strong></td><td>Every turn, the Hero gains <strong>+1 Agility and +1 Dexterity</strong>, stacking up to <strong>+10 each</strong> by end of combat. (Also grants bonus Vitality, Agility and Dexterity.)</td></tr><tr><td><strong>Golden Hook</strong></td><td>Legendary</td><td><strong>Blessed Fishing</strong></td><td><em>Not a combat effect</em> — increases your <a href="/pawtato-land/gameplay/adventure/fishing">Fishing</a> Catch Bar gain by <strong>25%</strong>. (Also grants bonus Luck.)</td></tr><tr><td><strong>Platinum Hook</strong></td><td>Legendary</td><td><strong>Blessed Fishing</strong></td><td><em>Not a combat effect</em> — the same <strong>25%</strong> Catch Bar gain as the Golden Hook it is reforged from, with <strong>double the bonus Luck</strong>.</td></tr><tr><td><strong>Golden Clover</strong></td><td>Legendary</td><td><strong>Blessed Foraging</strong></td><td><em>Not a combat effect</em> — slows the scrolling cut zones in the <a href="/pawtato-land/gameplay/adventure/herbalism">Herbalism</a> minigame, stacking with your sickle. (Also grants bonus Luck.)</td></tr><tr><td><strong>Platinum Clover</strong></td><td>Legendary</td><td><strong>Blessed Foraging</strong></td><td><em>Not a combat effect</em> — the same zone slow as the Golden Clover it is reforged from, with <strong>double the bonus Luck</strong>.</td></tr></tbody></table>

<sup>Only one copy of a given effect matters — equipping two Frenzy Cores does not double Overdrive.</sup>

{% hint style="info" %}
**Platinum is a reforge, not a rival.** The **Platinum Hook** and **Platinum Clover** carry exactly the same effect as their Golden counterparts — the entire upgrade is the larger Luck bonus. Buying one **consumes the Golden talisman** you already own, so you are trading up rather than collecting both.
{% endhint %}

## Stat Talismans

These Talismans carry no active effect; they simply grant stat bonuses.

[**Charms**](/pawtato-land/gameplay/heroes/charms) — Health, Force, Wit, Quickness and Finesse, in tiers I / II / III (+1 / +2 / +3 to their stat). See the [Charms page](/pawtato-land/gameplay/heroes/charms) for the full breakdown and how to equip them.

**Morito's Idols** (Rare) — dropped by the Morito boss, each pairs a main stat with a matching combat stat:

<table><thead><tr><th width="230">Talisman</th><th>Grants</th></tr></thead><tbody><tr><td><strong>Ironpaw Idol</strong></td><td>Strength + Physical Damage</td></tr><tr><td><strong>Runepaw Idol</strong></td><td>Intelligence + Magical Damage</td></tr><tr><td><strong>Burrowshade Charm</strong></td><td>Agility + Evasion</td></tr><tr><td><strong>Razorroot Emblem</strong></td><td>Dexterity + Critical Strike Chance</td></tr><tr><td><strong>Stonehide Totem</strong></td><td>Vitality + Block</td></tr></tbody></table>

**Pendants** (Rare, from Wooden Accessory Chests) — **Mudclaw Pendant** (Vitality + Strength + Agility) and **Cracked Sunstone** (Vitality + Intelligence + Dexterity).

**Lucky Coin** (Uncommon) — a [Fleeting](/pawtato-land/gameplay/equipment) trinket that grants a little Luck and can be burned in place of TATO at the [Casino](/pawtato-land/gameplay/buildings/casino#wheel-of-fortune) Wheel of Fortune.

## Where Talismans come from

* **Enemy & boss drops** — most Talismans are earned as combat loot. **Charms** drop from Proving Grounds encounters — each species drops its own stat Charm — and the **Morito** boss drops the **Frenzy Core** (rare) and the five **Morito's Idols**.
* **Equipment chests** — **Stoic Spud**, the **Pendants** and the Charms all also come out of Wooden Accessory Chests.
* **Giveaways & events** — Talismans can also be won through giveaways, contests and events.
* **Crafted at the** [**Mason**](/pawtato-land/gameplay/buildings/crafting-stations) — Talismans can also be crafted.
* **Fisherman's Hut** — the **Golden Hook** is bought at the [Fisherman's Hut](/pawtato-land/gameplay/adventure/fishing), paid in a legendary catch. The **Platinum Hook** is reforged there from a Golden Hook plus a **Trouticus**, and needs <mark style="color:cyan;">**Admired**</mark> **Shoalkeepers** [Reputation](/pawtato-land/gameplay/the-world/reputation).
* **Herbalist's Hut** — the **Golden Clover** is bought at the [Herbalist's Hut](/pawtato-land/gameplay/adventure/herbalism) for an **Elderweed** at <mark style="color:$success;">**Trusted**</mark> **Verdant Hand** Reputation, and the **Platinum Clover** is reforged from a Golden Clover plus a **Ghostbloom** at <mark style="color:cyan;">**Admired**</mark>.

{% hint style="info" %}
The **Golden Hook**, **Platinum Hook**, **Golden Clover** and **Platinum Clover** are all gilded metalwork, so they are **repaired at the** [**Blacksmith**](/pawtato-land/gameplay/buildings/crafting-stations) rather than at the Mason where Talismans normally go.
{% endhint %}

## Equipping a Talisman

Talismans slot into a Hero's **Talisman slots** exactly like Charms do — open [**Hero Management**](https://pawtato.gg/?hm=1), click a Talisman slot, pick the Talisman and **Equip**. See the [Charms](/pawtato-land/gameplay/heroes/charms#how-to-equip-a-charm-on-a-hero-step-by-step) page for the step-by-step, and [Attunement](/pawtato-land/gameplay/equipment/attunement) for what happens when a Talisman binds on equip.


# Equipment Durability & Repairs

#### Equipment Durability

Every Equipment in Pawtato Land has a **Durability** trait, representing how many times it can be damaged before becoming unusable. Durability has a chance to be consumed in Combat, even if winning the fight. Losing a fight has a substantially higher chance to consume Durability.

{% hint style="info" %}
Durability Consumption is depending on Quality of the Item as well as Combat Result:

* **winChance** = 0.30 × (1 - **Quality** / 200)
* **lossChance** = min(1.0, 4 × **winChance**)
  {% endhint %}

#### Equipment Repair

Repairing Equipment is only possible at the respective **Craftsman**. A repair is **free** — it simply takes **time**, based on the Tier of the Equipment. If you don't want to wait, you can pay an optional **instant-finish fee** to complete the repair right away.

{% hint style="info" %}
**Gathering gear goes to its forge, not its shop.** [**Sickles**](https://github.com/pawtato-finance/Pawtato-Docs/tree/main/pawtato_land/gameplay/adventure/herbalism.md) and the **Golden** / **Platinum Clover** are repaired at the [**Blacksmith**](/pawtato-land/gameplay/buildings/crafting-stations) — as are the **Golden** and **Platinum Hook** — even though you buy them at the Herbalist's and Fisherman's Huts. **Fishing Rods** are repaired at the **Woodwright**.
{% endhint %}

| Tier                                             | Repair Time *(free)* | Instant-Finish Fee                                                                                                                                                                                                                                        |
| ------------------------------------------------ | -------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Common**                                       | 3h                   | 1 <img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FzIwNjbq6qxYjntiPxHXt%2FGoldOre.png?alt=media&amp;token=731ff184-470b-4b28-b87d-8ec0ced5f553" alt="" data-size="line">  |
| <mark style="color:green;">**Uncommon**</mark>   | 6h                   | 3 <img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FzIwNjbq6qxYjntiPxHXt%2FGoldOre.png?alt=media&amp;token=731ff184-470b-4b28-b87d-8ec0ced5f553" alt="" data-size="line">  |
| <mark style="color:blue;">**Rare**</mark>        | 12h                  | 10 <img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FzIwNjbq6qxYjntiPxHXt%2FGoldOre.png?alt=media&amp;token=731ff184-470b-4b28-b87d-8ec0ced5f553" alt="" data-size="line"> |
| <mark style="color:violet;">**Epic**</mark>      | 24h                  | 25 <img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FzIwNjbq6qxYjntiPxHXt%2FGoldOre.png?alt=media&amp;token=731ff184-470b-4b28-b87d-8ec0ced5f553" alt="" data-size="line"> |
| <mark style="color:yellow;">**Legendary**</mark> | 48h                  | 50 <img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FzIwNjbq6qxYjntiPxHXt%2FGoldOre.png?alt=media&amp;token=731ff184-470b-4b28-b87d-8ec0ced5f553" alt="" data-size="line"> |
| <mark style="color:red;">**Mythic**</mark>       | *Indestructible*     | *Indestructible*                                                                                                                                                                                                                                          |

{% hint style="info" %}
The **instant-finish fee** can be paid in **Gold** (the fixed amount shown above) or in **TATO**. The TATO amount isn't fixed — it's pegged to a baseline and converted at the **live TATO price** when you pay, so the exact TATO cost is shown in-game.
{% endhint %}

{% hint style="warning" %}
**Mythic** Equipment has *Infinite* Durability - it never wears down and therefore can't (and doesn't need to) be repaired.
{% endhint %}


# Consumables

Various types of one-time use items which grant certain effects

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2F2X360exAWK1QB4bJVkMD%2FConsumables.png?alt=media&amp;token=569fcae3-fb69-4333-a3aa-53537c421527" alt="" width="188"><figcaption></figcaption></figure>

{% hint style="info" %}
📍 **Jump in:** [Open your Backpack in Pawtato Land](https://pawtato.gg/?bp=1)
{% endhint %}

Architects can craft Consumables, which contrary to [Glyphs](/pawtato-land/gameplay/tools), [Buildings](/pawtato-land/gameplay/buildings) or [Heroes](/pawtato-land/gameplay/heroes) will be **burned when used**.

Consumables can be used to **unlock / improve Items & Buildings**, **assist Heroes** or grant other **fleeting benefits**.

Examples for Consumables include:

* [Runes](/pawtato-land/gameplay/consumables/runes)
* [Blueprints](/pawtato-land/gameplay/consumables/blueprints)
* [Potions](/pawtato-land/gameplay/consumables/potions)
* [Miscellaneous Consumables](/pawtato-land/gameplay/consumables/miscellaneous-consumables)


# Potions

Boost your Hero with various mixtures

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FEEQqF8P1HkoSm6LAhoS8%2FPotions.png?alt=media&amp;token=a7913733-56a9-4e48-afdb-7810b29ab5ff" alt=""><figcaption></figcaption></figure>

Potions are powerful Consumables that can have a variety of different effects on a Hero. Some effects are limited in duration while others can be permanent. The **Hero potions** listed below are applied to a specific Hero as a buff. A few potions instead work at the **account level** and are not tied to a Hero — see [**Account Potions**](#account-potions).

{% hint style="info" %}
Effects of the same Potion **do not stack**, consuming multiple Potions of the same Type **increases the duration**.

Effects of different Potions **do stack**, so +5 AGI and +5 INT can be active **at the same time**.
{% endhint %}

### Basic Potions

<table><thead><tr><th width="79" align="center">Icon</th><th width="237">Name</th><th width="274">Effect</th><th width="128">Duration</th></tr></thead><tbody><tr><td align="center"><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FSiFj9f0YksziZzJgKnw4%2Flesser-potion-of-agility-noBG.png?alt=media&amp;token=6260bab4-3087-41b9-8a28-24374ec06a0a" alt="" data-size="original"></td><td><strong>Lesser Agility Potion</strong></td><td>Increases AGI by 5</td><td>24 hours</td></tr><tr><td align="center"><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FaCbu4qf1nGiISWmkuFio%2Flesser-potion-of-strength-noBG.png?alt=media&amp;token=bf363faa-c85a-437d-84d9-cb6609c08579" alt="" data-size="original"></td><td><strong>Lesser Strength Potion</strong></td><td>Increases STR by 5</td><td>24 hours</td></tr><tr><td align="center"><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FZ4zLza0gmzx3VkGzx5Id%2Flesser-potion-of-dexterity-noBG.png?alt=media&amp;token=1e3ae4b2-d5f7-482d-8eb6-3e0581546c0b" alt="" data-size="original"></td><td><strong>Lesser Dexterity Potion</strong></td><td>Increases DEX by 5</td><td>24 hours</td></tr><tr><td align="center"><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fy4pmZB6KV8Y6daBhJoCI%2Flesser-potion-of-intelligence-noBG.png?alt=media&amp;token=cf81d1f8-97f4-406a-8b3f-1bc3cd99eff4" alt="" data-size="original"></td><td><strong>Lesser Intelligence Potion</strong></td><td>Increases INT by 5</td><td>24 hours</td></tr><tr><td align="center"><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FHFZ8lyf1VordqQSOqNHU%2Flesser-potion-of-vitality-noBG.png?alt=media&amp;token=af01984f-91ee-48de-a800-67487640e893" alt="" data-size="original"></td><td><strong>Lesser Vitality Potion</strong></td><td>Increases VIT by 5</td><td>24 hours</td></tr><tr><td align="center"><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FiWrKljVIpUuEeATbdlmM%2Fprismatic-elixir-noBG.png?alt=media&amp;token=25f2efea-0939-4039-86af-97e5bd38d0fd" alt="" data-size="original"></td><td><strong>Prismatic Elixir</strong></td><td>Increases a chosen Stat by 3. <mark style="color:$warning;">Can only be used <strong>once</strong> per Hero.</mark></td><td>Permanent</td></tr></tbody></table>

### Advanced & Masterwork Potions

To craft advanced and masterwork Potions, an [**Alchemy Lab Building**](/pawtato-land/gameplay/buildings) on an **Estate** or **Province** as well as the respective **Blueprint** is required.

### Potions learned from a Formula

Some Potion recipes are not available at the [Alchemist](/pawtato-land/gameplay/buildings/crafting-stations) by default — you have to find or buy a **formula schematic** and learn it in the Alchemist's **Formulas** tab first. Learning a formula is permanent and only needs doing once.

The first of these is the **Health Potion** (removes **2** [Injury](/pawtato-land/gameplay/heroes/injury) stacks), brewed from **1 Glass Vial + 1 Heartroot + 1 Lesser Health Potion + 5 Water** — it is an upgrade of the Lesser Health Potion, so you need one of those in your Backpack for every Health Potion you brew. Its **Formula: Health Potion** schematic is sold at the [**Herbalist's Hut**](/pawtato-land/gameplay/adventure/herbalism) for Heartroot, gated behind <mark style="color:cyan;">**Admired**</mark> **Verdant Hand** [Reputation](/pawtato-land/gameplay/the-world/reputation), and is **soulbound** — learned, never traded.

#### Antivenom Draught

The **Antivenom Draught** is the answer to the [**Broodmother's Lair**](/pawtato-land/gameplay/adventure/dungeons#broodmothers-lair), where almost everything bites with poison. Drinking one **reduces the poison damage your Hero takes by 60% for 24 hours**.

<table><thead><tr><th width="237">Name</th><th width="274">Effect</th><th>Duration</th></tr></thead><tbody><tr><td><strong>Antivenom Draught</strong></td><td>Reduces Poison damage taken by 60%</td><td>24 hours</td></tr></tbody></table>

* It is brewed at the [**Alchemist**](/pawtato-land/gameplay/buildings/crafting-stations) from **1 Glass Vial + 3 Venom Glands + 1 Essence of Axoma + 1 Heartroot** — a **12-hour** craft. **Venom Glands** drop from the spiders in the Lair itself, so the cure comes out of the thing it protects you from.
* Its recipe is not available by default: you must learn **Formula: Antivenom Draught** in the Alchemist's **Formulas** tab first. That formula is **soulbound** — learned, never traded.
* Unlike the stat potions, the Draught grants a **combat effect** rather than a stat bonus. Consume it straight from your **Backpack** and it shows up as a buff icon on the Hero, ticking down over its 24 hours; drinking another one while it is live **extends the timer**.

## Account Potions

{% hint style="info" %}
Unlike the **Hero potions** above, the **Nightvision Potion** and **Warding Potion** are **not** applied to a Hero and grant **no** Hero stat buffs. They are **account-based** Consumables held in your **account inventory**. Their most common use is as an **entry requirement** for [**Dungeons**](/pawtato-land/gameplay/adventure/dungeons) (**1 potion consumed per entry**), but they can have other uses too — the **Nightvision Potion** can also be drunk for a world-map effect (see below).
{% endhint %}

When used for Dungeon entry, which potion is required depends on the Dungeon type:

| Dungeon Type   | Required Potion        | Example Dungeons                                    |
| -------------- | ---------------------- | --------------------------------------------------- |
| Cave (default) | **Nightvision Potion** | Hallow Maw, Abandoned Mineworks, Broodmother's Lair |
| Shrine         | **Warding Potion**     | Withered Shrine                                     |

Both potions are brewed at the [**Alchemist**](/pawtato-land/gameplay/buildings/crafting-stations), can be won from the **Casino**, and can be bought from other players on the [**Marketplace**](/pawtato-land/gameplay/marketplace-and-exchange/marketplace).

### Nightvision Potion

The **Nightvision Potion** is the entry potion for **cave Dungeons**, and also the default entry potion for any Dungeon. **One** Nightvision Potion is consumed from your account inventory each time a Hero enters a cave Dungeon such as **Hallow Maw**, the **Abandoned Mineworks** or the **Broodmother's Lair**.

Outside of Dungeons, a Nightvision Potion can also be drunk as an **account-wide boost** that turns the world map's night into daylight for **3 days**.

### Warding Potion

The **Warding Potion** is the entry potion for **shrine Dungeons**. **One** Warding Potion is consumed from your account inventory each time a Hero enters a shrine Dungeon such as the **Withered Shrine**.


# Runes

Mythical objects which are created by writing symbols with Crystal dust

List of currently available **Runes**

<details>

<summary>Rune of Quality</summary>

<figure><img src="https://img.pawtato.app/consumables/rune-of-quality-noBG.png" alt="Rune of Quality" width="188"><figcaption></figcaption></figure>

{% hint style="info" %}
*A quality enhancement rune cut from wood, stone and iron at once. Its mark always takes.*
{% endhint %}

The **Rune of Quality** dissolves into an item and raises its **Quality by 1**. There is no roll - the mark **always takes**.

It is cut at the [**Blacksmith**](/pawtato-land/gameplay/buildings/crafting-stations), the **Woodwright** and the **Mason** alike, and needs **no Glyph**. Each of the three carries its own copy of the recipe, so you can have one running at every craftsman at the same time.

<table><thead><tr><th width="300" align="center">Crafting Cost</th><th width="160" align="center">Crafting Time</th><th width="160" align="center">Quality Increase</th><th align="center">Chance</th></tr></thead><tbody><tr><td align="center"><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2F0VzGol2QQBH4c0tcIpM4%2FIronBar.png?alt=media&amp;token=942bbc96-91a6-47bc-845f-fbe7d8adb4b2" alt="" data-size="line">x5,<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FBteKQX9AHVn6xPb8k1y2%2FWooden-Plank.png?alt=media&amp;token=f2d21091-1880-438e-94b3-4dfbb98c6193" alt="" data-size="line">x5,<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FiAN4XGf9aJcxBxp956Zg%2FStone-Block.png?alt=media&amp;token=5e007841-f601-4ad2-80cc-6ccc1ce116c2" alt="" data-size="line">x5,<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fgit-blob-28731a95debd80e9650db13c88f6d8c214ea103c%2FCrystal%20(1).png?alt=media" alt="Crystal" data-size="line">x0.1</td><td align="center">6 hours</td><td align="center">1</td><td align="center">always</td></tr></tbody></table>

Runes of Quality are also what unlocks a **Master** [Glyph slot](/pawtato-land/gameplay/tools#crafting-glyph-slots) - each of the three Master slots costs 250 of them.

</details>


# Blueprints

Schematics that unlock a locked recipe at its craftsman.

A **Blueprint** is a [Schematic](/pawtato-land/gameplay/crafting/schematics) that permanently unlocks one specific recipe at one specific [craftsman](/pawtato-land/gameplay/buildings/crafting-stations). Many Blueprints unlock a piece of gear you can't obtain any other way — an **epic weapon**, an **armor set** or a **Legendary head** — but a Blueprint can also unlock a crafting **material**.

Like every schematic, a Blueprint is an in-game item that lives in your **Backpack** until you learn it. It's shown there as **Blueprint:&#x20;*****\<Item>***.

{% hint style="success" %}
The seven **epic weapon** Blueprints and all twelve [**Broodmother's Lair**](#broodmothers-lair-blueprints) Blueprints are **tradeable** — you can buy and sell them on the [Marketplace](/pawtato-land/gameplay/marketplace-and-exchange/marketplace) until you consume one to learn its recipe. **Material** Blueprints bought from a shop are **soulbound** instead, like cooking **Recipe** schematics: learned, never traded.
{% endhint %}

## The Epic Weapons

There are seven epic weapon Blueprints, one per weapon. Each weapon always crafts at **Epic** quality and carries a signature combat effect:

<table><thead><tr><th width="200">Blueprint</th><th width="170">Weapon</th><th width="150">Craftsman</th><th>Signature effect</th></tr></thead><tbody><tr><td><strong>Blueprint: Skullcleaver</strong></td><td>Skullcleaver <em>(2-hand Axe)</em></td><td><a href="/pawtato-land/gameplay/buildings/crafting-stations">Blacksmith</a></td><td><strong>Sanguine Edge</strong> — Critical Strikes heal for 20% of the damage dealt</td></tr><tr><td><strong>Blueprint: Bonepiercer</strong></td><td>Bonepiercer <em>(1-hand Shortsword)</em></td><td><a href="/pawtato-land/gameplay/buildings/crafting-stations">Blacksmith</a></td><td><strong>Piercing</strong> — attacks ignore part of the target's Physical Damage Reduction</td></tr><tr><td><strong>Blueprint: Gravethorn</strong></td><td>Gravethorn <em>(2-hand Greatsword)</em></td><td><a href="/pawtato-land/gameplay/buildings/crafting-stations">Blacksmith</a></td><td><strong>Piercing</strong> — attacks ignore part of the target's Physical Damage Reduction</td></tr><tr><td><strong>Blueprint: Clatterclaw</strong></td><td>Clatterclaw <em>(Gadget)</em></td><td><a href="/pawtato-land/gameplay/buildings/crafting-stations">Blacksmith</a></td><td><strong>Swift Strike</strong> — Basic Attacks have a 20% chance to strike twice</td></tr><tr><td><strong>Blueprint: Wraith's Echo</strong></td><td>Wraith's Echo <em>(Orb)</em></td><td><a href="/pawtato-land/gameplay/buildings/crafting-stations">Mason</a></td><td><strong>Recoil</strong> — 10% chance to mirror a Spell back at the attacker</td></tr><tr><td><strong>Blueprint: Hollowgleam</strong></td><td>Hollowgleam <em>(Wand)</em></td><td><a href="/pawtato-land/gameplay/buildings/crafting-stations">Woodwright</a></td><td><strong>Confusion</strong> — Basic Attacks have a 10% chance to deplete all of the target's Charges</td></tr><tr><td><strong>Blueprint: Ribsheaf</strong></td><td>Ribsheaf <em>(Quiver)</em></td><td><a href="/pawtato-land/gameplay/buildings/crafting-stations">Leatherworker</a></td><td><strong>Quickdraw</strong> — 25% chance to follow up with a Basic Attack when a Charge Skill releases</td></tr></tbody></table>

## Material Blueprints

Not every Blueprint is a weapon. A **material Blueprint** unlocks a locked **material** recipe at its craftsman and works exactly like a weapon Blueprint otherwise — it's learned once, per account, and consumed in the process.

<table><thead><tr><th width="230">Blueprint</th><th width="130">Rarity</th><th width="140">Craftsman</th><th>Teaches</th></tr></thead><tbody><tr><td><strong>Blueprint: Flaxen Twine</strong></td><td>Common</td><td><a href="/pawtato-land/gameplay/buildings/crafting-stations">Tailor</a></td><td><strong>Flaxen Twine</strong> — 25 Flax → 1, a one-hour craft</td></tr><tr><td><strong>Blueprint: Bolt of Silk</strong></td><td>Rare</td><td><a href="/pawtato-land/gameplay/buildings/crafting-stations">Tailor</a></td><td><strong>Bolt of Silk</strong> — 3 Bolts of Linen + 1 Spider Silk + 1 Essence of Axoma, a one-hour craft</td></tr><tr><td><strong>Blueprint: Huskhide Leather</strong></td><td>Rare</td><td><a href="/pawtato-land/gameplay/buildings/crafting-stations">Leatherworker</a></td><td><strong>Huskhide Leather</strong> — 3 Light Leather + 1 Molted Husk + 1 Essence of Axoma, a one-hour craft</td></tr><tr><td><strong>Blueprint: Chitinsteel Bar</strong></td><td>Rare</td><td><a href="/pawtato-land/gameplay/buildings/crafting-stations">Blacksmith</a></td><td><strong>Chitinsteel Bar</strong> — 3 Iron Bars + 1 Chitin Plate + 1 Essence of Axoma, a one-hour craft</td></tr><tr><td><strong>Blueprint: Copper Bar</strong></td><td>Common</td><td><a href="/pawtato-land/gameplay/buildings/crafting-stations">Blacksmith</a></td><td><strong>Copper Bar</strong> — 10 Copper Ore + 1 Water + 2 Coal, a 30-minute craft</td></tr><tr><td><strong>Blueprint: Tin Bar</strong></td><td>Common</td><td><a href="/pawtato-land/gameplay/buildings/crafting-stations">Blacksmith</a></td><td><strong>Tin Bar</strong> — 10 Tin Ore + 1 Water + 2 Coal, a 30-minute craft</td></tr></tbody></table>

**Blueprint: Flaxen Twine** isn't a drop: it's sold at the **Herbalist's Hut** for **1,000 Flax** and needs <mark style="color:green;">Liked</mark> [Verdant Hand Reputation](/pawtato-land/gameplay/adventure/herbalism). Like everything from that shop it's **soulbound**, so it can't be listed on the Marketplace. **Flaxen Twine** itself is an ordinary tradeable material once crafted.

**Blueprint: Copper Bar** and **Blueprint: Tin Bar** aren't drops either: both are sold at the **Miner's Tent** for **250** of their own ore, with no Reputation requirement — see [Mining](/pawtato-land/gameplay/adventure/mining). Like the Flaxen Twine blueprint they are **soulbound**, while the **Copper Bars** and **Tin Bars** they teach are ordinary tradeable materials once smelted.

## Broodmother's Lair Blueprints

The [**Broodmother's Lair**](/pawtato-land/gameplay/adventure/dungeons#broodmothers-lair) adds **twelve** Blueprints of its own — three **materials** (in the table above), six **armor** pieces and three **Legendary heads**. All of them are **tradeable** until learned.

### The armor sets

Six Blueprints cover a **head** and a **body** piece in each of the three armor weights. Like the other station armor sets, each recipe rolls its quality on completion: <mark style="color:green;">**Uncommon**</mark> **80%**, <mark style="color:blue;">**Rare**</mark> **18%**, <mark style="color:purple;">**Epic**</mark> **2%**. Every piece requires a **Level 5** Hero and is a **3-day craft**.

<table><thead><tr><th width="250">Blueprint</th><th width="150">Armor weight</th><th width="150">Craftsman</th><th>Materials</th></tr></thead><tbody><tr><td><strong>Blueprint: Silkweave Hood</strong> <em>(head)</em></td><td>Light Armor</td><td><a href="/pawtato-land/gameplay/buildings/crafting-stations">Tailor</a></td><td>10 Bolt of Silk, 10 Essence of Axoma, 5 Flaxen Twine</td></tr><tr><td><strong>Blueprint: Silkweave Shroud</strong> <em>(body)</em></td><td>Light Armor</td><td><a href="/pawtato-land/gameplay/buildings/crafting-stations">Tailor</a></td><td>15 Bolt of Silk, 15 Essence of Axoma, 5 Flaxen Twine</td></tr><tr><td><strong>Blueprint: Huskhide Mask</strong> <em>(head)</em></td><td>Medium Armor</td><td><a href="/pawtato-land/gameplay/buildings/crafting-stations">Leatherworker</a></td><td>10 Huskhide Leather, 10 Essence of Axoma, 5 Flaxen Twine</td></tr><tr><td><strong>Blueprint: Huskhide Harness</strong> <em>(body)</em></td><td>Medium Armor</td><td><a href="/pawtato-land/gameplay/buildings/crafting-stations">Leatherworker</a></td><td>15 Huskhide Leather, 15 Essence of Axoma, 5 Flaxen Twine</td></tr><tr><td><strong>Blueprint: Carapace Helm</strong> <em>(head)</em></td><td>Heavy Armor</td><td><a href="/pawtato-land/gameplay/buildings/crafting-stations">Blacksmith</a></td><td>10 Chitinsteel Bar, 10 Essence of Axoma, 5 Flaxen Twine</td></tr><tr><td><strong>Blueprint: Carapace Cuirass</strong> <em>(body)</em></td><td>Heavy Armor</td><td><a href="/pawtato-land/gameplay/buildings/crafting-stations">Blacksmith</a></td><td>15 Chitinsteel Bar, 15 Essence of Axoma, 5 Flaxen Twine</td></tr></tbody></table>

Each set is built on its own refined material — **Bolt of Silk**, **Huskhide Leather** or **Chitinsteel Bar** — which is itself a blueprint-gated recipe made from a Lair drop (see [Material Blueprints](#material-blueprints) above).

Every piece rolls **Physical** and **Magical Damage Reduction**, plus a third stat that depends on the slot: the **head** pieces add their weight's main stat (**INT** on the Silkweave Hood, **AGI** on the Huskhide Mask, **VIT** on the Carapace Helm) while the three **body** pieces add **SPD**. Quality decides how tough and how flexible the piece is — <mark style="color:green;">Uncommon</mark> **50**, <mark style="color:blue;">Rare</mark> **100** and <mark style="color:purple;">Epic</mark> **150** [Durability](/pawtato-land/gameplay/equipment/equipment-durability-and-repairs), with an extra [Socket](/pawtato-land/gameplay/equipment/sockets) opening up at Epic.

### The Legendary heads

Three <mark style="color:orange;">**Legendary**</mark> head pieces sit at the top of the Lair's ladder — one per armor weight, each a **7-day craft** for a **Level 5** Hero, and each always crafting at **Legendary** quality.

<table><thead><tr><th width="260">Blueprint</th><th width="150">Armor weight</th><th width="150">Craftsman</th><th>Signature effect</th></tr></thead><tbody><tr><td><strong>Blueprint: Widow's Crown</strong></td><td>Light Armor</td><td><a href="/pawtato-land/gameplay/buildings/crafting-stations">Tailor</a></td><td><strong>Coiled Strike</strong> — begin combat with <strong>2 Charge</strong> stacks</td></tr><tr><td><strong>Blueprint: Venomclaw Visage</strong></td><td>Medium Armor</td><td><a href="/pawtato-land/gameplay/buildings/crafting-stations">Leatherworker</a></td><td><strong>Coiled Strike</strong> — begin combat with <strong>2 Charge</strong> stacks</td></tr><tr><td><strong>Blueprint: Ironfang Greathelm</strong></td><td>Heavy Armor</td><td><a href="/pawtato-land/gameplay/buildings/crafting-stations">Blacksmith</a></td><td><strong>Coiled Strike</strong> — begin combat with <strong>2 Charge</strong> stacks</td></tr></tbody></table>

{% hint style="info" %}
**Coiled Strike only does something if you equip a Charge Skill.** It hands your Hero **2** stacks of the [**Charge**](/pawtato-land/gameplay/heroes/skills#active-skills) trigger the moment combat starts, so a Charge Skill fires that much sooner. A Hero with no Charge Skill selected gets nothing from it.
{% endhint %}

Forging one is the most expensive craft in the game. Each calls for **30** of its weight's refined material, **30 Essence of Axoma**, **15 Flaxen Twine**, **2** of its boss's exclusive reagent (**Silkmaw Spinneret**, **Venomclaw Talon** or **Ironfang Mandible**), **1 Queen's Carapace Fragment** — dropped by **Arakthara the Broodmother** and nowhere else — and **1 Fragment of Eternity**.

### Where the Lair Blueprints drop

<table><thead><tr><th width="290">Blueprint</th><th>Source</th></tr></thead><tbody><tr><td>The three <strong>material</strong> Blueprints, and the three Lair cooking <strong>Recipes</strong></td><td><strong>Spider Egg Sacks</strong> — a small chance on top of a sack's normal loot roll</td></tr><tr><td>The six <strong>armor</strong> Blueprints</td><td>The Lair's <strong>bosses</strong> (each Level 6 boss pays its own weight's two; <strong>Arakthara</strong> can pay any of the six), and the <strong>webbed chest</strong></td></tr><tr><td>The three <strong>Legendary head</strong> Blueprints</td><td>The <strong>webbed chest</strong> only — there is no other source in the game</td></tr></tbody></table>

The **webbed chest** is the rare treasure hidden under an Egg Sack and costs a **Dungeon Key** to open, but it is a guaranteed payout: every chest pays exactly one Blueprint. See [Dungeons](/pawtato-land/gameplay/adventure/dungeons#the-webbed-chest) for how to find and open one.

Because all twelve are tradeable, you can also buy a specific one from another player on the [Marketplace](/pawtato-land/gameplay/marketplace-and-exchange/marketplace) instead of farming for it.

## Finding Weapon Blueprints

The seven epic weapon Blueprints are **rare drops** from the [**Hallow Maw**](/pawtato-land/gameplay/adventure/dungeons) dungeon — nowhere else. Two sources inside the dungeon can drop them:

* Its two bosses, **Rattleguard Brukk** and **Mirelith the Tethered**, on a rare extra loot roll.
* Its **treasure chests** — large chests carry a better chance than small ones.

Any of the seven Blueprints can drop from either source, so which one you get is up to luck. Because they're tradeable, you can also acquire a specific Blueprint from another player on the [Marketplace](/pawtato-land/gameplay/marketplace-and-exchange/marketplace) instead of farming for it.

## Learning & Crafting

You learn a Blueprint at the **craftsman** that owns its recipe — the Blacksmith, Mason, Woodwright or Leatherworker for the weapons above, the **Tailor** for Flaxen Twine, and the Tailor, Leatherworker or Blacksmith for the [Broodmother's Lair](#broodmothers-lair-blueprints) materials, armor and Legendary heads — on that craftsman's **Blueprints** tab.

1. Open the [craftsman](/pawtato-land/gameplay/buildings/crafting-stations) that makes the item (e.g. the **Blacksmith** for a Skullcleaver, the **Tailor** for Flaxen Twine).
2. Go to the **Blueprints** tab. It lists the Blueprint schematics in your Backpack for **that** craftsman.
3. Pick one and **learn** it. Learning **consumes the Blueprint** and unlocks the recipe on your account.
4. The item now appears on the craftsman's **Crafting** tab, ready to make whenever you have the materials.

{% hint style="info" %}
A blueprint-gated recipe is **shown but locked** on the craftsman's Crafting tab until you've learned its Blueprint: it sits after the recipes you can already make, greyed out with a lock badge, and can't be selected. Its tooltip tells you how to open it — *"Locked — find its Blueprint out in the World and learn it in the Blueprints tab."* A recipe only ever needs to be learned **once**.
{% endhint %}

Forging an epic weapon is a serious investment: each is a **7-day craft** and calls for a stack of rare materials that themselves largely come from **Hallow Maw**. Every craft produces an **Epic**-quality weapon.

{% hint style="warning" %}
A Blueprint that is currently **listed on the Marketplace** can't be learned until you delist it.
{% endhint %}


# Miscellaneous Consumables

List of currently available **Miscellaneous Consumables**

<details>

<summary>Prism of Rarities</summary>

<figure><img src="https://img.pawtato.app/consumables/prism-of-rarities-noBG.png" alt="Prism of Rarities" width="188"><figcaption></figcaption></figure>

{% hint style="info" %}
*A mystical prism that pulls the rarest things in the land toward whoever carries it. Crafted with precious materials and crystal.*
{% endhint %}

{% hint style="warning" %}
Only works with staked Plot Lands!
{% endhint %}

Carved at the **Carver**, which needs a staked [**Glyph of Master Woodworking**](/pawtato-land/gameplay/tools/woodworking-tools).

<table><thead><tr><th width="235" align="center">Crafting Cost</th><th width="140" align="center">Crafting Time</th><th align="center">Effect</th></tr></thead><tbody><tr><td align="center"><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FBteKQX9AHVn6xPb8k1y2%2FWooden-Plank.png?alt=media&amp;token=f2d21091-1880-438e-94b3-4dfbb98c6193" alt="" data-size="line">x30,<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FGttlVxl7DhVHDOR4Bg6L%2FGoldBar.png?alt=media&amp;token=142f7f30-7fa6-4d99-a69d-b2558c8ea700" alt="" data-size="line">x5,<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fgit-blob-28731a95debd80e9650db13c88f6d8c214ea103c%2FCrystal%20(1).png?alt=media" alt="Crystal" data-size="line">x1,<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FdMjeERkTg7L4QUcapH0s%2FWater.png?alt=media&amp;token=3cec95c2-2e68-4f5a-8032-40e8c9ca18b6" alt="" data-size="line">x25</td><td align="center">24 hours</td><td align="center"><p>Increases <strong>URR chance*</strong> for the next <strong>3 claims</strong>:</p><p>+2.5% for legendary</p><p>+0.25% for mythic</p></td></tr></tbody></table>

{% hint style="info" %}
**\*added after all multipliers**

E.g. a player with 43 Plot Lands and a 3x multiplier Glyph of Blessing:

<mark style="color:orange;">Legendary</mark>

Land Plot Amount: 43\* 0.027% = 1.161%\
Glyph Boost: 1.161 \* 3 = 3.483%\
Prism Boost: 3.483% + 2.5% = 5.983%

<mark style="color:red;">Mythic</mark>

Land Plot Amount: 43\* 0.0017% = 0.0731%\
Glyph Boost: 0.0731% \* 3 = 0.2193%\
Prism Boost: 0.2193% + 0.25% = 0.4693%
{% endhint %}

</details>

<details>

<summary>Prism of Ascension</summary>

<figure><img src="https://img.pawtato.app/consumables/prism-of-ascension-noBG.png" alt="Prism of Ascension" width="136"><figcaption></figcaption></figure>

{% hint style="info" %}
*Upon dissolution, the prism opens the Hero to every current running under the land at once - persistence, clarity and balance alike. During its effect, all six Ascension fragments become easier to detect for patrolling Heroes.*
{% endhint %}

Carved at the **Carver**, which needs a staked [**Glyph of Master Woodworking**](/pawtato-land/gameplay/tools/woodworking-tools).

