> For the complete documentation index, see [llms.txt](https://docs.pawtato.gg/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.pawtato.gg/pawtato-land/gameplay/buildings/crafting-stations.md).

# Crafting Stations

Dedicated Crafting Buildings are the core sources for most items in Pawtato Land

Every crafted item in Pawtato Land comes out of a building on the world map. Seven of them are the **Crafting Stations** below; [Glyphs](/pawtato-land/gameplay/tools.md) are made at the [Arcane Tower](/pawtato-land/gameplay/buildings/arcane-tower.md), and three specialist craftsmen — the [Jeweller](#jeweller), the [Artificer](#artificer) and the [Carver](#carver) — hold the recipes that need a Master Glyph. Each station is a specialist building that **owns an exclusive crafting category** - no other surface can produce the items that belong to it - and, for the equipment craftsmen, also handles the **repairs** of the gear it makes.

There are currently seven Crafting Stations:

* [**Blacksmith**](https://pawtato.gg/?bs=1\&move=4532:1544)
* [**Mason**](https://pawtato.gg/?ms=1\&move=4566:1554)
* [**Tailor**](https://pawtato.gg/?ta=1\&move=4462:1505)
* [**Leatherworker**](https://pawtato.gg/?lw=1\&move=4440:1522)
* [**Woodwright**](https://pawtato.gg/?ww=1\&move=4455:1546)
* [**Cooking Station**](https://pawtato.gg/?ck=1\&move=4543:1568)
* [**Alchemist**](https://pawtato.gg/?al=1\&move=4376:1368)

{% hint style="info" %}
📍 **Jump in:** Open the [Blacksmith](https://pawtato.gg/?bs=1\&move=4532:1544), [Mason](https://pawtato.gg/?ms=1\&move=4566:1554), [Tailor](https://pawtato.gg/?ta=1\&move=4462:1505), [Leatherworker](https://pawtato.gg/?lw=1\&move=4440:1522), [Woodwright](https://pawtato.gg/?ww=1\&move=4455:1546), [Cooking Station](https://pawtato.gg/?ck=1\&move=4543:1568) or [Alchemist](https://pawtato.gg/?al=1\&move=4376:1368) in Pawtato Land.
{% endhint %}

{% hint style="info" %}
**Your Hero has to be at the station.** Starting and claiming crafts, Blueprints, repairs and modifications all need your selected Hero standing at that building. If it is elsewhere, the station offers **Send Hero here** to walk it over. See [Buildings](/pawtato-land/gameplay/buildings.md#your-hero-has-to-be-there).
{% endhint %}

## How Crafting Stations Work

By Clicking on a Crafting Station a tab-separated interface opens — from anywhere on the map, since a station works on your behalf and does not ask you to walk a Hero over:

<table><thead><tr><th width="180">Tab</th><th width="548">Purpose</th></tr></thead><tbody><tr><td><strong>Crafting</strong></td><td>Make new items from that station's own recipe list. Each job runs on the building's own queue.</td></tr><tr><td><strong>Schematics</strong></td><td>The place to unlock any acquired Recipes, Blueprints, Formulas etc.</td></tr><tr><td><strong>Modification*</strong></td><td>Alter a piece of equipment you already own - adjusting its affixes, sockets and stats.</td></tr><tr><td><strong>Repair*</strong></td><td>Restore the durability of equipment that belongs to this station. Only the station that owns an item type can repair it.</td></tr></tbody></table>

\*Some tabs are only visible for specific Crafting Stations.

{% hint style="info" %}
**The tabs tell you when something is waiting.** A tab holding finished jobs carries a small gold badge with **how many** are ready to claim — the station's own crafts on the **Crafting** tab, finished equipment repairs on the **Repair** tab (`99+` once there are more than 99). While a job is still running, the tab shows the **time remaining** if you have a [**Glyph of Research**](/pawtato-land/gameplay/tools/miscellaneous-tools.md) staked, and a plain clock icon if you do not. The claim badge itself is never gated — it shows either way.
{% endhint %}

{% hint style="warning" %}
**One craft at a time per building.** Every Crafting Station runs a single job. While one is unclaimed the craft button is greyed out and the building says so — *"The Blacksmith is already crafting. Claim that craft before starting another."* A finished-but-unclaimed job still holds the slot, so claim it to free the building.
{% endhint %}

## Equipment Craftsmen

Every piece of equipment is routed to exactly one craftsman, both for crafting and for repairs. This routing is fixed in the game - a damaged Axe can only be repaired at the Blacksmith, a Quiver only at the Leatherworker, and a Fishing Rod only at the Woodwright.

