> For the complete documentation index, see [llms.txt](https://docs.pawtato.gg/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.pawtato.gg/pawtato-land/gameplay/heroes/pledge.md).

# Pledge

<figure><img src="/files/IMuTM14C0haqh8aE8d1N" alt=""><figcaption></figcaption></figure>

Players with **no own** representing Estate or Province can chose to **pledge** their loyalty to another Architect and become a **Representative**.

Heroes who are pledged towards another Player will receive a standard buff depending on the Tribal region of the Player's representing Land. This buff can become stronger or change, if the owner choses to build and develop certain [**Buildings**](/pawtato-land/gameplay/buildings.md) on the Land. At higher tiers, even multiple buffs can be provided.

A Representative will tribute any [**Influence**](/pawtato-land/gameplay/land-nft/influence.md) his Heroes earn towards the representing Land of the Architect he pledged to. This gives Land owners an incentive to fight for Representatives by developing their buffs and/or promise other benefits.

Heroes, who belong to a **neutral** Player with **neither Pledge nor own representing Land**, gain the “Independent Spirit” buff, which boosts their Luck.

{% hint style="info" %}
**Where the buff applies:** your Heroes carry their loyalty buff into PvE combat — the [Proving Grounds](/pawtato-land/gameplay/adventure/proving-grounds.md), [Dungeons](/pawtato-land/gameplay/adventure/dungeons.md) and [Fishing](/pawtato-land/gameplay/adventure/fishing.md) — and the active buff is shown below the Hero selector in the game HUD. It does **not** apply in the [Arena](/pawtato-land/gameplay/player-vs.-player/arena.md), where only permanent gear-based power counts, and it does **not** count towards [Assignments](/pawtato-land/gameplay/adventure/assignments.md) — their success chances and loot are scored on your Hero's own Stats, so a Pledge (or staying neutral) never changes your Assignment odds. The buff always reflects your **current** Pledge / representing Land, so it updates on its own if that Land is sold, unstaked, listed, or re-represented.
{% endhint %}

### Standard Buffs

#### Independent Spirit

<div align="left"><figure><img src="/files/QBXWPgLAK3bKWNPnSylB" alt="" width="64"><figcaption></figcaption></figure></div>

Increases Luck by 5.

#### Blazing Resolve (Emberclaws)

<div align="left"><figure><img src="/files/cxUu9IYJkJpgGUkAdX9e" alt="" width="64"><figcaption></figcaption></figure></div>

Increases Hit Chance by 3%.

#### Azure Tranquility (Flowtails)

<div align="left"><figure><img src="/files/F9YTFONbFj6ICGwtRxyU" alt="" width="64"><figcaption></figcaption></figure></div>

Increases Dodge Chance by 3%.

#### Verdant Tenacity (Sproutkin)

<div align="left"><figure><img src="/files/dFctFn35AgIs38wymUG3" alt="" width="64"><figcaption></figcaption></figure></div>

Increases Physical and Magical Resistance by 2.5%.
