For the complete documentation index, see llms.txt. This page is also available as Markdown.

Injury

If a Hero attempts a combat encounter and fails, there is a certain chance for them to get injured. Injury can stack and will result in a temporary reduction of Hit Points.

  • 1 Stack of Injury = -10% of maximum Hit Points

  • Maximum 9 Stacks = -90% maximum Hit Poins

Suffering Injury

The probability to get injured depend on the level difference (enemy level − hero level):

Level Difference
1 Stack of Injury
2 Stacks of Injury
3 Stacks of Injury

≤ 0

30%

5%

-

+1

40%

20%

10%

+2

-

75%

25%

≥ +3

-

50%

50%

Recovering from Injury

To recover from Injury, there are three options:

  • Use a Health Potion of various degree — consumed straight from your Backpack (Health Potions are not an option at the Healing Well)

  • Visit a Healing Well (found in Villages, Cities, Estates & Provinces), which offers two heals: a free daily heal and a TATO-paid heal (see below)

  • Wait for 48 hours to automatically recover

    • Timer resets every time an Injury Stack is added

At the Healing Well you have exactly two options: the Free Daily Heal — the Village of Hearthstead offers one free 3-Stack Heal every day (resets at 02:00 UTC) — and the Heal at Fountain, which removes one stack at a time for a small TATO fee. Health Potions are used from your Backpack, not at the Well.

Potion
Effect
Source

Lesser Health Potion

Heals 1 Injury Stack

Crafting (Alchemy)

Health Potion

Heals 2 Injury Stacks

Crafting (Alchemy)

Greater Health Potion

Heals 3 Injury Stacks

Loot

Last updated

Was this helpful?