Attunement
Most equipment will get bound to the Hero who equips it
Attunement is a mechanic, which binds equipment to a Hero, after which it cannot be worn by any other Hero. This is to deny equipment recycling once a Hero gets better alternatives, ultimately destroying “early level content”. Also it denies using the same equipment on multiple Heroes to clear challenging content.

Attunement can have three values: “Bind on Equip”, “Bind on Pickup” or “Fleeting”
On Equip (most Equipment): This piece is not attuned immediately, but will be once it gets equipped to a Hero. This means as long as no Hero has worn it, it can be freely traded and equipped by a Hero of the buyer.
Attunement can be broken for “On Equip”-items, resetting them to the original state, but it is exponentially more expensive, the higher the Tier of the piece is:
Common: 2,500x
, 10x 
Uncommon: 5,000x
, 20x 
Rare: 7,500x
, 30x 
Epic: 10,000x
, 40x
, 1x 
Legendary: 25,000x
, 50x
, 1x
Mythic: 50,000x
, 100x
, 1x
On Pickup (for special Equipment): This equipment is automatically attuned to the Hero who earned it (e.g. by defeating an enemy or completing a quest)
Attunement of Bind on Pickup items cannot be broken. Those items are meant to be only accessible through gameplay and not via purchase.
Fleeting: This piece does not attune, it can be equipped/unequipped by any Hero without restrictions
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