Mining
Break open ore veins with a pickaxe — one orbit, one swing, one clean strike.
Mining takes place at Ore Veins, seams of rock that surface on the mountains of the world map. Each vein has certain attributes:
Type of Vein (currently Copper and Tin)
The vein's ore is its main yield, but there is always a possibility for a rarer strike
Level of Vein (currently 1 and 2)
Remaining Supply
Remaining Time
Veins are temporary: they run dry when their timer runs out or when their supply is exhausted.
When a vein disappears, that spot enters a 9 hour cooldown before a new one can appear there.
Mining is the rarest of the three gathering professions to find in the world. Only one vein is open across the whole map at a time, on a 6 hour lifetime, and it is placed at random among the mountains — so you never know where the next vein turns up. A single vein therefore carries the whole profession's supply: 3,000 successful extractions on a Level 1 vein, 1,500 on a Level 2.
How to mine (step by step)
Get a Pickaxe (and, optionally, a License). Open the Miner's Tent building on the world map. In its shop, select Basic Pickaxe and press Purchase — any working pickaxe can work a vein. You can also forge a Basic Pickaxe for free at the Blacksmith instead (see Pickaxes below). While you're at the Tent, you can also select a Mining License or Golden Mining License to raise your daily extraction limit (see Mining License below). Without a license you get 10 free extractions per day.
Equip the pickaxe. Open your Hero's equipment, select the Main Hand slot, and Equip your Pickaxe. The pickaxe must have Durability remaining — each extraction attempt costs 1 Durability, whatever the outcome.
Find a vein. Zoom in on the world map until the Ore Vein marker appears, then click it. Its label shows the vein's name, its level, remaining Supply and a countdown.
Start the session. With a Hero selected and a pickaxe equipped, press ⛏️ Start Mining.
Play the strike minigame. Your pickaxe orbits the vein; tap to freeze the orbit and commit a strike. Land inside the marked section to take hit points off the vein. See Mining Minigame below.
Collect the ore. On a broken vein the ore (or rarer loot) is shown and added to your backpack automatically, and you earn Miners Union Reputation. Beside the Reputation line the screen also reports what the extraction was worth, priced live off the market — a ~ in front means part of it could not be priced, so the real value is at least the figure shown.
To work a vein, your Hero needs:
A Pickaxe equipped in the main hand slot
Any working pickaxe can attempt any vein — there is no hard tier requirement. Higher-level veins are instead balanced to be impractical without the harder, faster strikes of a better pickaxe.
The pickaxe must have Durability remaining and must not be broken (it costs 1 Durability per attempt, regardless of outcome)
The Hero must not be too injured to act
Mining License
To keep the veins from being stripped bare, every Player is allowed a maximum of 10 extractions every day. By purchasing a Mining License, this limit can be increased.
None
10 extractions / day
unlimited
Mining License
25 extractions / day
14 days
Golden Mining License
100 extractions / day
14 days
The daily limit resets at 02:00 UTC, the same instant as the Fishing and Foraging limits — each profession still counts its own attempts. Only one License can be active at a time — buying a Golden Mining License while a standard one is running replaces it, and a standard License cannot be activated while a Golden one is still active. Buying the same tier again extends the licence you already hold.
An active License shows up in your buff bar alongside your other timed boosts, so you can see at a glance how long it still has to run.
Mining Minigame
Click the vein marker on the map to open its session panel, then press ⛏️ Start Mining.
The vein is a circle with a single marked section on its rim, and your pickaxe orbits it at a constant speed.
Tap (click, the on-screen button or the spacebar) to freeze the orbit and commit a strike at the pickaxe's current angle.
A strike inside the marked section takes your pickaxe's damage off the vein and the marked section jumps to a new random spot on the rim. Some strikes land as a Critical Hit and deal double damage.
A strike outside it deals nothing but still costs the swing's recovery time — and the third miss ends the run.
Bring the vein's hit points to zero before the timer runs out and it breaks open. If the timer expires first, the extraction times out.
Each vein level sets how many hit points it has, how large the marked section is, and how long you get:
Level 1 (Copper Vein)
100
8% of the rim
40 seconds
Level 2 (Tin Vein)
150
6% of the rim
35 seconds
The marked section is deliberately small, and that — not a level requirement — is what gates the higher vein. Your pickaxe's whole job is to land more damage inside that clock:
Basic Pickaxe
Common
10 damage per strike, 1.5s swing
Fine Pickaxe
Uncommon
15 damage per strike, 1.3s swing
Superior Pickaxe
Rare
20 damage per strike, 1.1s swing (also grants bonus Luck)
A better pickaxe both hits harder and recovers faster between swings, so it fits more damage into the same time budget.
