> For the complete documentation index, see [llms.txt](https://docs.pawtato.gg/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.pawtato.gg/pawtato-land/gameplay/adventure/dungeons.md).

# Dungeons

Venture into the Unknown where great Risk and great Rewards await

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FbDJKWwTwl0fbKRfh34dq%2FDungeons.png?alt=media&amp;token=2bd3e33e-30a6-4ee4-844a-91e9a1250b06" alt=""><figcaption></figcaption></figure>

Dungeons are instanced environments which can be challenged by a Hero and offer unique encounters, loot and one or more Boss fights. Once a Hero enters a Dungeon, he is cut off from the outside world until he leaves it. Most Dungeon entries consume **1 entry potion** - cave Dungeons (e.g. Hallow Maw, Abandoned Mineworks, Broodmother's Lair) require a [**Nightvision Potion**](/pawtato-land/gameplay/consumables/potions.md#nightvision-potion), while shrine Dungeons (e.g. the Withered Shrine) require a [**Warding Potion**](/pawtato-land/gameplay/consumables/potions.md#warding-potion). The [**Trial of the Void**](#trial-of-the-void) is the exception - it needs no potion and is gated by your **Temple of Axomamma** [Reputation](/pawtato-land/gameplay/the-world/reputation.md) instead.

While the **Dungeon Layout** is always **fixed** for each Dungeon (e.g. Hallow Maw), the **Sections** are randomly generated and regenerated after the weekly **Reset**.

{% hint style="info" %}
**Dungeons are account-wide.** Every Dungeon gives your **whole account** one shared map, one run in flight and one weekly attempt budget — not one per Hero. Whichever Hero you send in explores the same Sections as the last one did, spends from the same pool of attempts, and only that Hero can act inside the run until it ends. Swapping Heroes does not buy you a second look at a Dungeon.
{% endhint %}

## The Dungeons

There are currently five Dungeons, each with its own theme and its own way in. What waits inside is left for you to find out.

<table><thead><tr><th width="260">Dungeon</th><th>Entry</th></tr></thead><tbody><tr><td><strong>Hallow Maw</strong></td><td>Cave — <a href="/pawtato-land/gameplay/consumables/potions.md#nightvision-potion">Nightvision Potion</a></td></tr><tr><td><strong>Abandoned Mineworks</strong></td><td>Cave — <a href="/pawtato-land/gameplay/consumables/potions.md#nightvision-potion">Nightvision Potion</a></td></tr><tr><td><strong>Withered Shrine</strong></td><td>Shrine — <a href="/pawtato-land/gameplay/consumables/potions.md#warding-potion">Warding Potion</a></td></tr><tr><td><strong>Trial of the Void</strong></td><td>No potion — <a href="/pawtato-land/gameplay/the-world/reputation.md"><strong>Trusted+</strong> Temple of Axomamma</a> Reputation</td></tr><tr><td><strong>Broodmother's Lair</strong></td><td>Cave — <a href="/pawtato-land/gameplay/consumables/potions.md#nightvision-potion">Nightvision Potion</a></td></tr></tbody></table>

{% hint style="warning" %}
A global **Dungeon Reset** happens every Wednesday 02:00 UTC means every progress in the Dungeon is deleted, Heroes inside a Dungeon get kicked out and the Dungeon is newly generated.
{% endhint %}

<div><figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FaOWRuzsLJCytxWDOf4Zl%2FDemoDungeon-Layout.jpg?alt=media&amp;token=afed3d48-dd44-4727-918e-21d7392e3e82" alt=""><figcaption><p>Example <strong>Layout</strong> of a Dungeon</p></figcaption></figure> <figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FaHJaqZ28h7JH5ghZYmMt%2FDemoDungeon-Sections.jpg?alt=media&amp;token=d14a51e0-4331-41fb-a6e8-56e3141066ee" alt=""><figcaption><p>Potential <strong>Sections</strong> of a newly generated Dungeon (first example)</p></figcaption></figure> <figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FFmkfsay5MtaDhVRz5RvZ%2FDemoDungeon-Sections2.jpg?alt=media&amp;token=caa9a8ce-717e-4f5e-a31e-ed2fca084eee" alt=""><figcaption><p>Potential <strong>Sections</strong> of a newly generated Dungeon (second example)</p></figcaption></figure></div>

