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Mining

Break open ore veins with a pickaxe — one orbit, one swing, one clean strike.

Mining takes place at Ore Veins, seams of rock that surface on the mountains of the world map. Each vein has certain attributes:

  • Type of Vein (currently Copper and Tin)

    • The vein's ore is its main yield, but there is always a possibility for a rarer strike

  • Level of Vein (currently 1 and 2)

  • Remaining Supply

  • Remaining Time

Mining is the rarest of the three gathering professions to find in the world. Only one vein is open across the whole map at a time, on a 6 hour lifetime, and it is placed at random among the mountains — so you never know where the next vein turns up. A single vein therefore carries the whole profession's supply: 3,000 successful extractions on a Level 1 vein, 1,500 on a Level 2.

How to mine (step by step)

  1. Get a Pickaxe (and, optionally, a License). Open the Miner's Tent building on the world map. In its shop, select Basic Pickaxe and press Purchase — any working pickaxe can work a vein. You can also forge a Basic Pickaxe for free at the Blacksmith instead (see Pickaxes below). While you're at the Tent, you can also select a Mining License or Golden Mining License to raise your daily extraction limit (see Mining License below). Without a license you get 10 free extractions per day.

  2. Equip the pickaxe. Open your Hero's equipment, select the Main Hand slot, and Equip your Pickaxe. The pickaxe must have Durability remaining — each extraction attempt costs 1 Durability, whatever the outcome.

  3. Find a vein. Zoom in on the world map until the Ore Vein marker appears, then click it. Its label shows the vein's name, its level, remaining Supply and a countdown.

  4. Start the session. With a Hero selected and a pickaxe equipped, press ⛏️ Start Mining.

  5. Play the strike minigame. Your pickaxe orbits the vein; tap to freeze the orbit and commit a strike. Land inside the marked section to take hit points off the vein. See Mining Minigame below.

  6. Collect the ore. On a broken vein the ore (or rarer loot) is shown and added to your backpack automatically, and you earn Miners Union Reputation. Beside the Reputation line the screen also reports what the extraction was worth, priced live off the market — a ~ in front means part of it could not be priced, so the real value is at least the figure shown.

To work a vein, your Hero needs:

  • A Pickaxe equipped in the main hand slot

    • Any working pickaxe can attempt any vein — there is no hard tier requirement. Higher-level veins are instead balanced to be impractical without the harder, faster strikes of a better pickaxe.

  • The pickaxe must have Durability remaining and must not be broken (it costs 1 Durability per attempt, regardless of outcome)

  • The Hero must not be too injured to act

Mining License

To keep the veins from being stripped bare, every Player is allowed a maximum of 10 extractions every day. By purchasing a Mining License, this limit can be increased.

License
Limit
Validity

None

10 extractions / day

unlimited

Mining License

25 extractions / day

14 days

Golden Mining License

100 extractions / day

14 days

The daily limit resets at 02:00 UTC, the same instant as the Fishing and Foraging limits — each profession still counts its own attempts. Only one License can be active at a time — buying a Golden Mining License while a standard one is running replaces it, and a standard License cannot be activated while a Golden one is still active. Buying the same tier again extends the licence you already hold.

An active License shows up in your buff bar alongside your other timed boosts, so you can see at a glance how long it still has to run.

Only extractions that break the vein count against your daily limit. A run you time out or fail costs you a point of pickaxe Durability, but not one of your daily attempts.

Mining Minigame

Click the vein marker on the map to open its session panel, then press ⛏️ Start Mining.

The vein is a circle with a single marked section on its rim, and your pickaxe orbits it at a constant speed.

  • Tap (click, the on-screen button or the spacebar) to freeze the orbit and commit a strike at the pickaxe's current angle.

  • A strike inside the marked section takes your pickaxe's damage off the vein and the marked section jumps to a new random spot on the rim. Some strikes land as a Critical Hit and deal double damage.

  • A strike outside it deals nothing but still costs the swing's recovery time — and the third miss ends the run.

  • Bring the vein's hit points to zero before the timer runs out and it breaks open. If the timer expires first, the extraction times out.

Each vein level sets how many hit points it has, how large the marked section is, and how long you get:

Vein
Hit points
Marked section
Time

Level 1 (Copper Vein)

100

8% of the rim

40 seconds

Level 2 (Tin Vein)

150

6% of the rim

35 seconds

The marked section is deliberately small, and that — not a level requirement — is what gates the higher vein. Your pickaxe's whole job is to land more damage inside that clock:

Pickaxe
Rarity
Effect on your strikes

Basic Pickaxe

Common

10 damage per strike, 1.5s swing

Fine Pickaxe

Uncommon

15 damage per strike, 1.3s swing

Superior Pickaxe

Rare

20 damage per strike, 1.1s swing (also grants bonus Luck)

A better pickaxe both hits harder and recovers faster between swings, so it fits more damage into the same time budget.

A Golden Lodestone or Platinum Lodestone equipped in a Talisman slot raises the chance a landed strike crits, which stacks with your pickaxe's damage. This is the minigame's own crit roll — it is entirely separate from your Hero's combat Critical Strike stat, and does nothing in battle.