<table><thead><tr><th width="170">Station</th><th>Handles (craft &#x26; repair)</th></tr></thead><tbody><tr><td><strong>Blacksmith</strong></td><td>Heavy Armor, Swords, Daggers, Axes and Shields</td></tr><tr><td><strong>Mason</strong></td><td>Orbs and Talismans</td></tr><tr><td><strong>Tailor</strong></td><td>Light Armor</td></tr><tr><td><strong>Leatherworker</strong></td><td>Medium Armor and Quivers</td></tr><tr><td><strong>Woodwright</strong></td><td>Maces, Wands, Staves, Bows, Wooden Training Gear and Fishing Rods</td></tr></tbody></table>

{% hint style="info" %}
Because the routing is exclusive, keep track of which craftsman made a piece of gear - that same station is the only place you can repair it later.
{% endhint %}

Some Equipment Craftsmen also craft the **materials** used in further crafting. The **Woodwright** makes Wooden Planks and Paper, the **Mason** makes Stone Blocks, Gravel and Sand, and the **Blacksmith** makes Iron Bars, Glass, Gold Bars, Iron Sheets and Gold Sheets. The [**Rune of Quality**](/pawtato-land/gameplay/consumables/runes.md) is cut from wood, stone and iron at once, so the **Woodwright**, the **Mason** and the **Blacksmith** each carry their own copy of that recipe — and each can have one running at the same time.

{% hint style="info" %}
**The Tailor spins Flaxen Twine.** Alongside its Light Armor, the Tailor turns **25 Flax** — the common herb cut from [Herbalism](/pawtato-land/gameplay/adventure/herbalism.md) thickets — into **1 Flaxen Twine** in a one-hour craft. The recipe sits **locked** on the Tailor's Crafting tab until you learn **Blueprint: Flaxen Twine**, a Common [Blueprint](/pawtato-land/gameplay/consumables/blueprints.md) sold at the **Herbalist's Hut** for 1,000 Flax (<mark style="color:green;">Liked</mark> Verdant Hand [Reputation](/pawtato-land/gameplay/the-world/reputation.md) required). Learn it on the Tailor's own **Blueprints** tab.
{% endhint %}

{% hint style="info" %}
**Three craftsmen refine the** [**Broodmother's Lair**](/pawtato-land/gameplay/adventure/dungeons.md#broodmothers-lair) **drops.** The **Tailor** weaves **Bolt of Silk** (3 Bolts of Linen + 1 Spider Silk + 1 Essence of Axoma), the **Leatherworker** cures **Huskhide Leather** (3 Light Leather + 1 Molted Husk + 1 Essence of Axoma) and the **Blacksmith** smelts the **Chitinsteel Bar** (3 Iron Bars + 1 Chitin Plate + 1 Essence of Axoma). All three are **one-hour** crafts, and all three stay **hidden** until you learn the matching [Blueprint](/pawtato-land/gameplay/consumables/blueprints.md) — which drops from the Lair's Spider Egg Sacks. Each material then feeds that same craftsman's Lair armor set.
{% endhint %}

{% hint style="info" %}
**The Blacksmith forges the starter Sickle, Pickaxe and Saw.** Alongside its weapons and armor, the Blacksmith crafts the **Basic Sickle** — the entry tool for [Herbalism](/pawtato-land/gameplay/adventure/herbalism.md) — the **Basic Pickaxe** for [Mining](/pawtato-land/gameplay/adventure/mining.md) and the **Basic Saw** for [Forestry](/pawtato-land/gameplay/adventure/forestry.md). All three cost **10 Wood + 3 Leather Scraps + 1 Flaxen Twine + 1 Iron Bar** on a **12 hour** craft, the same bill the **Woodwright** charges for a **Basic Fishing Rod**. Each always comes out **Common** and is minted **soulbound**, so it can't be sold, but it moves freely between your own Heroes. The Blacksmith is also where all three **Sickle** and **Saw** tiers and the **Clover**, **Hook** and **Acorn** talismans are **repaired**.
{% endhint %}

