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Herbalism

Cut wild herbs from thickets — one steady hand, one clean cut.

Herbalism takes place at Thickets, temporary patches of wild herbs that appear on the world map. Each thicket has certain attributes:

  • Type of Thicket (e.g. Nightshadow, Ginseng or Heartroot)

    • The thicket's herbs are its main yield, but there is always a possibility for a rarer cut

  • Level of Thicket (currently 1 and 2)

  • Remaining Supply

  • Remaining Time

Thickets are much smaller and far more numerous than Fishing Shoals: up to 12 thickets are live on the map at once, spread over 32 possible spots, and each carries a small supply on a 6 hour lifetime. Expect them to rotate quickly rather than sit around all day.

How to harvest (step by step)

  1. Get a Sickle (and, optionally, a License). Open the Herbalist's Hut building on the world map. In its shop, select Basic Sickle and press Purchase — any working sickle can harvest. While you're there, you can also select a Foraging License or Golden Foraging License to raise your daily harvest limit (see Foraging License below). Without a license you get 10 free harvests per day.

  2. Equip the sickle. Open your Hero's equipment, select the Main Hand slot, and Equip your Sickle. The sickle must have Durability remaining — each harvest attempt costs 1 Durability, whatever the outcome.

  3. Find a thicket. Zoom in on the world map until the leafy Thicket markers appear, then click one. Its label shows the thicket's name, remaining Supply and a wilt countdown.

  4. Start the session. With a Hero selected and a sickle equipped, press Start Harvesting.

  5. Play the cut minigame. Every stem's cut zone scrolls up or down like a slot-machine reel. Tap to stop the leftmost still-moving stem, and keep tapping until all stems are frozen. See Herbalism Minigame below.

  6. Collect the herbs. On a successful cut the herb (or rarer loot) is shown and added to your backpack automatically, and you earn Verdant Hand Reputation. Beside the Reputation line the screen also reports what the harvest was worth, priced live off the market — a ~ in front means part of it could not be priced, so the real value is at least the figure shown.

To harvest at a thicket, your Hero needs:

  • A Sickle equipped in the main hand slot

    • Any working sickle can attempt any thicket — there is no hard tier requirement. Higher-level thickets are instead balanced to be impractical without the wider cut zones of a better sickle.

  • The sickle must have Durability remaining and must not be broken (it costs 1 Durability per attempt, regardless of outcome)

  • The Hero must not be too injured to act

Foraging License

To protect the wild thickets from over-harvesting, every Player is allowed to harvest a maximum of 10 herbs every day. By purchasing a Foraging License, this limit can be increased.

License
Limit
Validity

None

10 harvests / day

unlimited

Foraging License

25 harvests / day

14 days

Golden Foraging License

100 harvests / day

14 days

The daily limit resets at 02:00 UTC, the same instant as the Fishing and Mining limits — each profession still counts its own attempts. Only one License can be active at a time — buying a Golden Foraging License while a standard one is running replaces it, and a standard License cannot be activated while a Golden one is still active. Buying the same tier again extends the licence you already hold.

An active License shows up in your buff bar alongside your other timed boosts, so you can see at a glance how long it still has to run.

Herbalism Minigame

Click a thicket marker on the map to open its session panel, then press Start Harvesting.

The harvest is a row of stems. Each stem carries a cut zone that scrolls up or down the stem, slot-machine style — neighbouring stems scroll in opposite directions and at slightly different speeds, so they never move in lockstep.

  • Tap (click, the on-screen button or the spacebar) to stop the leftmost still-moving stem. Its cut zone freezes exactly where it was.

  • Once every stem is stopped, your Hero attempts one straight cut across the whole row.

  • The cut succeeds if there is any height that passes through every frozen zone. Any overlap counts — the zones do not have to be perfectly centred on each other.

  • If the timer runs out before all the stems are stopped, the harvest times out.

Each thicket level sets how many stems there are, how tall the zones are, and how fast they scroll — all on a 30 second budget:

Thicket
Stems
Base zone size
Zone speed

Level 1 (Nightshadow, Ginseng)

5

10% of the stem

Standard

Level 2 (Heartroot)

7

4% of the stem

Faster

The base zones are deliberately tiny, and that — not a level requirement — is what gates the higher thickets. Your sickle's whole job is to make those zones bigger:

Sickle
Rarity
Effect on the cut zones

Basic Sickle

Common

None — you play the thicket's base zone size

Fine Sickle

Uncommon

Widens every cut zone by 5%

Superior Sickle

Rare

Widens every cut zone by 10% (also grants bonus Luck)

A Golden Clover or Platinum Clover equipped in a Talisman slot slows the scrolling zones down, which stacks with your sickle's width bonus.

Tips

  • Higher-tier sickles don't lock you out of thickets, but on a Level 2 thicket the base zone is only 4% of the stem — attempting one on a Basic Sickle is close to physically impossible. Look for a better sickle before you chase Heartroot.

  • Stop the stems you can read, and don't panic-tap: a wasted tap freezes a zone in a bad spot and there is no way to un-freeze it.

  • Thickets are shared across all players, so busy thickets deplete faster. Check the supply and the wilt countdown before committing.

Sickles

Sickles are one-handed weapons as well as harvesting tools — your Hero can fight with one, though a dedicated weapon will serve better.

Sickle
Rarity
Durability
Damage
Where to get it

Basic Sickle

Common

30

10–12

Herbalist's Hut, or forged at the Blacksmith

Fine Sickle

Uncommon

50

15–18

Herbalist's Hut — Liked Verdant Hand

Superior Sickle

Rare

100

18–21

Herbalist's Hut — Admired Verdant Hand

Sickles (and the Clover talismans) are forged blades, so they are crafted and repaired at the Blacksmith.

