> For the complete documentation index, see [llms.txt](https://docs.pawtato.gg/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.pawtato.gg/pawtato-land/gameplay/consumables/blueprints.md).

# Blueprints

A **Blueprint** is a [Schematic](/pawtato-land/gameplay/crafting/schematics.md) that permanently unlocks one specific recipe at one specific [craftsman](/pawtato-land/gameplay/buildings/crafting-stations.md). Many Blueprints unlock a piece of gear you can't obtain any other way — an **epic weapon**, an **armor set** or a **Legendary head** — but a Blueprint can also unlock a crafting **material**.

Like every schematic, a Blueprint is an in-game item that lives in your **Backpack** until you learn it. It's shown there as **Blueprint:&#x20;*****\<Item>***.

{% hint style="success" %}
The seven **epic weapon** Blueprints and all twelve [**Broodmother's Lair**](#broodmothers-lair-blueprints) Blueprints are **tradeable** — you can buy and sell them on the [Marketplace](/pawtato-land/gameplay/marketplace-and-exchange/marketplace.md) until you consume one to learn its recipe. **Material** Blueprints bought from a shop are **soulbound** instead, like cooking **Recipe** schematics: learned, never traded.
{% endhint %}

## The Epic Weapons

There are seven epic weapon Blueprints, one per weapon. Each weapon always crafts at **Epic** quality and carries a signature combat effect:

<table><thead><tr><th width="200">Blueprint</th><th width="170">Weapon</th><th width="150">Craftsman</th><th>Signature effect</th></tr></thead><tbody><tr><td><strong>Blueprint: Skullcleaver</strong></td><td>Skullcleaver <em>(2-hand Axe)</em></td><td><a href="/pages/fbtPxi7xPfw1ygFmHFCE">Blacksmith</a></td><td><strong>Sanguine Edge</strong> — Critical Strikes heal for 20% of the damage dealt</td></tr><tr><td><strong>Blueprint: Bonepiercer</strong></td><td>Bonepiercer <em>(1-hand Shortsword)</em></td><td><a href="/pages/fbtPxi7xPfw1ygFmHFCE">Blacksmith</a></td><td><strong>Piercing</strong> — attacks ignore part of the target's Physical Damage Reduction</td></tr><tr><td><strong>Blueprint: Gravethorn</strong></td><td>Gravethorn <em>(2-hand Greatsword)</em></td><td><a href="/pages/fbtPxi7xPfw1ygFmHFCE">Blacksmith</a></td><td><strong>Piercing</strong> — attacks ignore part of the target's Physical Damage Reduction</td></tr><tr><td><strong>Blueprint: Clatterclaw</strong></td><td>Clatterclaw <em>(Gadget)</em></td><td><a href="/pages/fbtPxi7xPfw1ygFmHFCE">Blacksmith</a></td><td><strong>Swift Strike</strong> — Basic Attacks have a 20% chance to strike twice</td></tr><tr><td><strong>Blueprint: Wraith's Echo</strong></td><td>Wraith's Echo <em>(Orb)</em></td><td><a href="/pages/fbtPxi7xPfw1ygFmHFCE">Mason</a></td><td><strong>Recoil</strong> — 10% chance to mirror a Spell back at the attacker</td></tr><tr><td><strong>Blueprint: Hollowgleam</strong></td><td>Hollowgleam <em>(Wand)</em></td><td><a href="/pages/fbtPxi7xPfw1ygFmHFCE">Woodwright</a></td><td><strong>Confusion</strong> — Basic Attacks have a 10% chance to deplete all of the target's Charges</td></tr><tr><td><strong>Blueprint: Ribsheaf</strong></td><td>Ribsheaf <em>(Quiver)</em></td><td><a href="/pages/fbtPxi7xPfw1ygFmHFCE">Leatherworker</a></td><td><strong>Quickdraw</strong> — 50% chance to follow up with a Basic Attack when a Charge Skill releases</td></tr></tbody></table>

## Material Blueprints

Not every Blueprint is a weapon. A **material Blueprint** unlocks a locked **material** recipe at its craftsman and works exactly like a weapon Blueprint otherwise — it's learned once, per account, and consumed in the process.

