For the complete documentation index, see llms.txt. This page is also available as Markdown.

Discovery

Patrolling Heroes constantly have a chance to find interesting things

To increase Hero Utility before Adventure comes out, Heroes have the chance to find something interesting while patrolling - this is not a once-per-day opportunity, but can happen anytime with no cooldown.

If a Discovery happens and the Player has a Glyph of Second Wind equipped, he will get notified (via Telegram) and has a short window of 30 minutes to check what his Heroes have found. If he misses that window, the Heroes will just continue patrolling until they encounter another interesting thing.

Every Discovery hands over one find - either one of the fixed items below, or a Pouch.

Fixed Finds

These four can turn up no matter how many Heroes are patrolling, always in the amount shown:

Lesser Health Potion x5
Leather Scraps x10
Tattered Linen x10
Lesser Essence of Axoma x10

Pouches

Which Pouches can drop depends on the number of patrolling Heroes:

1 Hero or more:

25 Heroes or more:

100 Heroes or more:

More Heroes than the threshold also increases the chance to find those Pouches.

Loot-Tables

Each Pouch can contain up to three different kinds of Items. Pouches pay Hero supplies - the things a Hero burns through on Adventure - rather than Land trade goods.

:Pouch_small: Small Pouch

:medium_pouch: Medium Pouch

:large_pouch: Large Pouch

Each Pouch size sits on its own rung of the Gemstone ladder - Chipped for Small, regular for Medium and Perfect for Large - so a bigger Pouch is not just a better chance at the same prize.

Exact chances for each individual item will not be revealed. Contents might be changed when new items are released.

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