## Trial of the Void

The **Trial of the Void** is a special Dungeon behind the **Ancient Gateway** at the **Temple of Axomamma**. It plays by a stricter set of rules than the other Dungeons:

* **Reputation-gated entry, no potion.** Instead of an entry potion, you must reach at least **Trusted** [Reputation](/pawtato-land/gameplay/the-world/reputation.md) with the **Temple of Axomamma**. Speak to the **Temple Guard** at the Ancient Gateway and choose **Enter Ancient Gateway** to open the entry screen. As with other Dungeons you get **3 free attempts per week**, after which extra attempts cost **$TATO**.
* **A fixed map, and no Dungeon Key resets.** The Trial's Layout is hand-built rather than randomly generated, so it never re-rolls — and a [**Dungeon Key**](#dungeon-keys) cannot be spent here, since there would be nothing new to generate.
* **Reputation gates inside.** Progress is blocked by guarded rooms where a **Temple Gatekeeper** turns you back until your **Temple of Axomamma** Reputation reaches the required tier (**Admired**, then **Revered**). Build your standing to push deeper.
* **High stakes.** The fights along the way grant **no loot and no XP**, and no Reputation is awarded anywhere in the Trial. Most importantly, **any lost fight immediately ends the run** — there is no retreating to the previous section as in other Dungeons.

## Broodmother's Lair

The **Broodmother's Lair** is a spider hive burrowed into the World Map, and like the Trial it belongs to your account rather than to a single Hero.

* **Cave entry.** One [**Nightvision Potion**](/pawtato-land/gameplay/consumables/potions.md#nightvision-potion) per attempt, like the other cave Dungeons. You get the usual **3 free attempts per week**; further attempts cost **$TATO**.
* **One shared, account-wide run.** Like the [Trial of the Void](#trial-of-the-void), the Lair is a **single account-wide instance**: one shared map, one in-flight run and one weekly attempt budget for the whole account rather than per Hero. Only the Hero who entered can act inside it.

{% hint style="info" %}
**Account-wide runs and Hero switching.** In the two account-wide Dungeons — the [Trial of the Void](#trial-of-the-void) and the [Broodmother's Lair](#broodmothers-lair) — the run belongs to your **account**, but only the Hero who entered can act inside it. If you select a different Hero while a run is in flight, the entry screen shows a **Run Already in Progress** notice naming the Hero who is inside, with a one-click **Switch to&#x20;*****\<Hero>*** button so you can go back and finish or forfeit the attempt.
{% endhint %}

## How to start a dungeon run (step by step)

1. Make sure the Hero you want to send in is your **currently selected Hero** on the map - the Dungeon always uses your active Hero. If none is selected, the entry screen shows *"Select a Hero to enter the dungeon."*
2. Carry the correct **entry potion** in your Backpack: a [**Nightvision Potion**](/pawtato-land/gameplay/consumables/potions.md#nightvision-potion) for cave Dungeons (e.g. Hallow Maw, Abandoned Mineworks, Broodmother's Lair) or a [**Warding Potion**](/pawtato-land/gameplay/consumables/potions.md#warding-potion) for shrine Dungeons (e.g. the Withered Shrine). Each entry consumes **1** potion. If you're short one, the entry screen's red *"You need … to enter the dungeon"* warning carries a **Buy on Marketplace** link that opens that potion's order book directly.
3. On the World Map, click the Dungeon's area marker (e.g. **Hallow Maw**) to open its entry screen. The panel shows your **Free attempts** left this week, the **Resets in** countdown and the **Entry Cost** (the potion above).
4. Prepare your **Adventurers Kit** in the entry screen. Use the **+ / -** buttons on each row to pick how many **Stamina Potions** and **Health Potions** to bring, up to the shown kit limit. The Adventurers Kit replaces your Backpack inside; any unused items are returned when the attempt ends.
5. Press **Enter Dungeon**. This deducts one attempt (or, once your free attempts are used up, the extra-attempt fee) and drops your Hero into the **Entrance** section.
6. Navigate the Dungeon by clicking the **glowing tunnel openings** at the edges of the room to move into adjacent sections. You must **clear the current section before moving on** (*"Clear this section before moving on."*). A tunnel glows **red** and is blocked if your Hero is too low on Stamina for whatever waits beyond it.
7. If you have a staked [**Cartographer's Bag**](/pawtato-land/gameplay/tools/miscellaneous-tools.md#heroes-only), open the **Minimap** to track explored sections. On mobile tap the map button (**Show map** / **Hide map**) in the bottom-right; higher tiers reveal more and let you fast-travel by clicking cleared sections.
8. To finish, either press **Back to Map** to step out of the view while keeping your Hero **inside** the run (you can resume later), or press **Forfeit Attempt** and confirm **Leave Dungeon** to end the attempt. From the **Entrance** section you can also leave via its bottom tunnel. Clearing every section shows **Dungeon Cleared!**.

