> For the complete documentation index, see [llms.txt](https://docs.pawtato.gg/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.pawtato.gg/pawtato-land/gameplay/adventure/dungeons.md).

# Dungeons

<figure><img src="/files/kV6f0iJlUM69Z2UBeuIH" alt=""><figcaption></figcaption></figure>

Dungeons are instanced environments which can be challenged by a Hero and offer unique encounters, loot and one or more Boss fights. Once a Hero enters a Dungeon, he is cut off from the outside world until he leaves it. Some Dungeons can be freely entered, while others have certain requirements before becoming accessible.

While the **Dungeon Layout** is always **fixed** for each Dungeon (e.g. Hallow Maw), the **Sections** are randomly generated for each Hero individually and regenerated after the weekly **Reset**.

{% hint style="warning" %}
A global **Dungeon Reset** happens every Wednesday 02:00 UTC means every progress in the Dungeon is deleted, Heroes inside a Dungeon get kicked out and the Dungeon is newly generated.
{% endhint %}

<div><figure><img src="/files/AqdpuVcgL5cFlxzrcfOb" alt=""><figcaption><p>Example <strong>Layout</strong> of a Dungeon</p></figcaption></figure> <figure><img src="/files/VwDOze3x6GPqxYasaehu" alt=""><figcaption><p>Potential <strong>Sections</strong> of a newly generated Dungeon (first example)</p></figcaption></figure> <figure><img src="/files/UpIz1fqQ9cwOyHBcTlUS" alt=""><figcaption><p>Potential <strong>Sections</strong> of a newly generated Dungeon (second example)</p></figcaption></figure></div>

Dungeon Sections are home to various **Encounters** and **Bosses**, but can also contain other Events:

* **Healing Well:** Can be used to completely heal a Heroes' injuries
* **Altar:** Can be used to give a random Buff to the Hero
* **Treasure Chests:** Contain valuable Loot
* **Trap:** Has a Chance to injure your Hero
* **???**

Every Hero has **limited capacity** to challenge a Dungeon **every week**, which is **3 attempts** - any further attempt has a **$TATO** cost associated. Once a Hero enters the Dungeon, an attempt is deducted. The attempt is over if:

* The **weekly Reset** hits
* The Hero <mark style="color:yellow;">**leaves**</mark> the Dungeon
* The Hero becomes <mark style="color:red;">**incapacitated**</mark>

#### Adventurers Kit

<div align="left"><figure><img src="/files/ebqQ8qSpIKA1AlmA0rbQ" alt="" width="125"><figcaption></figcaption></figure></div>

Adventurers Kit **replaces** the Backpack in a Dungeon and can only carry a few items.&#x20;

<div align="left"><figure><img src="/files/eCDJ6S0nohUlXe2wucKR" alt=""><figcaption></figcaption></figure></div>

A Hero can bring a limited number of **Consumables** into the Dungeon and can refill those Consumables between attempts.


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