<table><thead><tr><th width="235" align="center">Crafting Cost</th><th width="140" align="center">Crafting Time</th><th align="center">Effect</th></tr></thead><tbody><tr><td align="center"><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FBteKQX9AHVn6xPb8k1y2%2FWooden-Plank.png?alt=media&amp;token=f2d21091-1880-438e-94b3-4dfbb98c6193" alt="" data-size="line">x30,<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FGttlVxl7DhVHDOR4Bg6L%2FGoldBar.png?alt=media&amp;token=142f7f30-7fa6-4d99-a69d-b2558c8ea700" alt="" data-size="line">x5,<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fgit-blob-28731a95debd80e9650db13c88f6d8c214ea103c%2FCrystal%20(1).png?alt=media" alt="Crystal" data-size="line">x1,<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FdMjeERkTg7L4QUcapH0s%2FWater.png?alt=media&amp;token=3cec95c2-2e68-4f5a-8032-40e8c9ca18b6" alt="" data-size="line">x25</td><td align="center">24 hours</td><td align="center">Increases patrolling Heroes' chance to find <strong>all six</strong> <a href="/pawtato-land/gameplay/heroes/ascension">Ascension</a> Fragments - Resolve, Focus, Harmony, Vigor, Insight and Unity - by a flat amount of <strong>2.50%*</strong> each for the next <strong>3 claims</strong></td></tr></tbody></table>

{% hint style="info" %}
**\*added after Glyph of Ascension Boosts**

E.g. a player with 10 Heroes and a <mark style="color:blue;">**rare**</mark> 100 Quality [Glyph of Ascension](/pawtato-land/gameplay/tools/miscellaneous-tools):

* Fragment of Resolve: **2.60%** = 0.01% \* 10 <mark style="color:green;">**+ 2.50%**</mark>
* Fragment of Focus: **2.60%** = 0.01% \* 10 <mark style="color:green;">**+ 2.50%**</mark>
* Fragment of Harmony: **2.60%** = 0.01% \* 10 <mark style="color:green;">**+ 2.50%**</mark>
* Fragment of Vigor: **2.60%** = 0.01% \* 10 <mark style="color:green;">**+ 2.50%**</mark>
* Fragment of Insight **not available** (needs epic+ Glyph of Ascension)
* Fragment of Unity **not available** (needs legendary+ Glyph of Ascension)

**Total Chance** to find a Fragment: **10.40%**
{% endhint %}

</details>

<details>

<summary>Dungeon Key</summary>

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fgit-blob-8122c7d91b3e7a2610e6271d05a9aa43666c27ed%2FGUI-DungeonKey.png?alt=media" alt="" width="188"><figcaption></figcaption></figure>

{% hint style="info" %}
*Every lock is just a door that has not been argued with properly.*
{% endhint %}

A **Dungeon Key** re-rolls a [**Dungeon**](/pawtato-land/gameplay/adventure/dungeons#dungeon-keys): it wipes your account's progress in it, generates a fresh set of Sections and restores that Dungeon's **full weekly free-attempt allowance**. It is also what opens the [**webbed chest**](/pawtato-land/gameplay/adventure/dungeons#the-webbed-chest) hidden under an Egg Sack in the [**Broodmother's Lair**](/pawtato-land/gameplay/adventure/dungeons#broodmothers-lair).

<table><thead><tr><th width="220" align="center">Crafting Cost</th><th width="140" align="center">Crafting Time</th><th align="center">Effect</th></tr></thead><tbody><tr><td align="center">25x Iron Bar, 10x Essence of Axoma, 5x Crystal, 1x Chaos Seed</td><td align="center">48 hours</td><td align="center"><p>Resets a Dungeon's map, progress and free attempts</p><p>Can open certain locks</p></td></tr></tbody></table>

* Keys are crafted at the **Artificer**, and the recipe is **available to everyone** from the start — nothing needs to be unlocked first.
* The building **requires a staked** [**Glyph of Master Blacksmithing**](/pawtato-land/gameplay/tools/blacksmithing-tools): the Glyph is tied up until the job is claimed and spends **25 Energy** per craft.
* Keys can also be **found**: the Level 6 bosses of the [**Broodmother's Lair**](/pawtato-land/gameplay/adventure/dungeons#broodmothers-lair) can drop one.

</details>


# Cosmetics

Visages — purely cosmetic skins that restyle your Hero's gear.

**Visages** are Pawtato Land's cosmetic skins. A Visage overlays a new look onto a piece of a Hero's equipped gear — a **Party Hat** over a helmet, a **Balloon Sword** over a blade, a **Disco Ball** in the offhand — without touching how that gear performs.

{% hint style="info" %}
📍 **Jump in:** [Open Hero Management in Pawtato Land](https://pawtato.gg/?hm=1)
{% endhint %}

{% hint style="info" %}
Visages are **purely cosmetic**. They grant **no stats and no gameplay effect** whatsoever — they only change how your Hero looks. Applying, swapping, or removing a Visage never alters a Hero's power.
{% endhint %}

## How Visages work

A Visage re-skins **one equipment slot**, and it only applies **on top of an item you already have equipped** — it does not replace or occupy the slot itself. Visages can restyle these slots:

* **Head Armor**
* **Body Armor**
* **Weapon (1-Hand)**
* **Weapon (2-Hand)**
* **Offhand**

Each Visage is tied to a specific **item type**, and can only be worn over a matching item of that exact type. A **Bow** Visage can only be applied while a Bow is equipped (not just any one-handed weapon), a **Light Armor** Visage only over Light Armor, and so on. If the matching item isn't equipped, the Visage won't be selectable for that slot.

## Where skins come from

The Visage Skins menu draws from two places:

* **Default skin** — every Hero already carries the **Armor Skin** and **Weapon Skin** from its own attributes. This is the Hero's built-in look, shown as the **Default** option and sourced from **Hero Attributes**.
* **Collectible Visages** — separate cosmetic items you collect and can apply on top of the default. These are the Party Hats, Balloons, and other special skins below.

## Collectible Visages

Collectible Visages are in-game cosmetic items that live in your Backpack. They are **tradeable** — you can list them on the in-game **Marketplace** — and each comes in either a **Limited** or **Unlimited** edition, with an edition size showing how many exist. Current Visages include:

<table><thead><tr><th width="240">Visage</th><th width="200">Slot</th><th>Worn over</th></tr></thead><tbody><tr><td><strong>Party Hat</strong></td><td>Head Armor</td><td><sup>Any armor</sup></td></tr><tr><td><strong>Party Vest</strong></td><td>Body Armor</td><td><sup>Any armor</sup></td></tr><tr><td><strong>1st Anniversary Crown</strong></td><td>Head Armor</td><td><sup>Any armor</sup></td></tr><tr><td><strong>1st Anniversary Robe</strong></td><td>Body Armor</td><td><sup>Any armor</sup></td></tr><tr><td><strong>Fisherman's Hat</strong></td><td>Head Armor</td><td><sup>Any armor</sup></td></tr><tr><td><strong>Fisherman's Vest</strong></td><td>Body Armor</td><td><sup>Any armor</sup></td></tr><tr><td><strong>Morito's Old Hat</strong></td><td>Head Armor</td><td><sup>Light Armor</sup></td></tr><tr><td><strong>Morito's Old Robe</strong></td><td>Body Armor</td><td><sup>Light Armor</sup></td></tr><tr><td><strong>Balloon Sword</strong></td><td>Weapon (1-Hand)</td><td><sup>Shortsword</sup></td></tr><tr><td><strong>Balloon Dagger</strong></td><td>Weapon (1-Hand)</td><td><sup>Dagger</sup></td></tr><tr><td><strong>Balloon Bow</strong></td><td>Weapon (1-Hand)</td><td><sup>Bow</sup></td></tr><tr><td><strong>Balloon Hammer</strong></td><td>Weapon (1-Hand)</td><td><sup>Mace</sup></td></tr><tr><td><strong>Balloon Wand</strong></td><td>Weapon (1-Hand)</td><td><sup>Wand</sup></td></tr><tr><td><strong>Balloon Greatsword</strong></td><td>Weapon (2-Hand)</td><td><sup>Greatsword</sup></td></tr><tr><td><strong>Balloon Staff</strong></td><td>Weapon (2-Hand)</td><td><sup>Staff</sup></td></tr><tr><td><strong>Balloon Axe</strong></td><td>Weapon (2-Hand)</td><td><sup>Axe</sup></td></tr><tr><td><strong>Balloon Shield</strong></td><td>Offhand</td><td><sup>Shield</sup></td></tr><tr><td><strong>Disco Ball</strong></td><td>Offhand</td><td><sup>Orb, Gadget or Quiver</sup></td></tr></tbody></table>

Visages are handed out through the game rather than crafted — sources include **loot** (such as chests), in-game **shops**, **contests**, **giveaways**, **tournaments**, and the [Arena](/pawtato-land/gameplay/player-vs.-player/arena). Availability changes over time, and Limited editions are minted only while their event runs.

## How to apply a Visage (step by step)

1. Open [**Hero Management**](https://pawtato.gg/?hm=1) by clicking your Hero's portrait in the top-left corner of the screen (or open your **Player Profile**, click **Manage Heroes**, and pick the Hero on the **Heroes** tab). The Hero must be **staked**.
2. Make sure an item is **equipped** in the slot you want to restyle (Head, Body, Weapon, or Offhand) — see [Equipment](/pawtato-land/gameplay/equipment) for how to equip gear.
3. On that equipped slot, click the small **Change visage skin** button in the slot's corner. The **Visage Skins** menu opens.
4. Pick an option:
   * A **Visage** you own that fits the slot — click **Equip** (or **Switch** to swap out one already applied).
   * The **Default** skin from the Hero's own attributes — click **Select**.
5. To revert, reopen the menu and choose **Unequip** on the applied Visage, or **Deselect** the current skin, to return to the Hero's base look.

{% hint style="info" %}
Each Visage can only be applied to one Hero at a time. If it's already worn by another Hero, the menu shows that Hero's name and applying it here moves the Visage over.
{% endhint %}


# Buildings

Objects of different sizes which can be placed on Estates and Provinces

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FQLm44FtxftrTlhFRGs0Z%2FBlindfold.png?alt=media&amp;token=4bb26701-06e1-4cc1-931e-29ab70cb6b7b" alt="" width="319"><figcaption></figcaption></figure>

<p align="center"><mark style="color:$warning;">Detailed information will be revealed in due time...</mark></p>


# Crafting Stations

Dedicated Crafting Buildings are the core sources for most items in Pawtato Land

Some items in Pawtato Land are made through the general [Crafting](/pawtato-land/gameplay/crafting) menu. Certain goods, however, are made at dedicated **Crafting Stations** placed on the world map. Each station is a specialist building that **owns an exclusive crafting category** - no other surface can produce the items that belong to it - and, for the equipment craftsmen, also handles the **repairs** of the gear it makes.

There are currently seven Crafting Stations:

* [**Blacksmith**](https://pawtato.gg/?bs=1\&move=4532:1544)
* [**Mason**](https://pawtato.gg/?ms=1\&move=4566:1554)
* [**Tailor**](https://pawtato.gg/?ta=1\&move=4462:1505)
* [**Leatherworker**](https://pawtato.gg/?lw=1\&move=4440:1522)
* [**Woodwright**](https://pawtato.gg/?ww=1\&move=4455:1546)
* [**Cooking Station**](https://pawtato.gg/?ck=1\&move=4543:1568)
* [**Alchemist**](https://pawtato.gg/?al=1\&move=4376:1368)

{% hint style="info" %}
📍 **Jump in:** Open the [Blacksmith](https://pawtato.gg/?bs=1\&move=4532:1544), [Mason](https://pawtato.gg/?ms=1\&move=4566:1554), [Tailor](https://pawtato.gg/?ta=1\&move=4462:1505), [Leatherworker](https://pawtato.gg/?lw=1\&move=4440:1522), [Woodwright](https://pawtato.gg/?ww=1\&move=4455:1546), [Cooking Station](https://pawtato.gg/?ck=1\&move=4543:1568) or [Alchemist](https://pawtato.gg/?al=1\&move=4376:1368) in Pawtato Land.
{% endhint %}

## How Crafting Stations Work

By Clicking on a Crafting Station a tab-separated interface opens:

<table><thead><tr><th width="180">Tab</th><th width="548">Purpose</th></tr></thead><tbody><tr><td><strong>Crafting</strong></td><td>Make new items from that station's own recipe list. Each job runs on the building's own queue.</td></tr><tr><td><strong>Schematics</strong></td><td>The place to unlock any acquired Recipes, Blueprints, Formulas etc.</td></tr><tr><td><strong>Modification*</strong></td><td>Alter a piece of equipment you already own - adjusting its affixes, sockets and stats.</td></tr><tr><td><strong>Repair*</strong></td><td>Restore the durability of equipment that belongs to this station. Only the station that owns an item type can repair it.</td></tr></tbody></table>

\*Some tabs are only visible for specific Crafting Stations.

## Equipment Craftsmen

Every piece of equipment is routed to exactly one craftsman, both for crafting and for repairs. This routing is fixed in the game - a damaged Axe can only be repaired at the Blacksmith, a Quiver only at the Leatherworker, and a Fishing Rod only at the Woodwright.

<table><thead><tr><th width="170">Station</th><th>Handles (craft &#x26; repair)</th></tr></thead><tbody><tr><td><strong>Blacksmith</strong></td><td>Heavy Armor, Swords, Daggers, Axes and Shields</td></tr><tr><td><strong>Mason</strong></td><td>Orbs and Talismans</td></tr><tr><td><strong>Tailor</strong></td><td>Light Armor</td></tr><tr><td><strong>Leatherworker</strong></td><td>Medium Armor and Quivers</td></tr><tr><td><strong>Woodwright</strong></td><td>Maces, Wands, Staves, Bows, Wooden Training Gear and Fishing Rods</td></tr></tbody></table>

{% hint style="info" %}
Because the routing is exclusive, keep track of which craftsman made a piece of gear - that same station is the only place you can repair it later.
{% endhint %}

Some Equipment Craftsmen also craft the basic **materials** used in further crafting: the **Woodwright** makes Wooden Planks, the **Mason** makes Stone Blocks, Gravel and Sand, and the **Blacksmith** makes Iron Bars and Glass. (The more advanced materials — such as Gold Bar and Paper — are made in the general [Crafting](/pawtato-land/gameplay/crafting) menu instead.)

{% hint style="info" %}
**The Tailor spins Flaxen Twine.** Alongside its Light Armor, the Tailor turns **25 Flax** — the common herb cut from [Herbalism](/pawtato-land/gameplay/adventure/herbalism) thickets — into **1 Flaxen Twine** in a one-hour craft. The recipe sits **locked** on the Tailor's Crafting tab until you learn **Blueprint: Flaxen Twine**, a Common [Blueprint](/pawtato-land/gameplay/consumables/blueprints) sold at the **Herbalist's Hut** for 1,000 Flax (<mark style="color:green;">Liked</mark> Verdant Hand [Reputation](/pawtato-land/gameplay/the-world/reputation) required). Learn it on the Tailor's own **Blueprints** tab.
{% endhint %}

{% hint style="info" %}
**Three craftsmen refine the** [**Broodmother's Lair**](/pawtato-land/gameplay/adventure/dungeons#broodmothers-lair) **drops.** The **Tailor** weaves **Bolt of Silk** (3 Bolts of Linen + 1 Spider Silk + 1 Essence of Axoma), the **Leatherworker** cures **Huskhide Leather** (3 Light Leather + 1 Molted Husk + 1 Essence of Axoma) and the **Blacksmith** smelts the **Chitinsteel Bar** (3 Iron Bars + 1 Chitin Plate + 1 Essence of Axoma). All three are **one-hour** crafts, and all three stay **hidden** until you learn the matching [Blueprint](/pawtato-land/gameplay/consumables/blueprints) — which drops from the Lair's Spider Egg Sacks. Each material then feeds that same craftsman's Lair armor set.
{% endhint %}

{% hint style="info" %}
**The Blacksmith forges the starter Sickle.** Alongside its weapons and armor, the Blacksmith crafts the **Basic Sickle** — the entry tool for [Herbalism](/pawtato-land/gameplay/adventure/herbalism) — from **10 Wood + 5 Leather Scraps + 3 Iron Bar**. Like the Basic Fishing Rod, it always comes out **Common** and is minted **soulbound**, so it can't be sold, but it moves freely between your own Heroes. The Blacksmith is also where all three **Sickle** tiers and the **Clover** and **Hook** talismans are **repaired**.
{% endhint %}

{% hint style="info" %}
These material recipes **need no Glyph**. Staking the matching Glyph (a Glyph of Basic Woodworking, Glyph of Basic Blacksmithing, and so on) at the station is an optional **passive boost** that speeds up the craft and lowers its resource cost.
{% endhint %}

Because the Glyph is only a booster here, **one staked Glyph can boost several station crafts at the same time** - a single Glyph of Basic Blacksmithing can boost an Iron Bar and a Glass craft at once. This is different from the general [Crafting](/pawtato-land/gameplay/crafting) menu, where a recipe that genuinely **requires** a Glyph (Gold Bar, Paper) ties that Glyph up until the job is claimed, so it cannot start a second craft in the meantime.

A **broken** Glyph (0 Durability) grants **no boost at all** - the craft simply runs at full base cost and duration. See [Glyph Durability & Repairs](/pawtato-land/gameplay/tools/tool-durability-and-repairs).

## Consumable Craftsmen

Not every Crafting Station makes gear. Two stations instead turn resources into **Consumables** for your Heroes: the **Cooking Station** (food) and the **Alchemist** (potions).

<table><thead><tr><th width="170">Station</th><th>Handles (craft)</th></tr></thead><tbody><tr><td><strong>Cooking Station</strong></td><td>Fish → food (timed effect buffs)</td></tr><tr><td><strong>Alchemist</strong></td><td>Potions &#x26; Glass Vials</td></tr></tbody></table>

### Cooking Station

The **Cooking Station** turns resources into **food** that grants your Heroes **timed 24-hour buffs**. Buffs from different meals stack, and eating the same meal again refreshes its timer.

**Utility meals** buff a Hero's out-of-combat progression or a main stat:

<table><thead><tr><th width="200">Recipe</th><th>Effect (24 hours)</th></tr></thead><tbody><tr><td><strong>Taterfin Stew</strong></td><td>+20% Combat XP Gain</td></tr><tr><td><strong>Spicy Spudscale</strong></td><td>+20% Stamina Regeneration</td></tr><tr><td><strong>Fried Hashibut</strong></td><td>+3 Vitality</td></tr><tr><td><strong>Charred Spider Legs</strong></td><td>+3 Agility</td></tr><tr><td><strong>Bileweaver Broth</strong></td><td>+3 Intelligence</td></tr><tr><td><strong>Brood Omelette</strong></td><td>+3 Strength</td></tr></tbody></table>

{% hint style="info" %}
**Three of the utility meals are cooked from** [**Broodmother's Lair**](/pawtato-land/gameplay/adventure/dungeons#broodmothers-lair) **spoils**, each a **30-minute** craft:

* **Charred Spider Legs** — 3 Spider Legs + 1 Heartroot + 3 Coal
* **Bileweaver Broth** — 3 Venom Glands + 5 Water + 1 Wooden Bowl + 1 Ginseng
* **Brood Omelette** — 3 Brood Eggs + 1 Paper + 1 Nightshadow

Like every Cooking Station dish they are **Recipe**-gated: you have to find **Recipe:&#x20;*****\<Dish>*** — all three drop from the Lair's Spider Egg Sacks — and learn it on the **Recipes** tab first.
{% endhint %}

**Combat-buff dishes** boost a Hero's [combat stats](/pawtato-land/gameplay/heroes/stats) directly. Their bonuses are added on top of your gear and potions:

<table><thead><tr><th width="230">Recipe</th><th>Effect (24 hours)</th></tr></thead><tbody><tr><td><strong>Pawranha Skewers</strong></td><td>+5% Physical Damage</td></tr><tr><td><strong>Tunato Steak</strong></td><td>+5% Magical Damage</td></tr><tr><td><strong>Whiskarp Broth</strong></td><td>+5% Hit Chance</td></tr><tr><td><strong>Boiled Lurker</strong></td><td>+10% Evasion</td></tr><tr><td><strong>Glazed Crystal Koi</strong></td><td>+10% Critical Strike Chance</td></tr><tr><td><strong>Mashed Marlin Platter</strong></td><td>+7.5% Physical &#x26; Magical Resistance</td></tr></tbody></table>

### Alchemist

The **Alchemist** is the consumable craftsman for **Potions**. It brews:

* The Hero **stat potions** — the Lesser Agility, Strength, Dexterity, Intelligence and Vitality Potions, plus the **Prismatic Elixir** (see [Potions](/pawtato-land/gameplay/consumables/potions)).
* The **Lesser Health Potion**, which mends a Hero's [Injury](/pawtato-land/gameplay/heroes/injury) stacks.
* The account-level **Nightvision** and **Warding Potions** used to enter [Dungeons](/pawtato-land/gameplay/adventure/dungeons).
* The **Glass Vial** — the empty vessel potions are bottled in, used as an input for the potions themselves. This is a **batch recipe**: one craft consumes a single Glass and yields **10 Vials**.

These recipes are **available by default** (they moved to the Alchemist from the general [Crafting](/pawtato-land/gameplay/crafting) menu), so nothing needs to be unlocked to brew them. Like the Cooking Station's **Recipes** tab, the Alchemist has its own **Formulas** tab for unlocking any potion recipes learned from **formula schematics** found out in the World.

**Learned from a formula:**

* The **Health Potion**, which removes **2** [Injury](/pawtato-land/gameplay/heroes/injury) stacks, is brewed from **1 Glass Vial + 1 Heartroot + 1 Lesser Health Potion + 5 Water** — it upgrades a Lesser Health Potion rather than being brewed from raw reagents alone. Its recipe is not available by default — you must first buy **Formula: Health Potion** at the [**Herbalist's Hut**](/pawtato-land/gameplay/adventure/herbalism) (paid in Heartroot, gated behind <mark style="color:cyan;">**Admired**</mark> **Verdant Hand** [Reputation](/pawtato-land/gameplay/the-world/reputation)) and learn it in the **Formulas** tab. The formula is **soulbound**, so it is learned rather than traded.
* The [**Antivenom Draught**](/pawtato-land/gameplay/consumables/potions#antivenom-draught), which cuts the **poison damage** a Hero takes by **60% for 24 hours**, is brewed from **1 Glass Vial + 3 Venom Glands + 1 Essence of Axoma + 1 Heartroot** in a **12-hour** craft. It needs **Formula: Antivenom Draught** learned in the **Formulas** tab first, and that formula is **soulbound** too. The Venom Glands come from the spiders of the [**Broodmother's Lair**](/pawtato-land/gameplay/adventure/dungeons#broodmothers-lair), which is also where the Draught is most worth drinking.

## Unlocking Recipes

Not every recipe is available from the start. Crafting Station recipes fall into two groups:

* **Available by default.** The equipment craftsmen's recipes are ready to use as soon as you can reach the station - nothing needs to be unlocked first.
* **Found in the World and actively unlocked.** Some recipes are not available until you acquire them as **recipe schematics** and unlock them yourself. Schematics can be **discovered out in the World** or **bought at the** [**Fisherman's Hut**](/pawtato-land/gameplay/adventure/fishing) - paid in fish and gated by your **Shoalkeepers** [Reputation](/pawtato-land/gameplay/the-world/reputation) (schematics bought there are **soulbound**). Unlocking **consumes the schematic** and permanently adds the recipe to your account.

A recipe only needs to be learned **once**. A schematic for a recipe you already know is shown as *already known* and cannot be learned again, and if you own no recipe schematics the tab prompts you to venture out into the World to find some.

### Locked recipes are visible

A station's Crafting tab shows its **whole recipe catalog**, not just the part you have unlocked. The recipes you can make come first; everything still locked follows them, **greyed out with a lock badge** and not selectable — so you can always see how much more a building holds.

Hovering a locked recipe explains how to open it, and the wording depends on the kind of schematic that station uses:

<table><thead><tr><th width="290">Station</th><th>Locked-recipe tooltip</th></tr></thead><tbody><tr><td><strong>Blacksmith</strong>, <strong>Mason</strong>, <strong>Woodwright</strong>, <strong>Leatherworker</strong>, <strong>Tailor</strong></td><td><em>Locked — find its Blueprint out in the World and learn it in the Blueprints tab.</em></td></tr><tr><td><strong>Cooking Station</strong></td><td><em>Locked — find its Recipe out in the World and learn it in the Recipes tab.</em></td></tr><tr><td><strong>Alchemist</strong></td><td><em>Locked — find its Formula out in the World and learn it in the Formulas tab.</em></td></tr></tbody></table>


# Arcane Tower

The home of Glyphs — craft them, raise their tier and repair them in one tower.

The **Arcane Tower** is where every [Glyph](/pawtato-land/gameplay/tools) in Pawtato Land is made and maintained. It owns Glyph crafting outright — the way each [Crafting Station](/pawtato-land/gameplay/buildings/crafting-stations) owns its own recipes — and it is also the only place a Glyph is raised to the next rarity tier or repaired.

{% hint style="info" %}
📍 **Jump in:** [Open the Arcane Tower in Pawtato Land](https://pawtato.gg/?at=1\&move=4356:1478)
{% endhint %}

Clicking the tower on the world map opens a three-tab interface:

<table><thead><tr><th width="180">Tab</th><th>Purpose</th></tr></thead><tbody><tr><td><strong>Crafting</strong></td><td>Craft any Glyph you have unlocked. Jobs run on the Tower's queue, so you can close the building and come back.</td></tr><tr><td><strong>Upgrade</strong></td><td>Attempt to raise one Glyph to the next rarity tier — see <a href="/pawtato-land/gameplay/crafting/upgrading">Upgrading</a>.</td></tr><tr><td><strong>Repair</strong></td><td>Restore a worn Glyph's Durability — see <a href="/pawtato-land/gameplay/tools/tool-durability-and-repairs">Glyph Durability &#x26; Repairs</a>.</td></tr></tbody></table>

## Crafting

The **Crafting** tab lists every Glyph you can make, exactly as the crafting flow works elsewhere: pick a Glyph, check its materials, press the green craft button, wait for the timer and claim it. A Glyph reveals its rarity when you claim it. The tab also carries a **Claim All** button for finished Glyphs and a layout switch between the compact and detailed recipe lists.

If a Glyph's recipe is missing a material, the shortcut on that material takes you straight to where it is made — the craftsman that produces it, or the **Materials** category of the general [Crafting](/pawtato-land/gameplay/crafting) menu.

## Upgrade

The **Upgrade** tab holds a single **Select Glyph** slot. Open it, pick the Glyph you want to raise, and the upgrade panel appears below the slot with its crystal cost, base chance and the optional boosts.

Three kinds of Glyph are kept out of the picker:

* **Mythic** Glyphs — Mythic is the final tier.
* Glyphs **listed on the marketplace**, which are locked while they are for sale.
* Glyphs that are **in repair** — claim the repair first.

The tiers, costs, chances and the offering rules are all on the [Upgrading](/pawtato-land/gameplay/crafting/upgrading) page.

## Repair

The **Repair** tab works the same way: a **Select Glyph** slot, then the repair panel below it. The picker lists the Glyphs that are worn below full Durability or already sitting in the repair queue. **Mythic** Glyphs never break and never appear here, and neither do Glyphs listed on the marketplace.

{% hint style="warning" %}
**One repair at a time.** You can only have a single Glyph in repair. Claim the finished one — or pay to finish it instantly — before starting the next. The picker is locked while a repair is running, and the game names the Glyph that is holding the slot.
{% endhint %}

Repair costs and durations are on the [Glyph Durability & Repairs](/pawtato-land/gameplay/tools/tool-durability-and-repairs) page.

## Picking a Glyph

Both the Upgrade and the Repair picker split your Glyphs into an **Equipped** group and an **Other Glyphs** group, so a Glyph you are actually using is never buried mid-list. Each row shows the Glyph's tier, Quality and current Durability, and carries a badge when it needs one:

<table><thead><tr><th width="200">Badge</th><th>Meaning</th></tr></thead><tbody><tr><td><strong>Selected</strong></td><td>The Glyph currently in the slot.</td></tr><tr><td><strong>Ready to claim</strong></td><td>Its repair has finished and is waiting for you.</td></tr><tr><td><strong>Repairing</strong></td><td>Its repair is still counting down.</td></tr><tr><td><strong>Broken</strong></td><td>Its Durability has hit 0, so it grants no boost.</td></tr><tr><td><strong>Equipped</strong></td><td>The Glyph is staked in one of your Glyph slots.</td></tr></tbody></table>

A broken Glyph also carries the same red Durability marker over its image that the Backpack and the Glyph slots draw.

{% hint style="info" %}
Opening a Glyph from your **Backpack** shows an **Arcane Tower** card reporting its status — damaged, repairing, ready to claim, or upgradable — with a **Go to the Arcane Tower** button that flies the map camera to the building.
{% endhint %}


# Casino

Push your luck — spin the wheel, reroll your charms, gamble your gems.

The Casino is home to three games of chance. The **Wheel of Fortune** trades TATO (or a Lucky Coin) for a random resource prize, while **Charm Shuffle** and **Skill Shuffle** let you sacrifice three items to gamble for a single, possibly upgraded, replacement.

{% hint style="info" %}
📍 **Jump in:** [Open the Casino in Pawtato Land](https://pawtato.gg/?ca=1\&move=4622:1616)
{% endhint %}

## Wheel of Fortune

Every spin awards exactly one prize, drawn from the weighted table below. The prize is rolled **server-side** the moment you spin, so the wheel animation is purely cosmetic — payment and reward are processed atomically in the same transaction.

### Cost

Each spin costs **TATO**. The exact amount is shown in-game and **scales with the live TATO price** — it is pegged to a fixed baseline value, so when TATO is more valuable fewer tokens are required, and when it is cheaper more are required. Only sellable TATO may be spent — soulbound TATO (such as onboarding-quest rewards) cannot be gambled.

Alternatively, you can pay by **burning a Lucky Coin**. Lucky Coins are [Fleeting](/pawtato-land/gameplay/equipment) equipment; selecting one and spinning consumes it in place of the TATO cost. A Lucky Coin that is being repaired cannot be used.

{% hint style="info" %}
However you pay, the odds are identical — a Lucky Coin spin draws from the exact same prize table as a TATO spin.
{% endhint %}

### Prize Table

<table><thead><tr><th width="320">Prize</th><th>Drop Chance</th></tr></thead><tbody><tr><td><strong>Mushroom</strong></td><td><sup>25%</sup></td></tr><tr><td><strong>Lesser Essence of Axoma</strong></td><td><sup>20%</sup></td></tr><tr><td><strong>Lesser Health Potion</strong></td><td><sup>15%</sup></td></tr><tr><td><strong>Stamina Potion</strong></td><td><sup>10%</sup></td></tr><tr><td><strong>Essence of Axoma</strong></td><td><sup>10%</sup></td></tr><tr><td><strong>Nightvision Potion</strong></td><td><sup>5%</sup></td></tr><tr><td><strong>Warding Potion</strong></td><td><sup>5%</sup></td></tr><tr><td><strong>Greater Health Potion</strong></td><td><sup>2.5%</sup></td></tr><tr><td><strong>Chipped Topaz</strong></td><td><sup>1%</sup></td></tr><tr><td><strong>Chipped Ruby</strong></td><td><sup>1%</sup></td></tr><tr><td><strong>Chipped Amethyst</strong></td><td><sup>1%</sup></td></tr><tr><td><strong>Chipped Sapphire</strong></td><td><sup>1%</sup></td></tr><tr><td><strong>Chipped Emerald</strong></td><td><sup>1%</sup></td></tr><tr><td><strong>Lesser Vitality Potion</strong></td><td><sup>0.4%</sup></td></tr><tr><td><strong>Lesser Agility Potion</strong></td><td><sup>0.4%</sup></td></tr><tr><td><strong>Lesser Dexterity Potion</strong></td><td><sup>0.4%</sup></td></tr><tr><td><strong>Lesser Intelligence Potion</strong></td><td><sup>0.4%</sup></td></tr><tr><td><strong>Lesser Strength Potion</strong></td><td><sup>0.4%</sup></td></tr><tr><td><strong>Wooden Weapon Chest</strong></td><td><sup>0.2%</sup></td></tr><tr><td><strong>Wooden Armor Chest</strong></td><td><sup>0.2%</sup></td></tr><tr><td><strong>Prismatic Elixir</strong></td><td><sup>0.1%</sup></td></tr></tbody></table>

<sup>All drop chances are fixed weights that sum to exactly 100%. Each spin awards one unit of the prize won, regardless of whether you paid with TATO or a Lucky Coin.</sup>

## Charm Shuffle

Charm Shuffle lets you **sacrifice 3 Charms to receive 1 new random Charm**. Charms come in three tiers — **Charm I**, **Charm II** and **Charm III** — and the result is determined by the **lowest** tier among your three inputs:

* **90%** — a Charm of the **lowest input tier**
* **10%** — a Charm **one tier higher** (I→II, II→III)

There is **no upgrade above Charm III**, so shuffling three Charm III items always returns a Charm III.

The output Charm type is **never** one of the types you sacrificed. For example, sacrificing a Health, Wit and Finesse Charm can only return a Force or Quickness Charm. Charms that are equipped on a Hero, listed on the marketplace, staked, or under repair cannot be shuffled.

{% hint style="info" %}
Both rolls — the 90/10 tier roll and the type selection — happen server-side. The three input Charms are burned and the new Charm is minted in a single atomic transaction.
{% endhint %}

## Skill Shuffle

Skill Shuffle is the [Skill Scroll](/pawtato-land/gameplay/heroes/skills) variant of the same mechanic: **sacrifice 3 Skill Scrolls to receive 1 new random Skill Scroll**. Skill Scrolls use the standard rarity tiers — **Common, Uncommon, Rare, Epic, Legendary, Mythic** — and the result follows the **lowest input rarity**:

* **90%** — a Skill Scroll of the **lowest input rarity**
* **10%** — a Skill Scroll **one tier higher**

As with Charm Shuffle, the result will **not** be one of the Skill Scroll types you sacrificed. Scrolls that are listed for sale cannot be used.

{% hint style="warning" %}
If no eligible Skill Scrolls remain at the target tier (after excluding the sacrificed types) and the 10% upgrade roll fails, the result **drops one tier** instead. For example, there are currently only two Rare Skill Scrolls (Aegis & Double Tap), so sacrificing both of them in one Shuffle has a 90% chance of producing a downgrade.
{% endhint %}


# Healing Well

Mend Heroes wounded in battle - with medicine, a fee, or time.

The **Healing Well** mends the wounds a Hero suffers in battle. When a Hero loses a fight, there is a chance they come away **injured**, which lowers their Max HP until they recover. The Healing Well is where you restore them.

{% hint style="info" %}
📍 **Jump in:** [Open the Healing Well in Pawtato Land](https://pawtato.gg/?pghw=1\&move=4491:1521)
{% endhint %}

{% hint style="info" %}
How injuries happen - and the exact odds of getting one - are covered on the [Proving Grounds](/pawtato-land/gameplay/adventure/proving-grounds#injury) page. This page focuses on how to **heal** at the Well.
{% endhint %}

## Injuries

Injury is a **stackable** debuff. A Hero can carry **1 to 9 Injury stacks**, and **each stack reduces their Maximum HP by 10%** (up to −90% at 9 stacks). What a Hero carries is simply the running stack count.

An injured Hero can still fight, but **losing again can add more stacks** on top of the ones they already have (up to the cap of 9) — so it pays to heal before heading back out. How stacks are gained, and the exact odds, are covered on the [Proving Grounds](/pawtato-land/gameplay/adventure/proving-grounds#injury) page.

## Ways to Heal

Injury stacks can be removed in a few ways. The **Healing Well itself offers only two heals** — the Free Daily Heal and the TATO-paid Heal at Fountain. **Health Potions are consumed from your Backpack**, not at the Well.

<table><thead><tr><th width="240">Method</th><th width="130">Where</th><th>Effect</th></tr></thead><tbody><tr><td><strong>Free Daily Heal</strong></td><td>At the Well</td><td>Removes up to 3 stacks, once per day</td></tr><tr><td><strong>Heal at Fountain (TATO)</strong></td><td>At the Well</td><td>Removes 1 stack for a small TATO fee</td></tr><tr><td><strong>Lesser Health Potion</strong></td><td>Backpack</td><td>Removes 1 Injury stack</td></tr><tr><td><strong>Health Potion</strong></td><td>Backpack</td><td>Removes 2 Injury stacks</td></tr><tr><td><strong>Greater Health Potion</strong></td><td>Backpack</td><td>Removes 3 Injury stacks</td></tr><tr><td><strong>Wait</strong></td><td>Anywhere</td><td>All stacks clear on their own 48h after the last one</td></tr></tbody></table>

* **Free Daily Heal** - once per day you can remove up to **3 stacks** for free at the Well.
* **Heal at Fountain** - pay a **TATO** fee at the Well to remove **one stack** at a time. The fee scales with the live TATO price; repeat it to clear more stacks.
* **Use a Health Potion** - spend a **Lesser Health Potion** (removes 1 stack), a **Health Potion** (removes 2) or a **Greater Health Potion** (removes 3) to heal instantly. A potion never removes more stacks than the Hero currently has. Potions are used **straight from your Backpack** - you don't visit the Well for this, and the Well does not consume potions for you.
* **Wait** - the whole Injury debuff heals on its own **48 hours** after the last stack was gained. Every new stack a Hero takes restarts that 48-hour timer.

{% hint style="warning" %}
A Hero that is **in a dungeon** or **on an assignment** cannot be healed at the Well - bring them home first.
{% endhint %}

## How to heal a Hero (step by step)

1. **Open the** [**Healing Well**](https://pawtato.gg/?pghw=1\&move=4491:1521) - click the building on the World Map. (Prefer potions? You don't need the Well at all - use a **Health Potion** straight from your **Backpack**.)
2. **Select the injured Hero.** The Well displays the Hero's current status and Injury stack count.
3. **Choose one of the Well's two heals:**
   * **Free Daily Heal** — remove up to 3 stacks for free, once per day.
   * **Heal at Fountain** — pay a TATO fee to remove one stack; repeat to clear more.
4. **Prefer to use a Health Potion?** Open your **Backpack** and use a Lesser / Health / Greater Health Potion (removes 1 / 2 / 3 stacks) - potions are not consumed at the Well. Or simply wait: all stacks clear 48h after the last one.
5. Confirm - once every stack is gone the Hero returns to <mark style="color:green;">**Healthy**</mark> at full Max HP.


# Altar

Answer the gods' Divine Callings, craft Tablets and upgrade your Charms.

The **Altar** is where Heroes commune with the gods of Axoma. It brings three unrelated activities under one roof, each shown as a tab when you open the building:

<table><thead><tr><th width="200">Tab</th><th>Purpose</th></tr></thead><tbody><tr><td><strong>Divine Calling</strong></td><td>Contribute to a server-wide holy quest for Influence and rewards</td></tr><tr><td><strong>Tablets</strong></td><td>Craft Tablets, used to unlock Hero Ascension</td></tr><tr><td><strong>Upgrade Charms</strong></td><td>Combine three identical Charms into one of the next Tier</td></tr></tbody></table>

{% hint style="info" %}
📍 **Jump in:** [Open the Altar in Pawtato Land](https://pawtato.gg/?pga=1\&move=4558:1496)
{% endhint %}

{% hint style="info" %}
The **Divine Calling** tab only appears while a Divine Calling is running. When none is active, the Altar opens on the **Tablets** tab instead.
{% endhint %}

## Divine Calling

A **Divine Calling** is a limited-time, **server-wide community quest**: every participating player donates toward one shared goal, and the whole realm is rewarded if that goal is reached before the Calling ends. It is a special type of [World Quest](/pawtato-land/gameplay/the-world/reputation).

To take part you must first **Represent or Pledge to a Land** - the [Influence](/pawtato-land/gameplay/land-nft/influence) you earn from the Calling is routed to that Land.

How it works:

* **Donate** the requested resource or glyph at a **tier** of your choosing. Higher tiers ask for more, but pay out more.
* **Contribution Rewards** - **Influence** plus resources - are yours simply for taking part, whatever the outcome.
* **Success Rewards** are paid on top **only if the community reaches the shared goal** in time.
* While a Calling is active you can **increase your donation** to a higher tier.
* Rewards are **claimed after the Calling ends**. If the goal is not met, only the Contribution Rewards can be claimed.

## Tablets

The **Tablets** tab is a dedicated crafting category for **Tablets** - special items consumed by the [Guild](/pawtato-land/gameplay/adventure/proving-grounds) when a Hero begins an [Ascension Quest](/pawtato-land/gameplay/heroes/ascension) to reach its next Tier. Craft them here from their required materials, just like any other recipe (see [Crafting](/pawtato-land/gameplay/crafting)).

## Upgrade Charms

The **Upgrade Charms** tab fuses **three identical Charms** into a **single Charm one Tier higher**. Unlike the Casino's [Charm Shuffle](/pawtato-land/gameplay/buildings/casino) - which returns a random Charm *type* - upgrading at the Altar always keeps the **same type**: three **Health I** Charms become one **Health II** Charm.

