> For the complete documentation index, see [llms.txt](https://docs.pawtato.gg/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.pawtato.gg/pawtato-land/gameplay/buildings/healing-well.md).

# Healing Well

The **Healing Well** mends the wounds a Hero suffers in battle. When a Hero loses a fight, there is a chance they come away **injured**, which lowers their Max HP until they recover. The Healing Well is where you restore them.

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📍 **Jump in:** [Open the Healing Well in Pawtato Land](https://pawtato.gg/?pghw=1\&move=4491:1521)
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How injuries happen - and the exact odds of getting one - are covered on the [Proving Grounds](/pawtato-land/gameplay/adventure/proving-grounds.md#injury) page. This page focuses on how to **heal** at the Well.
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## Injuries

Injury is a **stackable** debuff. A Hero can carry **1 to 9 Injury stacks**, and **each stack reduces their Maximum HP by 10%** (up to −90% at 9 stacks). There are no fixed "Slight / Severe / Critical" tiers any more — just the running stack count.

An injured Hero can still fight, but **losing again can add more stacks** on top of the ones they already have (up to the cap of 9) — so it pays to heal before heading back out. How stacks are gained, and the exact odds, are covered on the [Proving Grounds](/pawtato-land/gameplay/adventure/proving-grounds.md#injury) page.

## Ways to Heal

Injury stacks can be removed in a few ways. The **Healing Well itself offers only two heals** — the Free Daily Heal and the TATO-paid Heal at Fountain. **Health Potions are consumed from your Backpack**, not at the Well.

<table><thead><tr><th width="240">Method</th><th width="130">Where</th><th>Effect</th></tr></thead><tbody><tr><td><strong>Free Daily Heal</strong></td><td>At the Well</td><td>Removes up to 3 stacks, once per day</td></tr><tr><td><strong>Heal at Fountain (TATO)</strong></td><td>At the Well</td><td>Removes 1 stack for a small TATO fee</td></tr><tr><td><strong>Lesser Health Potion</strong></td><td>Backpack</td><td>Removes 1 Injury stack</td></tr><tr><td><strong>Health Potion</strong></td><td>Backpack</td><td>Removes 2 Injury stacks</td></tr><tr><td><strong>Greater Health Potion</strong></td><td>Backpack</td><td>Removes 3 Injury stacks</td></tr><tr><td><strong>Wait</strong></td><td>Anywhere</td><td>All stacks clear on their own 48h after the last one</td></tr></tbody></table>

* **Free Daily Heal** - once per day you can remove up to **3 stacks** for free at the Well.
* **Heal at Fountain** - pay a **TATO** fee at the Well to remove **one stack** at a time. The fee scales with the live TATO price; repeat it to clear more stacks.
* **Use a Health Potion** - spend a **Lesser Health Potion** (removes 1 stack), a **Health Potion** (removes 2) or a **Greater Health Potion** (removes 3) to heal instantly. A potion never removes more stacks than the Hero currently has. Potions are used **straight from your Backpack** - you don't visit the Well for this, and the Well does not consume potions for you.
* **Wait** - the whole Injury debuff heals on its own **48 hours** after the last stack was gained. Every new stack a Hero takes restarts that 48-hour timer.

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A Hero that is **in a dungeon** or **on an assignment** cannot be healed at the Well - bring them home first.
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## How to heal a Hero (step by step)

1. **Open the** [**Healing Well**](https://pawtato.gg/?pghw=1\&move=4491:1521) - click the building on the World Map. (Prefer potions? You don't need the Well at all - use a **Health Potion** straight from your **Backpack**.)
2. **Select the injured Hero.** The Well displays the Hero's current status and Injury stack count.
3. **Choose one of the Well's two heals:**
   * **Free Daily Heal** — remove up to 3 stacks for free, once per day.
   * **Heal at Fountain** — pay a TATO fee to remove one stack; repeat to clear more.
4. **Prefer to use a Health Potion?** Open your **Backpack** and use a Lesser / Health / Greater Health Potion (removes 1 / 2 / 3 stacks) - potions are not consumed at the Well. Or simply wait: all stacks clear 48h after the last one.
5. Confirm - once every stack is gone the Hero returns to <mark style="color:green;">**Healthy**</mark> at full Max HP.