Herbalist's Hut

The Herbalist's Hut is the Verdant Hand's shop. Thickets are not listed inside it — you find those out on the map — but everything you need to work them is sold here. Higher-tier goods are gated by your Verdant Hand Reputation, and several are reforged from the tier below, sacrificing the item you already own.

Item
Cost
Requires

Foraging License

TATO

Golden Foraging License

TATO

Basic Sickle

TATO

Fine Sickle

10 Moonpetal + 10 Sunroot + 1 Basic Sickle

Liked

Superior Sickle

10 Dashfern + 1 Fine Sickle

Admired

Golden Clover

1 Elderweed

Trusted

Platinum Clover

1 Ghostbloom + 1 Golden Clover

Admired

Liquid Luck

5 Nightshadow + 5 Ginseng

Liked

Formula: Health Potion

50 Heartroot

Admired

Blueprint: Flaxen Twine

1,000 Flax

Liked

Formula: Health Potion is a Rare alchemy formula and is soulbound — learned, never traded. Learning it at the Alchemist teaches the Health Potion recipe (1 Glass Vial + 1 Heartroot + 1 Lesser Health Potion + 5 Water), which heals 2 Injury stacks.

Blueprint: Flaxen Twine is a Common Blueprint and, like the formula above, is soulbound — learned, never traded. Learning it at the Tailor teaches the Flaxen Twine recipe: 25 Flax → 1 Flaxen Twine, a one-hour craft that turns the common Flax you cut from thickets into a tradeable material.

Because both are soulbound, buying one twice would gain you nothing — so the Hut won't let you. Once you have learned a Formula or a Blueprint at its craftsman, it is marked Already learned in the shop list and its Purchase button is greyed out, so you can't spend the herbs a second time.

Liquid Luck

Liquid Luck is foraging's answer to the Fisherman's Hut's Glimmergrub: a consumable that doubles your chance to harvest Rare herbsMoonpetal, Sunroot and Dashfern — for 10 minutes.

  • Buy it at the Herbalist's Hut for 5 Nightshadow + 5 Ginseng at Liked Verdant Hand Reputation. Like everything else in the Hut it is soulbound — it can't be sold or transferred.

  • Buying it does not activate it. Drink it from your Backpack when you're ready to harvest, and the 10 minutes start there.

  • The added Rare chance is taken out of the thicket's Flax yield, so your odds on everything else are unchanged.

  • It works on every thicket, whatever its level, and stacks on top of your Hero's Luck.

  • While it runs it shows in your buff bar with its remaining time, and the Backpack won't let you drink a second one on top of it.

Level 2 Thickets (currently the Heartroot Thicket) carry half the Supply of a Level 1 thicket and appear about half as often. Their minigame is much harder: 7 stems instead of 5, cut zones less than half the size, and faster scrolling — all still inside the same 30 seconds. Their base yield is a bigger stack of Flax, and they are the only source of Heartroot, Dashfern and Ghostbloom.

The herbs

Herb
Rarity
What it's for

Flax

Common

The common herb cut from thickets across the land; buys the Flaxen Twine blueprint and is spun into Flaxen Twine at the Tailor

Nightshadow, Ginseng

Uncommon

The base herbs of the two Level 1 thickets

Heartroot

Uncommon

The key ingredient of Health Potions, and the price of their formula

Moonpetal, Sunroot

Rare

Together they buy the Fine Sickle

Dashfern

Rare

Buys the Superior Sickle

Elderweed

Legendary

Buys the Golden Clover talisman

Ghostbloom

Legendary

Buys the Platinum Clover talisman

Verdant Hand Reputation

Every herb you cut earns Verdant Hand Reputation. The amount depends on the herb's rarity, and each herb stops rewarding Reputation once your total Verdant Hand Reputation reaches its ceiling — nudging you toward rarer herbs (and higher-level thickets) to keep climbing.

Herb
Rarity
Reputation per harvest
Earns until (ceiling)

Flax

Common

5

3,000

Nightshadow, Ginseng, Heartroot

Uncommon

10

6,000

Moonpetal, Sunroot, Dashfern

Rare

50 (reduced at high standing, see below)

10,000

Elderweed, Ghostbloom

Legendary

250

10,000

Diminishing returns on Rare herbs

At high standing, Rare herbs grant less Reputation per harvest, so the climb toward the 10,000 ceiling slows down near the top:

Your total Verdant Hand Reputation
Reputation per Rare harvest

0 – 7,499

50

7,500 – 8,999

25

9,000 – 9,999

10

10,000+

0 (ceiling reached)

Legendary herbs are not reduced — they grant the full 250 all the way to the 10,000 ceiling.

A ceiling only decides whether a herb still earns Reputation — it never shrinks the reward. A harvest just below the ceiling always grants its full amount, even if that overshoots the ceiling.

Thicket spawn alerts

If you hold an active Scouting Guild powerup, you can be notified whenever a new Thicket appears. The notification settings carry a Herbalism Thickets card with two toggles — Level 1 and Level 2+ — so you can watch only the tiers you actually harvest. Alerts arrive per player and link straight to the new thicket; unlike some other events, thicket spawns are deliberately not announced in world chat, because they rotate far too often for a broadcast channel.

Achievements

Harvesting feeds the Herbalist achievement track — six badges at 10, 100, 250, 500, 1,000 and 5,000 successful harvests, each worth Achievement points. Only successful harvests count.

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