The five upgradeable Charm types are **Force**, **Wit**, **Quickness**, **Health** and **Finesse**. Each upgrade also consumes **Essence of Axoma**:

<table><thead><tr><th width="200">Upgrade</th><th>Charms Consumed</th><th>Essence of Axoma</th></tr></thead><tbody><tr><td><strong>I → II</strong></td><td>3 identical Tier I</td><td><sup>3</sup></td></tr><tr><td><strong>II → III</strong></td><td>3 identical Tier II</td><td><sup>10</sup></td></tr></tbody></table>

**Tier III is the highest** - Charms cap there, so there is no upgrade beyond it. Charms that are **equipped on a Hero** or **listed on the marketplace** cannot be used as inputs.

### How to upgrade a Charm (step by step)

1. Open the [Altar](https://pawtato.gg/?pga=1\&move=4558:1496) and select the **Upgrade Charms** tab.
2. Pick a Charm from the grid. The picker then **locks to that same type**, so every further pick matches.
3. Select **three** identical Charms - they fill the three input slots.
4. Check that you hold enough **Essence of Axoma** (shown beside the slots).
5. Click **Upgrade Charm** and confirm. The three Charms are consumed and one upgraded Charm is minted in their place.


# Fisherman's Hut

The fishing shop — rods, licenses, bait, recipes and cosmetics, paid in fish and TATO.

The **Fisherman's Hut** is the home of [Fishing](/pawtato-land/gameplay/adventure/fishing). Beyond casting a line, it's a **shop**: it sells the rods you fish with, licenses that raise your daily catch, bait, cooking recipes, and fisherman cosmetics.

{% hint style="info" %}
📍 **Jump in:** [Open the Fisherman's Hut in Pawtato Land](https://pawtato.gg/?mb=1\&move=5590:795)
{% endhint %}

{% hint style="info" %}
**Everything sold at the Fisherman's Hut is soulbound** — once bought it's bound to your account and can't be sold, listed or transferred. You also need at least one **staked Hero** to shop here.
{% endhint %}

Most items are gated behind your **Shoalkeepers** [Reputation](/pawtato-land/gameplay/the-world/reputation), which you build up by fishing. The tiers that matter here run **Liked → Trusted → Admired** (from lower to higher).

## Fishing Licenses

A license is bought and **activated immediately**, granting a **14-day** buff that raises your **daily catch limit**. Only **one license can be active at a time** (a Golden License overrides a standard one). Without any license your daily limit is **10**.

<table><thead><tr><th width="230">License</th><th>Effect</th><th width="150">Cost</th><th>Reputation</th></tr></thead><tbody><tr><td><strong>Fishing License</strong></td><td>Daily catch limit → <strong>25</strong> for 14 days</td><td>TATO</td><td>None</td></tr><tr><td><strong>Golden Fishing License</strong></td><td>Daily catch limit → <strong>100</strong> for 14 days</td><td>TATO</td><td>None</td></tr></tbody></table>

## Fishing Rods

You need a rod to fish. Better rods deal more damage on the catch bar and boost **Catch Bar Gain**, making fish easier to land.

<table><thead><tr><th width="200">Rod</th><th>Effect</th><th width="240">Cost</th><th>Reputation</th></tr></thead><tbody><tr><td><strong>Basic Fishing Rod</strong></td><td>Common starter rod — enough to start fishing</td><td>TATO</td><td>None</td></tr><tr><td><strong>Fine Fishing Rod</strong></td><td>Uncommon — <strong>+50% Catch Bar Gain</strong></td><td>10 Crystal Koi + 10 Axoma Lurker + <strong>sacrifice 1 Basic Fishing Rod</strong></td><td>Trusted</td></tr><tr><td><strong>Superior Fishing Rod</strong></td><td>Rare — <strong>+100% Catch Bar Gain</strong></td><td>10 Mash Marlin + <strong>sacrifice 1 Fine Fishing Rod</strong></td><td>Admired</td></tr><tr><td><strong>Golden Hook</strong></td><td><a href="/pawtato-land/gameplay/equipment/talismans">Talisman</a> (not a rod) — <strong>+25% Catch Bar Gain</strong>, stacks with your rod</td><td>1 Codfather</td><td>Trusted</td></tr></tbody></table>

{% hint style="info" %}
Each rod consumes the one below it as part of its cost, so work your way up: Basic → Fine → Superior. The **Golden Hook** is a Talisman worn in a Talisman slot, so its Catch Bar bonus **stacks** on top of your rod's.
{% endhint %}

## Bait

<table><thead><tr><th width="200">Item</th><th>Effect</th><th width="220">Cost</th><th>Reputation</th></tr></thead><tbody><tr><td><strong>Glimmergrub</strong></td><td>Doubles your chance to catch <strong>rare fish</strong> for <strong>10 minutes</strong> (activated separately)</td><td>10 Taterfin + 10 Spudscale</td><td>Liked</td></tr></tbody></table>

## Recipes

The Hut sells the three cooking [**Recipe schematics**](/pawtato-land/gameplay/crafting/schematics), each paid in **250 of its matching fish**. Learn them at the [Cooking Station](/pawtato-land/gameplay/buildings/crafting-stations) to cook meals that buff your Heroes for 24 hours.

<table><thead><tr><th width="230">Recipe</th><th>Cooked meal effect (24h)</th><th width="150">Cost</th><th>Reputation</th></tr></thead><tbody><tr><td><strong>Recipe: Taterfin Stew</strong></td><td>+20% Combat XP Gain</td><td>250 Taterfin</td><td>Trusted</td></tr><tr><td><strong>Recipe: Spicy Spudscale</strong></td><td>+20% Stamina Regeneration</td><td>250 Spudscale</td><td>Trusted</td></tr><tr><td><strong>Recipe: Fried Hashibut</strong></td><td>+3 Vitality</td><td>250 Hashibut</td><td>Admired</td></tr></tbody></table>

{% hint style="info" %}
A recipe schematic you've **already learned** is flagged **Already learned** in the shop and can't be re-purchased — so you won't waste fish on a soulbound recipe you already own.
{% endhint %}

## Cosmetics

Purely cosmetic [Visages](/pawtato-land/gameplay/cosmetics) with a fisherman theme.

<table><thead><tr><th width="230">Visage</th><th width="150">Slot</th><th width="120">Cost</th><th>Reputation</th></tr></thead><tbody><tr><td><strong>Fisherman's Hat</strong></td><td>Head Armor</td><td>TATO</td><td>Liked</td></tr><tr><td><strong>Fisherman's Vest</strong></td><td>Body Armor</td><td>TATO</td><td>Liked</td></tr></tbody></table>

## How to buy from the Fisherman's Hut (step by step)

1. On the world map, open the [**Fisherman's Hut**](https://pawtato.gg/?mb=1\&move=5590:795) (you need a **staked Hero**).
2. Open the **Shop**. Each item shows its cost and, where it applies, the **Shoalkeepers** reputation tier it needs — items you haven't yet unlocked are marked accordingly.
3. Select an item and confirm. Fish/resource costs are drawn from your Backpack; TATO-priced items are paid in TATO.
4. Keep **fishing** to raise your Shoalkeepers reputation and unlock the Trusted and Admired items.


# Merchant

The Proving Grounds shop — starter gear, potions, chests and cosmetics.

The **Merchant** is the shop in the [Proving Grounds](/pawtato-land/gameplay/adventure/proving-grounds), where every new Hero begins. It sells starter gear to get an adventurer going, handy potions, loot chests and event cosmetics.

{% hint style="info" %}
📍 **Jump in:** [Open the Merchant in Pawtato Land](https://pawtato.gg/?pgm=1\&move=4519:1512)
{% endhint %}

{% hint style="info" %}
**Everything the Merchant sells is soulbound** — bound to your account, never sellable or transferable. To shop you need at least one **staked Hero or staked Land**. There's no level or reputation requirement to buy.
{% endhint %}

{% hint style="warning" %}
**Prices double as you buy.** Each purchase of an item **doubles that item's price**; after a reset window it returns to normal. Check an item's timer before buying again. Most items reset **every 24 hours**; chests and event cosmetics reset **every 14 days**.
{% endhint %}

## Starter Equipment

Basic practice gear. The **Class** column is the class that can *equip* the item — any Hero can buy it, but only the listed class can wear it.

<table><thead><tr><th width="190">Item</th><th width="200">What it is</th><th width="130">Cost</th><th>Class</th></tr></thead><tbody><tr><td><strong>Training Sword</strong></td><td>Starter 1-hand weapon</td><td>TATO</td><td>Knight, Rogue</td></tr><tr><td><strong>Training Staff</strong></td><td>Starter 2-hand weapon</td><td>TATO</td><td>Druid, Mage</td></tr><tr><td><strong>Training Bow</strong></td><td>Starter 1-hand weapon</td><td>TATO</td><td>Archer</td></tr><tr><td><strong>Leather Vest</strong></td><td>Body armor (Medium)</td><td>TATO</td><td>Druid, Rogue, Archer, Knight</td></tr><tr><td><strong>Leather Cap</strong></td><td>Head armor (Medium)</td><td>TATO</td><td>Druid, Rogue, Archer, Knight</td></tr><tr><td><strong>Linen Vest</strong></td><td>Body armor (Light)</td><td>TATO</td><td>Mage, Druid, Rogue, Archer</td></tr><tr><td><strong>Linen Band</strong></td><td>Head armor (Light)</td><td>TATO</td><td>Mage, Druid, Rogue, Archer</td></tr></tbody></table>

{% hint style="info" %}
The Merchant sells no Skill Scrolls — every staked Hero knows the [Skill](/pawtato-land/gameplay/heroes/skills) **Pounce** automatically, for free.
{% endhint %}

## Potions

Each purchase grants one. See [Potions](/pawtato-land/gameplay/consumables/potions).

<table><thead><tr><th width="220">Item</th><th>Effect</th><th>Cost</th></tr></thead><tbody><tr><td><strong>Stamina Potion</strong></td><td>Restores 12 Stamina to a Hero</td><td>TATO</td></tr><tr><td><strong>Lesser Health Potion</strong></td><td>Removes 1 Injury stack</td><td>TATO</td></tr></tbody></table>

## Loot Chests

Chests roll a random item of their category, with the **Quality** decided when you open it. These are the only Merchant items paid in [**Influence**](/pawtato-land/gameplay/land-nft/influence) (the Influence is drawn from your representing Land).

<table><thead><tr><th width="240">Chest</th><th>Contains</th><th>Cost</th></tr></thead><tbody><tr><td><strong>Wooden Weapon Chest</strong></td><td>A randomly rolled weapon</td><td>1000 Influence</td></tr><tr><td><strong>Wooden Armor Chest</strong></td><td>A randomly rolled armor piece</td><td>1000 Influence</td></tr><tr><td><strong>Wooden Accessory Chest</strong></td><td>A randomly rolled accessory</td><td>1000 Influence</td></tr></tbody></table>

## Event Cosmetics

Purely cosmetic [Visages](/pawtato-land/gameplay/cosmetics) that only appear while the **1st Anniversary** event is running.

<table><thead><tr><th width="240">Visage</th><th width="160">Slot</th><th>Cost</th></tr></thead><tbody><tr><td><strong>1st Anniversary Crown</strong></td><td>Head Armor</td><td>TATO</td></tr><tr><td><strong>1st Anniversary Robe</strong></td><td>Body Armor</td><td>TATO</td></tr></tbody></table>

## How to buy from the Merchant (step by step)

1. In the [Proving Grounds](/pawtato-land/gameplay/adventure/proving-grounds), open the [**Merchant**](https://pawtato.gg/?pgm=1\&move=4519:1512) (you need a **staked Hero or Land**).
2. Browse the catalog. Each item shows its price, its currency (TATO or Influence), and a **timer** if you've recently bought it and its price is still doubled.
3. Select an item and confirm — TATO or Influence is deducted, and the (soulbound) item lands in your Backpack.
4. Remember the price doubles per purchase, so if you need several of something, spacing purchases past the reset keeps them cheap.


# Heroes

Pawtato Heroes are the Adventurers of Pawtato Land

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fh7XWHVrOiVwrl4er6Cfy%2FHeroes-Title.png?alt=media&amp;token=9b55206e-6863-4817-a9f6-aab987992d67" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
📍 **Jump in:** [Open Hero Management in Pawtato Land](https://pawtato.gg/?hm=1)
{% endhint %}

Across Pawtato Land, countless inhabitants lived ordinary lives, unaware of the **slumbering heroic traits** buried deep within them. But when Supay’s minions swept across the land, that invasion became the spark that shattered their quiet existence.

In the face of chaos, something ancient stirred inside a chosen few - courage, resolve, and the instinct to protect what they love. These **awakened** souls rose from among the Pawtatoes, no longer mere villagers or workers, but the **new Heroes** of Axoma.

**No Land? No Problem!**

Heroes open up Adventure for everyone! Get your own Heroes in the Hero **NFT Mint on November 1st 2025** or rent Heroes from others once the [Scholarship](/pawtato-land/gameplay/heroes/scholarship) system arrives, which will allow anyone to play the game without spending a single SUI.

{% hint style="success" %}
**New here?** Your first Hero is on the house — every account gets one free [Starter Hero](/pawtato-land/gameplay/heroes/starter-hero) to adventure with, and can pay TATO to make it permanent.
{% endhint %}

Heroes can be awakened by **anyone** during the <mark style="color:$warning;">**limited**</mark>**&#x20;Hero NFT Mint**, with **Land holders, OGs, Suipporters, Leaderboard rankers** and **partners** enjoying a preferred mint.

**Hero NFTs** come with a **multitude of traits**, some of them relevant for **gameplay**, while others are purely **cosmetic.** Heroes also will have a unique **First Name** and **Last Name**.

## How to deploy and recall a Hero (step by step)

Newly awakened Heroes start in your wallet and must be **staked** into Pawtato Land before they can adventure, patrol, or be equipped. (No Hero yet? Get one on the in-game **Marketplace** or the [Pawtato Heroes collection on TradePort](https://www.tradeport.xyz/sui/collection/pawtato-heroes).) Recalling a Hero means unstaking it and withdrawing it back to your wallet after a waiting period.

**Deploy a Hero (stake it into the game):**

1. Open [**Hero Management**](https://pawtato.gg/?hm=1): open your **Player Profile** (click your profile picture in the top-left corner of the screen) and click **Manage Heroes** on the **Selected Hero** card. (If you already have a staked Hero, clicking its portrait in the top-left corner also opens Hero Management, on that Hero's detail view.)
2. Make sure the **Heroes** tab is selected.
3. Click a Hero card to select it. To deploy several at once, tick **Multi Select** and use the **Available** filter or click each Hero you want.
4. Click **Stake** at the bottom and approve the transaction - the page prompts you to connect your Sui wallet here if it isn't connected yet. Your Hero is now staked and ready to use.

**Put a Hero to work on Patrol (optional):**

5. With a staked Hero selected on the **Heroes** tab, click **Start Patrolling** (the Hero's Stamina must be full).
6. Or open the **Patrol** tab and click **Send All on Patrol** to send every eligible staked Hero at once. See [Patrol](/pawtato-land/gameplay/heroes/patrol) for what patrolling earns. If you don't own Land, you can direct that Influence to another Architect by using the [Pledge](/pawtato-land/gameplay/heroes/pledge) system.

**Recall a Hero (bring it back to your wallet):**

7. If the Hero is patrolling, stop it first: select it and click **Stop Patrolling** (or use **Stop All from Patrolling** on the **Patrol** tab).
8. On the **Heroes** tab, select the staked Hero and click **Unstake**. This starts the **Unstaking Period** (the exact wait time is shown above the button). Injured Heroes cannot be unstaked, and neither can a Hero **registered in an** [**Arena Tournament**](/pawtato-land/gameplay/player-vs.-player/arena-tournaments) that hasn't finished — the game names the tournament holding it, so leave that tournament first. During the wait you can click **Cancel Cooldown** to keep the Hero staked.
9. Once the Unstaking Period ends, select the Hero again and click **Withdraw** to return it to your wallet. The tournament check runs again here: if the Hero joined a tournament during the Unstaking Period, the withdrawal is blocked until that tournament finishes.

{% hint style="danger" %}
**Withdrawing removes all learned** [**Skills**](/pawtato-land/gameplay/heroes/skills)**.** A Hero NFT cannot carry Skills out of the game — when the withdrawal completes, every Skill the Hero learned from consumed Skill Scrolls is permanently removed (the Scrolls are not refunded). Cancelling during the Unstaking Period keeps all Skills, and a re-staked Hero automatically knows the basic Skill **Pounce** again.
{% endhint %}

### **Gameplay Relevant Traits**

* [Class](/pawtato-land/gameplay/heroes/classes)
* [Stats](/pawtato-land/gameplay/heroes/stats)
* Stamina
* Level
* Experience
* Rarity Tier
* Titles (max. 3)

### Cosmetic Traits

* Skin
* Expression
* Feature
* Weapon Style
* Armor Style
* Environment

Heroes can explore [The World](/pawtato-land/gameplay/the-world) by traveling from Zone to Zone and engage in **active** [Adventure](/pawtato-land/gameplay/adventure) as long as they don't run out of Stamina or Health Points.

Heroes can also **passively** be sent on [Patrol](/pawtato-land/gameplay/heroes/patrol) to farm [Influence](/pawtato-land/gameplay/land-nft/influence) with a low chance to find [Ultra Rare Resources (URRs)](/pawtato-land/gameplay/resources/ultra-rare-resources-urrs).

Hero [Progression](/pawtato-land/gameplay/heroes/progression) happens by leveling up and equipping [Skills](/pawtato-land/gameplay/heroes/skills) and [Equipment](/pawtato-land/gameplay/equipment). Heroes share the same **Rarity Tier** system as Items or Buildings and upgrading a Heroes' Tier will be possible through challenging [Ascension](/pawtato-land/gameplay/heroes/ascension) **Quests**.

{% hint style="info" %}
*<mark style="color:$warning;">Hero supply might get expanded later if it will become necessary due to high player inflow exceeding the number of available Heroes. At that point only Estate & Province owners with respective Buildings and Resources will be able to awaken new Heroes. This new Hero awakening mechanic will also come with an optional burn mechanic for Heroes to keep supply steady in relation to player base.</mark>*

<mark style="color:red;">Heroes awakened via the</mark> <mark style="color:red;">**Hero NFT Mint**</mark> <mark style="color:red;">will have</mark> <mark style="color:red;">**unique cosmetic traits**</mark><mark style="color:red;">, which won't be obtainable later via awakening of Heroes through Provinces and Estates!</mark>
{% endhint %}

<br>


# Starter Hero

Every player gets one free Starter Hero to begin with — here is what it can do, when it retires, and how to make it permanent.

When you create your first Hero, Pawtato Land hands you a **Starter Hero** free of charge: one per account, ever. You choose its class, fur tone and expression; it arrives already deployed in the game, equipped with a training weapon, and ready to adventure. Its card and detail panel carry a **Starter Hero** badge (an **S** pill on the smaller cards) so you can always tell it apart from a Hero NFT.

The Starter Hero is there to get you playing without spending anything. It fights, quests, fishes, mines and harvests exactly like any other Hero — but it is not an NFT, and that shapes everything below.

## What a Starter Hero cannot do

* **It cannot be recalled to your wallet.** There is no token behind it, so it can never be unstaked or withdrawn to Sui.
* **It cannot be listed** on the [Marketplace](/pawtato-land/gameplay/marketplace-and-exchange/marketplace).
* **It cannot be sent on** [**Patrol**](/pawtato-land/gameplay/heroes/patrol).
* **It does not unlock the economy actions.** Selling, converting resources into TATO and transfers stay closed while the Starter Hero is the only Hero on your account — see [Marketplace & Exchange](/pawtato-land/gameplay/marketplace-and-exchange) for the full list. Buying is open to everyone.
* **It cannot** [**Pledge**](/pawtato-land/gameplay/heroes/pledge) **to another Player.**
* **It does not count towards the Hero-staking** [**badges**](/pawtato-land/gameplay/achievements). Those are awarded for depositing Hero NFTs into the game.

## Retirement

The Starter Hero is a starting point, not a permanent extra body. The moment your account holds a **real Hero** — a Hero NFT you bought, deposited from your wallet or minted, or an upgraded Starter Hero — the free Starter Hero **retires** and stops being playable.

A retired Starter Hero is locked out of the [Proving Grounds](/pawtato-land/gameplay/adventure/proving-grounds), [Dungeons](/pawtato-land/gameplay/adventure/dungeons), the [Arena](/pawtato-land/gameplay/player-vs.-player/arena), [Assignments](/pawtato-land/gameplay/adventure/assignments), daily [Quests](/pawtato-land/gameplay/adventure/quests), the [Ascension](/pawtato-land/gameplay/heroes/ascension) Quest, [Fishing](/pawtato-land/gameplay/adventure/fishing), [Mining](/pawtato-land/gameplay/adventure/mining) and [Herbalism](/pawtato-land/gameplay/adventure/herbalism). The game tells you which action was blocked and points you at your other Heroes.

{% hint style="info" %}
Retirement is not deletion. The Hero stays on your roster with everything it earned, and **upgrading** brings it straight back into play.
{% endhint %}

## Upgrading your Starter Hero

Paying **TATO** turns your free Starter Hero into a permanent, purchased Hero. It **keeps its level, stats, equipment and name**, and gains full playing rights:

* It **never retires** — it keeps playing alongside every other Hero you own.
* It can be sent on [**Patrol**](/pawtato-land/gameplay/heroes/patrol) to earn [Influence](/pawtato-land/gameplay/land-nft/influence).
* It unlocks the **economy actions** on its own, the same way a Genesis Hero does: selling on the Marketplace, placing sell orders on the [Exchange](/pawtato-land/gameplay/marketplace-and-exchange/exchange), converting resources into TATO, and transferring resources and items to other players.
* It can [**Pledge**](/pawtato-land/gameplay/heroes/pledge) to another Player.
* If it had already retired, upgrading **puts it straight back into play** across every adventure surface.

{% hint style="warning" %}
**An upgrade buys playing rights, not an NFT.** An upgraded Starter Hero still cannot be listed on the Marketplace and still cannot be withdrawn to your wallet. If you want a tradeable, withdrawable Hero, buy a **Hero NFT** instead.
{% endhint %}

### What the upgrade costs

The price is read from the market: it tracks the **lowest Hero sale on the Marketplace over the last few days**, and is never allowed to fall below a minimum floor. That floor is pegged to a fixed baseline value and **scales with the live TATO price**, so it holds its worth as TATO moves. The exact number is always shown in-game before you confirm.

Only **sellable TATO** can pay for the upgrade — soulbound TATO (onboarding rewards and the like) cannot. If your sellable balance is short, the confirm screen offers a shortcut to swap or buy more TATO.

### How to upgrade (step by step)

1. Open [**Hero Management**](https://pawtato.gg/?hm=1) and select your **Starter Hero**, or open its detail panel from the Hero sidebar.
2. Click **Upgrade Hero**. The confirm screen lists exactly what the upgrade unlocks for you right now, shows the Hero, and states the price.
3. Check the price and your TATO balance. If you are short, use the swap shortcut on the screen to top up first.
4. Confirm. The Hero's **Starter Hero** badge disappears and it plays like any other Hero from that moment on.

## Inactive accounts

If an account holding **only** the free Starter Hero — no other real Hero and no Land — goes completely quiet for **14 days**, its onboarding grants are reclaimed: the free Hero, the equipment and skill scrolls the game handed out during onboarding, and any **soulbound** balances. Anything you bought, deposited or earned as sellable is untouched, and an upgraded Starter Hero is never reclaimed.

Simply logging in and playing keeps the clock reset.


# Classes

Heroes are not born as such, but have risen to this role via their actions and abilities

**Initially** Heroes can have one of **five classes**.

When a new Hero is awakened, one of the available classes will be randomly applied (*20% Chance for each*).

### **Knight**

<div align="left"><figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FOuwDgwCP2SOeIn4K2onl%2FKnight.png?alt=media&amp;token=59d9938f-d368-4091-9392-87fef7939e98" alt="" width="179"><figcaption></figcaption></figure></div>

* **Damage Type:** Physical
* **Main Stat:** Vitality
* **Secondary Stats:** Strength & Agility

### Mage

<div align="left"><figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fc8jyfjvKeuqJJjEsWwJc%2FMage.png?alt=media&amp;token=0a72ac0b-6187-4e28-aef8-43ec4dbc1240" alt="" width="179"><figcaption></figcaption></figure></div>

* **Damage Type:** Magical
* **Main Stat:** Intelligence
* **Secondary Stats:** Agility & Dexterity

### Rogue

<div align="left"><figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FYrsS41t7gUNah7xkTCPY%2FRogue.png?alt=media&amp;token=a92123e8-02f6-48a5-bf56-3802f06b6300" alt="" width="179"><figcaption></figcaption></figure></div>

* **Damage Type:** Physical
* **Main Stat:** Strength
* **Secondary Stats:** Agility & Dexterity

### Archer

<div align="left"><figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FnE4KcvuJBQExR6FtHbq4%2FArcher.png?alt=media&amp;token=e173359d-5979-4f7a-93d2-619ec6c8ec5a" alt="" width="179"><figcaption></figcaption></figure></div>

* **Damage Type:** Physical/Magical
* **Main Stat:** Dexterity
* **Secondary Stats:** Strength & Agility

### Druid

<div align="left"><figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fx3BJWWTrHtdopUHroi0A%2FDruid.png?alt=media&amp;token=f1454b42-765a-403f-adc6-148b2ff20937" alt="" width="184"><figcaption></figcaption></figure></div>

* **Damage Type:** Magical/Physical
* **Main Stat:** Intelligence
* **Secondary Stats:** Vitality & Agility


# Stats

Stats are part of what makes and shapes a Hero

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Ft1kH1bL1Nl0V1fVWu7ev%2FStats.png?alt=media&amp;token=ea2f4967-be5d-4912-90f7-3700999d0535" alt=""><figcaption></figcaption></figure>

Stats have various effects on a Hero and are strongly effecting the outcome of any [Adventure](/pawtato-land/gameplay/adventure). Besides [Combat Encounters](/pawtato-land/gameplay/adventure/combat-encounters), also the success rate of [Quests](/pawtato-land/gameplay/adventure/quests) might have a hidden increase if certain stat thresholds are reached. The Luck stat can even have a positive influence on rewards.

Stats can also be a requirement to use certain [Equipment](/pawtato-land/gameplay/equipment) and scale the effects of some [Skills](/pawtato-land/gameplay/heroes/skills).

#### **Main Stats**

<table><thead><tr><th width="127.6666259765625">Stat Name</th><th width="95.33331298828125">Short</th><th>Hero Effect</th></tr></thead><tbody><tr><td>Vitality</td><td>VIT</td><td>Increases Hit Points</td></tr><tr><td>Strength</td><td>STR</td><td>Increases Physical Damage</td></tr><tr><td>Intelligence</td><td>INT</td><td>Increases Magical Damage</td></tr><tr><td>Agility</td><td>AGI</td><td>Increases Evasion</td></tr><tr><td>Dexterity</td><td>DEX</td><td>Increases Crit Damage</td></tr><tr><td>Luck</td><td>LCK</td><td>Increases Crit Chance</td></tr></tbody></table>

A newly awakened level 1 Hero starts with 6-10 of each stat except LCK, which is defined by the Rarity Tier of a Hero (Common (0), Uncommon (3), Rare (6), Epic (9), Legendary (12), Mythic (15)).

Leveling up increases stats. Per level +2 are automatically added to the class's main stat, +1 to each secondary stat and 3 stat points can be distributed freely.

Stat distribution can be reset via [Ultra Rare Resources (URRs)](/pawtato-land/gameplay/resources/ultra-rare-resources-urrs).

#### Combat Stats

<table><thead><tr><th width="118.6666259765625">Stat Name</th><th width="87.33331298828125">Short</th><th width="240">Hero Effect</th><th width="295.00006103515625">Formula</th></tr></thead><tbody><tr><td>Hit Points</td><td>HP</td><td><sup>How much damage you can receive before being defeated</sup></td><td><sup><em>50 + 8 × (</em><em><strong>VIT</strong></em><em>−6) + 100 × √((</em><em><strong>VIT</strong></em><em>−6) / 10)</em></sup></td></tr><tr><td>Base Damage</td><td>DMG</td><td><sup>The basic damage derived from a Heroes' weapon, can be physical or magical in nature</sup></td><td><sup><em>16-20 physical (bare</em><em> </em><em><strong>Paws</strong></em><em>)</em></sup></td></tr><tr><td>Hit Chance</td><td>HIT</td><td><sup>Chance to successfully land an attack</sup></td><td><sup><em>0.85 + (0.05 × (</em><em><strong>DEX</strong></em><em>−6) + 25 × ((</em><em><strong>DEX</strong></em><em>−6) / ((</em><em><strong>DEX</strong></em><em>−6) + 100))) / 100</em></sup></td></tr><tr><td>Evasion</td><td>EVA</td><td><sup>Increases chance for the enemy to miss with his attacks</sup></td><td><sup><em>(3 + 0.05 × (</em><em><strong>AGI</strong></em><em>−6) + 25 × ((</em><em><strong>AGI</strong></em><em>−6) / ((</em><em><strong>AGI</strong></em><em>−6) + 100))) / 100</em></sup></td></tr><tr><td>Speed*</td><td>SPD</td><td><sup>Higher speed means going faster in the turn order</sup></td><td><sup><em>500 × <strong>effectiveAGI</strong> / (<strong>effectiveAGI</strong> + 10)</em></sup><br><sup><em><strong>effectiveAGI</strong></em><em> </em><em>= max(0,</em><em> </em><em><strong>AGI</strong></em><em>−6) × (1 + 0.1 × (</em><em><strong>level</strong></em><em>−1))</em></sup></td></tr><tr><td>Physical Damage Modifier</td><td>PDM</td><td><sup>Increases all sources of physical damage</sup></td><td><sup><em>(10 × (</em><em><strong>STR</strong></em><em>−6) + 20 × ln(1 + (</em><em><strong>STR</strong></em><em>−6)/10)) / 1000</em></sup></td></tr><tr><td>Magical Damage Modifier</td><td>MDM</td><td><sup>Increases all sources of magical damage</sup></td><td><sup><em>(10 × (</em><em><strong>INT</strong></em><em>−6) + 20 × ln(1 + (</em><em><strong>INT</strong></em><em>−6)/10)) / 1000</em></sup></td></tr><tr><td>Critical Strike Chance</td><td>CSC</td><td><sup>Chance for any attack to deal additional damage</sup></td><td><sup><em>(3 + 0.05 ×</em><em> </em><em><strong>LCK</strong></em><em> </em><em>+ 25 × (</em><em><strong>LCK</strong></em><em> </em><em>/ (</em><em><strong>LCK</strong></em><em> </em><em>+ 100))) / 100</em></sup></td></tr><tr><td>Critical Damage Modifier</td><td>CDM</td><td><sup>Increases the multiplier of a critical strike.</sup></td><td><sup><em>1.5 + 0.005 × (</em><em><strong>DEX</strong></em><em>−6) + 0.05 × √((</em><em><strong>DEX</strong></em><em>−6) / 10)</em></sup></td></tr><tr><td>Physical Resistance</td><td>PDR</td><td><sup>Reduces all physical damage received</sup></td><td><sup><em>no Basis (75% cap)</em></sup></td></tr><tr><td>Magical Resistance</td><td>MDR</td><td><sup>Reduces all magical damage received</sup></td><td><sup><em>no Basis (75% cap)</em></sup></td></tr><tr><td>Block</td><td>BLK</td><td><sup>Increases chance to block an enemy attack, reducing damage by 50%</sup></td><td><sup><em>no Basis</em></sup></td></tr></tbody></table>

<sup>\*Speed influences the Turn Order in Combat. At base, every Character takes 1,000 Ticks for one Turn, Speed decreases the number of Ticks required to act.</sup>

<details>

<summary>Example Turn Order: Hero with 300 Speed vs Enemy with 50 Speed</summary>

**Hero**: 700 Ticks per Turn (1,000 - 300)

**Enemy**: 950 Ticks per Turn (1,000 - 50)

* First Turn at 700 Ticks (<mark style="color:green;">**Hero**</mark>)
* Second Turn at 950 Ticks (<mark style="color:red;">**Enemy**</mark>)
* Third Turn at 1,400 Ticks (<mark style="color:green;">**Hero**</mark>)
* Fourth Turn at 1,900 Ticks (<mark style="color:red;">**Enemy**</mark>)
* Fifth Turn at 2,100 Ticks (<mark style="color:green;">**Hero**</mark>)
* Sixth Turn at 2,800 Ticks (<mark style="color:green;">**Hero**</mark>) \[**Hero acts twice!**]
* Seventh Turn at 2,850 Ticks (<mark style="color:red;">**Enemy**</mark>)

</details>

{% hint style="info" %}
Combat Stats can also be influenced **directly** by Equipment or (De)Buffs.
{% endhint %}

#### Stamina

Each Hero also has a **Stamina** stat, which **starts at 12 points** on Level 1 and **increases by 2 points each Level**.

Stamina is consumed by various activities like Combat, Questing or Travel. It **recovers automatically** over 24 hours or can be instantly recovered via the Second Wind Ability from a Glyph of Second Wind or various consumables (*not available yet*).

{% hint style="warning" %}
Stamina recovery is **halted** while a Hero is on [Patrol](/pawtato-land/gameplay/heroes/patrol)
{% endhint %}


# Skills

Heroes permanently learn Skills by consuming Skill Scrolls

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FCKTMRDG3lEZd78HxEbUG%2FSkills.png?alt=media&amp;token=1a1a7dea-7b0b-490c-8a9c-090572db9f67" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
📍 **Jump in:** [Open Hero Management in Pawtato Land](https://pawtato.gg/?hm=1)
{% endhint %}

### Learning Skills

**Heroes learn Skills permanently by consuming Skill Scrolls.** A Skill Scroll is a tradeable item: consuming it **destroys the Scroll**, but the Hero remembers the Skill forever — there is no limit to how many Skills a Hero can learn.

* Some Skills have a **class requirement** and a **level requirement** — both are checked when learning.
* Learning is possible **any time the Hero is staked**, even while it is in a dungeon or on an assignment.

{% hint style="success" %}
**Pounce is pre-learned — no Scroll needed.** Every Hero automatically knows the basic Skill **Pounce** (bonus physical damage every 2 Basic Attacks) the moment it is staked, and re-learns it for free on every re-stake. There is no Pounce Skill Scroll — it's the one Skill nobody ever has to buy.
{% endhint %}

{% hint style="danger" %}
**Learned Skills cannot leave the game.** When a Hero NFT is **withdrawn** to your wallet, all its learned Skills are permanently removed — consumed Skill Scrolls are *not* refunded. Cancelling an unstake during the Unstaking Period keeps all Skills; the loss only happens when the withdrawal completes. A re-staked Hero starts fresh with Pounce.

Selling a Hero on the in-game [Marketplace](/pawtato-land/gameplay/marketplace-and-exchange/marketplace) is different: the Hero stays in the game, so its learned Skills **transfer to the buyer** — a Hero that knows more Skills is worth more.
{% endhint %}

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FYgcXwWyXf38YgNEjdPOC%2Fimage.png?alt=media&amp;token=2bb5b480-94a9-4e93-8eb4-7343bd30869a" alt=""><figcaption></figcaption></figure>

### Skill Slots

**Heroes select their learned Skills into up to 6 Slots, depending on Level and Rarity Tier of the Hero.** Only selected Skills are active in combat.

Every Hero starts with 1 Skill Slot at level 1 and unlocks further slots as it levels up. A slot only opens once the Hero has reached **both** the required level **and** a high enough Rarity Tier - a Hero can use whichever is the smaller of the two limits.

**Level unlocks a slot at:**

| Level | Slots unlocked |
| ----- | -------------- |
| 1     | 1              |
| 2     | 2              |
| 5     | 3              |
| 10    | 4              |
| 15    | 5              |
| 20    | 6              |

**Rarity Tier caps the total number of slots at:** **Common** (1), <mark style="color:green;">**Uncommon**</mark> (2), <mark style="color:blue;">**Rare**</mark> (3), <mark style="color:purple;">**Epic**</mark> (4), <mark style="color:orange;">**Legendary**</mark> (5), <mark style="color:red;">**Mythic**</mark> (6).

For example, a <mark style="color:red;">**Mythic**</mark> Hero unlocks its 6th and final slot at level 20, while a <mark style="color:blue;">**Rare**</mark> Hero is capped at 3 slots no matter how high it levels.

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FzelHNlftjMTIpM3N6BsA%2Fimage.png?alt=media&amp;token=551cb416-7dce-4825-83f1-48530ba75f46" alt=""><figcaption></figcaption></figure>

Skill Slots can hold **active** or **passive** Skills - it is up to the player to decide how to distribute them.

## How to learn a new Skill (step by step)

1. Open [**Hero Management**](https://pawtato.gg/?hm=1) by clicking your Hero's portrait in the top-left corner of the screen (this opens that Hero's details directly). Alternatively, open your **Player Profile** (your profile picture in the top-left corner) and click **Manage Heroes** on the **Selected Hero** card.
2. Scroll to the **Skills** card and click **Unlock new Skill via Skill Scroll** below the slots.
3. The selector lists every Skill Scroll in your inventory this Hero can learn from — Scrolls for Skills the Hero already knows, or that don't match its class or level, are filtered out. If nothing qualifies it reads **No valid Skill Scrolls for this Hero available**.
4. Click a Scroll's **Learn** button and confirm. ⚠️ **The Scroll is consumed and destroyed** — this cannot be undone. The Skill is now permanently learned and ready to be selected.

## How to select a Skill (step by step)

1. In the **Skills** card, tap an unlocked slot. Unlocked empty slots read **Skill (empty)**; locked slots show either the level required or an Ascension requirement (see [Skill Slots](#skill-slots) for how many slots each level and rarity tier unlocks).
2. The **Skills** selector opens, listing every Skill the Hero has learned. The header shows which **Slot** you are editing.
3. Tap a Skill's **Select** button to make it active in this slot. If the Skill is already active in another slot, the button reads **Switch** and moves it here.
4. **To clear a slot:** tap the slot and press **Deselect** on the active Skill (marked with the green **Selected** badge), or on desktop hover the slot and click **Deselect** in its tooltip.

> Switching Skills is **free and instant** — there is no cooldown. It even works while the Hero is **in a dungeon** (adapt your loadout between rooms!) or **on an assignment**. Only patrolling, unstaking and marketplace-listed Heroes cannot change their selection.

#### **Active Skills**

Active Skills are charged during combat via specific triggers, after which they become active and execute automatically. The number of charges needed depends on the respective Skill and its rarity tier.

**Current Triggers**

* **Charge** > Successful Basic Attack
* **Pain** > Hero suffers damage
* **Time** > A turn passes
* **Counter** > Hero evades/blocks an Attack

{% hint style="info" %}
**Pain and Counter build at most once per turn.** Some attacks land **several strikes in a single turn** — **Double Tap**, the [Clatterclaw](/pawtato-land/gameplay/consumables/blueprints)'s **Swift Strike** and the [Ribsheaf](/pawtato-land/gameplay/consumables/blueprints)'s **Quickdraw** follow-up all do. Being hit two or three times in one turn still only feeds **1 Pain** stack, and blocking or evading several strikes in one turn still only feeds **1 Counter** stack — blocks and evades draw on the **same** once-per-turn allowance, so they can't be combined for two. **Charge** and **Time** are not capped this way: a multi-hit turn does build Charge per landed hit.
{% endhint %}

If one or more active Skills are charged on your Hero's turn, only **one** activates instead of the next Basic Attack: the fully-charged Skill in the **leftmost** (lowest-numbered) slot. When it executes, only the charges it needed are spent — any **surplus charges carry over** instead of being wasted. Any other Skills that were also ready are held back and keep their charges for a future turn. If you select two active Skills that charge on the **same trigger** (for example two **Charge** Skills), they share that trigger's counter and build up together, but still fire one at a time — leftmost first — on successive turns. Charges built up beyond a Skill's requirement are shown as an **overcharge** highlight on its charge bar in combat.