Your **account** has **limited capacity** to challenge a Dungeon **every week**, which is **3 attempts** - any further attempt has a **$TATO** cost associated. The budget is per Dungeon and shared by all of your Heroes, so sending a different Hero in does not refresh it. Once a Hero enters the Dungeon, an attempt is deducted. The attempt is over if:

* The **weekly Reset** hits
* The Hero <mark style="color:yellow;">**leaves**</mark> (forfeits) the Dungeon

#### Dungeon Keys

A **Dungeon Key** re-rolls a Dungeon without waiting for the Wednesday Reset, and hands you a fresh week's worth of free runs on it. Spending one on a Dungeon:

* **Wipes your account's progress** in it and generates a **fresh set of Sections** the next time you enter
* **Restores that Dungeon's full weekly free-attempt allowance** — all **3** free runs

You can spend at most **2 Dungeon Keys per Dungeon per week**, so one Dungeon can show you at most three maps in a week: the weekly one plus two bought with Keys. The Dungeon's entry screen shows a **Dungeon Keys used** counter and a **Use Dungeon Key** button, which asks you to confirm before the Key is spent.

{% hint style="warning" %}

* You must **finish or forfeit your current run** before using a Key — a Dungeon can't be re-rolled out from under a Hero who is still inside it.
* Attempts you already spent are **not** given back — the weekly attempt counter keeps running across a Key reset. The Key raises the **free quota** instead, counting the whole allowance from the attempts you had already started, so all 3 free runs land on attempts you have not taken yet. Spending a Key while still under your quota never lowers what you had.
* The [**Trial of the Void**](#trial-of-the-void) cannot be reset with a Key.
  {% endhint %}

#### Adventurers Kit

<div align="left"><figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FFBM287rmhkDZSlbAavY7%2Fadventurers-kit.png?alt=media&amp;token=a0a20f9b-3b84-4007-9d00-f0307f340b02" alt="" width="125"><figcaption></figcaption></figure></div>

Adventurers Kit **replaces** the Backpack in a Dungeon and can only carry a few items.

<div align="left"><figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FWfWwMeE0aO9NWdYvA7OB%2Fadv.png?alt=media&amp;token=d067b1aa-bc4a-4818-a30e-49afc76d93c5" alt=""><figcaption></figcaption></figure></div>

A Hero can bring a limited number of **Consumables** into the Dungeon - currently **Stamina Potions** and **Health Potions** - and can refill those Consumables between attempts. Any unused items are returned when the attempt closes.

{% hint style="info" %}
**Dungeon Keys ride along free in the** [**Broodmother's Lair**](#broodmothers-lair)**.** Up to **3** can be packed there without using up a Kit slot — the picker labels them **(free slot)** — and they are worth packing, because a Key can only come in with your Kit and cannot be fetched once your Hero is inside. They are not Hero consumables, so they cannot be drunk; they just sit in the Kit until they are needed.
{% endhint %}
