> For the complete documentation index, see [llms.txt](https://docs.pawtato.gg/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.pawtato.gg/pawtato-land/gameplay/equipment/attunement.md).

# Attunement

Attunement is a mechanic, which binds equipment to a Hero, after which it cannot be worn by any other Hero. This is to deny equipment recycling once a Hero gets better alternatives, ultimately destroying “early level content”. Also it denies using the same equipment on multiple Heroes to clear challenging content.

<figure><img src="/files/GIPDZcIqOU7OwU3uqzDi" alt=""><figcaption></figcaption></figure>

Attunement can have three values: “**Bind on Equip**”, “**Bind on Pickup**” or “**Fleeting**”

* **On Equip** (most Equipment): This piece is not attuned immediately, but will be once it gets equipped to a Hero. This means as long as no Hero has worn it, it can be freely traded and equipped by a Hero of the buyer.
  * Attunement can be **broken** for “On Equip”-items, resetting them to the original state, but it is exponentially more expensive, the higher the Tier of the piece is:
    * **Common**: 2,500x <img src="/files/TDYv9HRjOrz4S2ElE7a8" alt="" data-size="line">, 10x <img src="/files/UdleOhO9ngxykOlLd23f" alt="Crystal" data-size="line">
    * <mark style="color:green;">**Uncommon**</mark>: 5,000x <img src="/files/TDYv9HRjOrz4S2ElE7a8" alt="" data-size="line">, 20x <img src="/files/UdleOhO9ngxykOlLd23f" alt="Crystal" data-size="line">
    * <mark style="color:blue;">**Rare**</mark>: 7,500x <img src="/files/TDYv9HRjOrz4S2ElE7a8" alt="" data-size="line">, 30x <img src="/files/UdleOhO9ngxykOlLd23f" alt="Crystal" data-size="line">
    * <mark style="color:purple;">**Epic**</mark>: 10,000x <img src="/files/TDYv9HRjOrz4S2ElE7a8" alt="" data-size="line">, 40x <img src="/files/UdleOhO9ngxykOlLd23f" alt="Crystal" data-size="line">, 1x <img src="/files/XxVN9pXxUTkMq0JzTLPS" alt="Chaos Seed Icon" data-size="line">
    * <mark style="color:orange;">**Legendary**</mark>: 25,000x <img src="/files/TDYv9HRjOrz4S2ElE7a8" alt="" data-size="line">, 50x <img src="/files/UdleOhO9ngxykOlLd23f" alt="Crystal" data-size="line">, 1x<img src="/files/2CKtuwuRl7CIqQBK4ACr" alt="Titanium Splinter Icon" data-size="line">
    * <mark style="color:red;">**Mythic**</mark>: 50,000x <img src="/files/TDYv9HRjOrz4S2ElE7a8" alt="" data-size="line">, 100x <img src="/files/UdleOhO9ngxykOlLd23f" alt="Crystal" data-size="line">, 1x<img src="/files/8TAFSmbudBZb3TZzd5iI" alt="Phoenix Feather Icon" data-size="line">
  * Instead of paying that cost, you can sever the Attunement with a single **Soulshears**, a consumable that matches the rarity of the piece:
    * **Lesser Soulshears** — **Common** and <mark style="color:green;">**Uncommon**</mark> Equipment
    * **Soulshears** — <mark style="color:blue;">**Rare**</mark> and <mark style="color:purple;">**Epic**</mark> Equipment
    * **Greater Soulshears** — <mark style="color:orange;">**Legendary**</mark> and <mark style="color:red;">**Mythic**</mark> Equipment
  * One Soulshears is consumed per break, and it replaces the resource cost entirely - it is an alternative payment, not a discount. The Equipment screen offers both options side by side ("**Pay to break Attunement**" and "**Use \<Soulshears> to break Attunement**"); the Soulshears option stays locked until you hold the matching one.
  * Either way, the piece has to be **unequipped** first, and only Equipment that can be broken at all can be broken with Soulshears.
* **On Pickup** (for special Equipment): This equipment is automatically attuned to the Hero who earned it (e.g. by defeating an enemy or completing a quest)
  * Attunement of Bind on Pickup items cannot be broken. Those items are meant to be only accessible through gameplay and not via purchase.
* **Fleeting**: This piece does not attune, it can be equipped/unequipped by any Hero without restrictions
