> For the complete documentation index, see [llms.txt](https://docs.pawtato.gg/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.pawtato.gg/pawtato-land/gameplay/crafting.md).

# Crafting

<figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FfkaxwX58oabitKEYBUww%2FCrafting.png?alt=media&amp;token=5e2a8ae3-5907-4ef7-a531-af960604d5c0" alt="Blueprint of Tools" width="375"><figcaption></figcaption></figure>

**Architects** are able to use their resources to craft items like [Glyphs](/pawtato-land/gameplay/tools.md), [Consumables](/pawtato-land/gameplay/consumables.md) and the materials that feed every other recipe. Each **requires specific materials and time** to craft.

Crafting produces an item with a **random rarity** at following chances:

| **Common**                                       | 77.778% |
| ------------------------------------------------ | ------- |
| <mark style="color:green;">**Uncommon**</mark>   | 20%     |
| <mark style="color:blue;">**Rare**</mark>        | 2%      |
| <mark style="color:purple;">**Epic**</mark>      | 0.2%    |
| <mark style="color:orange;">**Legendary**</mark> | 0.02%   |
| <mark style="color:red;">**Mythic**</mark>       | 0.002%  |

Depending on the rarity, the result differs visually and offers better effects within a certain range at each tier.

To craft something an Architect usually needs to acquire and unlock the respective [Blueprints](/pawtato-land/gameplay/consumables/blueprints.md) first. The first Glyphs and their respective capabilities are unlocked for everyone. Further Glyph Blueprints will need to be acquired via gameplay or purchased on the secondary market.

Next to the initial creation of an item, Architects can also resort to [Upgrading](/pawtato-land/gameplay/crafting/upgrading.md) and [Salvaging](/pawtato-land/gameplay/crafting/salvaging.md) of existing ones.

## Every craft happens in a building

Crafting is done at the buildings on the world map. Each one **owns** its recipes: what a building makes, nothing else makes.

<table><thead><tr><th width="260">What you want to make</th><th>Where you make it</th></tr></thead><tbody><tr><td><strong>Equipment</strong>, and the <strong>materials</strong> that feed it</td><td>The matching <a href="/pawtato-land/gameplay/buildings/crafting-stations.md">Crafting Station</a> - Blacksmith, Mason, Tailor, Leatherworker or Woodwright</td></tr><tr><td><strong>Food</strong></td><td>The <a href="/pawtato-land/gameplay/buildings/crafting-stations.md">Cooking Station</a></td></tr><tr><td><strong>Potions</strong> and <strong>Glass Vials</strong></td><td>The <a href="/pawtato-land/gameplay/buildings/crafting-stations.md">Alchemist</a></td></tr><tr><td><strong>Glyphs</strong></td><td>The <a href="/pawtato-land/gameplay/buildings/arcane-tower.md">Arcane Tower</a></td></tr><tr><td><strong>Gemstones</strong> - cutting and upgrading</td><td>The <strong>Jeweller</strong></td></tr><tr><td><strong>Iron Socket</strong> and <strong>Dungeon Key</strong></td><td>The <strong>Artificer</strong></td></tr><tr><td>The two <strong>Prisms</strong></td><td>The <strong>Carver</strong></td></tr><tr><td><strong>Ascension Tablets</strong></td><td>The <a href="/pawtato-land/gameplay/buildings/altar.md">Altar</a></td></tr></tbody></table>

All of them follow the same start → wait → claim flow.

{% hint style="warning" %}
**One craft at a time per building.** Every Crafting Station, and each of the Jeweller, Artificer and Carver, runs a single job. The craft button greys out while one is unclaimed and the building tells you what is holding it. The Arcane Tower and the Altar are the exceptions - they take as many jobs as you can pay for.
{% endhint %}

## Batch recipes

Most recipes hand back **one item per craft**, but a few **material** recipes are **batch recipes** that yield several units from a single craft. The **Glass Vial** at the [Alchemist](/pawtato-land/gameplay/buildings/crafting-stations.md) is the first of them: one craft turns a single **Glass** into **10 Glass Vials**.