Examples for active Skills:

* **Heal:** At X **Pain** stacks heal for Y% of maximum HP.
* **Magic Missile:** At X **Charge** stacks, deal INT \* Y magic damage.
* **Snare:** At 3 **Time** stacks, deal X Damage and slow the Enemy by Y % for Z Turns.

#### **Passive Skills**

Passive Skills provide ongoing effects during combat with no need for charging.

Examples for passive Skills:

* **Steady Paw:** Increase Hit Chance by X
* **Thorns:** Reflect X % of physical damage taken back at the attacker
* **Aegis:** Cap any single incoming hit at X % of the Hero's maximum HP
* **Immovable:** Never evade — every incoming attack lands — in exchange for **+25% Block Chance**

{% hint style="warning" %}
**Immovable** (<mark style="color:green;">Uncommon</mark>, **Knight** only) is the one Skill that takes something away: while it is selected, the Hero **cannot evade at all**. Evasion from any source — gear, meals, buffs, titles — counts for nothing, its Evasion reads **0%** on the Hero sheet, and **Riposte** cannot trigger off an evade (its block path still works). In return the Hero gains a flat **+25% Block Chance**, so it is built for Block payoffs like **Reprieve** rather than for raw damage reduction. Its Scroll drops in the [**Broodmother's Lair**](/pawtato-land/gameplay/adventure/dungeons#broodmothers-lair).
{% endhint %}


# Injury

If a Hero attempts a combat encounter and fails, there is a certain chance for them to get injured. Injury can **stack** and will result in a temporary reduction of Hit Points.

* 1 Stack of Injury = -10% of maximum Hit Points
* Maximum 9 Stacks = -90% maximum Hit Poins

#### Suffering Injury

The probability to get injured depend on the level difference (enemy level − hero level):

<table><thead><tr><th width="156">Level Difference</th><th width="170">1 Stack of Injury</th><th width="164">2 Stacks of Injury</th><th width="171">3 Stacks of Injury</th></tr></thead><tbody><tr><td>≤ 0</td><td>30%</td><td>5%</td><td>-</td></tr><tr><td>+1</td><td>40%</td><td>20%</td><td>10%</td></tr><tr><td>+2</td><td>-</td><td>75%</td><td>25%</td></tr><tr><td>≥ +3</td><td>-</td><td>50%</td><td>50%</td></tr></tbody></table>

#### Recovering from Injury

To **recover** from Injury, there are three options:

* Use a **Health Potion** of various degree — consumed straight from your **Backpack** (Health Potions are **not** an option at the Healing Well)
* Visit a **Healing Well** (found in Villages, Cities, Estates & Provinces), which offers two heals: a **free daily heal** and a **TATO-paid heal** (see below)
* **Wait for 48 hours** to automatically recover
  * Timer resets every time an Injury Stack is added

{% hint style="info" %}
At the **Healing Well** you have exactly two options: the **Free Daily Heal** — the Village of Hearthstead offers one free **3-Stack Heal** every day (resets at 02:00 UTC) — and the **Heal at Fountain**, which removes **one stack** at a time for a small **TATO** fee. Health Potions are used from your Backpack, not at the Well.
{% endhint %}

<table><thead><tr><th width="72"></th><th width="255">Potion</th><th width="215">Effect</th><th width="192">Source</th></tr></thead><tbody><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2F9jtGHH7cvM9t8FCT7jIW%2Flesser-health-potion.png?alt=media&amp;token=014f908c-9df1-4944-98f2-c5694a2f7efe" alt="" data-size="original"></td><td>Lesser Health Potion</td><td>Heals <strong>1</strong> Injury Stack</td><td>Crafting (Alchemy)</td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2F6NQBLDT7MkBEdFMSHMME%2Fhealth-potion.png?alt=media&amp;token=4b81464d-b9f1-4ece-b718-8bad5f10ab8e" alt="" data-size="original"></td><td>Health Potion</td><td>Heals <strong>2</strong> Injury Stacks</td><td>Crafting (Alchemy)</td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FBAAYoYjuM8GWUgBwNC6N%2Fgreater-health-potion.png?alt=media&amp;token=3f7f7331-e837-44d2-8a35-ab9ff17d74d7" alt="" data-size="original"></td><td>Greater Health Potion</td><td>Heals <strong>3</strong> Injury Stacks</td><td>Loot</td></tr></tbody></table>


# Progression

Advance your Hero through levels, gear and more to shape their destiny in Pawtato Land

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FufazaTAXDYc8bTB14swX%2FHeroCard-Level1.png?alt=media&amp;token=87797391-0024-440a-b240-3bf1861efc07" alt=""><figcaption><p>A newly awakened Level 1 Common Mage</p></figcaption></figure>

There are various aspects, which play into the progression of a Hero:

* **Level + Stats**
* **Rarity Tier**
* **Gear + Skills**
* **Titles**
* **Representing Land**

#### Level

In **Pawtato Land: Genesis** newly awakened Heroes start at Level 1 and can reach a maximum Level of 20.

Experience is awarded from successful Adventures and accumulates up to a certain threshold per level. Once the experience bar is full, a Hero can travel to a City or the Temple of Axomamma to complete the level up and distribute new [Stats](/pawtato-land/gameplay/heroes/stats).

Besides Experience, leveling up also requires certain materials:

* **Level 2:** 50x Lesser Essence of Axoma
* **Level 3:** 100x Lesser Essence of Axoma, 3x Essence of Axoma

#### Rarity Tier

Heroes use the same tier system as items, ranging from **Common** > <mark style="color:green;">**Uncommon**</mark> > <mark style="color:blue;">**Rare**</mark> > <mark style="color:purple;">**Epic**</mark> > <mark style="color:orange;">**Legendary**</mark> > <mark style="color:red;">**Mythic**</mark>. When awakening, Heroes gain a random Rarity Tier up to <mark style="color:purple;">**Epic**</mark>, higher Tiers can only be acquired through [Ascension](/pawtato-land/gameplay/heroes/ascension) Quests.

Rarity Tier plays into the **LCK** stat and is responsible for the number of available [**Skill Slots**](/pawtato-land/gameplay/heroes/skills).

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2F1WZMwBkovDKLSGdS4ByM%2FHeroCard-Level12.png?alt=media&amp;token=d2303822-38b9-4a6b-887f-644105008624" alt=""><figcaption><p>The above Hero after reaching Level 12 and completing multiple Ascension Quests to get to Legendary Tier</p></figcaption></figure>

#### Gear & Skills

Next to the base Stats of a Hero, its capabilities can be greatly boosted via [Equipment](/pawtato-land/gameplay/equipment) and [Skills](/pawtato-land/gameplay/heroes/skills).

#### **Titles**

Titles are rewards for **extraordinary deeds** and up to three can be bestowed upon a Hero. Titles grant passive effects and/or unlock gated content.

#### Representing Land

Land owners can provide certain Buildings, which give buffs to Heroes. Representing a land with the right buffs for your strategy can be a key component for success.


# Ascension

Your Heroes can rise to a higher Rarity Tier by completing special Quests

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FlYU8xVKqSpJ5elaTR4rF%2FAscension.png?alt=media&amp;token=deb7a048-a104-471a-8caa-a3f97f335566" alt=""><figcaption></figcaption></figure>

Some Heroes are born lucky, but with hard work, any Hero can rise to the absolute top. Next to levels, Heroes can also progress in terms of their Tier from **Common** > <mark style="color:green;">**Uncommon**</mark> > <mark style="color:blue;">**Rare**</mark> > <mark style="color:purple;">**Epic**</mark> > <mark style="color:orange;">**Legendary**</mark> > <mark style="color:red;">**Mythic**</mark>.

Just like with items, Heroes **cannot jump** a Rarity Tier - this means in order for **Common** Heroes to reach <mark style="color:purple;">**Epic**</mark>, they will have to ascend to <mark style="color:green;">**Uncommon**</mark> and <mark style="color:blue;">**Rare**</mark> first.

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FH4aCmaHSLoqU5Dom7DCH%2FAscensionTablets.png?alt=media&amp;token=683086b2-0c77-4e79-9065-abf75edd4bfa" alt="" width="563"><figcaption></figcaption></figure>

To be able to **start an Ascension Quest**, a player first needs to acquire an **Ascension Tablet** for the respective Tier upgrade. Intact Tablets are very rare items in Axoma and almost impossible to acquire directly, but Tablets can be restored at an **Estate** (up to <mark style="color:purple;">**Epic**</mark>) or **Province** (up to <mark style="color:orange;">**Legendary**</mark>) if a player gets hold of the right **Fragments.**

#### **Fragments of Ascension Tablets**

When adventuring in the world of Pawtato Land, Heroes have a certain chance to find different Fragments of long forgotten knowledge (loot, rewards etc). Those Fragments themselves already hold enough wisdom to elevate a Pawtato to a advanced state of being, but if more unique Fragments are combined, even higher evolution is possible.

<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fvnkhp1pGUHYY8eYHsZlI%2FFragmentofResolve-noBG.png?alt=media&amp;token=cda79358-fc94-4899-af32-56fe8ee6cf02" alt="" data-size="line"> **Fragment of Resolve**\
\&#xNAN;*Whispers of unbroken will echo through this shard. Those who hold it feel the quiet strength to keep moving when all seems lost.*

<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FXqaxdWgJPHyY4tN6lYmD%2FFragmentofFocus-noBG.png?alt=media&amp;token=75520bca-7070-4ad7-82f9-93e1d441aa61" alt="" data-size="line"> **Fragment of Focus**\
\&#xNAN;*This fragment sharpens the mind like a blade. Distractions fade, and purpose burns bright as the midday sun.*

<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FoiNGJiH9Hy0yKhilNaoa%2FFragmentofHarmony-noBG.png?alt=media&amp;token=505864ff-61b3-4872-8406-7b6e3196affe" alt="" data-size="line"> **Fragment of Harmony**\
\&#xNAN;*A pulse of balance hums within - between body and spirit, earth and sky. Heroes carrying it walk in perfect rhythm with the world.*

<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fx4aDCmCcJRSy7nnrP9pB%2FFragmentofVigor-noBG.png?alt=media&amp;token=0906f4b2-01cd-43ab-a86a-d47baf3c6730" alt="" data-size="line"> **Fragment of Vigor**\
\&#xNAN;*Raw vitality thrums inside this piece. It is said to reflect the endurance of the first Pawtato to ever conquer the wilderness.*

<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2F9eqLUfL0Flr0xBAjc59T%2FFragmentofInsight-noBG.png?alt=media&amp;token=68fc7293-7a65-40c6-90e5-8c18d6bb782c" alt="" data-size="line"> **Fragment of Insight**\
\&#xNAN;*This fragment holds ancient memory. When pressed to the heart, it reveals echoes of the lost civilizations of Axoma.*

<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2F9hgeFO3nv6mK7jMSRfgy%2FFragmentofUnity-noBG.png?alt=media&amp;token=0d0c22ad-a006-4c6d-9404-8cab4415653b" alt="" data-size="line"> **Fragment of Unity**\
\&#xNAN;*This fragment pulses with the lifeblood of Axoma itself. It binds roots to rivers, wind to flame, and spirit to soil - a reminder that every creature and element is part of one endless cycle.*

<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FBjGv2bT8vlhIkJNnRKvV%2FFragmentofGenesis-noBG.png?alt=media&amp;token=6d50e827-0884-4167-9966-0ad59df43067" alt="" data-size="line"> **Fragment of Genesis**\
\&#xNAN;*This piece radiates the same pulse that awakened the first roots of Pawtato Land. It grants the bearer a touch of creation itself.*

<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FlKNkt4uyZqww8tNObBWs%2FFragmentofOblivion-noBG.png?alt=media&amp;token=10381678-9815-4bc0-9139-58646f346fb8" alt="" data-size="line"> **Fragment of Oblivion**\
\&#xNAN;*Dark and still, it hums with quiet destruction. All things that begin must end - this shard carries that truth.*

<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FPsM9FUQUBfF5KpX6ydQx%2FFragmentofEternity-noBG.png?alt=media&amp;token=0fdcc4b2-7867-488c-b8d0-f025069b239b" alt="" data-size="line"> **Fragment of Eternity**\
\&#xNAN;*It defies decay and time alike. Those who gaze into it feel infinite lifetimes reflected back.*

<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FvriCAcUIGxtQOnvljh2p%2FFragmentoftheVeil-noBG.png?alt=media&amp;token=a7c1d131-bb23-4be3-a97b-2aecde692815" alt="" data-size="line"> **Fragment of the Veil**\
\&#xNAN;*A thin shimmer runs through this shard, like reality itself bending at the edges. It reveals what lies just beyond mortal perception - the hidden threads behind every event.*

<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2F6qzVMGtilPlIcYlvr4QG%2FFragmentofAwakening-noBG.png?alt=media&amp;token=7233aa83-cfcf-4b85-a00c-d497cb68d965" alt="" data-size="line"> **Fragment of Awakening**\
\&#xNAN;*Dormant energy stirs within this fragment, waiting to be claimed. It embodies the moment a Hero realizes their true nature - not yet divine, but no longer ordinary.*

<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FVSidRObVjgeIDXdun6mk%2FFragmentofTranscendence-noBG.png?alt=media&amp;token=eb10c8ca-671f-4275-93a2-9dcc5495fec3" alt="" data-size="line"> **Fragment of Transcendence**\
\&#xNAN;*A faint light dances inside, as if the shard remembers stars that no longer exist. Those who harness it step beyond mortal limits.*

If a player equips the [Glyph of Ascension](/pawtato-land/gameplay/tools/miscellaneous-tools) glyph, even Heroes who are passively on [Patrol](/pawtato-land/gameplay/heroes/patrol) have a chance to find certain Fragments.


# Charms

Small Talismans that channel a measure of a single stat to your Hero.

Charms are simple **Talismans** — a light class of equipment that grants a flat bonus to **one** of a Hero's [main stats](/pawtato-land/gameplay/heroes/stats). They slot into a Hero's **Talisman** slots alongside other Talismans, and come in three tiers of increasing power.

{% hint style="info" %}
📍 **Jump in:** [Open Hero Management in Pawtato Land](https://pawtato.gg/?hm=1)
{% endhint %}

## Charm Types

There are five Charm types, one for each of the stats they boost:

<table><thead><tr><th width="200">Charm</th><th width="180">Boosts</th><th>What that does</th></tr></thead><tbody><tr><td><strong>Health Charm</strong></td><td>Vitality (VIT)</td><td><sup>Increases Hit Points</sup></td></tr><tr><td><strong>Force Charm</strong></td><td>Strength (STR)</td><td><sup>Increases Physical Damage</sup></td></tr><tr><td><strong>Wit Charm</strong></td><td>Intelligence (INT)</td><td><sup>Increases Magical Damage</sup></td></tr><tr><td><strong>Quickness Charm</strong></td><td>Agility (AGI)</td><td><sup>Increases Evasion</sup></td></tr><tr><td><strong>Finesse Charm</strong></td><td>Dexterity (DEX)</td><td><sup>Increases Crit Damage</sup></td></tr></tbody></table>

Each Charm only ever affects its single stat — there are no secondary effects. See [Stats](/pawtato-land/gameplay/heroes/stats) for exactly how each stat shapes a Hero in combat.

## Tiers

Every Charm type exists in three tiers, and the tier determines how much of the stat it grants:

<table><thead><tr><th width="200">Tier</th><th width="180">Stat Bonus</th><th>Rarity</th></tr></thead><tbody><tr><td><strong>Charm I</strong></td><td>+1</td><td><sup>Common</sup></td></tr><tr><td><strong>Charm II</strong></td><td>+2</td><td><sup>Uncommon</sup></td></tr><tr><td><strong>Charm III</strong></td><td>+3</td><td><sup>Uncommon</sup></td></tr></tbody></table>

For example, a **Force Charm III** grants **+3 Strength**, while a **Health Charm I** grants **+1 Vitality**. **Charm III is the highest tier** — there is no Charm above it.

{% hint style="info" %}
Charms **Bind on Equip**: the first time a Charm is equipped on a Hero it becomes soulbound to your account. See [Attunement](/pawtato-land/gameplay/equipment/attunement) for what binding means.
{% endhint %}

## How to equip a Charm on a Hero (step by step)

Charms are equipped exactly like any other Talisman:

1. Open [**Hero Management**](https://pawtato.gg/?hm=1) by clicking your Hero's portrait in the top-left corner of the screen. (Or open your **Player Profile** and click **Manage Heroes** on the **Selected Hero** card, then pick the Hero on the **Heroes** tab.) The Hero must be **staked**.
2. On the Hero's equipment layout, click an empty **Talisman** slot.
3. In the **Available Equipment** selector, find the Charm you want (use the **Search** field or the **All** / **Free** filter) and click it.
4. Click **Equip**. If the Charm attunes on equip, confirm with **Equip & Bind**. To swap out a Charm already in the slot, the button reads **Switch** instead.

To remove a Charm, open the same slot and click **Unequip**.

### Talisman slots

Every Hero has **three Talisman slots**, but only the **first is unlocked by default**. The other two are unlocked with [Ultra Rare Resources (URRs)](/pawtato-land/gameplay/resources/ultra-rare-resources-urrs) earned through gameplay, and must be unlocked in order — slot 2 before slot 3.

## Upgrading Charms

You can fuse three matching Charms into a single higher-tier one at the **Altar** (found in the Proving Grounds), on its **Upgrade Charms** tab.

Select **3 identical Charms** — same type *and* same tier — and the upgrade produces **one Charm of the same type, one tier higher**. For example, 3× **Health Charm I** become 1× **Health Charm II**. Each upgrade also consumes **Essence of Axoma**:

<table><thead><tr><th width="260">Upgrade</th><th>Essence of Axoma Cost</th></tr></thead><tbody><tr><td><strong>Charm I → Charm II</strong></td><td><sup>3</sup></td></tr><tr><td><strong>Charm II → Charm III</strong></td><td><sup>10</sup></td></tr></tbody></table>

Because Charm III is the top tier, there is no upgrade beyond it. Charms that are equipped on a Hero or listed on the marketplace cannot be used as upgrade inputs.

## Charm Shuffle

The Casino offers a second way to change your Charms: **Charm Shuffle**, which sacrifices **3 Charms for 1 new random Charm** — with a chance for the result to come out a tier higher. Unlike upgrading, the inputs do **not** have to match, and the output is always a **different** type from the ones you sacrificed.

For the full odds and rules, see [Charm Shuffle](/pawtato-land/gameplay/buildings/casino#charm-shuffle) on the Casino page.


# Pledge

Do you chose to be a lone wanderer or represent a Land (your own or another players')?

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FPNH4lVYwjoQjSOyx8OLX%2FTribalBuffs.png?alt=media&amp;token=bb3b6b5b-958e-4b7c-a783-036017c3155f" alt=""><figcaption></figcaption></figure>

Players with **no own** representing Estate or Province can chose to **pledge** their loyalty to another Architect and become a **Representative**.

{% hint style="warning" %}
**Pledging to another Player needs a real Hero.** A free [Starter Hero](/pawtato-land/gameplay/heroes/starter-hero) does not qualify — it cannot [patrol](/pawtato-land/gameplay/heroes/patrol), so it would collect a loyalty buff without tributing any Influence back. Buy a Hero NFT or upgrade your Starter Hero first. **Resetting your Pledge back to yourself is always available**, so you can never be stranded in a Pledge you can no longer change.
{% endhint %}

Heroes who are pledged towards another Player will receive a standard buff depending on the Tribal region of the Player's representing Land. This buff can become stronger or change, if the owner choses to build and develop certain [**Buildings**](/pawtato-land/gameplay/buildings) on the Land. At higher tiers, even multiple buffs can be provided.

A Representative will tribute any [**Influence**](/pawtato-land/gameplay/land-nft/influence) his Heroes earn towards the representing Land of the Architect he pledged to. This gives Land owners an incentive to fight for Representatives by developing their buffs and/or promise other benefits.

Heroes, who belong to a **neutral** Player with **neither Pledge nor own representing Land**, gain the “Independent Spirit” buff, which boosts their Luck.

{% hint style="info" %}
**Where the buff applies:** your Heroes carry their loyalty buff into PvE combat — the [Proving Grounds](/pawtato-land/gameplay/adventure/proving-grounds), [Dungeons](/pawtato-land/gameplay/adventure/dungeons) and [Fishing](/pawtato-land/gameplay/adventure/fishing) — and the active buff is shown below the Hero selector in the game HUD. It does **not** apply in the [Arena](/pawtato-land/gameplay/player-vs.-player/arena), where only permanent gear-based power counts, and it does **not** count towards [Assignments](/pawtato-land/gameplay/adventure/assignments) — their success chances and loot are scored on your Hero's own Stats, so a Pledge (or staying neutral) never changes your Assignment odds. The buff always reflects your **current** Pledge / representing Land, so it updates on its own if that Land is sold, unstaked, listed, or re-represented.
{% endhint %}

### Standard Buffs

#### Independent Spirit

<div align="left"><figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FsfXSo9jRaD3CnG1cMCEJ%2FBuff-IdependentSpirit.png?alt=media&amp;token=5927a6c5-17e4-462b-82d0-432e6a715fe2" alt="" width="64"><figcaption></figcaption></figure></div>

Increases Luck by 5.

#### Blazing Resolve (Emberclaws)

<div align="left"><figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FObdHXaYQH5ZI9wtMlDRX%2FBuff-BlazingResolve.png?alt=media&amp;token=e7aac2fc-9dda-4055-9963-dd9e8a8e9e40" alt="" width="64"><figcaption></figcaption></figure></div>

Increases Hit Chance by 3%.

#### Azure Tranquility (Flowtails)

<div align="left"><figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FmAxT3KyqLP9yLWlj9owf%2FBuff-AzureTranquility.png?alt=media&amp;token=25c150b7-d156-49b1-a3a4-a78049791077" alt="" width="64"><figcaption></figcaption></figure></div>

Increases Dodge Chance by 3%.

#### Verdant Tenacity (Sproutkin)

<div align="left"><figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fb9NO74d4g7qTHW9RoP3l%2FBuff-VerdantTenacity.png?alt=media&amp;token=6a0cf5f7-fdcd-477d-95f7-45388fce387f" alt="" width="64"><figcaption></figcaption></figure></div>

Increases Physical and Magical Resistance by 2.5%.


# Patrol

Heroes who are not used for Adventure can be sent to patrol the Continent

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fi9IgFUQ3AwdLfwwgaqk3%2FPatrol.png?alt=media&amp;token=18aab108-c8d6-46ee-807c-421b92bb2ab1" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
📍 **Jump in:** [Open Hero Management in Pawtato Land](https://pawtato.gg/?hm=1)
{% endhint %}

Any **staked** Hero can be sent on patrol and will be roaming around [The World](/pawtato-land/gameplay/the-world).\
Every patrolling Hero grants **0.1 \* his level** Influence per day towards an Architects' representing Land, which can be boosted via a [Glyph of Representation](/pawtato-land/gameplay/tools/miscellaneous-tools).

**Patrolling Heroes are constantly looking for anything noteworthy in the world.**

If they come across a [Discovery](/pawtato-land/gameplay/heroes/discovery), the player has **30 minutes** reveal it. If lucky, his Heroes stumbled across rare items. If he misses the time window, they will continue their patrol and the chance is lost.

Heroes on Patrol also have a certain chance to find new kinds of [Ultra Rare Resources (URRs)](/pawtato-land/gameplay/resources/ultra-rare-resources-urrs), which cannot be gained via resource harvesting. If the owner of the Heroes also has a [Glyph of Ascension](/pawtato-land/gameplay/tools/miscellaneous-tools) Glyph equipped, patrolling Heroes have an additional chance to find Fragments of [Ascension](/pawtato-land/gameplay/heroes/ascension) Tablets.

If a player does not have their own Land, they can [pledge](/pawtato-land/gameplay/heroes/pledge) their Heroes to the representing Land of another player, who will receive the Influence instead.

**Any items found will always remain with the player himself.**

{% hint style="info" %}
A player with 100 patrolling Heroes (each level 1) and a common Quality 100 Glyph of Ascension has the following chance to find items:

**Chance for URR:**

* Fairy Dust: 0.5%
* Chrono Seed: 0.5%
* Barrier Shard: 0.05%

So a total Chance of 1.05% to find one of the above URRs.

If he **does not** find an URR (98.95% Chance to fail), the system will then check for the Glyph of Ascension's chance to find a Fragment with the following chances:

* Fragment of Resolve: 1.00%
* Fragment of Focus: 1.00%

Total Chance of 2.00% to find either of those two Fragments.
{% endhint %}

<mark style="color:$warning;">This chance has a cooldown of 24 hours.</mark>


# Discovery

Patrolling Heroes constantly have a chance to find interesting things

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FI1BF2vyLsagpUmJzmFxw%2FDiscovery.png?alt=media&amp;token=7458a3e1-ee5a-4ab2-8304-2c4d8a81b060" alt=""><figcaption></figcaption></figure>

To increase **Hero Utility** before [Adventure](/pawtato-land/gameplay/adventure) comes out, Heroes have the chance to find something interesting while patrolling - this is not a once-per-day opportunity, but can happen anytime with **no cooldown**.

If a Discovery happens and the Player has a [Glyph of Second Wind](/pawtato-land/gameplay/tools/miscellaneous-tools) equipped, he will get notified (via Telegram) and has a short window of 30 minutes to check what his Heroes have found. If he misses that window, the Heroes will just continue patrolling until they encounter another interesting thing.

Every Discovery hands over **one** find - either one of the fixed items below, or a **Pouch**.

#### Fixed Finds

These four can turn up no matter how many Heroes are patrolling, always in the amount shown:

<div><figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2F9jtGHH7cvM9t8FCT7jIW%2Flesser-health-potion.png?alt=media&amp;token=014f908c-9df1-4944-98f2-c5694a2f7efe" alt="" width="104"><figcaption><p>Lesser Health Potion x5</p></figcaption></figure> <figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fgit-blob-c5bc84c2a85755e2c26675306d56433eb56827f4%2Fleather-scraps.png?alt=media" alt="" width="104"><figcaption><p>Leather Scraps x10</p></figcaption></figure> <figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fgit-blob-74de31effc0454fdad00cedf5cd078e17205f93c%2Ftattered-linen.png?alt=media" alt="" width="104"><figcaption><p>Tattered Linen x10</p></figcaption></figure> <figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fgit-blob-f8570e26150a378be417d76947091dc9bc109d2f%2Flesser-essence-of-axoma.png?alt=media" alt="" width="104"><figcaption><p>Lesser Essence of Axoma x10</p></figcaption></figure></div>

#### Pouches

Which Pouches can drop depends on the number of patrolling Heroes:

**1 Hero or more:**

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2F8oyB8slGhOSw23cnAAMm%2Fpouch-small.png?alt=media&amp;token=77250d86-ced4-4d26-a3f7-79c0252b218e" alt="" width="104"><figcaption></figcaption></figure>

**25 Heroes or more:**

<div><figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2F8oyB8slGhOSw23cnAAMm%2Fpouch-small.png?alt=media&amp;token=77250d86-ced4-4d26-a3f7-79c0252b218e" alt="" width="104"><figcaption></figcaption></figure> <figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FCTbNcdtfz7OdwyduYTX2%2Fpouch-medium.png?alt=media&amp;token=e74e07f9-0cd0-4da7-9ba0-b95803b36439" alt="" width="104"><figcaption></figcaption></figure></div>

**100 Heroes or more:**

<div><figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2F8oyB8slGhOSw23cnAAMm%2Fpouch-small.png?alt=media&amp;token=77250d86-ced4-4d26-a3f7-79c0252b218e" alt="" width="104"><figcaption></figcaption></figure> <figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FCTbNcdtfz7OdwyduYTX2%2Fpouch-medium.png?alt=media&amp;token=e74e07f9-0cd0-4da7-9ba0-b95803b36439" alt="" width="104"><figcaption></figcaption></figure> <figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fs3s3COAfy1LmaKbEfv5b%2Fpouch-large.png?alt=media&amp;token=0c2a7f95-56e8-4efd-a401-e174c0202e1f" alt="" width="104"><figcaption></figcaption></figure></div>

More Heroes than the threshold also increases the chance to find those Pouches.

#### **Loot-Tables**

{% hint style="info" %}
Each Pouch can contain up to three different kinds of Items. Pouches pay **Hero supplies** - the things a Hero burns through on [Adventure](/pawtato-land/gameplay/adventure) - rather than Land trade goods.
{% endhint %}

![:Pouch\_small:](https://cdn.discordapp.com/emojis/1446877487735902238.webp?size=44) **Small Pouch**

* **Hero Supplies** (*<mark style="color:green;">100.0% Chance</mark>*): [Lesser Health Potion](/pawtato-land/gameplay/consumables/potions) (1-3) or [Lesser Essence of Axoma](/pawtato-land/gameplay/heroes/progression) (1-3)
* **Upkeep & Supplies** (*<mark style="color:orange;">35.0% Chance</mark>*): Light Leather (1-2), Bolt of Linen (1-2), [Nightvision Potion](/pawtato-land/gameplay/consumables/potions#nightvision-potion) (1), [Warding Potion](/pawtato-land/gameplay/consumables/potions#warding-potion) (1), [Glimmergrub](/pawtato-land/gameplay/buildings/fishermans-hut) (1), [Liquid Luck](/pawtato-land/gameplay/adventure/herbalism#liquid-luck) (1)
* **Rarities** (*<mark style="color:red;">2.94% Chance</mark>*): Chipped Gemstones, URRs, [Prismatic Elixir](/pawtato-land/gameplay/consumables/potions)

![:medium\_pouch:](https://cdn.discordapp.com/emojis/1476563219987304550.webp?size=44) **Medium Pouch**

* **Hero Supplies** (*<mark style="color:green;">100.0% Chance</mark>*): [Lesser Health Potion](/pawtato-land/gameplay/consumables/potions) (3-5), [Greater Health Potion](/pawtato-land/gameplay/consumables/potions) (1-2), [Lesser Essence of Axoma](/pawtato-land/gameplay/heroes/progression) (5-8) or [Stamina Potion](/pawtato-land/gameplay/consumables/potions) (1)
* **Upkeep & Supplies** (*<mark style="color:green;">100.0% Chance</mark>*): Light Leather (3-5), Bolt of Linen (3-5), [Glimmergrub](/pawtato-land/gameplay/buildings/fishermans-hut) (1), [Liquid Luck](/pawtato-land/gameplay/adventure/herbalism#liquid-luck) (1), Lesser Stat Potions (1)
* **Rarities** (*<mark style="color:orange;">6.15% Chance</mark>*): Gemstones, URRs, [Soulshears](/pawtato-land/gameplay/equipment/attunement), [Prismatic Elixir](/pawtato-land/gameplay/consumables/potions)

![:large\_pouch:](https://cdn.discordapp.com/emojis/1476563280901443585.webp?size=44) **Large Pouch**

* **Hero Supplies** (*<mark style="color:green;">100.0% Chance</mark>*): [Greater Health Potion](/pawtato-land/gameplay/consumables/potions) (3-5), [Stamina Potion](/pawtato-land/gameplay/consumables/potions) (3) or [Lesser Essence of Axoma](/pawtato-land/gameplay/heroes/progression) (10-12)
* **Upkeep & Supplies** (*<mark style="color:green;">100.0% Chance</mark>*): [Orb of Reforging](/pawtato-land/gameplay/equipment/sockets) (1), [Orb of Refinement](/pawtato-land/gameplay/equipment/sockets) (1) or Lesser Stat Potions (1)
* **Rarities** (*<mark style="color:yellow;">9.70% Chance</mark>*): Perfect Gemstones, URRs, [Soulshears](/pawtato-land/gameplay/equipment/attunement), [Prismatic Elixir](/pawtato-land/gameplay/consumables/potions)

{% hint style="info" %}
Each Pouch size sits on its own rung of the [Gemstone](/pawtato-land/gameplay/resources/gemstones) ladder - **Chipped** for Small, **regular** for Medium and **Perfect** for Large - so a bigger Pouch is not just a better chance at the same prize.
{% endhint %}

<sup>*Exact chances for each individual item will not be revealed.*</sup> <sup>*Contents might be changed when new items are released.*</sup>


# Scholarship

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FQLm44FtxftrTlhFRGs0Z%2FBlindfold.png?alt=media&amp;token=4bb26701-06e1-4cc1-931e-29ab70cb6b7b" alt="" width="319"><figcaption></figcaption></figure>

<p align="center"><em><mark style="color:$warning;"><strong>This information will be revealed in due time...</strong></mark></em></p>


# The World

The last bastion standing against Supay's decay

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2F73RMa3wXnEhczhzekooh%2FQuadrants.png?alt=media&amp;token=8833bc40-cb05-47a5-85fe-96c242d7bdee" alt="" width="563"><figcaption></figcaption></figure>

### **Axoma**

**Pawtato Land is a continent** that consists of one main island called ***Axoma*** and four smaller islands (for later expansions) which can be seen in the distance from the northern shore.

During the [Land Placement Process](/pawtato-land/gameplay/the-world/land-placement-process) Architects will be able to **place their Province, Estate or Land** on **Axoma,** which covers roughly **33 km²** of land area dedicated to initial gameplay.

The various biomes of Axoma are described in [Act I - The Great Divide](/pawtato-land/about-pawtato-land/lore/act-i-the-great-divide) of the Pawtato Land lore and include mountains, forests, meadows, lakes, rivers and a desert where the **Great Divide** took place.

Due to the immense size of the world, it is split in 100 so called **Quadrants**, which are refered to via a simple coordinate system of letters and numbers.

### Quadrant View

Diving into a Quadrant on the map reveals a bountiful world where the **Provinces** and **Estates** of Architects can be discovered.

Also simple **Land Plots** hold crucial importance, as [Quests](/pawtato-land/gameplay/adventure/quests) and [Combat Encounters](/pawtato-land/gameplay/adventure/combat-encounters) can appear at any time. Next to shifting environments, many points of interest like caves and ruins wait to be explored.

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FqM7WTC2glDbPgl0zPUi8%2FMap-Zoom.png?alt=media&amp;token=e3df599c-8c75-496c-9ff7-bd6d1c2b4ead" alt="" width="563"><figcaption></figcaption></figure>


# Tribes

The Three Tribes of the Broken Land

After the continent of Axoma was scarred by the Great Divide, the Pawtatos were forced to adapt - splintering into three great tribes: [The Sproutkin](/pawtato-land/gameplay/the-world/tribes/the-sproutkin), [The Emberclaws](/pawtato-land/gameplay/the-world/tribes/the-emberclaws) and [The Flowtails](/pawtato-land/gameplay/the-world/tribes/the-flowtails).

Each holds a fragment of the goddess’s teachings, each convinced their way is the one that will awaken her.

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FrdXSnCGnVkmO7zHVkxEP%2FTribes.png?alt=media&amp;token=7d4ea201-cc1b-427a-97d5-dadadac161e9" alt="" width="563"><figcaption></figcaption></figure>

Though no blood is shed between them, the air of Axoma is heavy with tension. Trade is careful, words guarded. Each tribe sends pilgrims to the Temple at the desert’s center — yet never together. Each believes that only **their offerings, their prayers, their methods** will stir Axomamma from her slumber.


# The Sproutkin

<div align="left"><figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FnQHeOzFmHRiA0eU4OyHx%2FSymbol-Sproutkin.png?alt=media&amp;token=4e7e65b8-a74c-4519-a7cc-52c4433f861b" alt="" width="110"><figcaption></figcaption></figure></div>

To the **north**, where the last forests still breathe, the Sproutkin tend to the wounded land. They nurture saplings where the soil still remembers life, and whisper prayers through the roots that snake beneath the surface. To them, Axomamma’s return depends on **restoring balance through growth** — every tree planted, every seed sown a plea for her awakening.

They see the other tribes’ methods as reckless, believing that only **nature and renewal** can heal the goddess’s slumbering heart.

### Standard Buff

#### Verdant Tenacity

<div align="left"><figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fb9NO74d4g7qTHW9RoP3l%2FBuff-VerdantTenacity.png?alt=media&amp;token=6a0cf5f7-fdcd-477d-95f7-45388fce387f" alt="" width="64"><figcaption></figcaption></figure></div>

Increases Physical and Magical Resistance by 5%.


# The Emberclaws

<div align="left"><figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FORbFax0BprEvyPnHSHjh%2FSymbol-Emberclaws.png?alt=media&amp;token=4b6a653c-5d46-4b55-84e4-74d95ca6c3de" alt="" width="110"><figcaption></figcaption></figure></div>

In the **west**, among the shattered ridges and smoking craters, dwell the Emberclaws. They believe Axomamma’s divine flame still burns within the earth, and that to rekindle it, they must use the resources the land gives and master the art of craftsmanship.

Their forges never sleep; their hammers echo like heartbeats of defiance. The Emberclaws view the Sproutkin’s soft hands and the Flowtails’ shifting tides as distractions. To them, **strength and creation** will reignite the goddess’s spirit.

### Standard Buff

#### Blazing Resolve

<div align="left"><figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FObdHXaYQH5ZI9wtMlDRX%2FBuff-BlazingResolve.png?alt=media&amp;token=e7aac2fc-9dda-4055-9963-dd9e8a8e9e40" alt="" width="64"><figcaption></figcaption></figure></div>

Increases Hit Chance by 3%.


# The Flowtails

<div align="left"><figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FlcC9yxMpuHFNbfYhJU3x%2FSymbol-Flowtails.png?alt=media&amp;token=f490ffc8-a1c7-421c-9a9c-5673840c9ee7" alt="" width="110"><figcaption></figcaption></figure></div>

To the **east**, where rivers still feed a vast shimmering lake, the Flowtails built their villages and shrines. They see Axomamma not as bound to earth or flame, but as the pulse between them — **motion, flow, and balance**. They believe harmony can only be restored through unity of purpose.

Yet even they hoard what they have, fearing the desert’s reach. They see the Sproutkin as naive dreamers and the Emberclaws as destroyers of equilibrium. Their faith is fluid but firm — to **adapt is to survive**, and survival is the goddess’s will.

### Standard Buff

#### Azure Tranquility

<div align="left"><figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FmAxT3KyqLP9yLWlj9owf%2FBuff-AzureTranquility.png?alt=media&amp;token=25c150b7-d156-49b1-a3a4-a78049791077" alt="" width="64"><figcaption></figcaption></figure></div>

Increases Dodge Chance by 3%.


# Heroes on the Map

See where the rest of Axoma is adventuring, live on the world map

Axoma is busier than it looks. Wherever a Hero is **currently doing something**, a small stack of round Hero portraits appears above that spot on the world map — so you can see at a glance which Thickets are being worked, which Shoals are crowded and which Dungeons players are inside.

## Where Heroes show up

Portraits appear at the points of interest where an activity actually happens:

* **Dungeons** — Heroes currently inside a run, shown above the Dungeon's area marker
* **Combat Encounters** — Heroes fighting a [Proving Grounds](/pawtato-land/gameplay/adventure/proving-grounds) spawn
* **The Assignment Board** — Heroes out on an [Assignment](/pawtato-land/gameplay/adventure/assignments)
* **Fishing Shoals** — Heroes working a [Shoal](/pawtato-land/gameplay/adventure/fishing)
* **Herbalism Thickets** — Heroes cutting a [Thicket](/pawtato-land/gameplay/adventure/herbalism)

The map refreshes itself roughly every **10 seconds**, so the crowd shifts as you watch — no reloading needed.

## Reading a stack

* A location shows up to **3 portraits**, overlapping like a hand of cards. When more Heroes than that are there, a **+N** bubble sits behind the stack to stand in for the rest of the crowd.
* **Your own Heroes are ringed in gold.** Every Hero you own is marked, not just the one you currently have selected — so if you have several out at once you can pick them all out of a busy stack.
* Stacks scale with the map, growing and shrinking as you zoom, and they hide themselves while a Shoal or Thicket panel is open so they never cover it.

