> For the complete documentation index, see [llms.txt](https://docs.pawtato.gg/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.pawtato.gg/pawtato-land/gameplay/crafting/upgrading.md).

# Upgrading

Tool upgrading lets Architects **increase the rarity tier of a tool** - improving its stats, efficiency, and durability. This system adds long-term progression and strategic decision-making to crafting.

<figure><img src="/files/hEONWfPaocZBnBpK9oUK" alt="Six Axe Tools from Common to Mythic Rarity Tier"><figcaption></figcaption></figure>

## How to upgrade a tool (step by step)

1. Open your **Backpack** (the backpack icon in the bottom-right corner of the screen).
2. Find the tool you want to upgrade in the **Tools** section of the Backpack and click it.
3. Click **Details** in the tool's tooltip to open its detail view.
4. In the tool's detail view, find the **Upgrade** card. It shows your current rarity, an arrow, and the next rarity, along with the **Base Upgrade Chance** to that tier.
5. *(Optional)* Boost your success chance before attempting. See [Upgrading Chances and Crystal Costs](#upgrading-chances-and-crystal-costs) for the numbers:
   * Tick **Increase Chance by … TATO** or **Increase Chance by … DFT** to donate to the Temple of Axomamma (you can pick only one).
   * Tick **Increase Chance by … offering these Tools**, then click the offering slots (marked **Empty**) to add up to six tools of the same type. Offered tools are burned whether the upgrade succeeds or fails.
   * For **Epic → Legendary** and **Legendary → Mythic**, a separate upgrade option using an Ultra Rare Resource (Titanium Splinter or Phoenix Feather) is shown instead — see [Upgrading Chances and Crystal Costs](#upgrading-chances-and-crystal-costs).
6. Make sure you hold the required **Crystals** (shown in the card). Click the green **Upgrade to \<Tier> (…% Chance)** button.
7. The button turns into a red **Confirm** button with a short countdown — click it to finalize the attempt.

{% hint style="warning" %}
Crystals, donations, and offered tools are consumed even if the upgrade fails. See [Upgrade Risks](#upgrade-risks) below.
{% endhint %}

#### Upgrading Path

Tools must be upgraded **one rarity tier at a time**:

**Common** → <mark style="color:green;">**Uncommon**</mark> → <mark style="color:blue;">**Rare**</mark> → <mark style="color:purple;">**Epic**</mark> → <mark style="color:orange;">**Legendary**</mark> → <mark style="color:red;">**Mythic**</mark>

You **cannot skip tiers**.

#### Upgrading Cost

Each upgrade attempt requires a **Crystal cost** and has a **success chance**. The higher the rarity tier, the more crystals are required - and the lower the success rate.

#### Upgrading Chances and Crystal Costs

<table><thead><tr><th width="366">Upgrade Path</th><th align="center">Crystal Cost</th><th align="center">Base Success Rate</th></tr></thead><tbody><tr><td><strong>Common</strong> → <mark style="color:green;"><strong>Uncommon</strong></mark></td><td align="center">1<img src="/files/UdleOhO9ngxykOlLd23f" alt="Crystal" data-size="line"></td><td align="center">60%</td></tr><tr><td><mark style="color:green;"><strong>Uncommon</strong></mark> → <mark style="color:blue;"><strong>Rare</strong></mark></td><td align="center">2<img src="/files/UdleOhO9ngxykOlLd23f" alt="Crystal" data-size="line"></td><td align="center">40%</td></tr><tr><td><mark style="color:blue;"><strong>Rare</strong></mark> → <mark style="color:purple;"><strong>Epic</strong></mark></td><td align="center">3<img src="/files/UdleOhO9ngxykOlLd23f" alt="Crystal" data-size="line"></td><td align="center">25%</td></tr><tr><td><mark style="color:purple;"><strong>Epic</strong></mark> → <mark style="color:orange;"><strong>Legendary</strong></mark></td><td align="center">5<img src="/files/UdleOhO9ngxykOlLd23f" alt="Crystal" data-size="line"></td><td align="center">10%</td></tr><tr><td><mark style="color:orange;"><strong>Legendary</strong></mark> → <mark style="color:red;"><strong>Mythic</strong></mark></td><td align="center">10<img src="/files/UdleOhO9ngxykOlLd23f" alt="Crystal" data-size="line"></td><td align="center">0%</td></tr></tbody></table>