Tips

  • A higher-tier pickaxe doesn't lock you out of a vein, but on a Level 2 vein you need 150 hit points off a 6% section in 35 seconds — a Basic Pickaxe rarely gets there. Look for a better pickaxe before you chase Tin.

  • You only get three misses. On the harder vein it is usually right to skip a pass rather than commit a strike you aren't sure of — but every swing you take costs recovery time, so hesitating too long runs out the clock instead.

  • Veins are shared across all players, and there is only ever one open. Check the supply and the countdown before travelling to it.

Pickaxes

Pickaxes are one-handed weapons as well as mining tools — your Hero can fight with one, though a dedicated weapon will serve better.

Pickaxe
Rarity
Durability
Damage
Where to get it

Basic Pickaxe

Common

30

10

Miner's Tent, or forged at the Blacksmith

Fine Pickaxe

Uncommon

50

15

Miner's Tent — Liked Miners Union

Superior Pickaxe

Rare

100

20

Miner's Tent — Admired Miners Union

Pickaxes (and the Lodestone talismans) are forged metalwork, so they are crafted and repaired at the Blacksmith.

The Blacksmith recipe for a Basic Pickaxe costs 10 Wood + 8 Stone + 5 Tattered Linen on a 12 hour build and always produces a Common, soulbound pickaxe — the free way into Mining if you would rather not spend TATO at the Tent.

Miner's Tent

The Miner's Tent is the Miners Union's shop. Veins are not listed inside it — you find those out on the map — but everything you need to work them is sold here. Higher-tier goods are gated by your Miners Union Reputation, and several are reforged from the tier below, sacrificing the item you already own.

Item
Cost
Requires

Mining License

TATO

Golden Mining License

TATO

Basic Pickaxe

TATO

Fine Pickaxe

10 Quartz + 1 Basic Pickaxe

Liked

Superior Pickaxe

10 Tourmaline + 1 Fine Pickaxe

Admired

Golden Lodestone

1 Black Opal

Trusted

Platinum Lodestone

1 Alexandrite + 1 Golden Lodestone

Admired

Blueprint: Copper Bar

250 Copper Ore

Blueprint: Tin Bar

250 Tin Ore

Blueprint: Copper Bar and Blueprint: Tin Bar are Common Blueprints and are soulbound — learned, never traded. Learning one at the Blacksmith teaches that bar's recipe: 10 Ore + 1 Water + 2 Coal → 1 Bar, a 30-minute craft, exactly like the Iron Bar it sits beside. The bars themselves are ordinary tradeable materials once smelted.

Because both blueprints are soulbound, buying one twice would gain you nothing — so the Tent won't let you. Once you have learned one at the Blacksmith it is marked Already learned in the shop list and its Purchase button is greyed out, so you can't spend the ore a second time.

Level 2 Veins (currently the Tin Vein) carry half the Supply of a Level 1 vein and appear less often. Their minigame is much harder: half again as many hit points off a smaller marked section, in five seconds less time. They are the only source of Tin Ore, Tourmaline and Alexandrite.

The ore

Drop
Rarity
What it's for

Gravel

Common

The common filler struck out of every vein; also processed at the Mason

Copper Ore, Tin Ore

Uncommon

The base ore of the two vein levels; buys their bar Blueprints and smelts into Copper Bars and Tin Bars at the Blacksmith

Quartz

Rare

Buys the Fine Pickaxe

Tourmaline

Rare

Buys the Superior Pickaxe

Black Opal

Legendary

Buys the Golden Lodestone talisman

Alexandrite

Legendary

Buys the Platinum Lodestone talisman

Every vein can also turn up one of the five raw GemstonesRaw Amethyst, Raw Emerald, Raw Ruby, Raw Sapphire and Raw Topaz — as a rare bonus strike. Those are a cross-profession find rather than a mining one, so they earn no Miners Union Reputation.

Miners Union Reputation

Every vein you break earns Miners Union Reputation. The amount depends on what you struck, and each drop stops rewarding Reputation once your total Miners Union Reputation reaches its ceiling — nudging you toward rarer strikes (and the higher-level vein) to keep climbing.

Drop
Rarity
Reputation per extraction
Earns until (ceiling)

Gravel

Common

5

3,000

Copper Ore, Tin Ore

Uncommon

10

6,000

Quartz, Tourmaline

Rare

50 (reduced at high standing, see below)

10,000

Black Opal, Alexandrite

Legendary

250

10,000

Diminishing returns on Rare crystals

At high standing, Rare crystals grant less Reputation per extraction, so the climb toward the 10,000 ceiling slows down near the top:

Your total Miners Union Reputation
Reputation per Rare strike

0 – 7,499

50

7,500 – 8,999

25

9,000 – 9,999

10

10,000+

0 (ceiling reached)

Legendary gems are not reduced — they grant the full 250 all the way to the 10,000 ceiling.

A ceiling only decides whether a drop still earns Reputation — it never shrinks the reward. An extraction just below the ceiling always grants its full amount, even if that overshoots the ceiling.

Vein spawn alerts

Because a vein is a rare, map-wide event, every spawn is announced in world chat. On top of that, if you hold an active Scouting Guild powerup you can be notified directly: the notification settings carry a Mining Veins card with two toggles — Level 1 and Level 2+ — so you can watch only the tiers you actually mine. Alerts arrive per player and link straight to the new vein.

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