Batch recipes are labelled wherever you meet them. The recipe card shows the yield on its output (for example **×10**), the queue counts the **units you will actually receive** rather than the number of crafts you queued, and the claim button names that same total.

{% hint style="info" %}
The yield is **locked in when you start the craft**. If a recipe's batch size is later rebalanced, a job already running still pays out at the rate it was started with.
{% endhint %}

## Cancelling a craft

A craft that is **still running** can be stopped with **Cancel & Refund**. The button sits on every crafting surface — the [Crafting Stations](/pawtato-land/gameplay/buildings/crafting-stations.md), the general Crafting menu, the [Arcane Tower](/pawtato-land/gameplay/buildings/arcane-tower.md)'s Glyph bench and Gemstone Extraction.

* **You get back exactly what the craft charged.** The refund is the materials that were actually taken when you started, not what the recipe costs today — so a recipe rebalanced mid-craft cannot pay you more or less than you paid. The button's tooltip lists the items before you commit.
* **The button asks you to confirm**, so a stray tap cannot throw away a craft you meant to keep.
* **A finished craft cannot be cancelled** — once the timer is up there is nothing to stop, only something to claim. The button simply is not there.
* **A Glyph is freed, but not refilled.** If the craft was holding a Glyph, cancelling releases it for another craft; the **Energy** it already spent is not returned.

## How to craft an item (step by step)

### At a Crafting Station

1. On the world map, click the relevant [Crafting Station](/pawtato-land/gameplay/buildings/crafting-stations.md) building - **Blacksmith**, **Mason**, **Tailor**, **Leatherworker**, **Woodwright**, **Cooking Station** or **Alchemist**. Each station owns an exclusive set of recipes.
2. Make sure the **Crafting** tab is selected (stations also have Modification / Repair or Recipes tabs).
3. Pick a recipe from the grid to open its detail card.
4. Check the required materials shown below the item. If you are short, the craft button stays locked and a "Not enough resources" message appears; some missing inputs offer a shortcut button that jumps you to where that material is crafted.
5. Press the green action button to start. Its label matches the station - for example **Forge&#x20;*****\[item]*** at the Blacksmith, **Craft&#x20;*****\[item]*** at the Mason, Tailor, Leatherworker and Woodwright, and **Cook&#x20;*****\[item]*** at the Cooking Station. *(Optional: tick* ***Finish Instantly*** *to skip the timer for a TATO fee.)*
6. Wait for the timer. The job runs on that building's own queue, so you can leave and come back.
7. When it is ready, press the **Claim** button on the recipe to collect the finished item.

No station recipe needs a Glyph. If you have the matching one staked it is applied automatically as a boost - see [Crafting Stations](/pawtato-land/gameplay/buildings/crafting-stations.md).

### Glyphs (Arcane Tower)

1. On the world map, click the [**Arcane Tower**](https://pawtato.gg/?at=1\&move=4356:1478) and make sure the **Crafting** tab is selected.
2. Pick the Glyph you want to make to open its crafting card. The list is sectioned by profession.
3. Check the required materials shown with the Glyph. A missing material offers a shortcut to the craftsman that produces it.
4. Press the green **Craft&#x20;*****\[Glyph]*** button to start. *(Optional: tick* ***Finish Instantly*** *to skip the timer for a TATO fee.)*
5. Wait for the craft timer. The job runs on the Tower's own queue, so you can close the building and come back.
6. When it is ready, press **Claim&#x20;*****\[Glyph]*** to receive it — a Glyph reveals its rarity/tier on claim.

The Arcane Tower also **upgrades** and **recharges** Glyphs on its other two tabs — see [Upgrading](/pawtato-land/gameplay/crafting/upgrading.md) and [Glyph Energy & Recharging](/pawtato-land/gameplay/tools/tool-durability-and-repairs.md).

### At the Jeweller, the Artificer or the Carver

These three craftsmen work exactly like a Crafting Station, with one extra condition: the building only opens its recipes while the matching **Master Glyph** is staked — Master Masonry for the Jeweller, Master Blacksmithing for the Artificer, Master Woodworking for the Carver. Every craft there also spends that Glyph's **Energy** and ties it up until the job is claimed.
