> For the complete documentation index, see [llms.txt](https://docs.pawtato.gg/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.pawtato.gg/pawtato-land/gameplay/adventure.md).

# Adventure

<figure><img src="/files/7zR1IqFMaoR4zzsB2y2o" alt="" width="375"><figcaption></figcaption></figure>

Every day, a certain number of **Adventures** will become available on the continent.&#x20;

An Adventure can be:

* [Exploration](/pawtato-land/gameplay/adventure/exploration.md)
* [Quests](/pawtato-land/gameplay/adventure/quests.md)
* [Combat Encounters](/pawtato-land/gameplay/adventure/combat-encounters.md)

Adventures can spawn at neutral **Points of Interest** and on player-owned **Land**, **Estates** and **Provinces** and are specific for the kind of territory.&#x20;

To engage in an Adventure, at least one of the Architect's Heroes needs to be **nearby**. Activities can be started within a certain period before they despawn and new activities for the next cycle spawn randomly again.

{% hint style="info" %}
All Heroes when awakened either start at a selected Land/Estate/Province of the Architect or if none is owned at the respective City of the tribe. Heroes can be ordered to move to certain places on the map via [Broken mention](broken://pages/vUTxE8JUK382vT4Mmg7P).
{% endhint %}

If an Adventure spawns on an **Architect's Land/Estate/Province** he gets a <mark style="color:orange;">**Share of the Rewards**</mark> of every successful quest completion which is happening while the Adventure is active.&#x20;

Architects can craft and place buildings on their Estates/Provinces, which unlock higher level quests on the Estate/Province itself and nearby POIs.

Cities have fixed beginner quests with lower rewards.

<br>


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