## Portraits with real gear

By default every portrait on the map is the Hero's **original NFT artwork** — the picture it was minted with, whatever it happens to be wearing today.

Turn on **Real equipment portraits** (**Settings → Display**, in the **Heroes** block) and portraits are drawn from the Hero's **currently equipped gear and visages** instead — on the world map and in Hero Management alike. The setting is **Off** by default, so map portraits are opt-in.

{% hint style="info" %}
When the map gets exceptionally busy, portraits quietly fall back to the original artwork so the live view keeps working. Once the crowd thins out, the real gear comes back on its own.
{% endhint %}

## How long a Hero stays visible

A Hero appears when it **acts**, and drops off once it has been quiet for a while:

* **Short activities** — a cast, a cut, a fight — clear a couple of minutes after the last action.
* **Dungeons and Assignments** are different: those are ongoing occupancy, so the Hero holds its spot for as long as the run or assignment lasts instead of blinking out between actions. It is taken off the map as soon as it clears, is defeated, forfeits, or its assignment completes or is cancelled.

{% hint style="info" %}
This is a live view of activity, not a roster. A quiet map means nobody has acted recently at those spots — not that nobody is playing.
{% endhint %}

## Turning it off

If you would rather have a clean map, open **Settings → Display**, find the **Heroes** block and toggle **Other players on the map** to **Off**. It is **On** by default.

With it off you stop seeing everyone else — but **your own Hero still shows in the Dungeon it is in**, so you can keep tracking your own run.


# Reputation

Increase your Standing with the various Factions of Axoma to unlock unique Rewards

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FDokRvQ5Ba2cBPgEJsdZY%2Fimage.png?alt=media&amp;token=5a2834e1-de89-48e0-bd0c-ecacb88fbf95" alt=""><figcaption></figcaption></figure>

Currently there are eight Factions, which every Player can find listed in their Account profile:

* **Flowtails**
* **Emberclaws**
* **Sproutkin**
* **Temple of Axomamma**
* **Supay**
* **Shoalkeepers**
* **Verdant Hand**
* **Miners Union**

All Factions start at <mark style="color:yellow;">**Neutral**</mark> (0), except **Supay**, whom every Architect begins <mark style="color:red;">**Resented**</mark> by at -5,000.

Players can **earn Reputation** by completing **Quests**, **defeating enemies** of the Faction, representing the Faction in **Tribal Conflicts**, [**catching fish**](/pawtato-land/gameplay/adventure/fishing#shoalkeepers-reputation) for the Shoalkeepers, [**harvesting herbs**](/pawtato-land/gameplay/adventure/herbalism#verdant-hand-reputation) for the Verdant Hand, [**breaking ore veins**](/pawtato-land/gameplay/adventure/mining#miners-union-reputation) for the Miners Union, claiming a [**Divine Calling**](/pawtato-land/gameplay/the-world/world-quests#divine-callings) tier that rewards it etc.

{% hint style="info" %}
The **Verdant Hand** are the keepers of the wild thickets. You earn their standing by [**Herbalism**](/pawtato-land/gameplay/adventure/herbalism) — every herb you cut grants Reputation scaled to its rarity — and you spend it at the **Herbalist's Hut**, where the better sickles, the Clover talismans and the Health Potion formula are each gated behind a Reputation tier.
{% endhint %}

{% hint style="info" %}
The **Miners Union** work the ore veins that surface across the land. You earn their standing by [**Mining**](/pawtato-land/gameplay/adventure/mining) — every vein you break grants Reputation scaled to what you struck — and you spend it at the **Miner's Tent**, where the better pickaxes and the Lodestone talismans are each gated behind a Reputation tier.
{% endhint %}

In some cases gaining the Favor of one Faction might decrease the favor of other Factions hostile to it, potentially becoming negative.

There are multiple **Milestones** in regards to Reputation, which will change the behaviour of the Faction towards the Player, his Lands and Heroes:

* <mark style="color:violet;">**Worshipped**</mark> (max. 15000)
* <mark style="color:blue;">**Revered**</mark> (10000 - 14999)
* <mark style="color:cyan;">**Admired**</mark> (6000 - 9999)
* <mark style="color:$success;">**Trusted**</mark> (3000 - 5999)
* <mark style="color:green;">**Liked**</mark> (1000 - 2999)
* <mark style="color:yellow;">**Neutral**</mark> (-999 - 999)
* <mark style="color:orange;">**Disliked**</mark> (-2999 - -1000)
* <mark style="color:red;">**Resented**</mark> (-5999 - -3000)
* <mark style="color:$danger;">**Hated**</mark> (-10000 - -6000)

#### Reputation Effects

**Positive** Reputation will unlock certain benefits:

* Unlock unique items to be purchased from faction vendors
* Unlock special quests by faction
* Unlock entrance into certain regions
* Enable use of this factions amenities
* Lower cost when interacting with amenities or purchasing goods
* etc

**Negative** Reputation will come with certain penalties:

* Increased cost of amenities or goods from the faction
* Limited or denied use of this factions amenities (e.g. services from Lands/Cities)
* Denied entry into regions controlled by faction
* Get attacked on sight by the faction
* etc


# World Quests

Aid the Tribes of Pawtato Land with your powers as an Architect

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FCkGdBy7lte1cyjeLztlm%2FQuest-Elder-New.png?alt=media&amp;token=eeecd8e3-3a8a-47cb-8d98-c06e09615bf8" alt="" width="124"><figcaption></figcaption></figure>

{% hint style="warning" %}
**World Quests are not an active system.** There are no randomly appearing tasks to pick up on the World Map.

What this page covers is the **Wandering Merchant** and the **Divine Callings** — the two ways an Architect earns [Influence](/pawtato-land/gameplay/land-nft/influence) out in the world. Both are described below.
{% endhint %}

## The Wandering Merchant

A traveling vendor who wanders the roads of Axoma, his cart heavy with rare goods and curious bargains. He claims no allegiance to tribe or temple, and his rule is simple: **one trade per customer — no second chances, no reconsiderations.** Choose wisely, for once the deal is made, he moves on.

> *"His smile is free. The choice is not."*

### Finding him on the World Map

The Wandering Merchant roams the **World Map** (he is not the same as the Merchant in Hearthstead). He only shows himself when he has a trade waiting for you.

He is a small figure on a large map - zoom in to spot him.

A marker above him tells you the state of your current offer at a glance:

| Marker              | What it means                                                                        |
| ------------------- | ------------------------------------------------------------------------------------ |
| **?** (question)    | You already hold everything a trade needs — you can complete an exchange right now.  |
| **!** (exclamation) | A trade is available, but you still need to gather resources before you can take it. |

Click him to open his trade window.

### Trading with him

Each visit, the merchant offers a set of **trades** of increasing size and value. A trade is a straight **exchange**: you hand over a bundle of **resources**, and in return you receive **resources** back — including a **resource pouch** — plus some **Influence** for your Land.

A few things to keep in mind:

* You pick **one** trade from what he is offering — that is the "one trade per customer" rule.
* His offers ask for **resources** only (no glyphs).
* Larger trades ask for more valuable resources and hand back richer rewards, including higher-value goods and a bigger pouch.
* Once you complete an exchange, that offer is spent.

The goods he wants and gives change with every visit, so check what he is asking before you commit.

## Divine Callings

Divine Callings are shared community goals which need to be reached within a certain timeframe. Upon success, each participant receives rewards in relation to their contribution.

You find the active Divine Callings at the **Altar** - click the Altar on the World Map to see the current goal and contribute.

Rewards are grouped into **contribution tiers**: the more you contribute, the higher the tier you claim. A tier pays out [Influence](/pawtato-land/gameplay/land-nft/influence) and resources, and it can additionally grant [**Reputation**](/pawtato-land/gameplay/the-world/reputation) with one of the Factions. When a tier carries Reputation, it is shown on the tier before you claim it - a Calling can just as well ask you to lose standing with a Faction, in which case the tier shows a negative amount.

<mark style="color:$warning;">**If the goal is not reached, all contributions will go to waste and there will be no refunds!**</mark>


# Land Placement Process

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FQLm44FtxftrTlhFRGs0Z%2FBlindfold.png?alt=media&amp;token=4bb26701-06e1-4cc1-931e-29ab70cb6b7b" alt="" width="319"><figcaption></figcaption></figure>

<p align="center"><em><mark style="color:$warning;"><strong>This information will be revealed in due time...</strong></mark></em></p>


# Wildland Development

Using Influence to affect unclaimed territories

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FUi3rdJTVKywPawyjjW09%2Fwildlands.jpg?alt=media&amp;token=94b9b5af-823c-4b36-aff6-f1068a1afa85" alt=""><figcaption></figcaption></figure>

If a [Province](/pawtato-land/gameplay/land-nft/province) or [Estate](/pawtato-land/gameplay/land-nft/estate) has enough [Influence](/pawtato-land/gameplay/land-nft/influence), the owner can chose to spend it to upgrade its **Range** and **Dominion**. Once a neutral Wildland Zone is fully engulved within the Range of a Province or Estate, the Architect can invest into **permanently** developing it.

Initially, Wildland will consist of *simple* Ruins, Caves, Camps, Burrows etc. which can offer additional resources, baseline quests and combat encounters.

All those points of interest can be **developed** in multiple directions and will be a **large part of the endgame content** for Pawtato Land.

Example for Wildland Development (**Spider Cave**):

{% tabs %}
{% tab title="Level 1" %}
**Quest I:** Explore the Cave Entrance (Level 1)

**Combat Encounter I**: Spiderling (Level 1)

**Resources:**

* Coal
* Stone
* Iron
* <mark style="color:green;">Weak Spider Venom</mark>
  {% endtab %}

{% tab title="Level 2" %}
**Quest I:** Explore the Cave Entrance (Level 1)\
**Quest II:** Retrieve Spider Eggs (Level 3)

**Combat Encounter I**: Spiderling (Level 1)\
**Combat Encounter II:** Spider (Level 3)

**Resources:**

* Coal
* Stone
* Iron
* <mark style="color:green;">Weak Spider Venom</mark>
* <mark style="color:green;">Silk</mark>
  {% endtab %}

{% tab title="Level 3" %}
**Quest I:** Explore the Cave Entrance (Level 1)\
**Quest II:** Retrieve Spider Eggs (Level 3)\
**Quest III:** Locate the captured Pawtatoes (Level 5)

**Combat Encounter I**: Spiderling (Level 1)\
**Combat Encounter II:** Spider (Level 3)\
**Combat Encounter III:** Webspinner (Level 5)

**Resources:**

* Coal
* Stone
* Iron
* <mark style="color:green;">Weak Spider Venom</mark>
* <mark style="color:green;">Silk</mark>
* <mark style="color:blue;">Potent Spider Venom</mark>
  {% endtab %}

{% tab title="Max. Level" %}
**Reforms** the Cave into an **instanced Dungeon** which can be entered by Heroes.

The Dungeon has multiple Combat Encounters leading up to the **Spider Queen**, a Boss Monster.

**Resources:**

* Coal
* Stone
* Iron
* <mark style="color:green;">Weak Spider Venom</mark>
* <mark style="color:green;">Silk</mark>
* <mark style="color:blue;">Potent Spider Venom</mark>
* <mark style="color:blue;">Chitin Shards</mark>
* <mark style="color:purple;">Shadow Silk</mark>
* <mark style="color:orange;">Deadly Spider Venom</mark>
* <mark style="color:orange;">Queen's Carapace Fragment</mark>
* <mark style="color:red;">Royal Egg Sac \[Pet Egg]</mark>
  {% endtab %}

{% tab title="Further Upgrades" %}

* Increase Dungeon **Level**
* Add **Combat Encounters**
* Add **Bosses**
* Expand **Loot** Table
  {% endtab %}
  {% endtabs %}

While (developed) Wildland is **accessible for any Hero**, the Estate(s) or Province(s) holding **Dominion** over the Wildland will receive numerous Rewards:

* **Resources** can be harvested from the Wildland with certain Buildings
* **Influence**, when Players complete Quests and Combat Encounters on the Wildland
* **Fees** for attempted Dungeon Runs


# Adventure

Exploration, Quests and Combat Encounters

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FkEu9ixOu8gh2rzl91Lf5%2FQuests.png?alt=media&amp;token=12e93e47-69c6-469c-a7dd-bccdc45968f5" alt="" width="375"><figcaption></figcaption></figure>

Every day, a certain number of **Adventures** are available on the continent, including:

* [Combat Encounters](/pawtato-land/gameplay/adventure/combat-encounters)
* [Dungeons](/pawtato-land/gameplay/adventure/dungeons)
* [Quests](/pawtato-land/gameplay/adventure/quests)
* [Assignments](/pawtato-land/gameplay/adventure/assignments)
* [Fishing](/pawtato-land/gameplay/adventure/fishing)
* [Herbalism](/pawtato-land/gameplay/adventure/herbalism)
* [Mining](/pawtato-land/gameplay/adventure/mining)

To engage in an Adventure, at least one of the Architect's Heroes needs to be **nearby**. Activities can be started within a certain period before they despawn and new activities for the next cycle spawn randomly again.

{% hint style="info" %}
All Heroes when awakened either start at a selected Land/Estate/Province of the Architect or if none is owned at the respective City of the tribe. Heroes can be ordered to move to certain places on the map once Travel is implemented.
{% endhint %}

After the [Land Placement Process](/pawtato-land/gameplay/the-world/land-placement-process), if an Adventure spawns on an **Architect's Land/Estate/Province** he gets a <mark style="color:orange;">**Share of the Rewards**</mark> of every successful quest completion which is happening while the Adventure is active.

Architects can craft and place buildings on their Estates/Provinces, which unlock higher level quests on the Estate/Province itself and nearby POIs.


# Proving Grounds

The Proving Grounds is where the Adventure for all Heroes starts

Before the [Land Placement Process](/pawtato-land/gameplay/the-world/land-placement-process) and the introduction of the Capital City of each Tribe, your Heroes will start out in the Proving Grounds, where a small Village called Hearthstead offers everything they need, but is surrounded by danger.

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FkVXafQaW5jG151KSNGlF%2Fimage.png?alt=media&amp;token=93e27f08-0057-4505-9c96-ab7a08c5300b" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
📍 **Jump in:** [Open the Proving Grounds in Pawtato Land](https://pawtato.gg/?pgg=1)
{% endhint %}

Encounter various creatures of Axoma, fight for **Experience** and **Loot** until you are ready to face Morito, the **Boss** of the Proving Grounds and enter dangerous [**Dungeons**](/pawtato-land/gameplay/adventure/dungeons).

{% hint style="info" %}
For now, Heroes can progress up to Level 5.
{% endhint %}

## How to battle encounters/enemies (step by step)

1. **Find an encounter on the World Map.** Enemy encounters are not confined to a separate area - they spawn **across the whole World Map**. Roam the map to spot them, or open the minimap ("Open map overview") and pick a fly-to location such as [**Proving Grounds**](https://pawtato.gg/?pgg=1) - the starting area around Hearthstead - to jump there.
2. **Select your Hero.** On the Hero panel, click the **Switch hero** button (the ↻ icon) to open the **Select Hero** window, then click the Hero you want to send into battle. You can filter and sort the list (for example, **Sort by Stamina**) to find a ready Hero.
3. **Choose a target on the map.** Enemy [encounters](#encounters) appear as icons scattered across the map (the Boss, **Morito**, guards the Hallow Maw to the north). Click an encounter icon to open its window, which shows the enemy's Level, HP, Skills and the ⚡ Stamina Cost of the fight.
4. **Start the fight.** Click **Fight**. If you have no Hero selected, are out of stamina, or your Hero is in a dungeon or on an assignment, the button is locked and tells you why.
5. **Watch the battle resolve.** Combat plays out automatically. Use the **Speed** buttons (1x / 1.5x / 2x) to speed it up, or click **Skip to End** to jump straight to the result.
6. **Collect your rewards or handle defeat.**
   * On victory, the result screen shows your **Experience** gained and any **Loot**. Click **Claim** (or **Close** if nothing dropped) to bank the rewards. You can also **Review Battle Log**.
   * The **Claim** button also carries **what the haul is worth**, in brackets — e.g. **Claim ($1.24)**. The figure is priced live: resources at their current price, and dropped items from the lowest **Marketplace** listing for that item. A **\~** in front means part of the haul could not be priced (nothing is listed for it right now), so the real value is at least what's shown. If nothing at all could be priced the button simply reads **Claim** — unknown, not worthless. [Dungeon](/pawtato-land/gameplay/adventure/dungeons) section fights use the same button.
   * On defeat, the screen shows your **Hero Status**. Click **Fight Again** to retry the same enemy, or **Close** to leave. If the loss left your Hero [injured](#injury), heal before fighting on.
7. **Heal at the Healing Well.** Click the **Healing Well** building on the map to open it. Use a **Health Potion** (a Lesser / Health / Greater Health Potion removes 1 / 2 / 3 Injury stacks), pay a small **TATO** fee to remove one stack, or claim the **free daily heal** (up to 3 stacks). If you lack a potion, you can buy or craft it from the prompt. Injuries also clear on their own 48 hours after the last stack was gained.
8. **Fighting while injured.** An injured Hero can still fight — there's no confirmation prompt, they attack right away and face the **same Injury odds as a healthy Hero**. Just note that **losing again can add more Injury stacks** on top of the ones the Hero already carries (up to the cap of 9), so it's often worth healing first.

#### Hearthstead

In this small village Heroes can find shelter to recover, tutors to advance to the next level and a shop with basic amenities:

* **Guild**: Once you have reached the experience threshold for your current level, visit the Guild to advance.
* **Healing Well**: If your Hero loses a fight and gets <mark style="color:$danger;">**injured**</mark>, he can recover at the Healing Well. Recovery requires certain resources or a fee to the Guild.
* **Merchant**: Purchase very basic [Equipment](/pawtato-land/gameplay/equipment) and Gems to acquire [Skills](/pawtato-land/gameplay/heroes/skills).
* **Crafting**: The Tailor, Leatherworker, Woodwright, Blacksmith and Mason can use your materials to craft various [Equipment](/pawtato-land/gameplay/equipment).

#### Encounters

The World Map is home to **five different species**, which are hostile towards Pawtatoes. Blocking the entrance to **the Hallow Maw**, the strongest foe awaits: **Morito, the Fallen One**.

* Encounters **spawn randomly** across the World Map and will remain for a certain duration before they disappear.
* There are always **multiple encounters** on the map **at the same time** (excluding the Boss).
* Encounters are the **same for every player.**
* Every unique encounter can only be **beaten once** **per unique Hero**.
* There is a small chance for a newly spawned Encounter to be an **Elite Encounter** - a significantly stronger version, which can yield **amazing additional rewards**.

{% tabs %}
{% tab title="Ashhound" %}

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FgOkIyjD5jNcaN1A55e4G%2Fashhound.png?alt=media&amp;token=9246849a-aedd-4591-816f-578df73daacf" alt="" width="188"><figcaption></figcaption></figure>

*Known as loyal hunting companions of Pawtatoes, Ashhounds roam the ridges and volcanic slopes alongside the Emberclaws. But the shifting lands and Supay’s creeping corruption have driven many into a feral frenzy, abandoning their natural habitat.*
{% endtab %}

{% tab title="Slime" %}

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FnjZu75BFcaRojdfdTAl0%2Fslime.png?alt=media&amp;token=9102983b-8bcb-4c95-8db6-61e9d78c5bb0" alt="" width="188"><figcaption></figcaption></figure>

*Where corruption pools and life decays unnaturally, strange residues gather into living masses. These Slimes are not born creatures but matter infused by Supay's divine essence. They are fairly resistant to magical damage, but yield to physical attacks.*
{% endtab %}

{% tab title="Wraith" %}

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FSJLZUzOnFyj90nUYw5C1%2Fwraith.png?alt=media&amp;token=2cdfd9cf-5000-4ecb-98d6-9f6683a930a2" alt="" width="135"><figcaption></figcaption></figure>

*When the barrier shattered, not only the living were disturbed. Echoes of past souls, long at rest beneath Axoma’s soil, have begun to stir. These restless Wraiths drift through the ruins, bound to unfinished memories and drawn to the warmth of living beings. They are fairly resistant to physical attacks, but yield to magical damage.*
{% endtab %}

{% tab title="Mossfang" %}

<div align="center"><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FNLmkyeYrJETFdIOKbP5O%2FMossfang.png?alt=media&amp;token=10dc60de-66e8-4716-bd2b-8a8fd5572d62" alt="" width="188"></div>

*Once harmless geckos that sheltered in Axoma's mossy undergrowth, Mossfangs have been warped by the pooling corruption seeping up from the fractured earth. Their saliva now carries a venom that burns from within.*
{% endtab %}

{% tab title="Crazed Badger" %}

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FomwABjDUUMkRg3stDneu%2Fcrazedbadger.png?alt=media&amp;token=32b89549-6ee3-49e5-98e4-87f4c814395b" alt="" width="175"><figcaption></figcaption></figure>

*Badgers once burrowed peacefully beneath Axoma’s forests, shaping the soil and keeping balance in the undergrowth. Now their habitats have been twisted by corruption and shifting terrain, leaving them territorial and violently protective of what little ground remains theirs.*
{% endtab %}

{% tab title="Morito, the Fallen One" %}

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FpT9VuMUrGGqqH0aRlSqD%2Fmoritooo.png?alt=media&amp;token=b2e2bc8e-15db-4a18-a29b-8a1cf22e74bd" alt="" width="188"><figcaption></figcaption></figure>

*Morito was once a respected Pawtato of the outer settlements, known for his curiosity and ambition. When the barrier broke, Supay’s whispers found fertile ground in his heart. Promised strength beyond mortal limits, Morito embraced the corruption. He has withdrawn into the Hallow Maw, a cave north of the Proving Grounds.*
{% endtab %}
{% endtabs %}

#### Injury

If a Hero loses a fight, there is a chance they come away **injured**. Injury is a **stackable** debuff: a Hero can carry from **1 to 9 Injury stacks**, and **each stack lowers their Maximum HP by 10%** (capped at 9 stacks / −90% Max HP). Even a heavily injured Hero is still able to fight.

<table><thead><tr><th width="200">Injury Stacks</th><th>Maximum HP Penalty</th></tr></thead><tbody><tr><td><mark style="color:green;"><strong>0 — Healthy</strong></mark></td><td>none</td></tr><tr><td>1</td><td>−10%</td></tr><tr><td>2</td><td>−20%</td></tr><tr><td><mark style="color:orange;">3</mark></td><td>−30%</td></tr><tr><td>…</td><td>…</td></tr><tr><td><mark style="color:red;">9 (max)</mark></td><td>−90%</td></tr></tbody></table>

The number of Injury stacks a Hero gains on a lost fight depends on the level difference (enemy level − hero level). New stacks **add on top** of any stacks the Hero already carries, up to the cap of 9:

<table><thead><tr><th width="180">Level Difference</th><th>No new stack</th><th>+1 stack</th><th>+2 stacks</th><th>+3 stacks</th></tr></thead><tbody><tr><td>≤ 0</td><td>65%</td><td>30%</td><td>5%</td><td>—</td></tr><tr><td>+1</td><td>30%</td><td>40%</td><td>20%</td><td>10%</td></tr><tr><td>+2</td><td>—</td><td>—</td><td>75%</td><td>25%</td></tr><tr><td>≥ +3</td><td>—</td><td>—</td><td>50%</td><td>50%</td></tr></tbody></table>

{% hint style="info" %}
Dungeon encounters use this same Injury table.
{% endhint %}

**Recovering from Injury**

Injury stacks can be removed in several ways:

* **Health Potions** — a **Lesser Health Potion** removes 1 stack, a **Health Potion** removes 2, and a **Greater Health Potion** removes 3. Use them straight from your **Backpack** (potions can't be used at the Healing Well).
* **Healing Well (paid)** — pay a small **TATO** fee at the Well to remove one stack at a time (the fee scales with the live TATO price).
* **Free daily heal** — once per day you can heal up to **3 stacks** for free at the Healing Well.
* **Wait** — the whole Injury debuff clears on its own **48 hours** after the last stack was gained; every new stack restarts that timer.

See the [Healing Well](/pawtato-land/gameplay/buildings/healing-well) page for the full details.


# Combat Encounters

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FQLm44FtxftrTlhFRGs0Z%2FBlindfold.png?alt=media&amp;token=4bb26701-06e1-4cc1-931e-29ab70cb6b7b" alt="" width="319"><figcaption></figcaption></figure>

<p align="center"><em><mark style="color:$warning;"><strong>This information will be revealed in due time...</strong></mark></em></p>


# Dungeons

Venture into the Unknown where great Risk and great Rewards await

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FbDJKWwTwl0fbKRfh34dq%2FDungeons.png?alt=media&amp;token=2bd3e33e-30a6-4ee4-844a-91e9a1250b06" alt=""><figcaption></figcaption></figure>

Dungeons are instanced environments which can be challenged by a Hero and offer unique encounters, loot and one or more Boss fights. Once a Hero enters a Dungeon, he is cut off from the outside world until he leaves it. Most Dungeon entries consume **1 entry potion** - cave Dungeons (e.g. Hallow Maw, Abandoned Mineworks, Broodmother's Lair) require a [**Nightvision Potion**](/pawtato-land/gameplay/consumables/potions#nightvision-potion), while shrine Dungeons (e.g. the Withered Shrine) require a [**Warding Potion**](/pawtato-land/gameplay/consumables/potions#warding-potion). The [**Trial of the Void**](#trial-of-the-void) is the exception - it needs no potion and is gated by your **Temple of Axomamma** [Reputation](/pawtato-land/gameplay/the-world/reputation) instead.

While the **Dungeon Layout** is always **fixed** for each Dungeon (e.g. Hallow Maw), the **Sections** are randomly generated and regenerated after the weekly **Reset**.

{% hint style="info" %}
**Dungeons are account-wide.** Every Dungeon gives your **whole account** one shared map, one run in flight and one weekly attempt budget — not one per Hero. Whichever Hero you send in explores the same Sections as the last one did, spends from the same pool of attempts, and only that Hero can act inside the run until it ends. Swapping Heroes does not buy you a second look at a Dungeon.
{% endhint %}

## Dungeons & their Bosses

There are currently five Dungeons. Each has its own theme, entry requirement and **Boss** line-up. A Dungeon's bosses are placed at random points in the layout each week — you'll meet **all** of a Dungeon's bosses on the way to clearing it, not just a final one.

<table><thead><tr><th width="220">Dungeon</th><th width="200">Entry</th><th>Bosses</th></tr></thead><tbody><tr><td><strong>Hallow Maw</strong></td><td>Cave — <a href="/pawtato-land/gameplay/consumables/potions#nightvision-potion">Nightvision Potion</a></td><td><strong>2 bosses:</strong> Rattleguard Brukk (Lv 5) and Mirelith the Tethered (Lv 6)</td></tr><tr><td><strong>Abandoned Mineworks</strong></td><td>Cave — <a href="/pawtato-land/gameplay/consumables/potions#nightvision-potion">Nightvision Potion</a></td><td><strong>1 boss:</strong> Slime King (Lv 4)</td></tr><tr><td><strong>Withered Shrine</strong></td><td>Shrine — <a href="/pawtato-land/gameplay/consumables/potions#warding-potion">Warding Potion</a></td><td><strong>1 boss:</strong> The Forsaken Curator (Lv 4)</td></tr><tr><td><strong>Trial of the Void</strong></td><td>No potion — <a href="/pawtato-land/gameplay/the-world/reputation"><strong>Trusted+</strong> Temple of Axomamma</a> Reputation</td><td><strong>2 bosses:</strong> Mysterious Shade (Lv 4) and Mysterious Shade (Lv 6)</td></tr><tr><td><strong>Broodmother's Lair</strong></td><td>Cave — <a href="/pawtato-land/gameplay/consumables/potions#nightvision-potion">Nightvision Potion</a></td><td><strong>4 bosses:</strong> Venomclaw, Ironfang and Silkmaw (all Lv 6), plus Arakthara the Broodmother (Lv 8)</td></tr></tbody></table>

{% hint style="warning" %}
A global **Dungeon Reset** happens every Wednesday 02:00 UTC means every progress in the Dungeon is deleted, Heroes inside a Dungeon get kicked out and the Dungeon is newly generated.
{% endhint %}

<div><figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FaOWRuzsLJCytxWDOf4Zl%2FDemoDungeon-Layout.jpg?alt=media&amp;token=afed3d48-dd44-4727-918e-21d7392e3e82" alt=""><figcaption><p>Example <strong>Layout</strong> of a Dungeon</p></figcaption></figure> <figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FaHJaqZ28h7JH5ghZYmMt%2FDemoDungeon-Sections.jpg?alt=media&amp;token=d14a51e0-4331-41fb-a6e8-56e3141066ee" alt=""><figcaption><p>Potential <strong>Sections</strong> of a newly generated Dungeon (first example)</p></figcaption></figure> <figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FFmkfsay5MtaDhVRz5RvZ%2FDemoDungeon-Sections2.jpg?alt=media&amp;token=caa9a8ce-717e-4f5e-a31e-ed2fca084eee" alt=""><figcaption><p>Potential <strong>Sections</strong> of a newly generated Dungeon (second example)</p></figcaption></figure></div>

## Trial of the Void

The **Trial of the Void** is a special Dungeon behind the **Ancient Gateway** at the **Temple of Axomamma**. It plays by a stricter set of rules than the other Dungeons:

* **Reputation-gated entry, no potion.** Instead of an entry potion, you must reach at least **Trusted** [Reputation](/pawtato-land/gameplay/the-world/reputation) with the **Temple of Axomamma**. Speak to the **Temple Guard** at the Ancient Gateway and choose **Enter Ancient Gateway** to open the entry screen. As with other Dungeons you get **3 free attempts per week**, after which extra attempts cost **$TATO**.
* **A fixed map, and no Dungeon Key resets.** The Trial's Layout is hand-built rather than randomly generated, so it never re-rolls — and a [**Dungeon Key**](#dungeon-keys) cannot be spent here, since there would be nothing new to generate.
* **Reputation gates inside.** Progress is blocked by guarded rooms where a **Temple Gatekeeper** turns you back until your **Temple of Axomamma** Reputation reaches the required tier (**Admired**, then **Revered**). Build your standing to push deeper.
* **No side rooms.** There are no Altars, Healing Wells, Treasure Chests or Traps here — only fixed encounters, the reputation gates and the two bosses.
* **High stakes.** Ordinary encounters grant **no loot and no XP**, and the two **Mysterious Shade** bosses (Lv 4 and Lv 6) drop **only their own loot** — no Reputation is awarded anywhere in the Trial. Most importantly, **any lost fight immediately ends the run** — there is no retreating to the previous section as in other Dungeons.

## Broodmother's Lair

The **Broodmother's Lair** is a spider hive burrowed into the World Map — the largest Dungeon in the game and the only one built around **Spider Egg Sacks** instead of chests and traps.

* **Cave entry.** One [**Nightvision Potion**](/pawtato-land/gameplay/consumables/potions#nightvision-potion) per attempt, like the other cave Dungeons. You get the usual **3 free attempts per week**; further attempts cost **$TATO**.
* **One shared, account-wide run.** Like the [Trial of the Void](#trial-of-the-void), the Lair is a **single account-wide instance**: one shared map, one in-flight run and one weekly attempt budget for the whole account rather than per Hero. Only the Hero who entered can act inside it.
* **A 15x15 labyrinth.** Far larger than the other Dungeons, with a single entrance at the bottom of the hive and 126 walkable rooms winding up into the upper chambers.
* **No Altars, Healing Wells, Treasure Chests or Traps.** All four are replaced by **20-25 Spider Egg Sacks** (see below). There is no free Injury cure in here — bring what you need.
* **Everything bites.** The Lair is stocked with **Spiderlings**, **Broodguards**, **Webstalkers** and **Bileweavers** between **Level 4 and 7**, each with an **Elite** variant, and enemy levels climb the deeper you push from the entrance toward the upper chambers. Nearly every one of them is **immune to poison** and several apply it, so an [**Antivenom Draught**](/pawtato-land/gameplay/consumables/potions#potions-learned-from-a-formula) is worth drinking beforehand.

### The four Bosses

Each of the Lair's bosses checks a **different** part of your build, so no single Hero sheet walks through all four:

<table><thead><tr><th width="240">Boss</th><th width="90">Level</th><th>What it tests</th></tr></thead><tbody><tr><td><strong>Venomclaw</strong></td><td>6</td><td>A <strong>damage check</strong> — it regenerates health on a timer and shields itself, so you have to out-damage its healing</td></tr><tr><td><strong>Ironfang</strong></td><td>6</td><td>An <strong>attrition check</strong> — a huge health pool and low, relentless, hard-to-dodge damage every round</td></tr><tr><td><strong>Silkmaw</strong></td><td>6</td><td>A <strong>Critical Strike check</strong> — its <strong>Perfect Form</strong> shrugs off almost all of any non-critical hit</td></tr><tr><td><strong>Arakthara the Broodmother</strong></td><td>8</td><td>A <strong>defence check</strong> — she <strong>cannot be critically hit</strong>, shrugs off far more physical damage than the other three, and poisons from the opening turn. The end boss, and the highest-level enemy in the game</td></tr></tbody></table>

{% hint style="warning" %}
**Arakthara is the mirror of Silkmaw.** Where Silkmaw demands Critical Strikes, Arakthara refuses them outright: every crit against her lands as a normal attack, and if your Hero has any Critical Strike Chance the battle log says so once per fight — *"Arakthara the Broodmother is immune to critical strikes!"*. Everything that keys off a crit goes quiet with them — the **Frenzy Core**'s [Overdrive](/pawtato-land/gameplay/equipment/talismans) stops feeding Charge, the **Skullcleaver**'s Sanguine Edge stops healing you. The sheet that clears Silkmaw is the one she is hardest against, so bring a second answer to her.
{% endhint %}

Every Lair boss pays out on a kill. The three Level 6 bosses each guarantee **Spider Legs** plus their own crafting material, and can additionally drop an **Epic Skill Scroll** (Bloodthirst, Renewal, Reprieve, Essence Siphon or Second Wind), any of the five **Uncommon Skill Scrolls** the Elites drop, two of the Lair **armor Blueprints**, a **Dungeon Key** or a **Large Pouch** — plus their own **Legendary reagent** (Venomclaw Talon, Ironfang Mandible or Silkmaw Spinneret), which the Legendary recipes need and nothing else drops. **Arakthara** guarantees Spider Silk, Molted Husk, Chitin Plate and a stack of **Brood Eggs**, can pay **any** of the six armor Blueprints, and is the only source of the **Queen's Carapace Fragment**.

A boss kill is also the **fastest route to the Uncommon Scrolls**: each of them is several times likelier out of a Level 6 boss than off an Elite, and the bosses are the only source of the Epic ones. That slot always pays something, and a **Large Pouch** is its most common outcome.

Ordinary spiders drop the Lair's raw materials: **Spider Legs** and **Venom Glands** from anything, plus **Chitin Plate** (Broodguards), **Spider Silk** (Webstalkers) and **Molted Husk** (Bileweavers). **Elite** spiders additionally roll a small chance at an **Uncommon Skill Scroll** (Poisonfang, Volley, Mindspike, Insect Swarm or **Immovable**) — any Elite can drop any of the five, so every Elite is worth killing whatever class your Hero is.

### Spider Egg Sacks

Instead of chests and traps, the Lair's rooms hold bulging **Egg Sacks**. Stepping onto one offers two buttons — **Open the sack** or **Leave it alone**:

* **Leaving it alone costs nothing.** The room simply stays unresolved, so you can walk on and come back later to **Open it anyway**. Sacks **never block Dungeon completion**, and an unopened sack is still a valid fast-travel target.
* **Opening it is a gamble.** Roughly half the time *"The sack bursts!"* — spiderlings swarm your Hero for **1** [**Injury**](/pawtato-land/gameplay/heroes/injury) stack and the sack yields **nothing at all**. The other half it splits open and pays **1-3 Brood Eggs**, with a small extra chance at a **Rare Arcane Barrier Skill Scroll** and at one of the six **tradeable Lair Schematics** (see [Blueprints](/pawtato-land/gameplay/consumables/blueprints)).
* **Opening always settles the room** — a sack is never rolled twice.

{% hint style="danger" %}
A full clear means opening a lot of sacks, and every burst one is an Injury stack. **You are not required to open any of them** to clear the Dungeon — that is the whole point of *Leave it alone*.
{% endhint %}

#### The Webbed Chest

About **1%** of the time, clearing the webs around a sack instead reveals a **treasure chest hidden underneath**. The room stays open for a second interaction, and the chest carries a single button: **Open with Dungeon Key**.

* Opening costs **1 Dungeon Key**, taken from your **Adventurers Kit** (not your Backpack) — so the key has to have been packed **before** you entered.
* The chest is a **guaranteed payout**: it always pays exactly **one Blueprint**, drawn from the six Lair **armor** Blueprints and the three **Legendary head** Blueprints. The Legendary heads drop **nowhere else in the game**.
* Because a run can reveal several chests, you may pack up to **3** Dungeon Keys — and in the Lair they ride along **free**, without taking an Adventurers Kit slot away from your potions (the picker marks them **(free slot)**).
* **A revealed chest waits for you.** If your attempt ends before you open it — you forfeit, or your Hero falls — the revealed chest is **remembered** and is still sitting there when you enter again on the same weekly map, so you can come back with a Dungeon Key packed. An Egg Sack you merely walked past is not held that way: it is rolled fresh on your next attempt, chest chance and all.

{% hint style="info" %}
**Account-wide runs and Hero switching.** In the two account-wide Dungeons — the [Trial of the Void](#trial-of-the-void) and the [Broodmother's Lair](#broodmothers-lair) — the run belongs to your **account**, but only the Hero who entered can act inside it. If you select a different Hero while a run is in flight, the entry screen shows a **Run Already in Progress** notice naming the Hero who is inside, with a one-click **Switch to&#x20;*****\<Hero>*** button so you can go back and finish or forfeit the attempt.
{% endhint %}

## How to start a dungeon run (step by step)

1. Make sure the Hero you want to send in is your **currently selected Hero** on the map - the Dungeon always uses your active Hero. If none is selected, the entry screen shows *"Select a Hero to enter the dungeon."*
2. Carry the correct **entry potion** in your Backpack: a [**Nightvision Potion**](/pawtato-land/gameplay/consumables/potions#nightvision-potion) for cave Dungeons (e.g. Hallow Maw, Abandoned Mineworks, Broodmother's Lair) or a [**Warding Potion**](/pawtato-land/gameplay/consumables/potions#warding-potion) for shrine Dungeons (e.g. the Withered Shrine). Each entry consumes **1** potion. If you're short one, the entry screen's red *"You need … to enter the dungeon"* warning carries a **Buy on Marketplace** link that opens that potion's order book directly.
3. On the World Map, click the Dungeon's area marker (e.g. **Hallow Maw**) to open its entry screen. The panel shows your **Free attempts** left this week, the **Resets in** countdown and the **Entry Cost** (the potion above).
4. Prepare your **Adventurers Kit** in the entry screen. Use the **+ / -** buttons on each row to pick how many **Stamina Potions** and **Health Potions** to bring, up to the shown kit limit. The Adventurers Kit replaces your Backpack inside; any unused items are returned when the attempt ends.
5. Press **Enter Dungeon**. This deducts one attempt (or, once your free attempts are used up, the extra-attempt fee) and drops your Hero into the **Entrance** section.
6. Navigate the Dungeon by clicking the **glowing tunnel openings** at the edges of the room to move into adjacent sections. You must **clear the current section before moving on** (*"Clear this section before moving on."*) - at an **Altar** you don't have to Pray and at a **Healing Well** you don't have to heal, so you can step off either without using it. A tunnel glows **red** and is blocked if your Hero is too low on Stamina to face a possible Encounter.
7. If you have a staked [**Cartographer's Bag**](/pawtato-land/gameplay/tools/miscellaneous-tools#heroes-only), open the **Minimap** to track explored sections. On mobile tap the map button (**Show map** / **Hide map**) in the bottom-right; higher tiers reveal more and let you fast-travel by clicking cleared sections.
8. At an **Altar**, press **Pray** to gain **+5** to a random Stat your Hero doesn't already have buffed (lasts until the weekly Reset). Praying is optional, but you **must at least reach every Altar** to clear the Dungeon — you can't route around one (see below). At a **Healing Well** you can fully clear your Hero's Injury for free — no matter how many stacks it carries — but each Well is **single-use**.
9. To finish, either press **Back to Map** to step out of the view while keeping your Hero **inside** the run (you can resume later), or press **Forfeit Attempt** and confirm **Leave Dungeon** to end the attempt. From the **Entrance** section you can also leave via its bottom tunnel. Clearing every section shows **Dungeon Cleared!**.