{% hint style="info" %}
**No station recipe needs a Glyph.** Staking the matching Glyph at the station is an optional **passive boost**, and the game picks the right one for you from the profession that owns the building:

* the **Basic** Glyph **shortens** a material craft,
* the **Intermediate** Glyph gives every crafted unit its own chance to **yield an extra one** (and, at the Mason, rolls for a raw Gemstone on each Gravel craft),
* the **Advanced** Glyph raises the chance that a piece of **equipment** comes out at a higher rarity.

The five professions map onto the five gear craftsmen: Woodworking to the Woodwright, Masonry to the Mason, Blacksmithing to the Blacksmith, **Leatherworking** to the Leatherworker and **Tailoring** to the Tailor. The Cooking Station and the Alchemist have no crafting profession, so their crafts take no Glyph boost.
{% endhint %}

A boost is not free. Basic and Intermediate Glyphs spend **1 Energy per five crafts** and Advanced Glyphs **25 Energy per craft**, and a Glyph is **committed to one craft at a time** — while it is boosting a job, it will not boost a second one. An **Empty** Glyph (0 Energy) grants **no boost at all**: the craft simply runs at its base duration and yield. See [Glyph Energy & Recharging](/pawtato-land/gameplay/tools/tool-durability-and-repairs.md).

## Consumable Craftsmen

Not every Crafting Station makes gear. Two stations instead turn resources into **Consumables** for your Heroes: the **Cooking Station** (food) and the **Alchemist** (potions).

<table><thead><tr><th width="170">Station</th><th>Handles (craft)</th></tr></thead><tbody><tr><td><strong>Cooking Station</strong></td><td>Fish → food (timed effect buffs)</td></tr><tr><td><strong>Alchemist</strong></td><td>Potions, Glass Vials &#x26; Oil</td></tr></tbody></table>

### Cooking Station

The **Cooking Station** turns resources into **food** that grants your Heroes **timed 24-hour buffs**. Buffs from different meals stack, and eating the same meal again refreshes its timer.

**Utility meals** buff a Hero's out-of-combat progression or a main stat:

<table><thead><tr><th width="200">Recipe</th><th>Effect (24 hours)</th></tr></thead><tbody><tr><td><strong>Taterfin Stew</strong></td><td>+20% Combat XP Gain</td></tr><tr><td><strong>Spicy Spudscale</strong></td><td>+20% Stamina Regeneration</td></tr><tr><td><strong>Fried Hashibut</strong></td><td>+3 Vitality</td></tr><tr><td><strong>Charred Spider Legs</strong></td><td>+3 Agility</td></tr><tr><td><strong>Bileweaver Broth</strong></td><td>+3 Intelligence</td></tr><tr><td><strong>Brood Omelette</strong></td><td>+3 Strength</td></tr></tbody></table>

{% hint style="info" %}
**Three of the utility meals are cooked from** [**Broodmother's Lair**](/pawtato-land/gameplay/adventure/dungeons.md#broodmothers-lair) **spoils**, each a **30-minute** craft:

* **Charred Spider Legs** — 3 Spider Legs + 1 Heartroot + 3 Coal
* **Bileweaver Broth** — 3 Venom Glands + 5 Water + 1 Wooden Bowl + 1 Ginseng
* **Brood Omelette** — 3 Brood Eggs + 1 Paper + 1 Nightshadow

Like every Cooking Station dish they are **Recipe**-gated: you have to find **Recipe:&#x20;*****\<Dish>*** — all three drop from the Lair's Spider Egg Sacks — and learn it on the **Recipes** tab first.
{% endhint %}

**Combat-buff dishes** boost a Hero's [combat stats](/pawtato-land/gameplay/heroes/stats.md) directly. Their bonuses are added on top of your gear and potions:

<table><thead><tr><th width="230">Recipe</th><th>Effect (24 hours)</th></tr></thead><tbody><tr><td><strong>Pawranha Skewers</strong></td><td>+5% Physical Damage</td></tr><tr><td><strong>Tunato Steak</strong></td><td>+5% Magical Damage</td></tr><tr><td><strong>Whiskarp Broth</strong></td><td>+5% Hit Chance</td></tr><tr><td><strong>Boiled Lurker</strong></td><td>+10% Evasion</td></tr><tr><td><strong>Glazed Crystal Koi</strong></td><td>+10% Critical Strike Chance</td></tr><tr><td><strong>Mashed Marlin Platter</strong></td><td>+7.5% Physical &#x26; Magical Resistance</td></tr></tbody></table>

### Alchemist

The **Alchemist** is the consumable craftsman for **Potions**, and is also where Flax is pressed into **Oil**. It makes:

* The Hero **stat potions** — the Lesser Agility, Strength, Dexterity, Intelligence and Vitality Potions, plus the **Prismatic Elixir** (see [Potions](/pawtato-land/gameplay/consumables/potions.md)).
* The **Lesser Health Potion**, which mends a Hero's [Injury](/pawtato-land/gameplay/heroes/injury.md) stacks.
* The account-level **Nightvision** and **Warding Potions** used to enter [Dungeons](/pawtato-land/gameplay/adventure/dungeons.md).
* The **Glass Vial** — the empty vessel potions are bottled in, used as an input for the potions themselves. This is a **batch recipe**: one craft consumes a single Glass and yields **10 Vials**.
* The two **Essence** recipes, which draw lesser motes together into a whole Essence — **10 Lesser Essence of Axoma → 1 Essence of Axoma** and **10 Lesser Essence of Decay → 1 Essence of Decay**. Both take **10 seconds**.

{% hint style="warning" %}
An Essence brewed at the Alchemist is always **soulbound**, whatever balance paid for it — the recipe card carries a **Soulbound** badge. In return, both your tradeable and your soulbound Lesser Essence can go into the brew. Essence that drops in combat or in Dungeons is unaffected and stays tradeable.
{% endhint %}

These recipes are **available by default**, so nothing needs to be unlocked to brew them. Like the Cooking Station's **Recipes** tab, the Alchemist has its own **Formulas** tab for unlocking the recipes learned from **formula schematics** found or bought out in the World.

**Learned from a formula:**

* The **Health Potion**, which removes **2** [Injury](/pawtato-land/gameplay/heroes/injury.md) stacks, is brewed from **1 Glass Vial + 1 Heartroot + 1 Lesser Health Potion + 5 Water** — it upgrades a Lesser Health Potion rather than being brewed from raw reagents alone. Its recipe is not available by default — you must first buy **Formula: Health Potion** at the [**Herbalist's Hut**](/pawtato-land/gameplay/adventure/herbalism.md) (paid in Heartroot, gated behind <mark style="color:cyan;">**Admired**</mark> **Verdant Hand** [Reputation](/pawtato-land/gameplay/the-world/reputation.md)) and learn it in the **Formulas** tab. The formula is **soulbound**, so it is learned rather than traded.
* **Oil** — the one Alchemist recipe that is not a consumable at all. It is **pressed** rather than brewed, from **25 Flax + 1 Water** in a **15-minute** craft, and yields a tradeable crafting **material**: a Wooden Plank cured with one becomes **Seasoned Timber** at the **Woodwright**. Its **Formula: Oil** schematic is sold at the [**Herbalist's Hut**](/pawtato-land/gameplay/adventure/herbalism.md) for **1,000 Flax** at <mark style="color:green;">**Liked**</mark> **Verdant Hand** [Reputation](/pawtato-land/gameplay/the-world/reputation.md), and is **soulbound** like the formula above.
* The [**Antivenom Draught**](/pawtato-land/gameplay/consumables/potions.md#antivenom-draught), which cuts the **poison damage** a Hero takes by **60% for 24 hours**, is brewed from **1 Glass Vial + 3 Venom Glands + 1 Essence of Axoma + 1 Heartroot** in a **3-hour** craft. It needs **Formula: Antivenom Draught** learned in the **Formulas** tab first, and that formula is **soulbound** too. The Venom Glands come from the spiders of the [**Broodmother's Lair**](/pawtato-land/gameplay/adventure/dungeons.md#broodmothers-lair), which is also where the Draught is most worth drinking.
* The **Stamina Potion**, which restores **10 Stamina** to a Hero, is brewed from **1 Glass Vial + 1 Nightshadow + 1 Ginseng + 1 Dashfern + 5 Water** in a **12-hour** craft. Its recipe needs **Formula: Stamina Potion**, bought at the [**Herbalist's Hut**](/pawtato-land/gameplay/adventure/herbalism.md) for herbs at <mark style="color:cyan;">**Admired**</mark> **Verdant Hand** [Reputation](/pawtato-land/gameplay/the-world/reputation.md) and learned in the **Formulas** tab; like the other two it is **soulbound**. This is the only recipe that makes Stamina Potions, and the **Greater Stamina Potion** brew consumes one.

