> For the complete documentation index, see [llms.txt](https://docs.pawtato.gg/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.pawtato.gg/pawtato-land/gameplay/heroes/charms.md).

# Charms

Charms are simple **Talismans** — a light class of equipment that grants a flat bonus to **one** of a Hero's [main stats](/pawtato-land/gameplay/heroes/stats.md). They slot into a Hero's **Talisman** slots alongside other Talismans, and come in three tiers of increasing power.

{% hint style="info" %}
📍 **Jump in:** [Open Hero Management in Pawtato Land](https://pawtato.gg/?hm=1)
{% endhint %}

## Charm Types

There are five Charm types, one for each of the stats they boost:

<table><thead><tr><th width="200">Charm</th><th width="180">Boosts</th><th>What that does</th></tr></thead><tbody><tr><td><strong>Health Charm</strong></td><td>Vitality (VIT)</td><td><sup>Increases Hit Points</sup></td></tr><tr><td><strong>Force Charm</strong></td><td>Strength (STR)</td><td><sup>Increases Physical Damage</sup></td></tr><tr><td><strong>Wit Charm</strong></td><td>Intelligence (INT)</td><td><sup>Increases Magical Damage</sup></td></tr><tr><td><strong>Quickness Charm</strong></td><td>Agility (AGI)</td><td><sup>Increases Evasion</sup></td></tr><tr><td><strong>Finesse Charm</strong></td><td>Dexterity (DEX)</td><td><sup>Increases Crit Damage</sup></td></tr></tbody></table>

Each Charm only ever affects its single stat — there are no secondary effects. See [Stats](/pawtato-land/gameplay/heroes/stats.md) for exactly how each stat shapes a Hero in combat.

## Tiers

Every Charm type exists in three tiers, and the tier determines how much of the stat it grants:

<table><thead><tr><th width="200">Tier</th><th width="180">Stat Bonus</th><th>Rarity</th></tr></thead><tbody><tr><td><strong>Charm I</strong></td><td>+1</td><td><sup>Common</sup></td></tr><tr><td><strong>Charm II</strong></td><td>+2</td><td><sup>Uncommon</sup></td></tr><tr><td><strong>Charm III</strong></td><td>+3</td><td><sup>Uncommon</sup></td></tr></tbody></table>

For example, a **Force Charm III** grants **+3 Strength**, while a **Health Charm I** grants **+1 Vitality**. **Charm III is the highest tier** — there is no Charm above it.

{% hint style="info" %}
Charms **Bind on Equip**: the first time a Charm is equipped on a Hero it becomes soulbound to your account. See [Attunement](/pawtato-land/gameplay/equipment/attunement.md) for what binding means.
{% endhint %}

## How to equip a Charm on a Hero (step by step)

Charms are equipped exactly like any other Talisman:

1. Open [**Hero Management**](https://pawtato.gg/?hm=1) by clicking your Hero's portrait in the top-left corner of the screen. (Or open your **Player Profile** and click **Manage Heroes** on the **Selected Hero** card, then pick the Hero on the **Heroes** tab.) The Hero must be **staked**.
2. On the Hero's equipment layout, click an empty **Talisman** slot.
3. In the **Available Equipment** selector, find the Charm you want (use the **Search** field or the **All** / **Free** filter) and click it.
4. Click **Equip**. If the Charm attunes on equip, confirm with **Equip & Bind**. To swap out a Charm already in the slot, the button reads **Switch** instead.

To remove a Charm, open the same slot and click **Unequip**.

### Talisman slots

Every Hero has **three Talisman slots**, but only the **first is unlocked by default**. The other two are unlocked with [Ultra Rare Resources (URRs)](/pawtato-land/gameplay/resources/ultra-rare-resources-urrs.md) earned through gameplay, and must be unlocked in order — slot 2 before slot 3.

## Upgrading Charms

You can fuse three matching Charms into a single higher-tier one at the **Altar** (found in the Proving Grounds), on its **Upgrade Charms** tab.

Select **3 identical Charms** — same type *and* same tier — and the upgrade produces **one Charm of the same type, one tier higher**. For example, 3× **Health Charm I** become 1× **Health Charm II**. Each upgrade also consumes **Essence of Axoma**:

<table><thead><tr><th width="260">Upgrade</th><th>Essence of Axoma Cost</th></tr></thead><tbody><tr><td><strong>Charm I → Charm II</strong></td><td><sup>3</sup></td></tr><tr><td><strong>Charm II → Charm III</strong></td><td><sup>10</sup></td></tr></tbody></table>

Because Charm III is the top tier, there is no upgrade beyond it. Charms that are equipped on a Hero or listed on the marketplace cannot be used as upgrade inputs.

## Charm Shuffle

The Casino offers a second way to change your Charms: **Charm Shuffle**, which sacrifices **3 Charms for 1 new random Charm** — with a chance for the result to come out a tier higher. Unlike upgrading, the inputs do **not** have to match, and the output is always a **different** type from the ones you sacrificed.

For the full odds and rules, see [Charm Shuffle](/pawtato-land/gameplay/buildings/casino.md#charm-shuffle) on the Casino page.
