> For the complete documentation index, see [llms.txt](https://docs.pawtato.gg/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.pawtato.gg/pawtato-land/gameplay/heroes.md).

# Heroes

<figure><img src="/files/DrgcuHHwDb8Geh8Z8Mqb" alt=""><figcaption></figcaption></figure>

Across Pawtato Land, countless inhabitants lived ordinary lives, unaware of the **slumbering heroic traits** buried deep within them. But when Supay’s minions swept across the land, that invasion became the spark that shattered their quiet existence.&#x20;

In the face of chaos, something ancient stirred inside a chosen few - courage, resolve, and the instinct to protect what they love. These **awakened** souls rose from among the Pawtatoes, no longer mere villagers or workers, but the **new Heroes** of Axoma.

**No Land? No Problem!**

Heroes open up Adventure for everyone! Get your own Heroes in the Hero **NFT Mint on November 1st** or rent Heroes from others once the [Scholarship](/pawtato-land/gameplay/heroes/scholarship.md) system arrives, which will allow anyone to play the game without spending a single SUI.

Heroes can be awakened by **anyone** during the <mark style="color:$warning;">**limited**</mark>**&#x20;Hero NFT Mint**, with **Land holders, OGs, Suipporters, Leaderboard rankers** and **partners** enjoying a preferred mint.&#x20;

**Hero NFTs** come with a **multitude of traits**, some of them relevant for **gameplay**, while others are purely **cosmetic.** Heroes also will have a unique **First Name** and **Last Name**.

### **Gameplay Relevant Traits**

* [Class](/pawtato-land/gameplay/heroes/classes.md)
* [Stats](/pawtato-land/gameplay/heroes/stats.md)
* Stamina
* Level
* Experience
* Rarity Tier
* Titles (max. 3)

### Cosmetic Traits

* Skin
* Expression
* Feature
* Weapon Style
* Armor Style
* Environment

Heroes can explore [The World](/pawtato-land/gameplay/the-world.md) by traveling from Zone to Zone and engage in **active** [Adventure](/pawtato-land/gameplay/adventure.md) as long as they don't run out of Stamina or Health Points.

Heroes can also **passively** be sent on [Patrol](/pawtato-land/gameplay/heroes/patrol.md) to farm [Influence](/pawtato-land/gameplay/land-nft/influence.md) with a low chance to find [Ultra Rare Resources (URRs)](/pawtato-land/gameplay/resources/ultra-rare-resources-urrs.md).

Hero [Progression](/pawtato-land/gameplay/heroes/progression.md) happens by leveling up and equipping [Skills](/pawtato-land/gameplay/heroes/skills.md) and [Equipment](/pawtato-land/gameplay/equipment.md). Heroes share the same **Rarity Tier** system as Items or Buildings and upgrading a Heroes' Tier will be possible through challenging [Ascension](/pawtato-land/gameplay/heroes/ascension.md) **Quests**.

{% hint style="info" %}
*<mark style="color:$warning;">Hero supply might get expanded later if it will become necessary due to high player inflow exceeding the number of available Heroes. At that point only Estate & Province owners with respective Buildings and Resources will be able to awaken new Heroes. This new Hero awakening mechanic will also come with an optional burn mechanic for Heroes to keep supply steady in relation to player base.</mark>*

<mark style="color:red;">Heroes awakened via the</mark> <mark style="color:red;"></mark><mark style="color:red;">**Hero NFT Mint**</mark> <mark style="color:red;"></mark><mark style="color:red;">will have</mark> <mark style="color:red;"></mark><mark style="color:red;">**unique cosmetic traits**</mark><mark style="color:red;">, which won't be obtainable later via awakening of Heroes through Provinces and Estates!</mark>
{% endhint %}

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