## Master Craftsmen

Three smaller buildings sit apart from the seven stations above: the **Jeweller**, the **Artificer** and the **Carver**. They work the same way — one job at a time, claim it before starting the next — with one difference that shapes everything else: each of them **requires a staked Master** [**Glyph**](/pawtato-land/gameplay/tools.md) to work at all. Without it the building refuses to open its recipes and says so on the banner and on every recipe tile, and an **Empty** Glyph (0 Energy) blocks the craft entirely. Here the Glyph is a requirement, not a booster: every craft **spends Energy** and ties the Glyph up until the job is claimed. See [Glyph Energy & Recharging](/pawtato-land/gameplay/tools/tool-durability-and-repairs.md).

<table><thead><tr><th width="150">Craftsman</th><th width="260">Requires</th><th>Makes</th></tr></thead><tbody><tr><td><strong>Jeweller</strong></td><td><a href="/pawtato-land/gameplay/tools/masonry-tools.md">Glyph of Master Masonry</a></td><td>Gemstone cutting and merging</td></tr><tr><td><strong>Artificer</strong></td><td><a href="/pawtato-land/gameplay/tools/blacksmithing-tools.md">Glyph of Master Blacksmithing</a></td><td>Iron Sockets and Dungeon Keys</td></tr><tr><td><strong>Carver</strong></td><td><a href="/pawtato-land/gameplay/tools/woodworking-tools.md">Glyph of Master Woodworking</a></td><td>The two Prisms</td></tr></tbody></table>

{% hint style="info" %}
📍 **Jump in:** Open the [Jeweller](https://pawtato.gg/?jw=1\&move=5207:1592), [Artificer](https://pawtato.gg/?af=1\&move=5085:1453) or [Carver](https://pawtato.gg/?cv=1\&move=5393:1515) in Pawtato Land.
{% endhint %}

### Jeweller

The **Jeweller** is where raw [Gemstones](/pawtato-land/gameplay/resources/gemstones.md) are cut into usable gems, and where lower-tier gems are merged into more prestigious ones. It owns both benches outright — no other surface produces Gemstones.

<table><thead><tr><th width="220">Bench</th><th>What it does</th></tr></thead><tbody><tr><td><strong>Gemstone Extraction</strong></td><td>Cuts a <strong>raw Gemstone</strong> into a usable one. One raw stone plus 100 Water, in a <strong>24-hour</strong> craft. The rarity and Quality of your Glyph of Master Masonry decide the chance of a <strong>normal</strong> or <strong>perfect</strong> cut, and shorten the craft.</td></tr><tr><td><strong>Gemstone Upgrade</strong></td><td>Merges several lower-tier Gemstones, Crystal and Water into a single higher-tier one. Each recipe shows its own inputs and duration.</td></tr></tbody></table>

Opening either bench shows the whole gemstone table, not just the stone you clicked, so you can move between colours and tiers without leaving the building. The Jeweller runs a single job across **both** benches — an extraction and an upgrade cannot run side by side — and a craft costs **25 Energy** from the Glyph.

