For the complete documentation index, see llms.txt. This page is also available as Markdown.

Assignments

Assignments work similar to Quest, with the large difference that they are passive, while Quests require active fulfilment of the tasks.

How Assignments work: A Hero can take on a task and will be occupied for a duration. When the task is finished, the Hero returns with rewards (or failure). Assignments check the Stats of a Hero for success, which Players will see before they start the Assignment.

Assignments are posted on a board and are renewed daily. As long as assignments are listed, they can be started (completion is independent of the assignment still being listed).

The board holds 5 Assignments, and every daily refresh is guaranteed to include:

  • At least one entry-level Assignment — a single, low stat check that a fresh Hero can pass.

  • At least one Assignment for every Faction that hands them outEmberclaws, Flowtails, Sproutkin and the Temple of Axomamma. Whichever Faction you are grinding Reputation for, there is always something on the board for them.

The remaining slots are filled at random, and the board avoids posting the exact same set of Assignments two refreshes in a row.

While a Hero is on an active Assignment, all other actions for this Hero are blocked. The active Assignments are unique per Player, which means only one Hero can complete them.

(Bonus) Rewards

Assignments award Experience, Reputation and Loot. Depending on the Luck Stat of your Hero, every Assignment has a chance for a rare Bonus Reward upon successful completion.

Various Miscellaneous Tools can increase the chance for Bonus Rewards by up to 10% depending on the Type of Assignment and Tier of the Tool:

  • Basket: Labor Assignments

  • Abacus: Research Assignments

  • Banner Flag: Expedition Assignments

  • Scrapper: Crafting Assignments

  • Crystal Ball: Stealth Assignments

  • Idol of Axomamma: Endurance Assignments

  • Signal Horn: Combat Assignments

Tools don't lose durability in assignments. Instead they get put on a 3-day cooldown. So the tool simply can't boost another assignment for 3 days.

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