> For the complete documentation index, see [llms.txt](https://docs.pawtato.gg/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.pawtato.gg/pawtato-land/gameplay/equipment/sockets.md).

# Sockets

Enhance your equipment with various Gemstones

Some pieces of Equipment come with Sockets, where Gemstones can be inserted to award additional boosts.

#### Gemstones

Each Gemstone boosts one of a Hero's core Stats. Every Gemstone comes in three qualities: **Chipped** (+1), regular (+2) and **Perfect** (+3).

| Gemstone     | Stat         |
| ------------ | ------------ |
| **Topaz**    | Agility      |
| **Sapphire** | Intelligence |
| **Ruby**     | Strength     |
| **Emerald**  | Vitality     |
| **Amethyst** | Dexterity    |
| **Diamond**  | Luck         |

#### Unlocking Sockets

Sockets need to be unlocked once to be used, changing the state from "locked" to "empty". If a Gemstone is put into a Socket, the value will change from "empty" to the respective Gemstone.

<div><figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FXQt7ciwl5ywQEUnl5Qy0%2Fimage.png?alt=media&amp;token=a3c64699-e833-4159-94aa-ca0d7cd0bb27" alt=""><figcaption></figcaption></figure> <figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fg3lnvmjOOFKrbcKvkjs6%2Fimage.png?alt=media&amp;token=69f12386-d336-4fbe-9aae-de313a392c26" alt=""><figcaption></figcaption></figure> <figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FkpqC5LfxoeraARu21pQr%2Fimage.png?alt=media&amp;token=e1798502-a93c-49e5-986d-61a777fe009d" alt=""><figcaption></figcaption></figure></div>

Clicking on an empty Socket will show a selection of available Gemstones from the Backpack. Adding a Gemstone into a socket is an important decision, as **removing it later will be a risky operation**.

<div><figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FllsC78zdcrrzcz3rCYxB%2Fimage.png?alt=media&amp;token=8c92e6dc-c789-4884-ac19-f9148abf6c5c" alt=""><figcaption></figcaption></figure> <figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fn3Z3Qwz1NnQ42fCQptrJ%2Fimage.png?alt=media&amp;token=8aff570d-454e-495b-94d9-963bbe41e76a" alt=""><figcaption></figcaption></figure> <figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FOel1USWfxW7gWPV2HVRz%2Fimage.png?alt=media&amp;token=bbf9e2c3-3c90-40e2-a06d-1cd9476c6f43" alt=""><figcaption></figcaption></figure> <figure><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FCglU2DZEcc2go43BpDAk%2Fimage.png?alt=media&amp;token=0c6e14d5-ebb5-45e4-b836-ca84f726b6fb" alt=""><figcaption></figcaption></figure></div>

{% hint style="warning" %}
Removing a Gemstone without a **Glyph of Master Masonry** equipped will always affect it: regular and Perfect Gemstones are **downgraded** by one quality, while Chipped Gemstones are **destroyed**. A **Jeweler** can perform a safe removal for a TATO fee, and a higher-Tier Glyph of Master Masonry lowers the risk of downgrade/destruction.
{% endhint %}

{% hint style="info" %}
If Equipment is **traded** or **transfered**, Sockets will stay attached.
{% endhint %}

When an Equipment is created, Sockets are added **randomly** up to a maximum amount possible for this type of equipment. For a 2-Hand Weapon from Tribal Conflicts the outcome could be either of:

* None | None | None (worst)
* **Locked** | None | None
* None | **Locked** | None
* **Locked** | **Locked** | None (best)

**Maximum** Sockets on **Tribal Conflict Equipment**:

* **Helmet**: 0
* **Armor**: 2
* **1-Hand Weapon**: 1
* **2-Hand Weapon**: 2
* **Offhand**: 1

#### Reforging resets Sockets

Using an **Orb of Reforging** in the Craftsman's **Modification** tab rerolls **everything on the item at once — including its Sockets**. Each Socket is rolled fresh, using the same `None` / `Locked` roll as when the item is first created. This means any Socket you had **unlocked** (`empty`) reverts to `Locked` (or `None`), so you will need to spend an **Iron Socket** again to re-unlock it.

Because of this, reforging an item with Sockets is a multi-step operation:

1. **Remove any inserted Gemstones first** — the game will not let you reforge while Gems are socketed, and removing a Gem is a **risky operation** (see the warning above). Consider a **Glyph of Master Masonry** or a **Jeweler** for a safer removal.
2. **Reforge** the item. Its Sockets are re-rolled along with its stats, so previously unlocked Sockets become `Locked` again.
3. **Re-unlock** the Socket with an **Iron Socket** and insert a Gemstone again.

{% hint style="warning" %}
Reforging does **not** preserve unlocked Sockets — the Iron Socket you spent to unlock a slot is lost when you reforge. Only reforge Socketed gear when you are ready to re-unlock and re-Gem it.
{% endhint %}

{% hint style="info" %}
An **Orb of Refinement** (single-stat reroll) does **not** touch Sockets — only a full **Orb of Reforging** rerolls them.
{% endhint %}