<table><thead><tr><th width="230">Blueprint</th><th width="130">Rarity</th><th width="140">Craftsman</th><th>Teaches</th></tr></thead><tbody><tr><td><strong>Blueprint: Flaxen Twine</strong></td><td>Common</td><td><a href="/pages/fbtPxi7xPfw1ygFmHFCE">Tailor</a></td><td><strong>Flaxen Twine</strong> — 25 Flax → 1, a one-hour craft</td></tr><tr><td><strong>Blueprint: Bolt of Silk</strong></td><td>Rare</td><td><a href="/pages/fbtPxi7xPfw1ygFmHFCE">Tailor</a></td><td><strong>Bolt of Silk</strong> — 3 Bolts of Linen + 1 Spider Silk + 1 Essence of Axoma, a one-hour craft</td></tr><tr><td><strong>Blueprint: Huskhide Leather</strong></td><td>Rare</td><td><a href="/pages/fbtPxi7xPfw1ygFmHFCE">Leatherworker</a></td><td><strong>Huskhide Leather</strong> — 3 Light Leather + 1 Molted Husk + 1 Essence of Axoma, a one-hour craft</td></tr><tr><td><strong>Blueprint: Chitinsteel Bar</strong></td><td>Rare</td><td><a href="/pages/fbtPxi7xPfw1ygFmHFCE">Blacksmith</a></td><td><strong>Chitinsteel Bar</strong> — 3 Iron Bars + 1 Chitin Plate + 1 Essence of Axoma, a one-hour craft</td></tr></tbody></table>

**Blueprint: Flaxen Twine** isn't a drop: it's sold at the **Herbalist's Hut** for **1,000 Flax** and needs <mark style="color:green;">Liked</mark> [Verdant Hand Reputation](/pawtato-land/gameplay/adventure/herbalism.md). Like everything from that shop it's **soulbound**, so it can't be listed on the Marketplace. **Flaxen Twine** itself is an ordinary tradeable material once crafted.

## Broodmother's Lair Blueprints

The [**Broodmother's Lair**](/pawtato-land/gameplay/adventure/dungeons.md#broodmothers-lair) adds **twelve** Blueprints of its own — three **materials** (in the table above), six **armor** pieces and three **Legendary heads**. All of them are **tradeable** until learned.

### The armor sets

Six Blueprints cover a **head** and a **body** piece in each of the three armor weights. Like the other station armor sets, each recipe rolls its quality on completion: <mark style="color:green;">**Uncommon**</mark> **80%**, <mark style="color:blue;">**Rare**</mark> **18%**, <mark style="color:purple;">**Epic**</mark> **2%**. Every piece requires a **Level 5** Hero and is a **3-day craft**.

