> For the complete documentation index, see [llms.txt](https://docs.pawtato.gg/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.pawtato.gg/pawtato-land/gameplay/equipment/equipment-durability-and-repairs.md).

# Equipment Durability & Repairs

#### Equipment Durability

Every Equipment in Pawtato Land has a **Durability** trait, representing how many times it can be damaged before becoming unusable. Durability has a chance to be consumed in Combat, even if winning the fight. Losing a fight has a substantially higher chance to consume Durability.

{% hint style="info" %}
Durability Consumption is depending on Quality of the Item as well as Combat Result:

* **winChance** = 0.30 × (1 - **Quality** / 200)
* **lossChance** = min(1.0, 4 × **winChance**)
  {% endhint %}

#### Equipment Repair

Repairing Equipment is only possible at the respective **Craftsman**. A repair is **free** — it simply takes **time**, based on the Tier of the Equipment. If you don't want to wait, you can pay an optional **instant-finish fee** to complete the repair right away.

{% hint style="info" %}
**Gathering gear goes to its forge, not its shop.** [**Sickles**](https://github.com/pawtato-finance/Pawtato-Docs/tree/main/pawtato_land/gameplay/adventure/herbalism.md) and the **Golden** / **Platinum Clover** are repaired at the [**Blacksmith**](/pawtato-land/gameplay/buildings/crafting-stations.md) — as are the **Golden** and **Platinum Hook** — even though you buy them at the Herbalist's and Fisherman's Huts. **Fishing Rods** are repaired at the **Woodwright**.
{% endhint %}

| Tier                                             | Repair Time *(free)* | Instant-Finish Fee                                                 |
| ------------------------------------------------ | -------------------- | ------------------------------------------------------------------ |
| **Common**                                       | 3h                   | 1 <img src="/files/1KuQCCizJk0GemOGDCXI" alt="" data-size="line">  |
| <mark style="color:green;">**Uncommon**</mark>   | 6h                   | 3 <img src="/files/1KuQCCizJk0GemOGDCXI" alt="" data-size="line">  |
| <mark style="color:blue;">**Rare**</mark>        | 12h                  | 10 <img src="/files/1KuQCCizJk0GemOGDCXI" alt="" data-size="line"> |
| <mark style="color:violet;">**Epic**</mark>      | 24h                  | 25 <img src="/files/1KuQCCizJk0GemOGDCXI" alt="" data-size="line"> |
| <mark style="color:yellow;">**Legendary**</mark> | 48h                  | 50 <img src="/files/1KuQCCizJk0GemOGDCXI" alt="" data-size="line"> |
| <mark style="color:red;">**Mythic**</mark>       | *Indestructible*     | *Indestructible*                                                   |

{% hint style="info" %}
The **instant-finish fee** can be paid in **Gold** (the fixed amount shown above) or in **TATO**. The TATO amount isn't fixed — it's pegged to a baseline and converted at the **live TATO price** when you pay, so the exact TATO cost is shown in-game.
{% endhint %}

{% hint style="warning" %}
**Mythic** Equipment has *Infinite* Durability - it never wears down and therefore can't (and doesn't need to) be repaired.
{% endhint %}
