Pledge
Do you chose to be a lone wanderer or represent a Land (your own or another players')?
Last updated
Was this helpful?
Do you chose to be a lone wanderer or represent a Land (your own or another players')?

Players with no own representing Estate or Province can chose to pledge their loyalty to another Architect and become a Representative.
Heroes who are pledged towards another Player will receive a standard buff depending on the Tribal region of the Player's representing Land. This buff can become stronger or change, if the owner choses to build and develop certain Buildings on the Land. At higher tiers, even multiple buffs can be provided.
A Representative will tribute any Influence his Heroes earn towards the representing Land of the Architect he pledged to. This gives Land owners an incentive to fight for Representatives by developing their buffs and/or promise other benefits.
Heroes, who belong to a neutral Player with neither Pledge nor own representing Land, gain the “Independent Spirit” buff, which boosts their Luck.
Where the buff applies: your Heroes carry their loyalty buff into PvE combat — the Proving Grounds, Dungeons and Fishing — and the active buff is shown below the Hero selector in the game HUD. It does not apply in the Arena, where only permanent gear-based power counts, and it does not count towards Assignments — their success chances and loot are scored on your Hero's own Stats, so a Pledge (or staying neutral) never changes your Assignment odds. The buff always reflects your current Pledge / representing Land, so it updates on its own if that Land is sold, unstaked, listed, or re-represented.

Increases Luck by 5.

Increases Hit Chance by 3%.

Increases Dodge Chance by 3%.

Increases Physical and Magical Resistance by 2.5%.
Last updated
Was this helpful?
Was this helpful?