Dungeon Sections are home to various **Encounters** and **Bosses**, but can also contain other Events:

* **Healing Well:** Fully clears a Hero's Injury (all stacks) for free. **Single-use** — once used, that Well is spent.
* **Altar:** Grants a flat **+5** to a random Stat the Hero doesn't already have buffed (up to all six Stats). Altar Buffs do not stack and last until the weekly Reset. **You must visit every Altar to clear a Dungeon** — you can't skip past one — but Praying itself stays optional, so you may leave without taking the buff. Once you've reached an Altar it stays credited for the rest of the week: if you forfeit or fall and re-enter, you won't have to detour back to it (just like Encounters you've already cleared). Healing Wells and Traps, by contrast, can be routed around entirely.
* **Treasure Chests:** Contain valuable Loot (rolled as small or large)
* **Trap:** Has a Chance to injure your Hero
* **Spider Egg Sack:** [**Broodmother's Lair**](#broodmothers-lair) only — replaces both Treasure Chests and Traps there. Open it for loot at the risk of an Injury, or leave it alone.
* **???**

{% hint style="info" %}
**Hallow Maw** can also drop rare epic weapon [**Blueprints**](/pawtato-land/gameplay/consumables/blueprints) — from its two bosses (**Rattleguard Brukk** and **Mirelith the Tethered**) and from its treasure chests (a large chest has a better chance than a small one). Each Blueprint unlocks crafting of one epic weapon at its craftsman.
{% endhint %}

Your **account** has **limited capacity** to challenge a Dungeon **every week**, which is **3 attempts** - any further attempt has a **$TATO** cost associated. The budget is per Dungeon and shared by all of your Heroes, so sending a different Hero in does not refresh it. Once a Hero enters the Dungeon, an attempt is deducted. The attempt is over if:

* The **weekly Reset** hits
* The Hero <mark style="color:yellow;">**leaves**</mark> (forfeits) the Dungeon

#### Dungeon Keys

A **Dungeon Key** re-rolls a Dungeon without waiting for the Wednesday Reset, and hands you a fresh week's worth of free runs on it. Spending one on a Dungeon:

* **Wipes your account's progress** in it and generates a **fresh set of Sections** the next time you enter
* **Restores that Dungeon's full weekly free-attempt allowance** — all **3** free runs

You can spend at most **2 Dungeon Keys per Dungeon per week**, so one Dungeon can show you at most three maps in a week: the weekly one plus two bought with Keys. The Dungeon's entry screen shows a **Dungeon Keys used** counter and a **Use Dungeon Key** button, which asks you to confirm before the Key is spent.

{% hint style="warning" %}

* You must **finish or forfeit your current run** before using a Key — a Dungeon can't be re-rolled out from under a Hero who is still inside it.
* Attempts you already spent are **not** given back — the weekly attempt counter keeps running across a Key reset. The Key raises the **free quota** instead, counting the whole allowance from the attempts you had already started, so all 3 free runs land on attempts you have not taken yet. Spending a Key while still under your quota never lowers what you had.
* The [**Trial of the Void**](#trial-of-the-void) cannot be reset with a Key.
  {% endhint %}

#### Adventurers Kit

<div align="left"><figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FFBM287rmhkDZSlbAavY7%2Fadventurers-kit.png?alt=media&amp;token=a0a20f9b-3b84-4007-9d00-f0307f340b02" alt="" width="125"><figcaption></figcaption></figure></div>

Adventurers Kit **replaces** the Backpack in a Dungeon and can only carry a few items.

<div align="left"><figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FWfWwMeE0aO9NWdYvA7OB%2Fadv.png?alt=media&amp;token=d067b1aa-bc4a-4818-a30e-49afc76d93c5" alt=""><figcaption></figcaption></figure></div>

A Hero can bring a limited number of **Consumables** into the Dungeon - currently **Stamina Potions** and **Health Potions** - and can refill those Consumables between attempts. Any unused items are returned when the attempt closes.

{% hint style="info" %}
**Dungeon Keys ride along free in the** [**Broodmother's Lair**](#broodmothers-lair)**.** Up to **3** can be packed there without using up a Kit slot — the picker labels them **(free slot)** — and they are spent automatically when you open a [webbed chest](#the-webbed-chest). They are not Hero consumables, so they cannot be drunk; they just sit in the Kit until a chest turns up.
{% endhint %}


# Quests

Take on Quests from quest givers, complete their objectives and earn rewards

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FDQGIK11v01iNnagwSt0W%2Fimage.png?alt=media&amp;token=c6b300f8-6825-4e6e-996e-763521c65494" alt=""><figcaption></figcaption></figure>

Quests are offered by **quest givers** out on the World Map. Each quest giver offers one Quest at a time with clear **Objectives** and **Rewards** — a **!** marker above a quest giver means a new Quest is waiting, a **?** marker means a finished Quest is ready to be handed in.

* To **start** a Quest, you first need an **active (selected) Hero** — click the quest giver and accept the Quest.
* **Finish** the Quest's objectives before it refreshes (countdown shown in the dialog).

## How to take on and complete a Quest (step by step)

1. **Select one of your Heroes** in the game HUD. A Quest can only be accepted and progressed with an active Hero — without one the dialog opens read-only and the button shows **Select a Hero to Play**.
2. On the world map, find a **quest giver**. A new Quest is flagged with a **!** marker above them. **Click the quest giver** to open the Quest dialog.
3. Read the details. The dialog shows the Quest name, its **Objectives**, its **Rewards**, and a **New quest in …** countdown — the time left before this quest giver's Quest changes.
4. Click **Accept Quest** to start it. (If your active Hero is busy, the button instead reads **Hero is in a dungeon** or **Hero is on an assignment** — free the Hero up first.)
5. **Complete the Objectives** by playing. Each objective (for example, defeating certain enemies in [encounters](/pawtato-land/gameplay/adventure/proving-grounds)) updates automatically; the dialog tracks progress as **X / Y** and marks finished objectives with a check.
6. Once every objective is met, the quest giver shows a **?** marker. Reopen the dialog and click **Complete Quest** to hand it in and collect your rewards (see **Quest Rewards** below).

{% hint style="info" %}
With **Herald Haste** active, new Quests are accepted for you automatically.
{% endhint %}

#### Quest Rewards

Successfully completing a Quest grants your Hero:

* **Experience (XP)**
* **Resources** — such as Mushrooms, Essence of Axoma, Stamina Potions, or a Health Potion, depending on the Quest.

## Quest Givers

More quest givers will appear across Axoma over time. Currently the following quest giver is active:

### Paw Paw

**Paw Paw** is stationed at a fixed spot in the starting area around Hearthstead (use the map overview to fly to the [Proving Grounds](/pawtato-land/gameplay/adventure/proving-grounds) location if you can't find him). He offers a **single Quest at a time**, refreshing **daily** (every 24 hours). His Quests are combat-focused — defeating specific enemies in [encounters](/pawtato-land/gameplay/adventure/proving-grounds) — and reward **Experience** and **Resources**.

{% hint style="info" %}
**Paw Paw's daily Quest is account-wide.** Progress is shared across **all your Heroes** — any Hero you send into a matching fight feeds the same counter — and the reward can be claimed **once per account** each day (not once per Hero). Each enemy counts only **once**: re-fighting the same foe with a different Hero adds no progress, so take on **distinct** targets to finish faster.
{% endhint %}


# Assignments

Assignments work similar to Quest, with the large difference that they are **passive**, while Quests require **active** fulfilment of the tasks.

How Assignments work: A Hero can take on a task and will be occupied for a duration. When the task is finished, the Hero returns with rewards (or failure). Assignments check the Stats of a Hero for success, which Players will see before they start the Assignment.

{% hint style="info" %}
📍 **Jump in:** [Open Assignments in Pawtato Land](https://pawtato.gg/?pgaq=1)
{% endhint %}

{% hint style="warning" %}
Some Assignments come with a chance for Injury if not successful. The more dangerous the Lore of the Assignment, the higher the chance of Injury - e.g. **Breach the Corrupted Grove** has a high chance, while **Decode the encrypted Ledger** has no chance (*not even a papercut*).
{% endhint %}

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2F0yD9GZeJ7gu08STnzZc8%2Fimage.png?alt=media&amp;token=df944046-dd2f-48ec-b415-c7d1edcff561" alt=""><figcaption></figcaption></figure>

Assignments are posted on a board and are renewed daily. As long as assignments are listed, they can be started (completion is independent of the assignment still being listed).

The board holds **5 Assignments**, and every daily refresh is guaranteed to include:

* **At least one entry-level Assignment** — a single, low stat check that a fresh Hero can pass.
* **At least one Assignment for every Faction that hands them out** — [**Emberclaws**](/pawtato-land/gameplay/the-world/tribes/the-emberclaws), [**Flowtails**](/pawtato-land/gameplay/the-world/tribes/the-flowtails), [**Sproutkin**](/pawtato-land/gameplay/the-world/tribes/the-sproutkin) and the **Temple of Axomamma**. Whichever Faction you are grinding [Reputation](/pawtato-land/gameplay/the-world/reputation) for, there is always something on the board for them.

The remaining slots are filled at random, and the board avoids posting the exact same set of Assignments two refreshes in a row.

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FHKypJqc8ygKQNz1kBxfQ%2Fimage.png?alt=media&amp;token=90229d86-913e-4ac3-b830-ec0edd306fd6" alt=""><figcaption></figcaption></figure>

While a Hero is on an active Assignment, all other actions for this Hero are blocked. The active Assignments are unique per Player, which means only one Hero can complete them.

#### (Bonus) Rewards

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FN5FJ0UbL44k1ooYfl487%2Fimage.png?alt=media&amp;token=c9063a58-00eb-43bf-bef2-be0988675d10" alt=""><figcaption></figcaption></figure>

Assignments award **Experience**, **Reputation** and **Loot**. Depending on the **Luck** Stat of your Hero, every Assignment has a chance for a rare Bonus Reward upon successful completion.

Various [Miscellaneous Glyphs](/pawtato-land/gameplay/tools/miscellaneous-tools) can increase the chance for Bonus Rewards by up to 10% depending on the Type of Assignment and Tier of the Glyph:

* **Glyph of Labour**: Labor Assignments
* **Glyph of Research**: Research Assignments
* **Glyph of Representation:** Expedition Assignments
* **Glyph of Recycling:** Crafting Assignments
* **Glyph of Foresight:** Stealth Assignments
* **Glyph of Blessing:** Endurance Assignments
* **Glyph of Second Wind:** Combat Assignments

{% hint style="info" %}
Glyphs don't lose durability in assignments. Instead the Glyph is locked for 3 days: you can't unequip, sell or transfer it until the lock lapses. The boost itself keeps working the whole time, so the same Glyph can back your next assignment right away. See [Glyphs](/pawtato-land/gameplay/tools) for the full list of what locks a Glyph.
{% endhint %}


# Fishing

Cast your line, hold your breath.

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FzcYJaWYulI8AIcWwkMfN%2FFishing.png?alt=media&amp;token=6dfc675d-7508-41ef-9d3d-8b1d6aff83c4" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
📍 **Jump in:** [Open the Fisherman's Hut shop in Pawtato Land](https://pawtato.gg/?mb=1\&move=5590:795).
{% endhint %}

Fishing takes place at **Fishing Shoals**, special locations that appear on the world map as fish icons (🐟). Each shoal has certain attributes:

* **Type** of Fish (e.g. Taterfin or Spudscale)
  * Main yield from that Shoal, but there is always a possibility for a rare catch
* **Level** of Shoal (1 - 5)
* **Remaining Supply**
* **Remaining Time**

{% hint style="warning" %}
Shoals are temporary: they vanish when their timer runs out or when their fish supply is exhausted.

When a shoal disappears, that spot enters a 9 hour cooldown before a new one can appear there.
{% endhint %}

## How to fish (step by step)

1. **Get a Fishing Rod (and, optionally, a License).** Open the [**Fisherman's Hut**](https://pawtato.gg/?mb=1\&move=5590:795) building on the world map. In its shop, select **Basic Fishing Rod** and press **Purchase** — any working rod can fish. While you're there, you can also select a **Fishing License** or **Golden Fishing License** and press **Purchase & Activate** to raise your daily catch limit (see [Fishing License](#fishing-license) below). Without a license you get 10 free catches per day.
2. **Equip the rod.** Open your Hero's equipment, select the **Main Hand** slot, and **Equip** your Fishing Rod. The rod must have Durability remaining — each fishing attempt costs 1 Durability.
3. **Find a shoal.** Zoom in on the world map until the fish-shaped **Shoal** markers (🐟) appear, then click one. Its panel shows the shoal's name, **Level**, and remaining **Supply**.
4. **Start the session.** With a Hero selected and a rod equipped, press **🎣 Start Fishing** to cast your line.
5. **Play the catch minigame.** **Hold** to reel in — click-and-hold, press the **🎣 HOLD (Space) to reel in** button, or hold the **spacebar**. Holding raises the **Tension** bar and moves your bracket up; release for slack. Keep your bracket over the fish to fill the **Catch Bar** to 100% before the timer runs out — and don't let Tension hit 100% or drop to 0%, or the line snaps / the fish escapes.
6. **Collect the catch.** On a successful catch the fish (or rare loot) is shown and added to your backpack automatically. Under the reward tiles the screen also reports **what the catch was worth**, priced live off the market — a **\~** in front means part of it could not be priced, so the real value is at least the figure shown. Press **🎣 Fish Again** to cast at the same shoal again. See [Fishing Loot](#fishing-loot) for what you can reel in.

To fish at a shoal, your Hero needs:

* A **Fishing Rod** equipped in the main hand slot
  * Any working rod can attempt any shoal — there is **no hard tier requirement**. Higher-level shoals are instead balanced to be impractical without the faster catch rate of a better rod.
* The rod must have **Durability** remaining (it costs 1 Durability per fishing attempt, regardless of outcome)

#### Fishing License

To protect the environment from overfishing, every Player is allowed to catch a maximum of 10 fish every day. By purchasing a Fishing License, this limit can be increased.

<table><thead><tr><th width="358">License</th><th width="203">Limit</th><th>Validity</th></tr></thead><tbody><tr><td>None</td><td>10 fish / day</td><td>unlimited</td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FRBPaEQU6vxN18M6oIeR7%2Ffishing-license-noBG.png?alt=media&amp;token=ba0b8a26-3070-4758-b10b-87d3df80cbde" alt="" data-size="line"> <strong>Fishing License</strong></td><td>25 fish / day</td><td>14 days</td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FAyfZBjCsuQ4THpiAoFmj%2Fgolden-fishing-license-noBG.png?alt=media&amp;token=f64e31a1-5d97-4789-a163-41268b67b7dd" alt="" data-size="line"> <strong>Golden Fishing License</strong></td><td>100 fish / day</td><td>14 days</td></tr></tbody></table>

#### Fishing Minigame

Click a shoal marker on the map to open its panel, then press Start Fishing.

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FS8Pjw9ITzV3iDEZNvDFj%2Fimage.png?alt=media&amp;token=0ead974a-cf63-4d21-b6da-2395f363287f" alt=""><figcaption></figcaption></figure>

The minigame is a time-limited reel-in challenge with three elements:

<table><thead><tr><th width="261.99993896484375">Element</th><th>Use</th></tr></thead><tbody><tr><td><strong>Tension Bar</strong> (left, amber)</td><td>Measures line stress, don't let it hit 100% or drop to 0%</td></tr><tr><td><strong>Fish Track</strong> (center)</td><td>The fish (black dot) moves unpredictably, your bracket must stay on it to fill the Catch bar</td></tr><tr><td><strong>Catch Bar</strong> (right, green)</td><td>Fill it to 100% to succeed</td></tr></tbody></table>

Controls: Hold (click, hold spacebar, or hold the on-screen button) to reel in - this moves your bracket upward and raises tension. Release to give slack - bracket drifts down and tension eases.

The fish moves erratically and occasionally lunges. Keep your bracket overlapping the fish to fill the catch bar. If you're not overlapping, the catch bar slowly drains back down.

{% hint style="info" %}
**Tips**

* Higher-tier rods don't lock you out of shoals, but their faster catch rate makes higher-level shoals (with better loot) practical. Look for a better rod as you progress.
* Watch the tension bar as much as the catch bar. The most common mistake is letting loose and having the fish escape.
* Shoals are shared across all players, so busy shoals deplete faster. Check the supply and expiry before committing.
  {% endhint %}

#### Fishing Loot

A Fishing Shoal does not only harbour one type of fish, but can also reward rare specimen and even non-living things.

<details>

<summary>Possible Catches in a <strong>Spudscale Shoal (Level 1)</strong></summary>

<div><figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FLoqYRAXzZmsednXbuImc%2Fspudscale.png?alt=media&amp;token=3d589494-8679-45ce-a8ab-422bf26daad3" alt=""><figcaption><p>Spudscale<br>(82.37%)</p></figcaption></figure> <figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fhfo00aMEcrUcegvjtnva%2Ftunato.png?alt=media&amp;token=fac2a4b3-3d9a-46a8-9ffa-2d3691f24fe9" alt=""><figcaption><p>Tunato<br>(15%)</p></figcaption></figure> <figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FPVajKUoGl9ilXzqp0ckG%2Fcrystal-koi.png?alt=media&amp;token=cfbd19ea-d4b5-4f45-a645-ac827067a9fa" alt=""><figcaption><p>Crystal Koi<br>(1.5%)</p></figcaption></figure> <figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FGOiun2iwHYu6l9bhDMMt%2Fcodfather.png?alt=media&amp;token=4582d0c6-a4c6-425f-8d5f-39e021a3952b" alt=""><figcaption><p>Codfather<br>(0.015%)</p></figcaption></figure></div>

<div><figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FYSm3RseC7iZtzfB3Jsgj%2Fwooden-accessory-chest.png?alt=media&amp;token=cec6e7a4-b64d-447a-a2f5-25ea415819c6" alt=""><figcaption><p>Wooden Accessory Chest<br>(0.15%)</p></figcaption></figure> <figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FAO3H52CtoiqIfsrUVIVw%2Fwooden-armor-chest.png?alt=media&amp;token=4d9d9a08-1c74-4e30-92b1-c2c43d0cc2e7" alt=""><figcaption><p>Wooden Armor Chest<br>(0.15%)</p></figcaption></figure> <figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FpWWJ5wzlfygYRCiRK2ZP%2Fwooden-weapon-chest.png?alt=media&amp;token=76b3730b-5621-4c97-9736-346826c6b214" alt=""><figcaption><p>Wooden Weapon Chest<br>(0.15%)</p></figcaption></figure> <figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2F8oyB8slGhOSw23cnAAMm%2Fpouch-small.png?alt=media&amp;token=77250d86-ced4-4d26-a3f7-79c0252b218e" alt=""><figcaption><p>Small Pouch<br>(0.5%)</p></figcaption></figure> <figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FCTbNcdtfz7OdwyduYTX2%2Fpouch-medium.png?alt=media&amp;token=e74e07f9-0cd0-4da7-9ba0-b95803b36439" alt=""><figcaption><p>Medium Pouch<br>(0.15%)</p></figcaption></figure> <figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fs3s3COAfy1LmaKbEfv5b%2Fpouch-large.png?alt=media&amp;token=0c2a7f95-56e8-4efd-a401-e174c0202e1f" alt=""><figcaption><p>Large Pouch<br>(0.015%)</p></figcaption></figure></div>

</details>

<details>

<summary>Possible Catches in a <strong>Taterfin Shoal (Level 1)</strong></summary>

<div><figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2F2k4L5pjgrEQLzlxPKscD%2Ftaterfin.png?alt=media&amp;token=6b7b8c3e-4452-43d2-91fe-a4c1d6078511" alt=""><figcaption><p>Taterfin<br>(82.37%)</p></figcaption></figure> <figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FNXn3QVVYcPEBu5kgsZ1F%2Fpawranha.png?alt=media&amp;token=8e38f5b7-05d3-4fd8-b0bb-06d576af4e33" alt=""><figcaption><p>Pawranha<br>(15%)</p></figcaption></figure> <figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FZnnIdGLFXaJcxbnZy60T%2Faxoma-lurker.png?alt=media&amp;token=ce619598-e7b5-4041-930c-622546dc98c3" alt=""><figcaption><p>Axoma Lurker<br>(1.5%)</p></figcaption></figure> <figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FGOiun2iwHYu6l9bhDMMt%2Fcodfather.png?alt=media&amp;token=4582d0c6-a4c6-425f-8d5f-39e021a3952b" alt=""><figcaption><p>Codfather<br>(0.015%)</p></figcaption></figure></div>

<div><figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FYSm3RseC7iZtzfB3Jsgj%2Fwooden-accessory-chest.png?alt=media&amp;token=cec6e7a4-b64d-447a-a2f5-25ea415819c6" alt=""><figcaption><p>Wooden Accessory Chest<br>(0.15%)</p></figcaption></figure> <figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FAO3H52CtoiqIfsrUVIVw%2Fwooden-armor-chest.png?alt=media&amp;token=4d9d9a08-1c74-4e30-92b1-c2c43d0cc2e7" alt=""><figcaption><p>Wooden Armor Chest<br>(0.15%)</p></figcaption></figure> <figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FpWWJ5wzlfygYRCiRK2ZP%2Fwooden-weapon-chest.png?alt=media&amp;token=76b3730b-5621-4c97-9736-346826c6b214" alt=""><figcaption><p>Wooden Weapon Chest<br>(0.15%)</p></figcaption></figure> <figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2F8oyB8slGhOSw23cnAAMm%2Fpouch-small.png?alt=media&amp;token=77250d86-ced4-4d26-a3f7-79c0252b218e" alt=""><figcaption><p>Small Pouch<br>(0.5%)</p></figcaption></figure> <figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FCTbNcdtfz7OdwyduYTX2%2Fpouch-medium.png?alt=media&amp;token=e74e07f9-0cd0-4da7-9ba0-b95803b36439" alt=""><figcaption><p>Medium Pouch<br>(0.15%)</p></figcaption></figure> <figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fs3s3COAfy1LmaKbEfv5b%2Fpouch-large.png?alt=media&amp;token=0c2a7f95-56e8-4efd-a401-e174c0202e1f" alt=""><figcaption><p>Large Pouch<br>(0.015%)</p></figcaption></figure></div>

</details>

**Level 2 Shoals** (currently the **Hashibut Shoal**) carry a smaller **Supply** (500 instead of 1,000 fish). At most **three shoals** are live on the map at any time, and **only one of them can be a Level 2 Shoal** — so you will never find two Hashibut Shoals at once. Whenever a slot does open up, a Hashibut Shoal is now picked **noticeably more often than before**, so they show up on the map far more regularly. Their minigame is tougher: the fish moves more erratically, the catch bracket is smaller, catch progress fills more slowly and drains faster, and you only have **30 seconds** instead of 45. Any working fishing rod can attempt them, but without the catch-rate boost of a higher-tier rod a successful catch is unlikely. Level 2 fish also award [**Shoalkeepers** Reputation](/pawtato-land/gameplay/the-world/reputation) up to higher ceilings than their Level 1 counterparts, and the Hashibut can be cooked into a **Fried Hashibut** (+3 Vitality for 24 hours) at the [Cooking Station](/pawtato-land/gameplay/buildings/crafting-stations).

<details>

<summary>Possible Catches in a <strong>Hashibut Shoal (Level 2)</strong></summary>

<div><figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FBKizKpIu3XDRrFCfI0JW%2Fhashibut.png?alt=media&amp;token=54455b1c-d64b-4b6c-b097-a46759312349" alt=""><figcaption><p>Hashibut<br>(82.855%)</p></figcaption></figure> <figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FSOyvuvKaLIh1DLfOPG7t%2Fwhiskarp.png?alt=media&amp;token=6de86d82-39f3-44a0-88f8-81a7d9212660" alt=""><figcaption><p>Whiskarp<br>(15%)</p></figcaption></figure> <figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FRSrU1YVjraDJDZyHiPhj%2Fmush-marlin.png?alt=media&amp;token=bff53d1e-f3ed-494b-b3cf-1c0d2421725d" alt=""><figcaption><p>Mash Marlin<br>(1.5%)</p></figcaption></figure> <figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2F2Ry1UirNTM3MjWTIpDL5%2Ftrouticus.png?alt=media&amp;token=cb5468b4-6d1f-4dfd-9b61-8781bbaf215f" alt=""><figcaption><p>Trouticus<br>(0.015%)</p></figcaption></figure></div>

<div><figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FCTbNcdtfz7OdwyduYTX2%2Fpouch-medium.png?alt=media&amp;token=e74e07f9-0cd0-4da7-9ba0-b95803b36439" alt=""><figcaption><p>Medium Pouch<br>(0.3%)</p></figcaption></figure> <figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2F7cDG2pGROsGT6azfacHB%2Forb-of-reforging.png?alt=media&amp;token=5e7c4f81-2db4-41de-9877-0e9e3f056b54" alt=""><figcaption><p>Orb of Reforging<br>(0.2%)</p></figcaption></figure> <figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FvarU9XLCjQUvHeF84HDg%2Forb-of-refinement.png?alt=media&amp;token=bcf0bb37-12de-40b9-9bb7-2463ce534055" alt=""><figcaption><p>Orb of Refinement<br>(0.1%)</p></figcaption></figure> <figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fs3s3COAfy1LmaKbEfv5b%2Fpouch-large.png?alt=media&amp;token=0c2a7f95-56e8-4efd-a401-e174c0202e1f" alt=""><figcaption><p>Large Pouch<br>(0.03%)</p></figcaption></figure></div>

</details>

{% hint style="info" %}
The **chance for rare loot** *(everything except the base fish of a Shoal)* scales with the **Luck Stat** of the fishing Hero (1 LCK = 1% increased Chance).\
\
There is also various **bait** to increase the chance to catch certain fishes.
{% endhint %}

## Shoalkeepers Reputation

Every fish you catch earns [**Shoalkeepers** Reputation](/pawtato-land/gameplay/the-world/reputation). The amount depends on the fish's rarity, and each fish stops rewarding Reputation once your total Shoalkeepers Reputation reaches its **ceiling** — nudging you toward rarer fish (and higher-level shoals) to keep climbing.

<table><thead><tr><th width="180">Fish</th><th width="140">Rarity</th><th width="200">Reputation per catch</th><th>Earns until (ceiling)</th></tr></thead><tbody><tr><td>Spudscale, Taterfin</td><td>Normal</td><td>5</td><td>3,000</td></tr><tr><td>Pawranha, Tunato</td><td>Uncommon</td><td>10</td><td>3,000</td></tr><tr><td>Hashibut</td><td>Normal (Level 2)</td><td>5</td><td>6,000</td></tr><tr><td>Whiskarp</td><td>Uncommon (Level 2)</td><td>10</td><td>6,000</td></tr><tr><td>Crystal Koi, Axoma Lurker, Mash Marlin</td><td>Rare</td><td>50 <em>(reduced at high standing, see below)</em></td><td>10,000</td></tr><tr><td>Codfather, Trouticus</td><td>Legendary</td><td>250</td><td>10,000</td></tr></tbody></table>

#### Diminishing returns on Rare fish

At high standing, **Rare** fish grant less Reputation per catch, so the climb toward the 10,000 ceiling slows down near the top:

<table><thead><tr><th width="280">Your total Shoalkeepers Reputation</th><th>Reputation per Rare catch</th></tr></thead><tbody><tr><td>0 – 7,499</td><td>50</td></tr><tr><td>7,500 – 8,999</td><td>25</td></tr><tr><td>9,000 – 9,999</td><td>10</td></tr><tr><td>10,000+</td><td>0 (ceiling reached)</td></tr></tbody></table>

**Legendary** fish are not reduced — they grant the full 250 all the way to the 10,000 ceiling.

{% hint style="info" %}
A ceiling only decides **whether** a fish still earns Reputation — it never shrinks the reward. A catch just below the ceiling always grants its full amount, even if that overshoots the ceiling.
{% endhint %}


# Herbalism

Cut wild herbs from thickets — one steady hand, one clean cut.

{% hint style="info" %}
📍 **Jump in:** [Open the Herbalist's Hut shop in Pawtato Land](https://pawtato.gg/?move=5062:1859).
{% endhint %}

Herbalism takes place at **Thickets**, temporary patches of wild herbs that appear on the world map. Each thicket has certain attributes:

* **Type** of Thicket (e.g. Nightshadow, Ginseng or Heartroot)
  * The thicket's herbs are its main yield, but there is always a possibility for a rarer cut
* **Level** of Thicket (currently 1 and 2)
* **Remaining Supply**
* **Remaining Time**

{% hint style="warning" %}
Thickets are temporary: they wilt when their timer runs out or when their herb supply is exhausted.

When a thicket disappears, that spot enters a **9 hour cooldown** before a new one can appear there.
{% endhint %}

Thickets are much smaller and far more numerous than [Fishing](/pawtato-land/gameplay/adventure/fishing) Shoals: up to **12 thickets** are live on the map at once, spread over **32 possible spots**, and each carries a small supply on a **6 hour** lifetime. Expect them to rotate quickly rather than sit around all day.

## How to harvest (step by step)

1. **Get a Sickle (and, optionally, a License).** Open the [**Herbalist's Hut**](https://pawtato.gg/?move=5062:1859) building on the world map. In its shop, select **Basic Sickle** and press **Purchase** — any working sickle can harvest. While you're there, you can also select a **Foraging License** or **Golden Foraging License** to raise your daily harvest limit (see [Foraging License](#foraging-license) below). Without a license you get 10 free harvests per day.
2. **Equip the sickle.** Open your Hero's equipment, select the **Main Hand** slot, and **Equip** your Sickle. The sickle must have Durability remaining — each harvest attempt costs 1 Durability, whatever the outcome.
3. **Find a thicket.** Zoom in on the world map until the leafy **Thicket** markers appear, then click one. Its label shows the thicket's name, remaining **Supply** and a wilt countdown.
4. **Start the session.** With a Hero selected and a sickle equipped, press **Start Harvesting**.
5. **Play the cut minigame.** Every stem's **cut zone** scrolls up or down like a slot-machine reel. Tap to stop the leftmost still-moving stem, and keep tapping until all stems are frozen. See [Herbalism Minigame](#herbalism-minigame) below.
6. **Collect the herbs.** On a successful cut the herb (or rarer loot) is shown and added to your backpack automatically, and you earn [**Verdant Hand** Reputation](#verdant-hand-reputation). Beside the Reputation line the screen also reports **what the harvest was worth**, priced live off the market — a **\~** in front means part of it could not be priced, so the real value is at least the figure shown.

To harvest at a thicket, your Hero needs:

* A **Sickle** equipped in the main hand slot
  * Any working sickle can attempt any thicket — there is **no hard tier requirement**. Higher-level thickets are instead balanced to be impractical without the wider cut zones of a better sickle.
* The sickle must have **Durability** remaining and must not be **broken** (it costs 1 Durability per attempt, regardless of outcome)
* The Hero must not be too **injured** to act

#### Foraging License

To protect the wild thickets from over-harvesting, every Player is allowed to harvest a maximum of 10 herbs every day. By purchasing a Foraging License, this limit can be increased.

<table><thead><tr><th width="358">License</th><th width="203">Limit</th><th>Validity</th></tr></thead><tbody><tr><td>None</td><td>10 harvests / day</td><td>unlimited</td></tr><tr><td><strong>Foraging License</strong></td><td>25 harvests / day</td><td>14 days</td></tr><tr><td><strong>Golden Foraging License</strong></td><td>100 harvests / day</td><td>14 days</td></tr></tbody></table>

The daily limit resets at **02:00 UTC**, the same instant as the Fishing and Mining limits — each profession still counts its own attempts. **Only one License can be active at a time** — buying a Golden Foraging License while a standard one is running replaces it, and a standard License cannot be activated while a Golden one is still active. Buying the same tier again extends the licence you already hold.

An active License shows up in your **buff bar** alongside your other timed boosts, so you can see at a glance how long it still has to run.

#### Herbalism Minigame

Click a thicket marker on the map to open its session panel, then press Start Harvesting.

The harvest is a row of **stems**. Each stem carries a **cut zone** that scrolls up or down the stem, slot-machine style — neighbouring stems scroll in opposite directions and at slightly different speeds, so they never move in lockstep.

* **Tap** (click, the on-screen button or the spacebar) to stop the **leftmost still-moving** stem. Its cut zone freezes exactly where it was.
* Once **every** stem is stopped, your Hero attempts **one straight cut** across the whole row.
* The cut succeeds if there is **any height** that passes through **every** frozen zone. Any overlap counts — the zones do not have to be perfectly centred on each other.
* If the timer runs out before all the stems are stopped, the harvest **times out**.

Each thicket level sets how many stems there are, how tall the zones are, and how fast they scroll — all on a **30 second** budget:

<table><thead><tr><th width="230">Thicket</th><th width="110">Stems</th><th width="150">Base zone size</th><th>Zone speed</th></tr></thead><tbody><tr><td><strong>Level 1</strong> (Nightshadow, Ginseng)</td><td>5</td><td>10% of the stem</td><td>Standard</td></tr><tr><td><strong>Level 2</strong> (Heartroot)</td><td>7</td><td>4% of the stem</td><td>Faster</td></tr></tbody></table>

The base zones are deliberately tiny, and that — not a level requirement — is what gates the higher thickets. **Your sickle's whole job is to make those zones bigger:**

<table><thead><tr><th width="200">Sickle</th><th width="120">Rarity</th><th>Effect on the cut zones</th></tr></thead><tbody><tr><td><strong>Basic Sickle</strong></td><td>Common</td><td>None — you play the thicket's base zone size</td></tr><tr><td><strong>Fine Sickle</strong></td><td><mark style="color:green;">Uncommon</mark></td><td>Widens every cut zone by <strong>5%</strong></td></tr><tr><td><strong>Superior Sickle</strong></td><td><mark style="color:blue;">Rare</mark></td><td>Widens every cut zone by <strong>10%</strong> (also grants bonus Luck)</td></tr></tbody></table>

A [**Golden Clover** or **Platinum Clover**](/pawtato-land/gameplay/equipment/talismans) equipped in a Talisman slot **slows the scrolling zones down**, which stacks with your sickle's width bonus.

{% hint style="info" %}
**Tips**

* Higher-tier sickles don't lock you out of thickets, but on a Level 2 thicket the base zone is only 4% of the stem — attempting one on a Basic Sickle is close to physically impossible. Look for a better sickle before you chase Heartroot.
* Stop the stems you can read, and don't panic-tap: a wasted tap freezes a zone in a bad spot and there is no way to un-freeze it.
* Thickets are shared across all players, so busy thickets deplete faster. Check the supply and the wilt countdown before committing.
  {% endhint %}

#### Sickles

Sickles are one-handed weapons as well as harvesting tools — your Hero can fight with one, though a dedicated weapon will serve better.

<table><thead><tr><th width="180">Sickle</th><th width="120">Rarity</th><th width="120">Durability</th><th width="110">Damage</th><th>Where to get it</th></tr></thead><tbody><tr><td><strong>Basic Sickle</strong></td><td>Common</td><td>30</td><td>10–12</td><td>Herbalist's Hut, or forged at the <a href="/pawtato-land/gameplay/buildings/crafting-stations">Blacksmith</a></td></tr><tr><td><strong>Fine Sickle</strong></td><td><mark style="color:green;">Uncommon</mark></td><td>50</td><td>15–18</td><td>Herbalist's Hut — <mark style="color:green;">Liked</mark> Verdant Hand</td></tr><tr><td><strong>Superior Sickle</strong></td><td><mark style="color:blue;">Rare</mark></td><td>100</td><td>18–21</td><td>Herbalist's Hut — <mark style="color:cyan;">Admired</mark> Verdant Hand</td></tr></tbody></table>

Sickles (and the Clover talismans) are forged blades, so they are **crafted and repaired at the** [**Blacksmith**](/pawtato-land/gameplay/buildings/crafting-stations).

#### Herbalist's Hut

The **Herbalist's Hut** is the Verdant Hand's shop. Thickets are not listed inside it — you find those out on the map — but everything you need to work them is sold here. Higher-tier goods are gated by your **Verdant Hand** [Reputation](/pawtato-land/gameplay/the-world/reputation), and several are **reforged** from the tier below, sacrificing the item you already own.

<table><thead><tr><th width="220">Item</th><th width="200">Cost</th><th>Requires</th></tr></thead><tbody><tr><td><strong>Foraging License</strong></td><td>TATO</td><td>—</td></tr><tr><td><strong>Golden Foraging License</strong></td><td>TATO</td><td>—</td></tr><tr><td><strong>Basic Sickle</strong></td><td>TATO</td><td>—</td></tr><tr><td><strong>Fine Sickle</strong></td><td>10 Moonpetal + 10 Sunroot + <strong>1 Basic Sickle</strong></td><td><mark style="color:green;">Liked</mark></td></tr><tr><td><strong>Superior Sickle</strong></td><td>10 Dashfern + <strong>1 Fine Sickle</strong></td><td><mark style="color:cyan;">Admired</mark></td></tr><tr><td><strong>Golden Clover</strong></td><td>1 Elderweed</td><td><mark style="color:$success;">Trusted</mark></td></tr><tr><td><strong>Platinum Clover</strong></td><td>1 Ghostbloom + <strong>1 Golden Clover</strong></td><td><mark style="color:cyan;">Admired</mark></td></tr><tr><td><strong>Liquid Luck</strong></td><td>5 Nightshadow + 5 Ginseng</td><td><mark style="color:green;">Liked</mark></td></tr><tr><td><strong>Formula: Health Potion</strong></td><td>50 Heartroot</td><td><mark style="color:cyan;">Admired</mark></td></tr><tr><td><strong>Blueprint: Flaxen Twine</strong></td><td>1,000 Flax</td><td><mark style="color:green;">Liked</mark></td></tr></tbody></table>

{% hint style="info" %}
**Formula: Health Potion** is a <mark style="color:blue;">Rare</mark> alchemy formula and is **soulbound** — learned, never traded. Learning it at the [Alchemist](/pawtato-land/gameplay/buildings/crafting-stations) teaches the **Health Potion** recipe (1 Glass Vial + 1 Heartroot + 1 **Lesser Health Potion** + 5 Water), which heals **2** [Injury](/pawtato-land/gameplay/heroes/injury) stacks.
{% endhint %}

{% hint style="info" %}
**Blueprint: Flaxen Twine** is a Common [Blueprint](/pawtato-land/gameplay/consumables/blueprints) and, like the formula above, is **soulbound** — learned, never traded. Learning it at the [Tailor](/pawtato-land/gameplay/buildings/crafting-stations) teaches the **Flaxen Twine** recipe: **25 Flax → 1 Flaxen Twine**, a one-hour craft that turns the common Flax you cut from thickets into a tradeable material.
{% endhint %}

Because both are soulbound, buying one twice would gain you nothing — so the Hut won't let you. Once you have learned a **Formula** or a **Blueprint** at its craftsman, it is marked **Already learned** in the shop list and its **Purchase** button is greyed out, so you can't spend the herbs a second time.

#### Liquid Luck

**Liquid Luck** is foraging's answer to the Fisherman's Hut's [**Glimmergrub**](/pawtato-land/gameplay/buildings/fishermans-hut): a consumable that **doubles your chance to harvest Rare herbs** — **Moonpetal**, **Sunroot** and **Dashfern** — for **10 minutes**.