A Golden Lodestone or Platinum Lodestone equipped in a Talisman slot raises the chance a landed strike crits, which stacks with your pickaxe's damage. This is the minigame's own crit roll — it is entirely separate from your Hero's combat Critical Strike stat, and does nothing in battle.
Pickaxes
Pickaxes are one-handed weapons as well as mining tools — your Hero can fight with one, though a dedicated weapon will serve better.
Fine Pickaxe
Uncommon
50
15
Miner's Tent — Liked Miners Union
Superior Pickaxe
Rare
100
20
Miner's Tent — Admired Miners Union
Pickaxes (and the Lodestone talismans) are forged metalwork, so they are crafted and repaired at the Blacksmith.
The Blacksmith recipe for a Basic Pickaxe costs 10 Wood + 8 Stone + 5 Tattered Linen on a 12 hour build and always produces a Common, soulbound pickaxe — the free way into Mining if you would rather not spend TATO at the Tent.
Miner's Tent
The Miner's Tent is the Miners Union's shop. Veins are not listed inside it — you find those out on the map — but everything you need to work them is sold here. Higher-tier goods are gated by your Miners Union Reputation, and several are reforged from the tier below, sacrificing the item you already own.
Mining License
TATO
—
Golden Mining License
TATO
—
Basic Pickaxe
TATO
—
Fine Pickaxe
10 Quartz + 1 Basic Pickaxe
Liked
Superior Pickaxe
10 Tourmaline + 1 Fine Pickaxe
Admired
Golden Lodestone
1 Black Opal
Trusted
Platinum Lodestone
1 Alexandrite + 1 Golden Lodestone
Admired
Blueprint: Copper Bar
250 Copper Ore
—
Blueprint: Tin Bar
250 Tin Ore
—
Because both blueprints are soulbound, buying one twice would gain you nothing — so the Tent won't let you. Once you have learned one at the Blacksmith it is marked Already learned in the shop list and its Purchase button is greyed out, so you can't spend the ore a second time.
Level 2 Veins (currently the Tin Vein) carry half the Supply of a Level 1 vein and appear less often. Their minigame is much harder: half again as many hit points off a smaller marked section, in five seconds less time. They are the only source of Tin Ore, Tourmaline and Alexandrite.
The ore
Copper Ore, Tin Ore
Uncommon
The base ore of the two vein levels; buys their bar Blueprints and smelts into Copper Bars and Tin Bars at the Blacksmith
Quartz
Rare
Buys the Fine Pickaxe
Tourmaline
Rare
Buys the Superior Pickaxe
Black Opal
Legendary
Buys the Golden Lodestone talisman
Alexandrite
Legendary
Buys the Platinum Lodestone talisman
Every vein can also turn up one of the five raw Gemstones — Raw Amethyst, Raw Emerald, Raw Ruby, Raw Sapphire and Raw Topaz — as a rare bonus strike. Those are a cross-profession find rather than a mining one, so they earn no Miners Union Reputation.
Miners Union Reputation
Every vein you break earns Miners Union Reputation. The amount depends on what you struck, and each drop stops rewarding Reputation once your total Miners Union Reputation reaches its ceiling — nudging you toward rarer strikes (and the higher-level vein) to keep climbing.
Gravel
Common
5
3,000
Copper Ore, Tin Ore
Uncommon
10
6,000
Quartz, Tourmaline
Rare
50 (reduced at high standing, see below)
10,000
Black Opal, Alexandrite
Legendary
250
10,000
Diminishing returns on Rare crystals
At high standing, Rare crystals grant less Reputation per extraction, so the climb toward the 10,000 ceiling slows down near the top:
0 – 7,499
50
7,500 – 8,999
25
9,000 – 9,999
10
10,000+
0 (ceiling reached)
Legendary gems are not reduced — they grant the full 250 all the way to the 10,000 ceiling.
Vein spawn alerts
Because a vein is a rare, map-wide event, every spawn is announced in world chat. On top of that, if you hold an active Scouting Guild powerup you can be notified directly: the notification settings carry a Mining Veins card with two toggles — Level 1 and Level 2+ — so you can watch only the tiers you actually mine. Alerts arrive per player and link straight to the new vein.
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