> For the complete documentation index, see [llms.txt](https://docs.pawtato.gg/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.pawtato.gg/pawtato-land/gameplay/adventure.md).

# Adventure

<figure><img src="/files/7zR1IqFMaoR4zzsB2y2o" alt="" width="375"><figcaption></figcaption></figure>

Every day, a certain number of **Adventures** are available on the continent, including:

* [Combat Encounters](/pawtato-land/gameplay/adventure/combat-encounters.md)
* [Dungeons](/pawtato-land/gameplay/adventure/dungeons.md)
* [Quests](/pawtato-land/gameplay/adventure/quests.md)
* [Assignments](/pawtato-land/gameplay/adventure/assignments.md)
* [Fishing](/pawtato-land/gameplay/adventure/fishing.md)
* [Herbalism](/pawtato-land/gameplay/adventure/herbalism.md)

To engage in an Adventure, at least one of the Architect's Heroes needs to be **nearby**. Activities can be started within a certain period before they despawn and new activities for the next cycle spawn randomly again.

{% hint style="info" %}
All Heroes when awakened either start at a selected Land/Estate/Province of the Architect or if none is owned at the respective City of the tribe. Heroes can be ordered to move to certain places on the map once Travel is implemented.
{% endhint %}

After the [Land Placement Process](/pawtato-land/gameplay/the-world/land-placement-process.md), if an Adventure spawns on an **Architect's Land/Estate/Province** he gets a <mark style="color:orange;">**Share of the Rewards**</mark> of every successful quest completion which is happening while the Adventure is active.

Architects can craft and place buildings on their Estates/Provinces, which unlock higher level quests on the Estate/Province itself and nearby POIs.