* Buy it at the **Herbalist's Hut** for **5 Nightshadow + 5 Ginseng** at <mark style="color:green;">**Liked**</mark> Verdant Hand [Reputation](/pawtato-land/gameplay/the-world/reputation). Like everything else in the Hut it is **soulbound** — it can't be sold or transferred.
* Buying it does **not** activate it. Drink it from your **Backpack** when you're ready to harvest, and the 10 minutes start there.
* The added Rare chance is taken out of the thicket's **Flax** yield, so your odds on everything else are unchanged.
* It works on **every** thicket, whatever its level, and stacks on top of your Hero's Luck.
* While it runs it shows in your **buff bar** with its remaining time, and the Backpack won't let you drink a second one on top of it.

**Level 2 Thickets** (currently the **Heartroot Thicket**) carry half the **Supply** of a Level 1 thicket and appear about half as often. Their minigame is much harder: 7 stems instead of 5, cut zones less than half the size, and faster scrolling — all still inside the same 30 seconds. Their base yield is a bigger stack of Flax, and they are the only source of **Heartroot**, **Dashfern** and **Ghostbloom**.

#### The herbs

<table><thead><tr><th width="170">Herb</th><th width="130">Rarity</th><th>What it's for</th></tr></thead><tbody><tr><td><strong>Flax</strong></td><td>Common</td><td>The common herb cut from thickets across the land; buys the <strong>Flaxen Twine</strong> blueprint and is spun into <strong>Flaxen Twine</strong> at the Tailor</td></tr><tr><td><strong>Nightshadow</strong>, <strong>Ginseng</strong></td><td><mark style="color:green;">Uncommon</mark></td><td>The base herbs of the two Level 1 thickets</td></tr><tr><td><strong>Heartroot</strong></td><td><mark style="color:green;">Uncommon</mark></td><td>The key ingredient of <strong>Health Potions</strong>, and the price of their formula</td></tr><tr><td><strong>Moonpetal</strong>, <strong>Sunroot</strong></td><td><mark style="color:blue;">Rare</mark></td><td>Together they buy the <strong>Fine Sickle</strong></td></tr><tr><td><strong>Dashfern</strong></td><td><mark style="color:blue;">Rare</mark></td><td>Buys the <strong>Superior Sickle</strong></td></tr><tr><td><strong>Elderweed</strong></td><td><mark style="color:orange;">Legendary</mark></td><td>Buys the <strong>Golden Clover</strong> talisman</td></tr><tr><td><strong>Ghostbloom</strong></td><td><mark style="color:orange;">Legendary</mark></td><td>Buys the <strong>Platinum Clover</strong> talisman</td></tr></tbody></table>

## Verdant Hand Reputation

Every herb you cut earns [**Verdant Hand** Reputation](/pawtato-land/gameplay/the-world/reputation). The amount depends on the herb's rarity, and each herb stops rewarding Reputation once your total Verdant Hand Reputation reaches its **ceiling** — nudging you toward rarer herbs (and higher-level thickets) to keep climbing.

<table><thead><tr><th width="230">Herb</th><th width="140">Rarity</th><th width="200">Reputation per harvest</th><th>Earns until (ceiling)</th></tr></thead><tbody><tr><td>Flax</td><td>Common</td><td>5</td><td>3,000</td></tr><tr><td>Nightshadow, Ginseng, Heartroot</td><td>Uncommon</td><td>10</td><td>6,000</td></tr><tr><td>Moonpetal, Sunroot, Dashfern</td><td>Rare</td><td>50 <em>(reduced at high standing, see below)</em></td><td>10,000</td></tr><tr><td>Elderweed, Ghostbloom</td><td>Legendary</td><td>250</td><td>10,000</td></tr></tbody></table>

#### Diminishing returns on Rare herbs

At high standing, **Rare** herbs grant less Reputation per harvest, so the climb toward the 10,000 ceiling slows down near the top:

<table><thead><tr><th width="280">Your total Verdant Hand Reputation</th><th>Reputation per Rare harvest</th></tr></thead><tbody><tr><td>0 – 7,499</td><td>50</td></tr><tr><td>7,500 – 8,999</td><td>25</td></tr><tr><td>9,000 – 9,999</td><td>10</td></tr><tr><td>10,000+</td><td>0 (ceiling reached)</td></tr></tbody></table>

**Legendary** herbs are not reduced — they grant the full 250 all the way to the 10,000 ceiling.

{% hint style="info" %}
A ceiling only decides **whether** a herb still earns Reputation — it never shrinks the reward. A harvest just below the ceiling always grants its full amount, even if that overshoots the ceiling.
{% endhint %}

## Thicket spawn alerts

If you hold an active **Scouting Guild** powerup, you can be notified whenever a new Thicket appears. The notification settings carry a **Herbalism Thickets** card with two toggles — **Level 1** and **Level 2+** — so you can watch only the tiers you actually harvest. Alerts arrive per player and link straight to the new thicket; unlike some other events, thicket spawns are deliberately **not** announced in world chat, because they rotate far too often for a broadcast channel.

## Achievements

Harvesting feeds the **Herbalist** achievement track — six badges at 10, 100, 250, 500, 1,000 and 5,000 successful harvests, each worth [Achievement points](/pawtato-land/gameplay/achievements). Only successful harvests count.


# Mining

Break open ore veins with a pickaxe — one orbit, one swing, one clean strike.

{% hint style="info" %}
📍 **Jump in:** [Open the Miner's Tent shop in Pawtato Land](https://pawtato.gg/?move=4431:1111).
{% endhint %}

Mining takes place at **Ore Veins**, seams of rock that surface on the **mountains** of the world map. Each vein has certain attributes:

* **Type** of Vein (currently **Copper** and **Tin**)
  * The vein's ore is its main yield, but there is always a possibility for a rarer strike
* **Level** of Vein (currently 1 and 2)
* **Remaining Supply**
* **Remaining Time**

{% hint style="warning" %}
Veins are temporary: they run dry when their timer runs out or when their supply is exhausted.

When a vein disappears, that spot enters a **9 hour cooldown** before a new one can appear there.
{% endhint %}

Mining is the rarest of the three gathering professions to find in the world. Only **one vein is open across the whole map at a time**, on a **6 hour** lifetime, and it is placed at random among the mountains — so you never know where the next vein turns up. A single vein therefore carries the whole profession's supply: **3,000** successful extractions on a Level 1 vein, **1,500** on a Level 2.

## How to mine (step by step)

1. **Get a Pickaxe (and, optionally, a License).** Open the [**Miner's Tent**](https://pawtato.gg/?move=4431:1111) building on the world map. In its shop, select **Basic Pickaxe** and press **Purchase** — any working pickaxe can work a vein. You can also forge a Basic Pickaxe for free at the [Blacksmith](/pawtato-land/gameplay/buildings/crafting-stations) instead (see [Pickaxes](#pickaxes) below). While you're at the Tent, you can also select a **Mining License** or **Golden Mining License** to raise your daily extraction limit (see [Mining License](#mining-license) below). Without a license you get 10 free extractions per day.
2. **Equip the pickaxe.** Open your Hero's equipment, select the **Main Hand** slot, and **Equip** your Pickaxe. The pickaxe must have Durability remaining — each extraction attempt costs 1 Durability, whatever the outcome.
3. **Find a vein.** Zoom in on the world map until the **Ore Vein** marker appears, then click it. Its label shows the vein's name, its level, remaining **Supply** and a countdown.
4. **Start the session.** With a Hero selected and a pickaxe equipped, press **⛏️ Start Mining**.
5. **Play the strike minigame.** Your pickaxe orbits the vein; tap to freeze the orbit and commit a strike. Land inside the marked section to take hit points off the vein. See [Mining Minigame](#mining-minigame) below.
6. **Collect the ore.** On a broken vein the ore (or rarer loot) is shown and added to your backpack automatically, and you earn [**Miners Union** Reputation](#miners-union-reputation). Beside the Reputation line the screen also reports **what the extraction was worth**, priced live off the market — a **\~** in front means part of it could not be priced, so the real value is at least the figure shown.

To work a vein, your Hero needs:

* A **Pickaxe** equipped in the main hand slot
  * Any working pickaxe can attempt any vein — there is **no hard tier requirement**. Higher-level veins are instead balanced to be impractical without the harder, faster strikes of a better pickaxe.
* The pickaxe must have **Durability** remaining and must not be **broken** (it costs 1 Durability per attempt, regardless of outcome)
* The Hero must not be too **injured** to act

#### Mining License

To keep the veins from being stripped bare, every Player is allowed a maximum of 10 extractions every day. By purchasing a Mining License, this limit can be increased.

<table><thead><tr><th width="358">License</th><th width="203">Limit</th><th>Validity</th></tr></thead><tbody><tr><td>None</td><td>10 extractions / day</td><td>unlimited</td></tr><tr><td><strong>Mining License</strong></td><td>25 extractions / day</td><td>14 days</td></tr><tr><td><strong>Golden Mining License</strong></td><td>100 extractions / day</td><td>14 days</td></tr></tbody></table>

The daily limit resets at **02:00 UTC**, the same instant as the Fishing and Foraging limits — each profession still counts its own attempts. **Only one License can be active at a time** — buying a Golden Mining License while a standard one is running replaces it, and a standard License cannot be activated while a Golden one is still active. Buying the same tier again extends the licence you already hold.

An active License shows up in your **buff bar** alongside your other timed boosts, so you can see at a glance how long it still has to run.

{% hint style="info" %}
Only extractions that **break the vein** count against your daily limit. A run you time out or fail costs you a point of pickaxe Durability, but not one of your daily attempts.
{% endhint %}

#### Mining Minigame

Click the vein marker on the map to open its session panel, then press **⛏️ Start Mining**.

The vein is a circle with a single **marked section** on its rim, and your **pickaxe orbits it** at a constant speed.

* **Tap** (click, the on-screen button or the spacebar) to freeze the orbit and commit a strike at the pickaxe's current angle.
* A strike **inside the marked section** takes your pickaxe's damage off the vein and the marked section jumps to a new random spot on the rim. Some strikes land as a **Critical Hit** and deal **double** damage.
* A strike **outside** it deals nothing but still costs the swing's recovery time — and the **third miss ends the run**.
* Bring the vein's **hit points to zero before the timer runs out** and it breaks open. If the timer expires first, the extraction **times out**.

Each vein level sets how many hit points it has, how large the marked section is, and how long you get:

<table><thead><tr><th width="230">Vein</th><th width="130">Hit points</th><th width="180">Marked section</th><th>Time</th></tr></thead><tbody><tr><td><strong>Level 1</strong> (Copper Vein)</td><td>100</td><td>8% of the rim</td><td>40 seconds</td></tr><tr><td><strong>Level 2</strong> (Tin Vein)</td><td>150</td><td>6% of the rim</td><td>35 seconds</td></tr></tbody></table>

The marked section is deliberately small, and that — not a level requirement — is what gates the higher vein. **Your pickaxe's whole job is to land more damage inside that clock:**

<table><thead><tr><th width="200">Pickaxe</th><th width="120">Rarity</th><th>Effect on your strikes</th></tr></thead><tbody><tr><td><strong>Basic Pickaxe</strong></td><td>Common</td><td>10 damage per strike, 1.5s swing</td></tr><tr><td><strong>Fine Pickaxe</strong></td><td><mark style="color:green;">Uncommon</mark></td><td>15 damage per strike, 1.3s swing</td></tr><tr><td><strong>Superior Pickaxe</strong></td><td><mark style="color:blue;">Rare</mark></td><td>20 damage per strike, 1.1s swing (also grants bonus Luck)</td></tr></tbody></table>

A better pickaxe both hits harder **and** recovers faster between swings, so it fits more damage into the same time budget.

A [**Golden Lodestone** or **Platinum Lodestone**](/pawtato-land/gameplay/equipment/talismans) equipped in a Talisman slot **raises the chance a landed strike crits**, which stacks with your pickaxe's damage. This is the minigame's own crit roll — it is entirely separate from your Hero's combat Critical Strike stat, and does nothing in battle.

{% hint style="info" %}
**Tips**

* A higher-tier pickaxe doesn't lock you out of a vein, but on a Level 2 vein you need 150 hit points off a 6% section in 35 seconds — a Basic Pickaxe rarely gets there. Look for a better pickaxe before you chase Tin.
* You only get **three** misses. On the harder vein it is usually right to skip a pass rather than commit a strike you aren't sure of — but every swing you take costs recovery time, so hesitating too long runs out the clock instead.
* Veins are shared across all players, and there is only ever one open. Check the supply and the countdown before travelling to it.
  {% endhint %}

#### Pickaxes

Pickaxes are one-handed weapons as well as mining tools — your Hero can fight with one, though a dedicated weapon will serve better.

<table><thead><tr><th width="180">Pickaxe</th><th width="120">Rarity</th><th width="120">Durability</th><th width="110">Damage</th><th>Where to get it</th></tr></thead><tbody><tr><td><strong>Basic Pickaxe</strong></td><td>Common</td><td>30</td><td>10</td><td>Miner's Tent, or forged at the <a href="/pawtato-land/gameplay/buildings/crafting-stations">Blacksmith</a></td></tr><tr><td><strong>Fine Pickaxe</strong></td><td><mark style="color:green;">Uncommon</mark></td><td>50</td><td>15</td><td>Miner's Tent — <mark style="color:green;">Liked</mark> Miners Union</td></tr><tr><td><strong>Superior Pickaxe</strong></td><td><mark style="color:blue;">Rare</mark></td><td>100</td><td>20</td><td>Miner's Tent — <mark style="color:cyan;">Admired</mark> Miners Union</td></tr></tbody></table>

Pickaxes (and the Lodestone talismans) are forged metalwork, so they are **crafted and repaired at the** [**Blacksmith**](/pawtato-land/gameplay/buildings/crafting-stations).

The [Blacksmith](/pawtato-land/gameplay/buildings/crafting-stations) recipe for a **Basic Pickaxe** costs **10 Wood + 8 Stone + 5 Tattered Linen** on a **12 hour** build and always produces a Common, soulbound pickaxe — the free way into Mining if you would rather not spend TATO at the Tent.

#### Miner's Tent

The **Miner's Tent** is the Miners Union's shop. Veins are not listed inside it — you find those out on the map — but everything you need to work them is sold here. Higher-tier goods are gated by your **Miners Union** [Reputation](/pawtato-land/gameplay/the-world/reputation), and several are **reforged** from the tier below, sacrificing the item you already own.

<table><thead><tr><th width="220">Item</th><th width="240">Cost</th><th>Requires</th></tr></thead><tbody><tr><td><strong>Mining License</strong></td><td>TATO</td><td>—</td></tr><tr><td><strong>Golden Mining License</strong></td><td>TATO</td><td>—</td></tr><tr><td><strong>Basic Pickaxe</strong></td><td>TATO</td><td>—</td></tr><tr><td><strong>Fine Pickaxe</strong></td><td>10 Quartz + <strong>1 Basic Pickaxe</strong></td><td><mark style="color:green;">Liked</mark></td></tr><tr><td><strong>Superior Pickaxe</strong></td><td>10 Tourmaline + <strong>1 Fine Pickaxe</strong></td><td><mark style="color:cyan;">Admired</mark></td></tr><tr><td><strong>Golden Lodestone</strong></td><td>1 Black Opal</td><td><mark style="color:$success;">Trusted</mark></td></tr><tr><td><strong>Platinum Lodestone</strong></td><td>1 Alexandrite + <strong>1 Golden Lodestone</strong></td><td><mark style="color:cyan;">Admired</mark></td></tr><tr><td><strong>Blueprint: Copper Bar</strong></td><td>250 Copper Ore</td><td>—</td></tr><tr><td><strong>Blueprint: Tin Bar</strong></td><td>250 Tin Ore</td><td>—</td></tr></tbody></table>

{% hint style="info" %}
**Blueprint: Copper Bar** and **Blueprint: Tin Bar** are Common [Blueprints](/pawtato-land/gameplay/consumables/blueprints) and are **soulbound** — learned, never traded. Learning one at the [Blacksmith](/pawtato-land/gameplay/buildings/crafting-stations) teaches that bar's recipe: **10 Ore + 1 Water + 2 Coal → 1 Bar**, a 30-minute craft, exactly like the Iron Bar it sits beside. The bars themselves are ordinary tradeable materials once smelted.
{% endhint %}

Because both blueprints are soulbound, buying one twice would gain you nothing — so the Tent won't let you. Once you have learned one at the Blacksmith it is marked **Already learned** in the shop list and its **Purchase** button is greyed out, so you can't spend the ore a second time.

**Level 2 Veins** (currently the **Tin Vein**) carry half the **Supply** of a Level 1 vein and appear less often. Their minigame is much harder: half again as many hit points off a smaller marked section, in five seconds less time. They are the only source of **Tin Ore**, **Tourmaline** and **Alexandrite**.

#### The ore

<table><thead><tr><th width="170">Drop</th><th width="130">Rarity</th><th>What it's for</th></tr></thead><tbody><tr><td><strong>Gravel</strong></td><td>Common</td><td>The common filler struck out of every vein; also processed at the <a href="/pawtato-land/gameplay/buildings/crafting-stations">Mason</a></td></tr><tr><td><strong>Copper Ore</strong>, <strong>Tin Ore</strong></td><td><mark style="color:green;">Uncommon</mark></td><td>The base ore of the two vein levels; buys their bar Blueprints and smelts into <strong>Copper Bars</strong> and <strong>Tin Bars</strong> at the Blacksmith</td></tr><tr><td><strong>Quartz</strong></td><td><mark style="color:blue;">Rare</mark></td><td>Buys the <strong>Fine Pickaxe</strong></td></tr><tr><td><strong>Tourmaline</strong></td><td><mark style="color:blue;">Rare</mark></td><td>Buys the <strong>Superior Pickaxe</strong></td></tr><tr><td><strong>Black Opal</strong></td><td><mark style="color:orange;">Legendary</mark></td><td>Buys the <strong>Golden Lodestone</strong> talisman</td></tr><tr><td><strong>Alexandrite</strong></td><td><mark style="color:orange;">Legendary</mark></td><td>Buys the <strong>Platinum Lodestone</strong> talisman</td></tr></tbody></table>

Every vein can also turn up one of the five raw [Gemstones](/pawtato-land/gameplay/resources/gemstones) — **Raw Amethyst**, **Raw Emerald**, **Raw Ruby**, **Raw Sapphire** and **Raw Topaz** — as a rare bonus strike. Those are a cross-profession find rather than a mining one, so they earn no Miners Union Reputation.

## Miners Union Reputation

Every vein you break earns [**Miners Union** Reputation](/pawtato-land/gameplay/the-world/reputation). The amount depends on what you struck, and each drop stops rewarding Reputation once your total Miners Union Reputation reaches its **ceiling** — nudging you toward rarer strikes (and the higher-level vein) to keep climbing.

<table><thead><tr><th width="230">Drop</th><th width="140">Rarity</th><th width="200">Reputation per extraction</th><th>Earns until (ceiling)</th></tr></thead><tbody><tr><td>Gravel</td><td>Common</td><td>5</td><td>3,000</td></tr><tr><td>Copper Ore, Tin Ore</td><td>Uncommon</td><td>10</td><td>6,000</td></tr><tr><td>Quartz, Tourmaline</td><td>Rare</td><td>50 <em>(reduced at high standing, see below)</em></td><td>10,000</td></tr><tr><td>Black Opal, Alexandrite</td><td>Legendary</td><td>250</td><td>10,000</td></tr></tbody></table>

#### Diminishing returns on Rare crystals

At high standing, **Rare** crystals grant less Reputation per extraction, so the climb toward the 10,000 ceiling slows down near the top:

<table><thead><tr><th width="280">Your total Miners Union Reputation</th><th>Reputation per Rare strike</th></tr></thead><tbody><tr><td>0 – 7,499</td><td>50</td></tr><tr><td>7,500 – 8,999</td><td>25</td></tr><tr><td>9,000 – 9,999</td><td>10</td></tr><tr><td>10,000+</td><td>0 (ceiling reached)</td></tr></tbody></table>

**Legendary** gems are not reduced — they grant the full 250 all the way to the 10,000 ceiling.

{% hint style="info" %}
A ceiling only decides **whether** a drop still earns Reputation — it never shrinks the reward. An extraction just below the ceiling always grants its full amount, even if that overshoots the ceiling.
{% endhint %}

## Vein spawn alerts

Because a vein is a rare, map-wide event, every spawn is announced in **world chat**. On top of that, if you hold an active **Scouting Guild** powerup you can be notified directly: the notification settings carry a **Mining Veins** card with two toggles — **Level 1** and **Level 2+** — so you can watch only the tiers you actually mine. Alerts arrive per player and link straight to the new vein.


# Exploration

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FQLm44FtxftrTlhFRGs0Z%2FBlindfold.png?alt=media&amp;token=4bb26701-06e1-4cc1-931e-29ab70cb6b7b" alt="" width="319"><figcaption></figcaption></figure>

<p align="center"><em><mark style="color:$warning;"><strong>This information will be revealed in due time...</strong></mark></em></p>


# Training Dummy

A consequence-free sandbox to test Hero builds against a fully configurable target

The **Training Dummies** building is a sparring sandbox where you can pit any of your [Heroes](/pawtato-land/gameplay/heroes) against a target you fully control. It exists purely for experimentation: it is the safest place to see how a build, a set of [Equipment](/pawtato-land/gameplay/equipment) or a loadout of [Skills](/pawtato-land/gameplay/heroes/skills) performs before you risk a real [Combat Encounters](/pawtato-land/gameplay/adventure/combat-encounters).

Unlike [Proving Grounds](/pawtato-land/gameplay/adventure/proving-grounds) encounters, you set the dummy's combat stats directly — there is no main-stat derivation and the dummy has no skills of its own.

{% hint style="info" %}
📍 **Jump in:** [Open Training Dummies in Pawtato Land](https://pawtato.gg/?trd=1)
{% endhint %}

{% hint style="success" %}
Sparring against a Training Dummy costs **no** [Stats](/pawtato-land/gameplay/heroes/stats), grants **no** loot or experience, and can **never** cause [injury](/pawtato-land/gameplay/adventure/proving-grounds). Spar as much as you like.
{% endhint %}

#### Configurable Combat Attributes

The dummy's [Stats](/pawtato-land/gameplay/heroes/stats) are edited one field at a time. Each input is clamped to the range below; percent-based fields are entered as whole percentages.

<table><thead><tr><th width="361">Attribute</th><th width="149">Minimum</th><th width="144">Maximum</th></tr></thead><tbody><tr><td>Hit Points (HP)</td><td>50</td><td>10,000</td></tr><tr><td>Min. Base Damage<sup>1</sup></td><td>0</td><td>1,000</td></tr><tr><td>Max. Base Damage<sup>1</sup></td><td>0</td><td>1,000</td></tr><tr><td>Speed (SPD)</td><td>0</td><td>500</td></tr><tr><td>Hit Chance (HIT)</td><td>0%</td><td>200%</td></tr><tr><td>Physical Resistance (PDR)</td><td>-75%</td><td>75%</td></tr><tr><td>Magical Resistance (MDR)</td><td>-75%</td><td>75%</td></tr><tr><td>Evasion (EVA)</td><td>0%</td><td>75%</td></tr><tr><td>Block (BLK)</td><td>0%</td><td>100%</td></tr></tbody></table>

<sup>1</sup> <sup>Base Damage is rolled between the configured min and max each hit. If you leave max below min, it is automatically raised to min when the fight starts.</sup>

The dummy's Base Damage can be toggled between **Physical** and **Magical**, letting you check how a Hero's resistances hold up against either school. Because the dummy has no skills, its **PDM**, **MDM**, **Critical Strike Chance** and **Critical Damage** are fixed at **0**.

#### Presets

You can name and save your favourite dummy configurations to reload them later. Presets are stored locally in your browser, up to a maximum of **5**. Once the limit is reached, delete an existing preset to make room for a new one.

#### The Fight

Select a Hero, configure the dummy, then start the fight. The simulation runs turn by turn until one combatant is defeated, with three possible outcomes:

* **Hero wins** - the dummy is reduced to 0 HP.
* **Hero defeated** - your Hero is reduced to 0 HP (with no real consequence - this is a sandbox).
* **Draw** - the turn cap is reached before either side falls.

To guarantee a fight can never loop forever (for example, a high-HP dummy with no offense), every fight ends automatically after a **turn cap**. The cap defaults to **250 turns** and can be set anywhere from **10** to **1,000** turns.

Your Hero enters the sandbox with its **full permanent build** — base stats, [Equipment](/pawtato-land/gameplay/equipment), [Skills](/pawtato-land/gameplay/heroes/skills) and your **account loyalty bonus** — so the numbers it fights with match the ones shown in the Hero panel beside the dummy.

#### Review Battle Log

The result overlay carries a **Review Battle Log** link — the same full turn-by-turn log the [Proving Grounds](/pawtato-land/gameplay/adventure/proving-grounds) and [dungeon](/pawtato-land/gameplay/adventure/dungeons) encounters offer. Open it to read back exactly how the fight went, then close it to return to the result.


# Player vs. Player


# Tribal Conflicts

Regular Clashes between the Tribes

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fa6NpLimLuhi51Pr3yYQk%2FTribalConflicts.png?alt=media&amp;token=3a03cd74-0acd-400d-98e1-6e56a3d83fc8" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
📍 **Jump in:** Open the [Tribal Lodge](https://pawtato.gg/?tl=1) or [Tribal Ranking](https://pawtato.gg/?trk=1) in Pawtato Land.
{% endhint %}

Tribal Conflicts are its own strategic Multiplayer PvP-Game that will happen regularly next to the normal gameplay.

## How to join a Tribal Conflict (step by step)

1. On the **World Map**, click the [**Tribal Lodge**](https://pawtato.gg/?tl=1) building. This opens the **Tribal Lodge**, showing the current conflict's Status, your Registration Status, when Registration Closes, when the Battle Starts, and the number of Rounds.
2. Make sure a **Telegram or Discord account is linked** to your profile — you cannot register without one.
3. In the Tribal Lodge, check your **Eligibility** panel (Tribe, whether you qualified via **Representing Land** or **Hero Pledge**, and your **Valor Weight**). Then click **Register Now** and pay the **Registration Fee** (in TATO). See [#registration](#registration) and [#registration-fee-and-refund-policy](#registration-fee-and-refund-policy). Registration opens 3 days before and closes 10 minutes before the battle.
4. (Optional, after registering) Open the **Tribal Conflict** page and, on the battlefield, use the **Prepare for Conflict** panel to unlock **Preparations**. They appear once Registration is done and can be unlocked by your Tribe **until the battle starts** — tap a Preparation card, enter an amount, and click **Contribute** to pool resources with your Tribe (up to 3 Preparations). See [#preparations](#preparations).
5. **3 minutes before the battle**, a **Ready Check** appears — click **I'm Ready!** before the timer runs out. Missing it removes you from the conflict (see the warning under [#registration](#registration)).
6. When registered, open the Tribal Lodge and click **Go to Tribal Conflict** (or use the countdown button on the World Map) to enter the battlefield. That button appears in the map's right-hand countdown stack up to **48 hours** before the battle, reading **Tribal Conflict · \<time left>**, and switches to **Tribal Conflict · Now** while the rounds are running.
7. Each round, **click a Stronghold** on the battlefield to open the action bar. Set how much **Valor** to spend with the Valor slider/input, then click **ATTACK** (an enemy or neutral Stronghold), **DEFEND** (your Tribe's Stronghold), or **DO NOTHING** to save Valor for later rounds. You can only act on **one** Stronghold per round — submitting another action in the same round **overwrites** your previous one. See [#battle](#battle). Rounds and Valor mechanics are in [#gameplay](#gameplay).
8. After all rounds resolve, the Tribe holding the most Strongholds wins and rewards (Influence, Reputation, chests and items) are credited automatically. See [#rewards-and-penalties](#rewards-and-penalties).

## Registration

Any player who has a **Representing Land** or **a pledged Hero** can register for a Tribal Conflict.\
Registration opens 3 days before and closes 10 minutes before the Tribal Conflict starts.

When registering, the Representing Land will be locked and cannot be changed until the Tribal Conflict is over. Land owner enters the conflict on the side of the Tribe their representing Land belongs to. Hero owners enter the conflict on the side of the Tribe of the Representing Land they pledged to. When registered, pledges cannot be broken until the Tribal Conflict is over.

#### Registration Fee & Refund Policy

**Registration:** Fee depending on TATO price and type of representation (Province/Estate/Hero)\
**Unregister:** 50% of Entry Fee will be refunded.\
**No-Show:** If you register, but miss the Ready-Check or are inactive during the game, **nothing** will be refunded.

{% hint style="warning" %} <mark style="color:$danger;">**Important:**</mark> **The Conflict will initiate a Ready-Check 3 min before the battle starts.**\
\
Missing to confirm your attendance will get you **kicked out** before the Conflict starts and you will not be able to participate.\
\
Players who join the battle and are then absent (or not spending min. 50% their Valor) will be branded as **Deserters**, won't get any rewards and will potentially be banned to participate in future conflicts.
{% endhint %}

## Gameplay

Once registration is closed, every Tribe receives **100,000 Valor** points, divided by the participants, where Hero owners get factor 1, Estate Representatives factor 2 and Province Representatives factor 3.

{% hint style="info" %}
Example if 175 players join for one faction:

* 12 Province Owners = 1,240 Valor each
* 43 Estate Owners = 826 Valor each
* 120 Hero Owners = 413 Valor each
  {% endhint %}

The players fight over 10 strategic Strongholds at the border of the Divide.

Initially each Tribe holds **three Strongholds** while one - the Temple of Axomamma - is neutral.

Initially every Stronghold has **1,000 Points** except for the neutral one, which has **1 Point**.\
The maximum points a Stronghold can have is 5,000.

#### Battle

Players can use Valor to **attack** enemy strongholds (deduct points) or to **defend** their own Strongholds (add points). Valor used to defend counts more, with the bonus increasing the longer the battle goes (+50% in the first round and additional 5% per round, capped at +100%).

The maximum points a Stronghold can have is 5,000.

If a Strongholds’ defense is broken (Points <= 0) it will change to the Tribe of the last attacker who broke the defense and is reset to 1,000 points. If two Tribes attack the same Stronghold in a round, the Tribe who spent more Valor on the attack takes over.

{% hint style="info" %}
If a Tribe loses **all** Strongholds, they are **eliminated** from the conflict and all their remaining Valor is drained. They can still watch the rest of the conflict resolve.
{% endhint %}

The game is played over **7-15 rounds** (alternating), each running for **60-90 seconds**.

Within a round, players can set an action:

* **Attack** a Stronghold with X Valor (if the player has Valor left)
* **Defend** a Stronghold with X Valor (if the player has Valor left)
* Do nothing and **preserve Valor**

It is important for **players to coordinate their actions** to avoid wasting Valor as well as anticipate the other Tribes actions and set countermeasures.

After all rounds are over, the game ends and whichever Tribe holds the most Strongholds wins. If it is a tie, the higher number of total points on the Strongholds decides.

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FvNBwmFxHOTgZG8TVeEcj%2Fimage.png?alt=media&amp;token=deb7cd3b-c8e8-4612-92df-ddc63313cbec" alt=""><figcaption></figcaption></figure>

#### Tribe Chat

Coordination happens in the **Tribe Chat** panel, and it is **free for everyone** — there is no Powerup to buy and nothing to unlock.

* **Who can write:** every player **registered** for the conflict. Anyone watching without a registration — including players who unregistered — has no chat panel.
* **When:** from the moment you are registered, right through the battle and after the conflict has completed — so a Tribe can plan before the first round and talk the result over afterwards.
* **Messages** are up to **200** characters, and you can **edit** or **delete** your own.
* Alongside player messages the chat also carries **system messages**, such as Stronghold captures and ready checks.

## Rewards and Penalties

**1st Place (Winner** ��**):**

The winning Tribe gets <img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FMUwCAzgWWchLEeGxPTdw%2Fimage.png?alt=media&amp;token=d922cb94-950a-4a92-b882-0ba5b2a37198" alt="" data-size="line"> [Influence](/pawtato-land/gameplay/land-nft/influence) **equal to their initial Valor and 50** [Reputation](/pawtato-land/gameplay/the-world/reputation)\* for their Tribe. Hero Players will automatically credit the gained Influence to the Land they pledged to.

They also get **Wooden Chests**, **Reforging/Refining Orbs**, **Greater Health Potions** and **Stamina Potions** (Amount depends on Province, Estate or Hero Pledge).

**2nd Place:**

The Tribe which comes in second, will get <img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FMUwCAzgWWchLEeGxPTdw%2Fimage.png?alt=media&amp;token=d922cb94-950a-4a92-b882-0ba5b2a37198" alt="" data-size="line"> **Influence equal to a third of their initial Valor** as well as **25 Reputation\***. Hero Players will automatically credit the gained Influence to the Land they pledged to.

They also get **Wooden Chests**, **Greater Health Potions** and **Stamina Potions** (Amount depends on Province, Estate or Hero Pledge).

**3rd Place (Loser** ☠&#xFE0F;**):**

The Tribe with the least Strongholds at the end of the Conflict can at least take **10 Reputation\*, a Lucky Coin, Greater Health Potion** and **Stamina Potion** (Amount depends on Province, Estate or Hero Pledge) home.

<sup>\*Estates get double and Provinces tripple that amount.</sup>

{% hint style="info" %}
**Influence per Conflict is capped per player**, based on how you represent your Tribe: **4,800** (Province), **3,200** (Estate) or **1,600** (Hero). The cap is applied before any [Glyph of Representation](/pawtato-land/gameplay/tools/miscellaneous-tools) bonus, so a Glyph of Representation still boosts your Influence on top of the cap.
{% endhint %}

## Special Rules

{% hint style="info" %}
These rules may change in future conflicts to keep a changing meta which prompts new strategies.
{% endhint %}

#### Tribe General

The Player with the most pledgers will be the **General for his Tribe** in this Battle and receive a special privilege. He can also hand over the role to another Player if wanted. If the General stays **inactive** (submits no actions or marks) during the **first three rounds**, the role is automatically reassigned to the next Player with the most pledgers.

The General **sees currently allocated Valor** on all Strongholds in real-time and can **mark Strongholds** to signal the Tribe where to attack or defend.

The General can use **Divine Intervention** **once** per game, where he needs to choose one of three options:

<div><figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FHYk6cvc7hIw9Zq97qvQE%2FDI-Invulnerability.webp?alt=media&amp;token=d2a55be1-9976-43f6-aab6-2ad2cea42435" alt="" width="75"><figcaption></figcaption></figure> <figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FfBu2RW8UiXKBpc636QtX%2FDI-Wrath.webp?alt=media&amp;token=56732486-d9af-47c6-9646-85b9e4f4dfa5" alt="" width="75"><figcaption></figcaption></figure> <figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fk73ZOYtMIgd5nD2oPYNQ%2FDI-Reflection.webp?alt=media&amp;token=e385a95f-c217-40d1-8bbb-e7b494c7ee95" alt="" width="75"><figcaption></figcaption></figure></div>

* **Invulnerability**: makes one owned Stronghold invulnerable for the round
* ***Wrath:*** deals 6,666 damage to a selected enemy Stronghold
* **Reflection:** mirrors all damage taken by the selected Stronghold in this round to all enemy Strongholds (distributed evenly)

The General can appoint up to **three Lieutanants**, which can also see all currently allocated Valor in real-time.

#### Temple of Axomamma

* Valor used to defend the Temple of Axomamma only counts once (instead of double).
* The Temple of Axomamma **loses 1,000 points each round** automatically.
* The Tribe currently holding the Temple of Axomamma gain **1,000 points on each of their other Strongholds each round**.

#### Preparations

During the registration period, players can use resources to unlock certain advantages for the upcoming Conflict. Preparations are a **team effort** (similar to Divine Callings), so the needed resources can be pooled by all registered participants.

To keep funding a tribe-wide effort, each player can contribute at most **25% of a Preparation's goal** — no single player can unlock a Preparation on their own. The contribution window shows how much of your allowance remains.

{% hint style="info" %}
If a Player contributes **5%** or more of the amount needed to unlock a Preparation, they earn **Reputation** once that Preparation activates:

* Most Preparations grant **+50** [Reputation](/pawtato-land/gameplay/the-world/reputation) with your Tribe's faction.
* **Decay** instead grants **+100** with **Supay** and **−100** with the **Temple of Axomamma**.

The contribution window previews the exact Reputation gain (and loss) before you donate.
{% endhint %}

Only up to **3 Preparations** can be activated for a Conflict. These need to be unlocked **before the start of the Conflict** and cannot be changed for the remainder of it. The Tribe has to choose which Preparations best fit their strategy:

* **Fortified Walls (**<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FiAN4XGf9aJcxBxp956Zg%2FStone-Block.png?alt=media&amp;token=5e007841-f601-4ad2-80cc-6ccc1ce116c2" alt="" data-size="line"> **x 2,500):** Valor spent on **defending** in the **first three rounds** grants **+50% Defense**
* **Rushed Invasion (**<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2F0VzGol2QQBH4c0tcIpM4%2FIronBar.png?alt=media&amp;token=942bbc96-91a6-47bc-845f-fbe7d8adb4b2" alt="" data-size="line">**x 500):** Valor spent on **attacking** in the **first three round** deals **+50% damage**
* **Forged Resolve (**<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FBteKQX9AHVn6xPb8k1y2%2FWooden-Plank.png?alt=media&amp;token=f2d21091-1880-438e-94b3-4dfbb98c6193" alt="" data-size="line"> **x 2,500): +10% starting Valor** to all participants of the Tribe
* **Hidden Supply Routes (**<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FdMjeERkTg7L4QUcapH0s%2FWater.png?alt=media&amp;token=3cec95c2-2e68-4f5a-8032-40e8c9ca18b6" alt="" data-size="line">**x 10,000):** First time your Tribe flipps an enemy Stronghold, it resets to **5,000** instead of 1,000 points
* **Accumulating Interest (**<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FGttlVxl7DhVHDOR4Bg6L%2FGoldBar.png?alt=media&amp;token=142f7f30-7fa6-4d99-a69d-b2558c8ea700" alt="" data-size="line">**x 250):** Remaining Valor **increases by +2.5%** at the end of each round
* **Sacred Bastion (**<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fgit-blob-28731a95debd80e9650db13c88f6d8c214ea103c%2FCrystal%20(1).png?alt=media" alt="Crystal" data-size="line">**x 50):** The **first Stronghold** which would be conquered, avoids the capture and remains at 1 point in that round (it can be attacked and captured in the next round).
* **Decay (**<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FyE2y9LJCdsAAuLwiEtvi%2Flesser-essence-of-decay-noBG.png?alt=media&amp;token=cf2fa729-6a67-446b-8416-fbb1e7018098" alt="" data-size="line"> **x 50) :** All enemy Strongholds take **500 damage per round**. *Supay likes to see this.*

More Preparations might be added in the future.


# Arena

Challenge other players to Hero duels and prove who trained the better champion

The **Arena** is live! Here you challenge other players to direct Hero-versus-Hero battles.

{% hint style="info" %}
📍 **Jump in:** [Open the Arena in Pawtato Land](https://pawtato.gg/?ar=1)
{% endhint %}

The Arena landing screen has two ways in: **Challenges** — the one-off duels described below — and [**Tournaments**](/pawtato-land/gameplay/player-vs.-player/arena-tournaments), scheduled bracketed competitions you register a lineup for ahead of time. A third category, **Ranked Ladder**, is still to come.

## Current Modes

* **Solo** - your Hero fights the opponent's Hero **1 vs 1**.
* **Squad** - **3 Heroes against 3 Heroes**, in two variants:
  * **Ordered** - the lineup order is **fixed**; the Heroes fight in the order you set them.
  * **Shuffle** - the lineup order is **randomized** before the fight begins.

Every mode is played in a match format of **Best of 1**, **Best of 3** or **Best of 5** - the first side to win the majority of rounds takes the match.