### Artificer

The **Artificer** is the craftsman for the two metal components that open something up: the **Iron Socket** that adds a socket to a piece of [Equipment](/pawtato-land/gameplay/equipment/sockets.md), and the [**Dungeon Key**](/pawtato-land/gameplay/consumables/miscellaneous-consumables.md) that re-rolls a [Dungeon](/pawtato-land/gameplay/adventure/dungeons.md).

<table><thead><tr><th width="200">Item</th><th width="330">Cost</th><th>Duration</th></tr></thead><tbody><tr><td><strong>Iron Socket</strong></td><td>5 Iron Bar + 1 Iron Sheet + 25 Water</td><td>48 hours</td></tr><tr><td><strong>Dungeon Key</strong></td><td>25 Iron Bar + 10 Essence of Axoma + 5 Crystal + 1 Chaos Seed</td><td>48 hours</td></tr></tbody></table>

Both recipes are **available to everyone** from the start — nothing needs to be unlocked first. Either craft costs **25 Energy** from the Glyph.

### Carver

The **Carver** is the craftsman for the [**Prisms**](/pawtato-land/gameplay/consumables/miscellaneous-consumables.md): the **Prism of Rarities**, which lifts your [Ultra Rare Resource](/pawtato-land/gameplay/resources/ultra-rare-resources-urrs.md) chance, and the **Prism of Ascension**, which makes every [Ascension](/pawtato-land/gameplay/heroes/ascension.md) fragment easier for patrolling Heroes to find.

<table><thead><tr><th width="220">Item</th><th width="320">Cost</th><th>Duration</th></tr></thead><tbody><tr><td><strong>Prism of Rarities</strong></td><td>30 Wooden Plank + 5 Gold Bar + 1 Crystal + 25 Water</td><td>24 hours</td></tr><tr><td><strong>Prism of Ascension</strong></td><td>30 Wooden Plank + 5 Gold Bar + 1 Crystal + 25 Water</td><td>24 hours</td></tr></tbody></table>

Both recipes are **available to everyone** from the start — nothing needs to be unlocked first, and a Prism costs **5 Energy** from the Glyph. The two Prisms cannot be carved side by side. What each Prism does, and how long its blessing lasts, is on the [Miscellaneous Consumables](/pawtato-land/gameplay/consumables/miscellaneous-consumables.md) page.

## Unlocking Recipes

Not every recipe is available from the start. Crafting Station recipes fall into two groups:

* **Available by default.** The equipment craftsmen's recipes are ready to use as soon as you can reach the station - nothing needs to be unlocked first.
* **Found in the World and actively unlocked.** Some recipes are not available until you acquire them as **recipe schematics** and unlock them yourself. Schematics can be **discovered out in the World** or **bought at the** [**Fisherman's Hut**](/pawtato-land/gameplay/adventure/fishing.md) - paid in fish and gated by your **Shoalkeepers** [Reputation](/pawtato-land/gameplay/the-world/reputation.md) (schematics bought there are **soulbound**). Unlocking **consumes the schematic** and permanently adds the recipe to your account.

A recipe only needs to be learned **once**. A schematic for a recipe you already know is shown as *already known* and cannot be learned again, and if you own no recipe schematics the tab prompts you to venture out into the World to find some.

### Locked recipes are visible

A station's Crafting tab shows its **whole recipe catalog**, not just the part you have unlocked. The recipes you can make come first; everything still locked follows them, **greyed out with a lock badge** and not selectable — so you can always see how much more a building holds.

Hovering a locked recipe explains how to open it, and the wording depends on the kind of schematic that station uses:

<table><thead><tr><th width="290">Station</th><th>Locked-recipe tooltip</th></tr></thead><tbody><tr><td><strong>Blacksmith</strong>, <strong>Mason</strong>, <strong>Woodwright</strong>, <strong>Leatherworker</strong>, <strong>Tailor</strong></td><td><em>Locked — find its Blueprint out in the World and learn it in the Blueprints tab.</em></td></tr><tr><td><strong>Cooking Station</strong></td><td><em>Locked — find its Recipe out in the World and learn it in the Recipes tab.</em></td></tr><tr><td><strong>Alchemist</strong></td><td><em>Locked — find its Formula out in the World and learn it in the Formulas tab.</em></td></tr></tbody></table>