<table><thead><tr><th width="250">Blueprint</th><th width="150">Armor weight</th><th width="150">Craftsman</th><th>Materials</th></tr></thead><tbody><tr><td><strong>Blueprint: Silkweave Hood</strong> <em>(head)</em></td><td>Light Armor</td><td><a href="/pages/fbtPxi7xPfw1ygFmHFCE">Tailor</a></td><td>10 Bolt of Silk, 10 Essence of Axoma, 5 Flaxen Twine</td></tr><tr><td><strong>Blueprint: Silkweave Shroud</strong> <em>(body)</em></td><td>Light Armor</td><td><a href="/pages/fbtPxi7xPfw1ygFmHFCE">Tailor</a></td><td>15 Bolt of Silk, 15 Essence of Axoma, 5 Flaxen Twine</td></tr><tr><td><strong>Blueprint: Huskhide Mask</strong> <em>(head)</em></td><td>Medium Armor</td><td><a href="/pages/fbtPxi7xPfw1ygFmHFCE">Leatherworker</a></td><td>10 Huskhide Leather, 10 Essence of Axoma, 5 Flaxen Twine</td></tr><tr><td><strong>Blueprint: Huskhide Harness</strong> <em>(body)</em></td><td>Medium Armor</td><td><a href="/pages/fbtPxi7xPfw1ygFmHFCE">Leatherworker</a></td><td>15 Huskhide Leather, 15 Essence of Axoma, 5 Flaxen Twine</td></tr><tr><td><strong>Blueprint: Carapace Helm</strong> <em>(head)</em></td><td>Heavy Armor</td><td><a href="/pages/fbtPxi7xPfw1ygFmHFCE">Blacksmith</a></td><td>10 Chitinsteel Bar, 10 Essence of Axoma, 5 Flaxen Twine</td></tr><tr><td><strong>Blueprint: Carapace Cuirass</strong> <em>(body)</em></td><td>Heavy Armor</td><td><a href="/pages/fbtPxi7xPfw1ygFmHFCE">Blacksmith</a></td><td>15 Chitinsteel Bar, 15 Essence of Axoma, 5 Flaxen Twine</td></tr></tbody></table>

Each set is built on its own refined material — **Bolt of Silk**, **Huskhide Leather** or **Chitinsteel Bar** — which is itself a blueprint-gated recipe made from a Lair drop (see [Material Blueprints](#material-blueprints) above).

Every piece rolls **Physical** and **Magical Damage Reduction**, plus a third stat that depends on the slot: the **head** pieces add their weight's main stat (**INT** on the Silkweave Hood, **AGI** on the Huskhide Mask, **VIT** on the Carapace Helm) while the three **body** pieces add **SPD**. Quality decides how tough and how flexible the piece is — <mark style="color:green;">Uncommon</mark> **50**, <mark style="color:blue;">Rare</mark> **100** and <mark style="color:purple;">Epic</mark> **150** [Durability](/pawtato-land/gameplay/equipment/equipment-durability-and-repairs.md), with an extra [Socket](/pawtato-land/gameplay/equipment/sockets.md) opening up at Epic.

### The Legendary heads

Three <mark style="color:orange;">**Legendary**</mark> head pieces sit at the top of the Lair's ladder — one per armor weight, each a **7-day craft** for a **Level 5** Hero, and each always crafting at **Legendary** quality.

<table><thead><tr><th width="260">Blueprint</th><th width="150">Armor weight</th><th width="150">Craftsman</th><th>Signature effect</th></tr></thead><tbody><tr><td><strong>Blueprint: Widow's Crown</strong></td><td>Light Armor</td><td><a href="/pages/fbtPxi7xPfw1ygFmHFCE">Tailor</a></td><td><strong>Coiled Strike</strong> — begin combat with <strong>2 Charge</strong> stacks</td></tr><tr><td><strong>Blueprint: Venomclaw Visage</strong></td><td>Medium Armor</td><td><a href="/pages/fbtPxi7xPfw1ygFmHFCE">Leatherworker</a></td><td><strong>Coiled Strike</strong> — begin combat with <strong>2 Charge</strong> stacks</td></tr><tr><td><strong>Blueprint: Ironfang Greathelm</strong></td><td>Heavy Armor</td><td><a href="/pages/fbtPxi7xPfw1ygFmHFCE">Blacksmith</a></td><td><strong>Coiled Strike</strong> — begin combat with <strong>2 Charge</strong> stacks</td></tr></tbody></table>

{% hint style="info" %}
**Coiled Strike only does something if you equip a Charge Skill.** It hands your Hero **2** stacks of the [**Charge**](/pawtato-land/gameplay/heroes/skills.md#active-skills) trigger the moment combat starts, so a Charge Skill fires that much sooner. A Hero with no Charge Skill selected gets nothing from it.
{% endhint %}

Forging one is the most expensive craft in the game. Each calls for **30** of its weight's refined material, **30 Essence of Axoma**, **15 Flaxen Twine**, **2** of its boss's exclusive reagent (**Silkmaw Spinneret**, **Venomclaw Talon** or **Ironfang Mandible**), **1 Queen's Carapace Fragment** — dropped by **Arakthara the Broodmother** and nowhere else — and **1 Fragment of Eternity**.