There are various **optional** possibilities to **increase upgrade chances:**

{% tabs %}
{% tab title="Donation to the Temple of Axomamma" %}
{% hint style="info" %}
**Optional: Donation to the Temple of Axomamma**

Architects can make a donation in **TATO** or <mark style="color:purple;">**Divine Favor Token (DFT)\***</mark> to increase their chance of success.\
This provides a soft monetization feature that boosts but doesn't guarantee progression.
{% endhint %}

<table><thead><tr><th width="366">Upgrade Path</th><th align="center">Cost</th><th align="center">Donation Boost</th></tr></thead><tbody><tr><td><strong>Common</strong> → <mark style="color:green;"><strong>Uncommon</strong></mark></td><td align="center">250 <img src="/files/vXY4nHKFW7Pa1nTZyugK" alt="" data-size="line"> <strong>or</strong> 1<img src="/files/3BG58BYHTCRw21VLRllQ" alt="Divine Favor Token" data-size="line"></td><td align="center"><mark style="color:yellow;"><strong>+30%</strong></mark></td></tr><tr><td><mark style="color:green;"><strong>Uncommon</strong></mark> → <mark style="color:blue;"><strong>Rare</strong></mark></td><td align="center">500 <img src="/files/vXY4nHKFW7Pa1nTZyugK" alt="" data-size="line"> <strong>or</strong> 2<img src="/files/3BG58BYHTCRw21VLRllQ" alt="Divine Favor Token" data-size="line"></td><td align="center"><mark style="color:yellow;"><strong>+25%</strong></mark></td></tr><tr><td><mark style="color:blue;"><strong>Rare</strong></mark> → <mark style="color:purple;"><strong>Epic</strong></mark></td><td align="center">750 <img src="/files/vXY4nHKFW7Pa1nTZyugK" alt="" data-size="line"> <strong>or</strong> 3<img src="/files/3BG58BYHTCRw21VLRllQ" alt="Divine Favor Token" data-size="line"></td><td align="center"><mark style="color:yellow;"><strong>+20%</strong></mark></td></tr><tr><td><mark style="color:purple;"><strong>Epic</strong></mark> → <mark style="color:orange;"><strong>Legendary</strong></mark></td><td align="center">1,250 <img src="/files/vXY4nHKFW7Pa1nTZyugK" alt="" data-size="line"> <strong>or</strong> 5<img src="/files/3BG58BYHTCRw21VLRllQ" alt="Divine Favor Token" data-size="line"></td><td align="center"><mark style="color:yellow;"><strong>+10%</strong></mark></td></tr><tr><td><mark style="color:orange;"><strong>Legendary</strong></mark> → <mark style="color:red;"><strong>Mythic</strong></mark></td><td align="center">2,500 <img src="/files/vXY4nHKFW7Pa1nTZyugK" alt="" data-size="line"> <strong>or</strong> 10<img src="/files/3BG58BYHTCRw21VLRllQ" alt="Divine Favor Token" data-size="line"></td><td align="center"><mark style="color:yellow;"><strong>+5%</strong></mark></td></tr></tbody></table>
{% endtab %}

{% tab title="Offering of Tools" %}
{% hint style="info" %}
**Optional: Offering of Tools**

Architects can offer up to 6 Tools of the same type as the Tool targeted to upgrade.\
Depending on rarity and quality of those offered Tools, the chance will be increased.
{% endhint %}

