> For the complete documentation index, see [llms.txt](https://docs.pawtato.gg/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.pawtato.gg/pawtato-land/gameplay/buildings/casino.md).

# Casino

Push your luck — spin the wheel, reroll your charms, gamble your gems.

The Casino is home to three games of chance. The **Wheel of Fortune** trades TATO (or a Lucky Coin) for a random resource prize, while **Charm Shuffle** and **Skill Shuffle** let you sacrifice three items to gamble for a single, possibly upgraded, replacement.

{% hint style="info" %}
📍 **Jump in:** [Open the Casino in Pawtato Land](https://pawtato.gg/?ca=1\&move=4622:1616)
{% endhint %}

All three games are played straight from the Casino's panel, wherever your Hero happens to be standing — the house settles the bet for you. The building is also one of the landmarks that stays lit on the World Map through the fog, so you can find it and click it from across Axoma.

## Wheel of Fortune

Every spin awards exactly one prize, drawn from the weighted table below. The prize is rolled **server-side** the moment you spin, so the wheel animation is purely cosmetic — payment and reward are processed atomically in the same transaction.

### Cost

Each spin costs **TATO**. The exact amount is shown in-game and **scales with the live TATO price** — it is pegged to a fixed baseline value, so when TATO is more valuable fewer tokens are required, and when it is cheaper more are required. Only sellable TATO may be spent — soulbound TATO (such as onboarding-quest rewards) cannot be gambled.

Alternatively, you can pay by **burning a Lucky Coin**. Lucky Coins are [Fleeting](/pawtato-land/gameplay/equipment.md) equipment; selecting one and spinning consumes it in place of the TATO cost. A Lucky Coin that is being repaired cannot be used.

{% hint style="info" %}
However you pay, the odds are identical — a Lucky Coin spin draws from the exact same prize table as a TATO spin.
{% endhint %}

### Prize Table

<table><thead><tr><th width="320">Prize</th><th>Drop Chance</th></tr></thead><tbody><tr><td><strong>Divine Favor Token</strong></td><td><sup>25%</sup></td></tr><tr><td><strong>Small Pouch</strong></td><td><sup>25%</sup></td></tr><tr><td><strong>Rune of Quality</strong></td><td><sup>10%</sup></td></tr><tr><td><strong>Essence of Axoma</strong></td><td><sup>10%</sup></td></tr><tr><td><strong>Greater Health Potion</strong></td><td><sup>10%</sup></td></tr><tr><td><strong>Stamina Potion</strong></td><td><sup>5%</sup></td></tr><tr><td><strong>Medium Pouch</strong></td><td><sup>2.5%</sup></td></tr><tr><td><strong>Orb of Reforging</strong></td><td><sup>1%</sup></td></tr><tr><td><strong>Fairy Dust</strong></td><td><sup>1%</sup></td></tr><tr><td><strong>Chrono Seed</strong></td><td><sup>1%</sup></td></tr><tr><td><strong>Dungeon Key</strong></td><td><sup>1%</sup></td></tr><tr><td><a href="/pawtato-land/gameplay/resources/gemstones.md#gemstone-pouch"><strong>Gemstone Pouch</strong></a></td><td><sup>1%</sup></td></tr><tr><td><strong>Lesser Vitality Potion</strong></td><td><sup>1%</sup></td></tr><tr><td><strong>Lesser Agility Potion</strong></td><td><sup>1%</sup></td></tr><tr><td><strong>Lesser Dexterity Potion</strong></td><td><sup>1%</sup></td></tr><tr><td><strong>Lesser Intelligence Potion</strong></td><td><sup>1%</sup></td></tr><tr><td><strong>Lesser Strength Potion</strong></td><td><sup>1%</sup></td></tr><tr><td><strong>Orb of Refinement</strong></td><td><sup>0.5%</sup></td></tr><tr><td><strong>Wooden Weapon Chest</strong></td><td><sup>0.5%</sup></td></tr><tr><td><strong>Wooden Armor Chest</strong></td><td><sup>0.5%</sup></td></tr><tr><td><strong>Wooden Accessory Chest</strong></td><td><sup>0.5%</sup></td></tr><tr><td><strong>Large Pouch</strong></td><td><sup>0.25%</sup></td></tr><tr><td><strong>Prismatic Elixir</strong></td><td><sup>0.25%</sup></td></tr></tbody></table>

<sup>All drop chances are fixed weights that sum to exactly 100%. Each spin awards one unit of the prize won, regardless of whether you paid with TATO or a Lucky Coin.</sup>

## Charm Shuffle

Charm Shuffle lets you **sacrifice 3 Charms to receive 1 new random Charm**. Charms come in three tiers — **Charm I**, **Charm II** and **Charm III** — and the result is determined by the **lowest** tier among your three inputs:

* **90%** — a Charm of the **lowest input tier**
* **10%** — a Charm **one tier higher** (I→II, II→III)

There is **no upgrade above Charm III**, so shuffling three Charm III items always returns a Charm III.

The output Charm type is **never** one of the types you sacrificed. For example, sacrificing a Health, Wit and Finesse Charm can only return a Force or Quickness Charm. Charms that are equipped on a Hero, listed on the marketplace, staked, or under repair cannot be shuffled.

{% hint style="info" %}
Both rolls — the 90/10 tier roll and the type selection — happen server-side. The three input Charms are burned and the new Charm is minted in a single atomic transaction.
{% endhint %}

## Skill Shuffle

Skill Shuffle is the [Skill Scroll](/pawtato-land/gameplay/heroes/skills.md) variant of the same mechanic: **sacrifice 3 Skill Scrolls to receive 1 new random Skill Scroll**. Skill Scrolls use the standard rarity tiers — **Common, Uncommon, Rare, Epic, Legendary, Mythic** — and the result follows the **lowest input rarity**:

* **90%** — a Skill Scroll of the **lowest input rarity**
* **10%** — a Skill Scroll **one tier higher**

As with Charm Shuffle, the result will **not** be one of the Skill Scroll types you sacrificed. Scrolls that are listed for sale cannot be used.

{% hint style="warning" %}
If no eligible Skill Scrolls remain at the target tier (after excluding the sacrificed types) and the 10% upgrade roll fails, the result **drops one tier** instead. For example, there are currently only two Rare Skill Scrolls (Aegis & Double Tap), so sacrificing both of them in one Shuffle has a 90% chance of producing a downgrade.
{% endhint %}