A **Squad** lineup must be **three different Heroes** - the same Hero can't fill more than one slot, whether you're issuing a challenge or accepting one.

{% hint style="info" %}
More Arena modes are on the way.
{% endhint %}

## How it works

1. Click the [**Arena**](https://pawtato.gg/?ar=1) building on the World Map to enter.
2. Click **Challenge a Rival** to issue a challenge: pick your champion Hero, the Combat Mode (**Solo** / **Squad**) and the match format (**Best of 1 / 3 / 5**).
3. Decide **who can accept**:
   * **Name Your Rival** - a **direct duel** aimed at one specific player.
   * **Make Challenge public** - an **open challenge** any player can accept, up to a challenger limit you choose (up to **10**). Each challenger fights your champion in their own separate duel.
4. Optionally attach a **wager** - both sides stake it, and the winner takes all (a small TATO fee applies to wagered challenges).
5. Once an opponent accepts, the battle resolves automatically round by round - watch the battle and the result from your challenge list.

Your Hero's [Stats](/pawtato-land/gameplay/heroes/stats), [Equipment](/pawtato-land/gameplay/equipment) and [Skills](/pawtato-land/gameplay/heroes/skills) decide the fight - test your build against the [Training Dummies](/pawtato-land/gameplay/adventure/training-dummies) before you step in.

## Finding duels

The Arena screen has three tabs:

* **Available Duels** - challenges you can act on right now: **Direct Duels** other players aimed at you, and **Public Duels** - open challenges anyone can join.
* **My Duels** - the challenges you've issued (direct or public), where you watch results as they come in or withdraw an open challenge.
* **History** - your recorded battles.

Use the **Wager only** filter to show just the challenges that stake a prize.

The **Arena** building on the World Map flags duels that need you personally: a **crossed-swords** mark when someone has challenged **you** directly and the invitation is still open, and a **question mark** when one of your own challenges has resolved and is waiting for you to reveal the outcome. **Public duels don't mark the map** — they're addressed to nobody in particular, so you'll find them in **Available Duels** instead. A separate **gold trophy** on the same building means a [Tournament](/pawtato-land/gameplay/player-vs.-player/arena-tournaments) wants your attention.

To take on a duel aimed at you, hit **Accept** to fight (or **Respond** to open its details first). On a **Public Duel** you can also hit **Decline** - it then disappears from *your* Available Duels only; the challenge stays open for the host and everyone else.

{% hint style="info" %}
When you open a **public** challenge with a wager, the wager and Arena fee are reserved once for **each** potential challenger you allow. Any slots that go unfilled are refunded automatically when the challenge expires. Wagered public challenges are also announced in **world chat** with a jump-to-Arena link, so rivals can find and accept them.
{% endhint %}

## What counts in the Arena

The Arena is a pure test of your build. When a challenge is issued and accepted, each Hero's stats are **snapshotted** - and only permanent power is counted:

* ✅ **Base stats**, **equipment** bonuses, **selected Skills** and **titles** all count.
* ❌ **Potion buffs**, **altar buffs** and other temporary consumable stat boosts are **nullified** - they give you no advantage here.
* ❌ **Injuries are ignored** - a wounded Hero fights at full strength.

{% hint style="info" %}
This keeps every Arena match a fair contest of how you built and geared your Hero, not who chugged the most potions right before the fight. Save your buffs for the [Dungeons](/pawtato-land/gameplay/adventure) and other PvE content, where they still apply.
{% endhint %}


# Arena Tournaments

Bracketed Arena competitions — register a lineup, battle through the field, and claim prizes for how far you place

**Tournaments** are a scheduled, bracketed competition mode inside the [Arena](/pawtato-land/gameplay/player-vs.-player/arena). Instead of a one-off duel, you register a lineup ahead of time, then the whole field is played out automatically — a round-robin to seed the bracket, followed by a single-elimination knockout — with prizes awarded by how far you place.

{% hint style="info" %}
🏆 **Jump in:** open the [**Arena**](https://pawtato.gg/?ar=1) and pick the **Tournaments** category. The board splits into **Active Tournaments** (upcoming and running) and **Past Tournaments** (finished), with a **Tournament Rules** scroll beside the list.
{% endhint %}

## Spotting a tournament

You don't have to keep the Arena open to catch one:

* **World Map marker** — a **gold trophy** appears above the **Arena** building whenever a tournament is worth your attention: one you can still join, one running right now, or one holding a **prize you haven't claimed**. It sits beside the duel marker, so a tournament is never mistaken for an incoming [duel](/pawtato-land/gameplay/player-vs.-player/arena).
* **World Map countdown** — up to **48 hours** before a tournament starts, a **Tournament · \<time left>** button appears in the map's right-hand countdown stack. While the brackets are running it reads **Tournament · Now**. Tapping it opens that tournament straight away.
* **Announcements** — new tournaments are also posted to the Pawtato **Discord** server as **scheduled events**, so you can get a reminder from Discord itself. The event card names the bracket size, combat format and any entry restrictions, and links back into the game — open it to see the current entry fee and prize pool.

## Registering

Each tournament has a fixed start time, and **sign-ups open as soon as the bracket is announced** — there is no waiting phase. Registration stays open right up until the tournament begins. While it's open, you register a **lineup of your own Heroes**:

* **Solo** — **1 Hero**.
* **Squad** / **Shuffle Squad** — **3 Heroes**.

Some tournaments add entry restrictions — a **maximum Hero level**, a required **class**, or a **maximum equipment tier**. Tutorial Heroes can't be entered. You can register **once per tournament**.

A **Squad** lineup must be **three different Heroes** — you can't field the same Hero in more than one slot.

### Which Heroes can be entered

Each Hero can hold **at most one slot in a tournament**, and that applies **across the whole field**, not just your own entry: if a Hero is already registered in a tournament, nobody can register it there again. So a Hero that changes hands between two players can't buy a second place in the same bracket.

A Hero that's already on its way out of your account can't take a bracket slot with it either. You can't register a Hero that is:

* **listed on the** [**Marketplace**](/pawtato-land/gameplay/marketplace-and-exchange/marketplace) — cancel the listing first, or
* **in the middle of a withdrawal** (unstaking) — cancel the cooldown first.

{% hint style="warning" %}
The lock works both ways: while one of your Heroes is registered in a tournament that hasn't finished, that Hero **can't be listed on the Marketplace, unstaked, or withdrawn** to your wallet. The game names the tournament that's holding it — **leave that tournament** and the Hero is free again. The lock lifts on its own once the tournament **completes** (or is **cancelled**).
{% endhint %}

{% hint style="info" %}
There is **no seat limit** — anyone who meets the entry rules can sign up, so far more players may register than the knockout has places for. Everyone who enters plays the preliminaries, and it's those results (not the sign-up order) that cut the field down. The card and detail screen therefore show a plain **registered** count rather than a "x of y" capacity.
{% endhint %}

Your lineup is **snapshotted the moment you register** — later gear, Skill or stat changes don't alter the Heroes you entered.

### Entry fee

A tournament may charge a **TATO entry fee** (some are free). The fee **scales with the live TATO price, shown in-game**, and is paid from your **sellable balance** — soulbound TATO can't cover it. It's held in escrow while you're registered.

If you change your mind, you can **leave the tournament any time before it starts** and your **entry fee is refunded** in full. Leaving asks you to **confirm** first, so a stray tap can't drop you out of a bracket you meant to stay in.

The tournament's detail screen summarises all of this in four chips: **Format** (Solo / Squad / Shuffle Squad), **Knockout-Phase** (how many players the knockout holds), **Entry fee**, and **Min. to run** (the minimum sign-ups needed for it to go ahead).

## How a tournament plays out

A tournament moves through these stages automatically:

1. **Registration Open** — the stage a tournament is created in. Sign-ups are live and a countdown shows the start time.
2. **In Progress** — preliminaries run, then the knockout bracket plays out.
3. **Completed** — every placement is decided and prizes can be claimed.

{% hint style="warning" %}
Every tournament has a **minimum number of participants**. If too few players have registered when the start time arrives, the tournament is **cancelled and all entry fees are refunded**.
{% endhint %}

### Preliminaries

When the tournament starts, everyone who registered plays a **single round-robin** — each player faces **every other player once**, in a quick **Best of 1** match. You earn **1 point per win**.

The field is then ranked by points, and the **top finishers advance** — exactly as many as the knockout holds (**8, 16 or 32**, depending on the tournament). This is what settles an oversubscribed field. Players who don't make the cut take their preliminary rank as their **final placing**. When two players are tied on the edge of the cut, the tie is broken **at random**.

{% hint style="info" %}
The preliminary matches are played out behind the scenes to seed the bracket — you see the resulting **standings** (points and who advanced), not each individual preliminary battle.
{% endhint %}

### Knockout bracket

The advancing players are placed into a **single-elimination bracket**, seeded so the strongest preliminary finishers are kept apart and can only meet late. Bracket sizes are **8, 16 or 32** players.

* **Standard rounds** are played as **Best of 3**.
* The **final** and the **third-place match** are played as **Best of 5**.
* The two **semi-final losers** meet in the third-place match to decide **3rd and 4th**.

Matches resolve on a schedule, and the whole bracket runs quickly:

* Once the preliminary standings are published, a **2 minute countdown** runs before the knockout stage begins.
* Each round then takes **3 minutes to resolve**, and its result stays **hidden for 1 minute** before it's revealed.
* The next round starts from that reveal, so a round is settled every **4 minutes**.

You can **watch the replay of a match as soon as it resolves** from the bracket screen, even before the result is revealed.

## What counts in battle

Tournament battles use the **exact same rules as regular Arena duels**:

* ✅ **Base stats**, **equipment** bonuses, **selected Skills** and **titles** all count.
* ❌ **Potion buffs**, **altar buffs** and other temporary boosts are **nullified**.
* ❌ **Injuries are ignored** — a wounded Hero fights at full strength.

In **Squad** matches the three Heroes fight in the order you set; **Shuffle Squad** randomizes the order before each match.

See the [Arena](/pawtato-land/gameplay/player-vs.-player/arena) page for more on how these snapshot rules keep every match a fair test of your build.

## Prizes

Each tournament has its own **prize pool**, awarded by the **finish bracket** you land in. Prizes are **manually claimed** once your placement is locked in — you'll see a **Claim Prize** option on the tournament once you're eliminated or crowned.

The finish brackets, from best to lowest, are:

<table><thead><tr><th width="220">Finish</th><th>Where it applies</th></tr></thead><tbody><tr><td><strong>Champion</strong></td><td>1st place</td></tr><tr><td><strong>Runner-up</strong></td><td>2nd place</td></tr><tr><td><strong>Third place</strong></td><td>3rd place</td></tr><tr><td><strong>Semi-finalist</strong></td><td>4th place</td></tr><tr><td><strong>Quarter-finalist</strong></td><td>5th–8th</td></tr><tr><td><strong>Round of 16</strong></td><td>9th–16th (16- and 32-player brackets)</td></tr><tr><td><strong>Participant</strong></td><td>17th–32nd (32-player brackets)</td></tr></tbody></table>

Which brackets pay out depends on the tournament's size — a larger bracket reaches deeper finish tiers. A prize can be any of **resources, equipment, Skill Scrolls, schematics or cosmetics**.

{% hint style="info" %}
Tournament prizes are **soulbound by default** — yours to keep and use, not to trade. A tournament may mark specific prizes as **tradeable**, in which case you're free to list them on the [Marketplace](/pawtato-land/gameplay/marketplace-and-exchange/marketplace).
{% endhint %}


# Achievements

Earn badges for what you do in Pawtato Land — each one awards Achievement points.

**Achievements** are badges you unlock by playing Pawtato Land — clearing dungeons, defeating foes, crafting, fishing, harvesting herbs and more. Every badge you earn awards **Achievement points**, and your total points decide where you sit on the [Achievements leaderboard](/pawtato-land/gameplay/leaderboards#achievements-leaderboard).

Open the **Achievements** screen from the badge (emerald) button at the top of the screen, next to your balances. An exclamation marker appears on that button whenever there are newly available achievements you haven't earned yet.

{% hint style="info" %}
📍 **Jump in:** [Open Achievements in Pawtato Land](https://pawtato.gg/?ach=1)
{% endhint %}

{% hint style="info" %}
Achievement **points** are separate from a Hero's combat **EXP**. Points come from badges and rank you on the Achievements leaderboard; a Hero's EXP comes from battles in the [Proving Grounds](/pawtato-land/gameplay/adventure/proving-grounds) and levels up that Hero.
{% endhint %}

## Achievement points

Each badge is worth a set number of **Achievement points** (shown as **Points** throughout the screen). The **Your Progress** bar at the top of the Achievements screen tracks how many badge stages you've completed out of the total, and every achievement lists both the points it's worth and the points you've already banked.

The sum of the points from all the badges you've earned is your score on the **Achievements leaderboard** — see [Leaderboards](/pawtato-land/gameplay/leaderboards#achievements-leaderboard).

## Gameplay achievements

Achievements are grouped into categories, shown in the left column of the screen. The **Gameplay** category is the heart of the current season: its badges are earned purely by adventuring, and are granted **automatically** as the game tallies what you've done — there's nothing to claim.

<table><thead><tr><th width="240">Achievement</th><th>How you earn it</th></tr></thead><tbody><tr><td><strong>Onboarding Graduate</strong></td><td>Finish the new-player onboarding</td></tr><tr><td><strong>Encounter Slayer</strong></td><td>Defeat combat encounters in the <a href="/pawtato-land/gameplay/adventure/proving-grounds">Proving Grounds</a></td></tr><tr><td><strong>Elite Hunter</strong></td><td>Defeat Elite enemies</td></tr><tr><td><strong>Dungeon Boss Breaker</strong></td><td>Defeat <a href="/pawtato-land/gameplay/adventure/dungeons">dungeon</a> bosses</td></tr><tr><td><strong>Legendary Foes</strong></td><td>Defeat named bosses — one badge per named boss</td></tr><tr><td><strong>Dungeon Conqueror</strong></td><td>Clear <a href="/pawtato-land/gameplay/adventure/dungeons">dungeons</a></td></tr><tr><td><strong>Assignment Specialist</strong></td><td>Complete <a href="/pawtato-land/gameplay/adventure/assignments">assignments</a></td></tr><tr><td><strong>Quest Seeker</strong></td><td>Complete <a href="/pawtato-land/gameplay/adventure/quests">quests</a></td></tr><tr><td><strong>Hero Trainer</strong></td><td>Level up your <a href="/pawtato-land/gameplay/heroes">Heroes</a></td></tr><tr><td><strong>Tribal Warrior</strong></td><td>Take part in a <a href="/pawtato-land/gameplay/player-vs.-player/tribal-conflicts">Tribal Conflict</a></td></tr><tr><td><strong>Stamina Sipper</strong></td><td>Use Stamina Potions</td></tr><tr><td><strong>Potion Brewer</strong></td><td>Craft potions</td></tr><tr><td><strong>Field Medic</strong></td><td>Heal your Heroes</td></tr><tr><td><strong>Master Smith</strong></td><td>Craft <a href="/pawtato-land/gameplay/equipment">equipment</a></td></tr><tr><td><strong>Rarity Crafter</strong></td><td>Craft equipment of higher rarities — one badge per rarity</td></tr><tr><td><strong>Angler</strong></td><td>Catch <a href="/pawtato-land/gameplay/adventure/fishing">fish</a></td></tr><tr><td><strong>Herbalist</strong></td><td>Harvest herbs from thickets in <a href="/pawtato-land/gameplay/adventure/herbalism">Herbalism</a> — only successful harvests count</td></tr><tr><td><strong>Arena Rival Hunter</strong></td><td>Win <a href="/pawtato-land/gameplay/player-vs.-player/arena">Arena</a> battles against unique players — each new opponent you beat counts once toward the tiers</td></tr><tr><td><strong>Arena High Roller</strong></td><td>Win wagered <a href="/pawtato-land/gameplay/player-vs.-player/arena">Arena</a> battles</td></tr><tr><td><strong>Wheel of Fortune</strong></td><td>Spin the <a href="/pawtato-land/gameplay/buildings/casino">Wheel of Fortune</a> in the Casino — every spin counts, whether you paid with TATO or a Lucky Coin</td></tr></tbody></table>

## Invite achievements

The **Invite a Friend** ladder is a six-stage achievement earned outside of combat: **Friendly Inviter** (1), **Power Inviter** (5), **Bronze Inviter** (10), **Silver Inviter** (25), **Gold Inviter** (50) and **Diamond Inviter** (100).

Your progress is matched against your **qualified** invite count — a friend only counts once they have actually started playing, not the moment they click your link. See [Invite a Friend](/pawtato-land/gameplay/invite-a-friend) for the link itself and for what makes an invite qualify.

## Multi-stage achievements

Many achievements are **multi-stage**: several badges that share the same goal are grouped into a single achievement with progressive tiers. For example, **Encounter Slayer** runs from a small first target up to a much larger one — beat a handful of encounters for the first badge, then keep going for the next — and each tier is a separate badge worth its own points.

For a counting achievement, an in-progress stage shows a live **"Current X of Y"** line — for example *Encounters Defeated: 3 of 5* — so you can see exactly how close you are to the next stage. The **Goal** and **Points** for each stage are listed beside it, and completed stages show the date you earned them.

Turn on **Hide Complete** to remove fully-earned achievements from the list and focus on what's left.

## New and pending badges

* A **New** tag marks an achievement that has recently been added and that you haven't earned yet, so you can spot fresh content at a glance.
* Gameplay badges are tallied from your in-game activity, so a goal you've just met may take a short while to register as earned rather than popping instantly. Keep playing and it will catch up.

## Newly earned badge celebration

When you earn one or more badges, a celebration pops up the next time you're in the game — titled **Achievement Unlocked!** for a single badge, or **New Badges Earned!** when several have stacked up since your last visit. It lists each new badge, the points it awarded, and the total points earned. This can appear anywhere in Pawtato Land; you don't need to have the Achievements screen open. Closing it marks those badges as seen so they won't pop again.

## How to view and claim achievements (step by step)

1. Click the **badge (emerald) button** at the top of the screen, beside your balances, to open the [**Achievements**](https://pawtato.gg/?ach=1) screen. A marker on the button means new achievements are available.
2. Make sure you're on the **Achievements** view (the medal icon in the left rail). The other icon switches to the **Leaderboard** view.
3. Read the **Your Progress** bar at the top to see your total completed stages, and optionally tick **Hide Complete** to hide anything you've already finished.
4. Browse the categories in the left column and select an achievement to open its detail on the right, where you'll see each stage, its **Goal**, its **Points**, and your live progress.
5. Gameplay achievements — defeating enemies, clearing dungeons, crafting, healing Heroes, catching fish and the like — are awarded automatically as you play; just keep adventuring to fill the bar.
6. When a badge is awarded you'll get the **Achievement Unlocked!** celebration, and its points are added to your total for the [Achievements leaderboard](/pawtato-land/gameplay/leaderboards#achievements-leaderboard).


# Leaderboards

See who's on top — Land, Hero and Achievements rankings, plus weekly Hero rewards.

The **Leaderboard** screen ranks players across three different boards. Switch between them with the icons in the left rail:

* **Land** — players ranked by the **Authority** of their land holdings.
* **Hero** — individual Heroes ranked by their [Proving Grounds](/pawtato-land/gameplay/adventure/proving-grounds) performance.
* **Achievements** — players ranked by their total [Achievement points](/pawtato-land/gameplay/achievements#achievement-points).

{% hint style="info" %}
📍 **Jump in:** [Open the Leaderboards in Pawtato Land](https://pawtato.gg/?lb=1)
{% endhint %}

Your own standing is always highlighted on each board so you can find yourself at a glance.

## Land leaderboard

The Land board ranks players by **Authority** — a score built from the land you hold. Larger, rarer land is worth more Authority: a **Province** counts for far more than an **Estate**, which counts for more than a **Plot**, and a land's [Influence](/pawtato-land/gameplay/land-nft/influence) adds on top.

A summary strip at the top shows your **Rank**, **Authority**, **Influence**, **Quests Completed**, **Pledgers** and number of **Heroes**. The table below lists each player with their **Representing Land**, **Heroes**, **Pledgers** and **Authority**; the top three ranks are marked with 🥇 🥈 🥉.

**Pledgers** counts how many *other* players have [pledged](/pawtato-land/gameplay/heroes/pledge) a Hero to that player — your own pledges to yourself don't count towards it. It's a quick read on who other players are backing.

Select any player to open their detail view — which shows the same **Pledgers** figure. You can also **challenge** another player straight from their row, which opens an [Arena](/pawtato-land/gameplay/player-vs.-player/arena) challenge against them.

## Hero leaderboard

The Hero board ranks individual Heroes by their combat record in the [Proving Grounds](/pawtato-land/gameplay/adventure/proving-grounds). You can switch the timeframe between **All Time** and **This Week**, and refresh the board at any time.

Each row shows the Hero and its owner, along with:

| Column    | Meaning                                                  |
| --------- | -------------------------------------------------------- |
| **Lvl**   | The Hero's current level                                 |
| **EXP**   | Combat EXP — total for All Time, or EXP gained this week |
| **Boss**  | Named bosses this Hero has beaten                        |
| **Elite** | Elite enemies this Hero has beaten                       |

Your currently active Hero is pinned to the bottom of the table so you can always see its rank, even when it isn't in the visible top group.

{% hint style="info" %}
The **EXP** shown here is a Hero's combat experience, not [Achievement points](/pawtato-land/gameplay/achievements). The two are unrelated — Achievement points rank you on the Achievements board below.
{% endhint %}

### Weekly Hero rewards

Each week, the **top of the Hero leaderboard is rewarded**. Based on the previous week's rankings, the top three players (counting each player's single best Hero) receive prizes, awarded once per week:

* **1st place** — a batch of premium resources topped with **Fairy Dust**, plus a set of Charms.
* **2nd and 3rd place** — smaller resource bundles, plus a set of Charms.

Every winner receives a full set of five Charms (Force, Wit, Quickness, Health and Finesse), and higher placements receive richer resource bundles (Essence of Axoma, Stamina Potions and, for first place, Fairy Dust). Rewards are delivered straight into your account.

## Achievements leaderboard

The Achievements board ranks players by their total **Achievement points** — the combined worth of every badge they've earned. The more (and higher-value) [achievements](/pawtato-land/gameplay/achievements) you unlock, the higher you climb.

The board shows **Your Rank** prominently, then lists players by rank with their total **Points**; the top three are marked with 🥇 🥈 🥉. This is the same ranking you'll find under the **Leaderboard** view inside the [Achievements](/pawtato-land/gameplay/achievements) screen.

Alongside **Points**, each row carries an **Invites** column: how many of that player's invited friends have **qualified** - the same number the [Inviter badges](/pawtato-land/gameplay/invite-a-friend#inviter-badges) and your profile statistics use. A friend only counts once they have actually started playing, so this column is a measure of players brought in, not links clicked.

## How to view the leaderboards (step by step)

1. Open the [**Leaderboard**](https://pawtato.gg/?lb=1) from the game's action bar.
2. Choose a board with the icons in the left rail: **Land**, **Hero** or **Achievements**.
3. On the **Land** board, read the summary strip for your Rank and Authority, then click a player to see their detail — or use the challenge action on a row to start an [Arena](/pawtato-land/gameplay/player-vs.-player/arena) fight.
4. On the **Hero** board, switch between **All Time** and **This Week**, and look for your active Hero pinned at the bottom. Finish near the top of the weekly ranking to earn the [weekly Hero rewards](#weekly-hero-rewards).
5. On the **Achievements** board, check **Your Rank** and keep unlocking [achievements](/pawtato-land/gameplay/achievements) to raise your total Achievement points.


# Invite a Friend

Bring friends into Pawtato Land with your personal invite link

Every player has a personal **invite link**. Share it, and anyone who joins Pawtato Land through it is credited to you - which counts toward the **Inviter** [badges](/pawtato-land/gameplay/achievements) and shows up as your **Invites** number on the [leaderboard](/pawtato-land/gameplay/leaderboards) and in your player profile.

{% hint style="info" %}
📍 **Jump in:** [Open Invite a Friend in Pawtato Land](https://pawtato.gg/?iaf=1)
{% endhint %}

## The Invite panel

Open the panel from your **player profile** - the **Invites** pill or the green **Invite a Friend** button, on either the **Profile** tab or the **Statistics** tab.

Inside you'll find:

* **Your invite link**, which you can click to copy.
* **Share invite link** - opens your device's share sheet on mobile, or copies the link on desktop.
* Two counts: **Joined** and **Counted**.

{% hint style="info" %}
The panel deliberately shows **numbers only, never names**. The people who accepted your invite never agreed to be shown to whoever's link they clicked, so no nicknames or avatars are exposed.
{% endhint %}

## Joined vs. Counted

These are two different numbers, and the gap between them is the point:

* **Joined** - everyone who created an account through your link.
* **Counted** - the invites that actually **qualify**. This is the number the badges, the leaderboard column and your profile statistics all use.

Seeing "5 joined, 2 counted" tells you your link is working even before the others have played enough to count.

### What makes an invite count

A friend counts once their account is a real one - not an anonymous session - and they have genuinely started playing. Clicking your link alone isn't enough, and **inviting yourself does not count.**

## Every share link is an invite link

You don't have to hand out the raw link. **Every** result you share from Pawtato Land - a fishing catch, a [herbalism](/pawtato-land/gameplay/adventure/herbalism) harvest, a chest or Pouch haul - carries your invite code along with it, so a visitor who signs up from your post is credited to you automatically.

## Inviter badges

Invites feed a ladder of six [Achievement](/pawtato-land/gameplay/achievements) badges, each matched against your **Counted** total:

<table><thead><tr><th width="240">Badge</th><th width="160">Counted invites</th><th>Achievement points</th></tr></thead><tbody><tr><td>🤝 <strong>Friendly Inviter</strong></td><td>1</td><td>200</td></tr><tr><td>⚡️ <strong>Power Inviter</strong></td><td>5</td><td>500</td></tr><tr><td>🛡️ <strong>Bronze Inviter</strong></td><td>10</td><td>1,000</td></tr><tr><td>⚪️ <strong>Silver Inviter</strong></td><td>25</td><td>2,000</td></tr><tr><td>🟡 <strong>Gold Inviter</strong></td><td>50</td><td>2,500</td></tr><tr><td>💎 <strong>Diamond Inviter</strong></td><td>100</td><td>3,000</td></tr></tbody></table>

The reward is **Achievement points only** - inviting pays you rank on the [Achievements leaderboard](/pawtato-land/gameplay/leaderboards#achievements-leaderboard), never anything spendable.

{% hint style="warning" %}
Referral farming, link spam and unsolicited promotion are against the [Rules](/pawtato-land/gameplay/rules).
{% endhint %}

## How to invite a friend (step by step)

1. Open your **player profile** and click the **Invite a Friend** button (or the **Invites** pill next to it).
2. Copy your invite link, or hit **Share invite link** to push it straight into a message, post or chat.
3. Your friend opens the link and creates their account - the code rides along through sign-up, including social logins.
4. They show up immediately under **Joined**.
5. Once they've actually started playing, they move into **Counted** - and your Inviter badge progress moves with it.


# Marketplace & Exchange

The trading surfaces of Pawtato Land — buy and sell items, trade resources on the order-book, swap and send tokens, and fund TATO into the game.

Pawtato Land has a full in-game economy. Everything you gather, craft, or earn can be traded with other players, and every action in the game is powered by **TATO**. This section covers the trading surfaces and how to reach them.

{% hint style="info" %}
📍 **Jump in:** [Open the Marketplace in Pawtato Land](https://pawtato.gg/?mp=1)
{% endhint %}

| Surface          | What it's for                                                                                                                                                            |
| ---------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| **Marketplace**  | Player-to-player trading of **items** — Heroes, Lands, Glyphs, Equipment, Skill Scrolls, Visages and Schematics — through fixed-price listings, bids and counter-offers. |
| **Exchange**     | An **order-book** for buying and selling in-game **resources** against TATO, with live buy/sell orders.                                                                  |
| **Convert**      | A one-click resource-to-resource swap that routes through the Exchange.                                                                                                  |
| **Swap**         | Swap between on-chain tokens (for example, SOL to TATO) using an embedded swap widget.                                                                                   |
| **Transfer**     | Send resources, Glyphs and Equipment directly to another player.                                                                                                         |
| **Funding TATO** | Move TATO from your wallet into your in-game Backpack so you can spend it in the game (and back out again).                                                              |

{% hint style="info" %}
The **Marketplace**, the **Exchange** (its **Resources** section) and **Convert** all live inside a single in-game window. Open it from the **Marketplace** icon in the action bar at the bottom of the screen.
{% endhint %}

## The two sides of your TATO

TATO exists in two places:

* Your on-chain **Wallet** (on SUI or Solana), and
* Your **In-Game Backpack** — your spendable in-game balance, which the game reads whenever you pay for something.

Spending in-game (listings, orders, fees, Casino spins, crafting) always draws from your **Backpack**. To top it up, you **deposit** TATO from your wallet; to take it back out, you **withdraw**. See [Swaps, Transfers & Deposits](/pawtato-land/gameplay/marketplace-and-exchange/swaps-transfers-deposits).

{% hint style="warning" %}
Some TATO is **soulbound** (for example, certain quest rewards). Soulbound TATO can be spent inside the game but **cannot be withdrawn** to a wallet or sold. Wherever a purchase requires sellable TATO, soulbound balances are excluded.
{% endhint %}

## Where each surface lives

* **Marketplace, Exchange & Convert** — open the **Marketplace** from the action bar, then choose a section in the left sidebar: **Overview**, **Browse**, **Convert**, **My Listings**, **Bids** or **Activity**. Picking the **Resources** category opens the Exchange order-book.
* **Transfer** — use the **Send** button on any resource or item in your **Backpack**, or open the Transfer screen directly.
* **Swap** and **Funding TATO** — open the **TATO Swap & Bridge** screen from your Assets sidebar, or use a **Deposit More** button wherever the game tells you you're short on TATO.

## Your trading statistics

Your own trading history is summed up in your **Player Profile** — click your profile picture in the top-left corner of the screen and open the **Statistics** tab. It shows your **all-time** totals in TATO, as six tiles:

| Tile                                      | What it counts                                                                                                                                                                                          |
| ----------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Total bought** / **Total sold**         | Both venues combined.                                                                                                                                                                                   |
| **Orderbook bought** / **Orderbook sold** | Your resource trades on the [Exchange](/pawtato-land/gameplay/marketplace-and-exchange/exchange) order-book.                                                                                            |
| **Market bought** / **Market sold**       | Your item sales on the [Marketplace](/pawtato-land/gameplay/marketplace-and-exchange/marketplace) — completed purchases only, whether the item sold at its listed price or through an **accepted bid**. |

Listings you posted, price edits and cancellations don't appear here: only trades that actually moved TATO are counted. Until you've traded at least once, the tab tells you so instead of showing empty tiles.

## Pages in this section

* [Marketplace](/pawtato-land/gameplay/marketplace-and-exchange/marketplace) — the player-to-player item Marketplace.
* [Exchange](/pawtato-land/gameplay/marketplace-and-exchange/exchange) — the in-game resource Exchange and Convert.
* [Swaps, Transfers & Deposits](/pawtato-land/gameplay/marketplace-and-exchange/swaps-transfers-deposits) — swapping tokens, sending to other players, and funding TATO into the game.

{% hint style="info" %}
This section covers the **in-game** trading mechanics. For TATO tokenomics — supply, staking economics, revenue share and burns — see the separate [TATO documentation](https://docs.pawtato.gg/token).
{% endhint %}


# Marketplace

Buy and sell Pawtato Land items — Heroes, Lands, Glyphs, Equipment and more — with fixed-price listings, bids, counter-offers and on-chain checkout.

The **Marketplace** is where players trade items with one another. You can list an item for a fixed price, browse and buy what others have listed, or negotiate with **bids** and **counter-offers**. Prices are set in **TATO**, and buyers can pay either from their in-game balance or on-chain with Solana.

{% hint style="info" %}
📍 **Jump in:** [Open the Marketplace in Pawtato Land](https://pawtato.gg/?mp=1\&move=5165:1560)
{% endhint %}

Open the Marketplace from the **Marketplace** icon in the action bar. The left sidebar has six sections:

<table><thead><tr><th width="180">Section</th><th>What it shows</th></tr></thead><tbody><tr><td><strong>Overview</strong></td><td>Floor prices and trading volume per item type, plus a gateway to the resource <a href="/pawtato-land/gameplay/marketplace-and-exchange/exchange">Exchange</a>.</td></tr><tr><td><strong>Browse</strong></td><td>All active listings, with search, sorting and trait filters.</td></tr><tr><td><strong>Convert</strong></td><td>The resource-to-resource swap (covered on the <a href="/pawtato-land/gameplay/marketplace-and-exchange/exchange">Exchange</a> page).</td></tr><tr><td><strong>My Listings</strong></td><td>Items you have listed, filterable by <strong>Active</strong>, <strong>Sold</strong> or <strong>Cancelled</strong>.</td></tr><tr><td><strong>Bids</strong></td><td>Bids you've placed (<strong>My Bids</strong>) and bids others have made on your listings (<strong>Received</strong>).</td></tr><tr><td><strong>Activity</strong></td><td>A live feed of listings, sales, cancellations and accepted bids.</td></tr></tbody></table>

## What you can trade

The Marketplace handles these item categories:

* **Lands**
* **Heroes**
* **Glyphs**
* **Equipment**
* **Skill Scrolls**
* **Visages**
* **Schematics**

Raw and crafted **resources** are not listed here — they trade on the order-book [Exchange](/pawtato-land/gameplay/marketplace-and-exchange/exchange) instead, reached from the **Resources** card on the Overview screen.

{% hint style="info" %}
Only **Heroes** and **Lands** are on-chain **NFTs** — that's why listing or buying one can prompt you to sign with the wallet that holds it. Glyphs, Equipment, Skill Scrolls, Visages and Schematics are **in-game items** held in your account, and trade entirely in-game.
{% endhint %}

{% hint style="warning" %}
**Soulbound** items cannot be listed. Some items are also temporarily un-listable while in use — for example a Glyph or Equipment that is equipped, attuned or under repair, a Land or Hero that isn't staked, a Hero that is patrolling or injured, a Hero that is **registered in an** [**Arena Tournament**](/pawtato-land/gameplay/player-vs.-player/arena-tournaments) that hasn't finished, or a Hero you **bought on the Marketplace less than 3 days ago** (see the resale cooldown below). The game shows the exact reason on the listing button when an item can't be listed — for a tournament-locked Hero it names the tournament holding it, so you know which one to leave. An **Injury** only blocks listing while it is still active: stacks clear on their own **48 hours** after the last one was gained (see [Injury](/pawtato-land/gameplay/heroes/injury)), and a Hero whose card shows the **Healthy** badge can be listed straight away — no visit to a Healing Well needed.
{% endhint %}

## Fees

Every sale carries two fees, both shown in-game before you confirm:

* A **seller fee**, deducted from the seller's proceeds. The create-listing screen shows a **You receive** figure so you always know your net.
* A **buyer fee**, added on top of the asking price. The **Listing Price** shown to buyers (and the **Floor** figures on the Overview) already include this, so the price you see is the price you pay.

## How to list an item for sale (step by step)

1. Open the [**Marketplace**](https://pawtato.gg/?mp=1\&move=5165:1560) from the action bar.
2. Click **+ List** in the header (or use the **List on Marketplace** button shown on the item elsewhere in the game).
3. In the **Select … to List** picker, choose the item type tab and pick the item. Only eligible, un-listed items appear.
4. In the **List for Sale** window, enter your price in the **Price (TATO)** field. A **Floor** reference price for the same item and rarity tier is shown under the item name for guidance.
5. Review the breakdown: **You receive** (your net after the seller fee), the **Seller fee** and **Buyer fee**, and the final **Listing Price** buyers will see.
6. For a Land or Hero that may only be listed by the wallet that originally deposited it, continue to **Confirm Ownership** and sign with that wallet.
7. Click **List NFT**.

{% hint style="info" %}
Listing a **Hero** automatically strips and returns its gear (equipment and visages) before the Hero goes up for sale. Its **learned** [**Skills**](/pawtato-land/gameplay/heroes/skills) **stay on the Hero and transfer to the buyer** — the listing shows them between the Experience and Stamina rows, so a Hero that knows more Skills is worth more.
{% endhint %}

{% hint style="warning" %}
**Heroes have a 3-day resale cooldown.** A Hero you bought on the Marketplace cannot be **relisted for 72 hours** after the purchase, however you acquired it — buy-now, an accepted bid or a Solana checkout all start the same timer. Until it runs out the listing button names the exact date and time the Hero becomes sellable again, and trying to list it anyway is rejected. Only **Heroes bought on the Marketplace** are affected: a Hero you minted, deposited or received in any other way can be listed as soon as it is staked.
{% endhint %}

**To change a price:** open the listing and click **Edit Price** — a new price can't be set below the current highest active bid. The same **Floor** reference price is shown here as when you first listed the item, so you can reprice against the current market. **To remove a listing:** open it and click **Cancel**.

## How to buy an item (step by step)

1. In **Browse**, use the category tabs, search box, sort options (**Newest**, **Price ↑**, **Price ↓**) and **trait filters** to find an item. Numeric traits (levels, stats, durability) filter by range; categorical traits (class, tier, type) filter by checkbox.
2. Open the listing and click **Buy**.
3. Choose how to pay:
   * **In-Game** — pay the **Price** (asking price + buyer fee) from your in-game TATO balance. If you're short, use the buy-more shortcut. Click **Confirm Buy**.
   * **Solana** — connect a Solana wallet and pay with **SOL** or **USDC** on-chain. The exact crypto amount is calculated the moment you click buy and the quote is **locked for 2 minutes**. Follow the wallet prompts to approve and complete.

{% hint style="info" %}
Paying **In-Game** needs only a logged-in account — no external wallet. Paying with **Solana** requires a connected Solana wallet.
{% endhint %}

{% hint style="warning" %}
**Link your account before you buy.** An account with no **wallet, X, Discord or Telegram** linked to it only exists in the browser you are playing in — clearing your site data or switching devices loses it, and everything in it. Because a purchase hands you a permanent asset, the buy window blocks it up front: a **Link an account before buying** notice appears above the payment tabs and **both** the in-game **Confirm Buy** and the **Solana** buy button stay locked until you link a sign-in method with the notice's **Link Account** button.
{% endhint %}

## Bidding and counter-offers

Instead of paying the full price you can **bid**, and sellers can **counter**.

### Placing a bid

Open a listing and click **Place Bid**, then enter a **Bid Amount (TATO)**. A bid must be:

* **at least 30%** of the listing price, and
* **no more than** the full listing price.

When you place a bid, the bid amount plus the buyer fee is **locked** from your in-game balance until the bid is accepted, cancelled or outbid. Manage your bids under **Bids → My Bids**, where you can **Edit** or **Cancel** them (cancelling unlocks your TATO).

### Accepting and countering

Sellers see offers under **Bids → Received**. For each bid a seller can:

* **Accept** it — the sale completes immediately and the seller receives the bid amount minus the seller fee, or
* **Counter** it — propose a higher price. A counter must sit **strictly between the buyer's bid and your listing price**: above the bid (otherwise just **Accept** it) and below the asking price (otherwise the buyer would simply **Buy Now**).

The counter window shows the **Listing price**, the **Buyer's bid** and the **Max counter** you can propose, so the bounds are visible before you type an amount. If a bid has climbed to within **1 TATO** of your asking price there is no room left to counter at all — your only options are to accept it or wait for a better one.

If a seller counters, the buyer sees a **Seller counter offer** with an **Accept Counter** button. Accepting only charges the **difference** on top of what's already locked — you're never re-charged the full amount.

## Activity feed

The **Activity** section shows a running feed of Marketplace events — **Listed**, **Sold**, **Cancelled**, **Price Updated** and **Bid Accepted** — each with the item, price and time. A **Mine** toggle limits the feed to your own listings and purchases.




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