<table><thead><tr><th width="366">Offered Tool Rarity</th><th align="center">Rarity Boost</th><th align="center">Quality Boost</th></tr></thead><tbody><tr><td><strong>Common</strong></td><td align="center"><mark style="color:$warning;">+<strong>1%</strong></mark></td><td align="center"><mark style="color:$success;"><strong>+0-2%</strong></mark></td></tr><tr><td><mark style="color:green;"><strong>Uncommon</strong></mark></td><td align="center"><mark style="color:$warning;"><strong>+2%</strong></mark></td><td align="center"><mark style="color:$success;"><strong>+0-2%</strong></mark></td></tr><tr><td><mark style="color:blue;"><strong>Rare</strong></mark></td><td align="center"><mark style="color:$warning;"><strong>+5%</strong></mark></td><td align="center"><mark style="color:$success;"><strong>+0-2%</strong></mark></td></tr><tr><td><mark style="color:purple;"><strong>Epic</strong></mark></td><td align="center"><mark style="color:$warning;"><strong>+10%</strong></mark></td><td align="center"><mark style="color:$success;"><strong>+0-2%</strong></mark></td></tr><tr><td><mark style="color:orange;"><strong>Legendary</strong></mark></td><td align="center"><mark style="color:$warning;"><strong>+20%</strong></mark></td><td align="center"><mark style="color:$success;"><strong>+0-2%</strong></mark></td></tr></tbody></table>
{% endtab %}

{% tab title="Offering of URRs" %}
{% hint style="info" %}
**Optional: Offering of an URR**

When attempting to upgrade to Legendary or Mythic, a player can chose to offer an URR to increase the chance of the attempt.
{% endhint %}

<table><thead><tr><th width="366">Upgrade Path</th><th align="center">Cost</th><th align="center">URR Boost</th></tr></thead><tbody><tr><td><mark style="color:purple;"><strong>Epic</strong></mark> → <mark style="color:orange;"><strong>Legendary</strong></mark></td><td align="center">1<img src="/files/2CKtuwuRl7CIqQBK4ACr" alt="Titanium Splinter" data-size="line"></td><td align="center"><mark style="color:orange;"><strong>+90%</strong></mark></td></tr><tr><td><mark style="color:orange;"><strong>Legendary</strong></mark> → <mark style="color:red;"><strong>Mythic</strong></mark></td><td align="center">1<img src="/files/8TAFSmbudBZb3TZzd5iI" alt="Phoenix Feather" data-size="line"></td><td align="center"><mark style="color:red;"><strong>+100%</strong></mark></td></tr></tbody></table>
{% endtab %}
{% endtabs %}

{% tabs %}
{% tab title="Example Calcuation A" %}
**Upgrade Attempt&#x20;**<mark style="color:green;">**Uncommon**</mark> → <mark style="color:blue;">**Rare**</mark>

* Donation: **NO**
* Offering of two **Common** Tools with 32 and 47 Quality
* Offering of one <mark style="color:green;">**Uncommon**</mark> Tool with 5 Quality

**Final Success Rate:** **45.68% (40%** + <mark style="color:$warning;">**1%**</mark> + <mark style="color:$success;">**0.64%**</mark> + <mark style="color:$warning;">**1%**</mark> + <mark style="color:$success;">**0.94%**</mark> + <mark style="color:$warning;">**2%**</mark> + <mark style="color:$success;">**0.10%**</mark>**)**
{% endtab %}

{% tab title="Example Calculation B" %}
**Upgrade Attempt&#x20;**<mark style="color:blue;">**Rare**</mark> → <mark style="color:purple;">**Epic**</mark>

* Donation: **YES**
* Offering of one <mark style="color:blue;">**Rare**</mark> Tool with 69 Quality

**Final Success Rate:** **51.38% (25%** + <mark style="color:yellow;">**20%**</mark> + <mark style="color:$warning;">**5%**</mark> + <mark style="color:$success;">**1.38%**</mark>**)**
{% endtab %}
{% endtabs %}

#### Upgrade Risks

* On failure, the tool remains at its current rarity
* ⚠️ On failure, offered Tools, Crystals and Donations are consumed regardless! ⚠️
* The feature is **optional** - Architects can still craft higher rarity tools directly (rarely), or salvage and retry

<sub>\*Failed Upgrades grant soul-bound</sub> <sub><mark style="color:purple;">**Divine Favor Tokens**<mark style="color:purple;"></sub> <sub>for each Crystal used. One</sub> <sub><mark style="color:purple;">**Divine Favor Token**<mark style="color:purple;"></sub> <sub>can be used for the Donation Boost instead of TATO.</sub> <sub><mark style="color:purple;">**Divine Favor Tokens**<mark style="color:purple;"></sub> <sub>also have other uses in the game, mostly to boost chance-based events in the Architect's favor.</sub>

\ <br>