### Where the Lair Blueprints drop

<table><thead><tr><th width="290">Blueprint</th><th>Source</th></tr></thead><tbody><tr><td>The three <strong>material</strong> Blueprints, and the three Lair cooking <strong>Recipes</strong></td><td><strong>Spider Egg Sacks</strong> — a small chance on top of a sack's normal loot roll</td></tr><tr><td>The six <strong>armor</strong> Blueprints</td><td>The Lair's <strong>bosses</strong> (each Level 6 boss pays its own weight's two; <strong>Arakthara</strong> can pay any of the six), and the <strong>webbed chest</strong></td></tr><tr><td>The three <strong>Legendary head</strong> Blueprints</td><td>The <strong>webbed chest</strong> only — there is no other source in the game</td></tr></tbody></table>

The **webbed chest** is the rare treasure hidden under an Egg Sack and costs a **Dungeon Key** to open, but it is a guaranteed payout: every chest pays exactly one Blueprint. See [Dungeons](/pawtato-land/gameplay/adventure/dungeons.md#the-webbed-chest) for how to find and open one.

Because all twelve are tradeable, you can also buy a specific one from another player on the [Marketplace](/pawtato-land/gameplay/marketplace-and-exchange/marketplace.md) instead of farming for it.

## Finding Weapon Blueprints

The seven epic weapon Blueprints are **rare drops** from the [**Hallow Maw**](/pawtato-land/gameplay/adventure/dungeons.md) dungeon — nowhere else. Two sources inside the dungeon can drop them:

* Its two bosses, **Rattleguard Brukk** and **Mirelith the Tethered**, on a rare extra loot roll.
* Its **treasure chests** — large chests carry a better chance than small ones.

Any of the seven Blueprints can drop from either source, so which one you get is up to luck. Because they're tradeable, you can also acquire a specific Blueprint from another player on the [Marketplace](/pawtato-land/gameplay/marketplace-and-exchange/marketplace.md) instead of farming for it.

## Learning & Crafting

You learn a Blueprint at the **craftsman** that owns its recipe — the Blacksmith, Mason, Woodwright or Leatherworker for the weapons above, the **Tailor** for Flaxen Twine, and the Tailor, Leatherworker or Blacksmith for the [Broodmother's Lair](#broodmothers-lair-blueprints) materials, armor and Legendary heads — on that craftsman's **Blueprints** tab.

1. Open the [craftsman](/pawtato-land/gameplay/buildings/crafting-stations.md) that makes the item (e.g. the **Blacksmith** for a Skullcleaver, the **Tailor** for Flaxen Twine).
2. Go to the **Blueprints** tab. It lists the Blueprint schematics in your Backpack for **that** craftsman.
3. Pick one and **learn** it. Learning **consumes the Blueprint** and unlocks the recipe on your account.
4. The item now appears on the craftsman's **Crafting** tab, ready to make whenever you have the materials.

{% hint style="info" %}
A blueprint-gated recipe is **shown but locked** on the craftsman's Crafting tab until you've learned its Blueprint: it sits after the recipes you can already make, greyed out with a lock badge, and can't be selected. Its tooltip tells you how to open it — *"Locked — find its Blueprint out in the World and learn it in the Blueprints tab."* A recipe only ever needs to be learned **once**.
{% endhint %}

Forging an epic weapon is a serious investment: each is a **7-day craft** and calls for a stack of rare materials that themselves largely come from **Hallow Maw**. Every craft produces an **Epic**-quality weapon.

{% hint style="warning" %}
A Blueprint that is currently **listed on the Marketplace** can't be learned until you delist it.
{% endhint %}
