> For the complete documentation index, see [llms.txt](https://docs.pawtato.gg/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.pawtato.gg/pawtato-land/gameplay/crafting.md).

# Crafting

<figure><img src="/files/v7hIQNDd4q6sbY7hSMjj" alt="Blueprint of Tools" width="375"><figcaption></figcaption></figure>

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📍 **Jump in:** [Open Crafting in Pawtato Land](https://pawtato.gg/?c=1)
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**Architects** are able to use their resources to craft items like [Tools](/pawtato-land/gameplay/tools.md) or [Consumables](/pawtato-land/gameplay/consumables.md) as well as [Buildings](/pawtato-land/gameplay/buildings.md). Each **requires specific materials and time** to craft.

Crafting produces an item with a **random rarity** at following chances:

| **Common**                                       | 77.778% |
| ------------------------------------------------ | ------- |
| <mark style="color:green;">**Uncommon**</mark>   | 20%     |
| <mark style="color:blue;">**Rare**</mark>        | 2%      |
| <mark style="color:purple;">**Epic**</mark>      | 0.2%    |
| <mark style="color:orange;">**Legendary**</mark> | 0.02%   |
| <mark style="color:red;">**Mythic**</mark>       | 0.002%  |

Depending on the rarity, the result differs visually and offers better effects within a certain range at each tier.

To craft something an Architect usually needs to acquire and unlock the respective [Blueprints](/pawtato-land/gameplay/consumables/blueprints.md) first. The first Tools and their respective capabilities are unlocked for everyone. Further Tool Blueprints will need to be acquired via gameplay or purchased on the secondary market.

Next to the initial creation of an item or Building, Architects can also resort to [Upgrading](/pawtato-land/gameplay/crafting/upgrading.md) and [Salvaging](/pawtato-land/gameplay/crafting/salvaging.md) of existing ones.

## Batch recipes

Most recipes hand back **one item per craft**, but a few **material** recipes are **batch recipes** that yield several units from a single craft. The **Glass Vial** at the [Alchemist](/pawtato-land/gameplay/buildings/crafting-stations.md) is the first of them: one craft turns a single **Glass** into **10 Glass Vials**.

Batch recipes are labelled wherever you meet them. The recipe card shows the yield on its output (for example **×10**), the queue counts the **units you will actually receive** rather than the number of crafts you queued, and the claim button names that same total.

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The yield is **locked in when you start the craft**. If a recipe's batch size is later rebalanced, a job already running still pays out at the rate it was started with.
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## How to craft an item or tool (step by step)

Where you craft depends on what you want to make:

* **Basic Materials** are crafted at their **Craftsmen** ([Crafting Stations](/pawtato-land/gameplay/buildings/crafting-stations.md)) on the map — Wooden Plank at the **Woodwright**; Stone Block, Gravel and Sand at the **Mason**; Iron Bar and Glass at the **Blacksmith** — and so are **Equipment** (weapons and armor) and **food**.
* **Tools**, **Consumables** and the more advanced **Materials** (such as Gold Bar and Paper) are made in the general **Crafting** menu.

Both follow the same start → wait → claim flow.

### Tools, Consumables and Materials (general Crafting menu)

1. Open the [**Crafting**](https://pawtato.gg/?c=1) menu from the bottom action bar (the Crafting icon).
2. In the left sidebar, pick a category: **Tools**, **Consumables** or **Materials**.
3. Click the item you want to make to open its crafting card.
4. Check the required materials shown under the item. If you are short, the craft button stays locked and a "Not enough resources" message appears; some missing inputs offer a shortcut button that jumps you to where that material is crafted.
5. Press the green **Craft&#x20;*****\[item]*** button to start. *(Optional: tick* ***Finish Instantly*** *to skip the timer for a TATO fee.)*
6. Wait for the craft timer to count down. You can close the menu and the job keeps running.
7. When it is ready, press **Claim&#x20;*****\[item]*** to receive it. Tools reveal their rarity/tier on claim.

### Equipment and food (Crafting Stations)

1. On the world map, click the relevant [Crafting Station](/pawtato-land/gameplay/buildings/crafting-stations.md) building - **Blacksmith**, **Mason**, **Tailor**, **Leatherworker**, **Woodwright** or **Cooking Station**. Each station owns an exclusive set of recipes.
2. Make sure the **Crafting** tab is selected (stations also have Modification / Repair or Recipes tabs).
3. Pick a recipe from the grid to open its detail card.
4. Check the required materials shown below the item, exactly as in the general menu.
5. Press the green action button to start. Its label matches the station - for example **Forge&#x20;*****\[item]*** at the Blacksmith, **Craft&#x20;*****\[item]*** at the Mason, Tailor, Leatherworker and Woodwright, and **Cook&#x20;*****\[item]*** at the Cooking Station. *(Optional:* ***Finish Instantly*** *for a TATO fee.)*
6. Wait for the timer. The job runs on that building's own queue, so you can leave and come back.
7. When it is ready, press the **Claim** button on the recipe to collect the finished item.
