> For the complete documentation index, see [llms.txt](https://docs.pawtato.gg/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.pawtato.gg/pawtato-land/gameplay/buildings/casino.md).

# Casino

The Casino is home to three games of chance. The **Wheel of Fortune** trades TATO (or a Lucky Coin) for a random resource prize, while **Charm Shuffle** and **Skill Shuffle** let you sacrifice three items to gamble for a single, possibly upgraded, replacement.

{% hint style="info" %}
📍 **Jump in:** [Open the Casino in Pawtato Land](https://pawtato.gg/?ca=1\&move=4622:1616)
{% endhint %}

## Wheel of Fortune

Every spin awards exactly one prize, drawn from the weighted table below. The prize is rolled **server-side** the moment you spin, so the wheel animation is purely cosmetic — payment and reward are processed atomically in the same transaction.

### Cost

Each spin costs **TATO**. The exact amount is shown in-game and **scales with the live TATO price** — it is pegged to a fixed baseline value, so when TATO is more valuable fewer tokens are required, and when it is cheaper more are required. Only sellable TATO may be spent — soulbound TATO (such as onboarding-quest rewards) cannot be gambled.

Alternatively, you can pay by **burning a Lucky Coin**. Lucky Coins are [Fleeting](/pawtato-land/gameplay/equipment.md) equipment; selecting one and spinning consumes it in place of the TATO cost. A Lucky Coin that is being repaired cannot be used.

{% hint style="info" %}
However you pay, the odds are identical — a Lucky Coin spin draws from the exact same prize table as a TATO spin.
{% endhint %}

### Prize Table

<table><thead><tr><th width="320">Prize</th><th>Drop Chance</th></tr></thead><tbody><tr><td><strong>Mushroom</strong></td><td><sup>25%</sup></td></tr><tr><td><strong>Lesser Essence of Axoma</strong></td><td><sup>20%</sup></td></tr><tr><td><strong>Lesser Health Potion</strong></td><td><sup>15%</sup></td></tr><tr><td><strong>Stamina Potion</strong></td><td><sup>10%</sup></td></tr><tr><td><strong>Essence of Axoma</strong></td><td><sup>10%</sup></td></tr><tr><td><strong>Nightvision Potion</strong></td><td><sup>5%</sup></td></tr><tr><td><strong>Warding Potion</strong></td><td><sup>5%</sup></td></tr><tr><td><strong>Greater Health Potion</strong></td><td><sup>2.5%</sup></td></tr><tr><td><strong>Chipped Topaz</strong></td><td><sup>1%</sup></td></tr><tr><td><strong>Chipped Ruby</strong></td><td><sup>1%</sup></td></tr><tr><td><strong>Chipped Amethyst</strong></td><td><sup>1%</sup></td></tr><tr><td><strong>Chipped Sapphire</strong></td><td><sup>1%</sup></td></tr><tr><td><strong>Chipped Emerald</strong></td><td><sup>1%</sup></td></tr><tr><td><strong>Lesser Vitality Potion</strong></td><td><sup>0.4%</sup></td></tr><tr><td><strong>Lesser Agility Potion</strong></td><td><sup>0.4%</sup></td></tr><tr><td><strong>Lesser Dexterity Potion</strong></td><td><sup>0.4%</sup></td></tr><tr><td><strong>Lesser Intelligence Potion</strong></td><td><sup>0.4%</sup></td></tr><tr><td><strong>Lesser Strength Potion</strong></td><td><sup>0.4%</sup></td></tr><tr><td><strong>Wooden Weapon Chest</strong></td><td><sup>0.2%</sup></td></tr><tr><td><strong>Wooden Armor Chest</strong></td><td><sup>0.2%</sup></td></tr><tr><td><strong>Prismatic Elixir</strong></td><td><sup>0.1%</sup></td></tr></tbody></table>

<sup>All drop chances are fixed weights that sum to exactly 100%. Each spin awards one unit of the prize won, regardless of whether you paid with TATO or a Lucky Coin.</sup>

## Charm Shuffle

Charm Shuffle lets you **sacrifice 3 Charms to receive 1 new random Charm**. Charms come in three tiers — **Charm I**, **Charm II** and **Charm III** — and the result is determined by the **lowest** tier among your three inputs:

* **90%** — a Charm of the **lowest input tier**
* **10%** — a Charm **one tier higher** (I→II, II→III)

There is **no upgrade above Charm III**, so shuffling three Charm III items always returns a Charm III.

The output Charm type is **never** one of the types you sacrificed. For example, sacrificing a Health, Wit and Finesse Charm can only return a Force or Quickness Charm. Charms that are equipped on a Hero, listed on the marketplace, staked, or under repair cannot be shuffled.

{% hint style="info" %}
Both rolls — the 90/10 tier roll and the type selection — happen server-side. The three input Charms are burned and the new Charm is minted in a single atomic transaction.
{% endhint %}

## Skill Shuffle

Skill Shuffle is the [Skill Scroll](/pawtato-land/gameplay/heroes/skills.md) variant of the same mechanic: **sacrifice 3 Skill Scrolls to receive 1 new random Skill Scroll**. Skill Scrolls use the standard rarity tiers — **Common, Uncommon, Rare, Epic, Legendary, Mythic** — and the result follows the **lowest input rarity**:

* **90%** — a Skill Scroll of the **lowest input rarity**
* **10%** — a Skill Scroll **one tier higher**

As with Charm Shuffle, the result will **not** be one of the Skill Scroll types you sacrificed. Scrolls that are listed for sale cannot be used.

{% hint style="warning" %}
If no eligible Skill Scrolls remain at the target tier (after excluding the sacrificed types) and the 10% upgrade roll fails, the result **drops one tier** instead. For example, there are currently only two Rare Skill Scrolls (Aegis & Double Tap), so sacrificing both of them in one Shuffle has a 90% chance of producing a downgrade.
{% endhint %}
