Injury
If a Hero attempts a combat encounter and fails, there is a certain chance for them to get injured. Injury can stack and will result in a temporary reduction of Hit Points.
1 Stack of Injury = -10% of maximum Hit Points
Maximum 9 Stacks = -90% maximum Hit Poins
Suffering Injury
The probability to get injured depend on the level difference (enemy level − hero level):
≤ 0
30%
5%
-
+1
40%
20%
10%
+2
-
75%
25%
≥ +3
-
50%
50%
Recovering from Injury
To recover from Injury, there are three options:
Use a Health Potion of various degree — consumed straight from your Backpack (Health Potions are not an option at the Healing Well)
Visit a Healing Well (found in Villages, Cities, Estates & Provinces), which offers two heals: a free daily heal and a TATO-paid heal (see below)
Wait for 48 hours to automatically recover
Timer resets every time an Injury Stack is added

Lesser Health Potion
Heals 1 Injury Stack
Crafting (Alchemy)

Health Potion
Heals 2 Injury Stacks
Crafting (Alchemy)

Greater Health Potion
Heals 3 Injury Stacks
Loot
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