For the complete documentation index, see llms.txt. This page is also available as Markdown.

Attunement

Most equipment will get bound to the Hero who equips it

Attunement is a mechanic, which binds equipment to a Hero, after which it cannot be worn by any other Hero. This is to deny equipment recycling once a Hero gets better alternatives, ultimately destroying “early level content”. Also it denies using the same equipment on multiple Heroes to clear challenging content.

Attunement can have three values: “Bind on Equip”, “Bind on Pickup” or “Fleeting

  • On Equip (most Equipment): This piece is not attuned immediately, but will be once it gets equipped to a Hero. This means as long as no Hero has worn it, it can be freely traded and equipped by a Hero of the buyer.

    • Attunement can be broken for “On Equip”-items, resetting them to the original state, but it is exponentially more expensive, the higher the Tier of the piece is:

      • Common: 2,500x , 10x Crystal

      • Uncommon: 5,000x , 20x Crystal

      • Rare: 7,500x , 30x Crystal

      • Epic: 10,000x , 40x Crystal, 1x Chaos Seed Icon

      • Legendary: 25,000x , 50x Crystal, 1xTitanium Splinter Icon

      • Mythic: 50,000x , 100x Crystal, 1xPhoenix Feather Icon

  • On Pickup (for special Equipment): This equipment is automatically attuned to the Hero who earned it (e.g. by defeating an enemy or completing a quest)

    • Attunement of Bind on Pickup items cannot be broken. Those items are meant to be only accessible through gameplay and not via purchase.

  • Fleeting: This piece does not attune, it can be equipped/unequipped by any Hero without restrictions

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