> For the complete documentation index, see [llms.txt](https://docs.pawtato.gg/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.pawtato.gg/pawtato-land/gameplay/equipment/sockets.md).

# Sockets

Some pieces of Equipment come with Sockets, where Gemstones can be inserted to award additional boosts.&#x20;

#### Unlocking Sockets

Sockets need to be unlocked once to be used, changing the state from "locked" to "empty". If a Gemstone is put into a Socket, the value will change from "empty" to the respective Gemstone.

<div><figure><img src="/files/NcSTljSbU7aPxZyXh7LM" alt=""><figcaption></figcaption></figure> <figure><img src="/files/pc3RQx9NZzO3yhMjgWP4" alt=""><figcaption></figcaption></figure> <figure><img src="/files/G5vVmdieGAmFYPhfzU0Y" alt=""><figcaption></figcaption></figure></div>

Clicking on an empty Socket will show a selection of available Gemstones from the Backpack. Adding a Gemstone into a socket is an important decision, as **removing it later will be a risky operation**.

<div><figure><img src="/files/e0chlekSWScCXRI28uRk" alt=""><figcaption></figcaption></figure> <figure><img src="/files/TsxibdOry8CphnF65fnW" alt=""><figcaption></figcaption></figure> <figure><img src="/files/eRpimLpWbpYSMsfGi2Nt" alt=""><figcaption></figcaption></figure> <figure><img src="/files/UQk69fqosY5tGx7DcuPd" alt=""><figcaption></figcaption></figure></div>

{% hint style="info" %}
If Equipment is **traded** or **transfered**, Sockets will stay attached.
{% endhint %}

When an Equipment is created, Sockets are added **randomly** up to a maximum amount possible for this type of equipment. For a 2-Hand Weapon from Tribal Conflicts the outcome could be either of:

* None | None | None (worst)
* **Locked** | None | None
* None | **Locked** | None
* **Locked** | **Locked** | None (best)

**Maximum** Sockets on **Tribal Conflict Equipment**:

* **Helmet**: 0
* **Armor**: 2
* **1-Hand Weapon**: 1
* **2-Hand Weapon**: 2
* **Offhand**: 1


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