> For the complete documentation index, see [llms.txt](https://docs.pawtato.gg/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.pawtato.gg/pawtato-land/gameplay/heroes/skills.md).

# Skills

<figure><img src="/files/YfsIz88AiJXZFwS4meu6" alt=""><figcaption></figcaption></figure>

### Skill Gems

**Heroes can equip Skill Gems in up to 5 Slots, depending on Level and Rarity Tier of the Hero.**

All heroes start with 1 Skill Slot at level 1 and automatically unlock additional skill slots every 5 levels. The maximum number of skill slots is limited by rarity tier: **Common** (2), <mark style="color:green;">**Uncommon**</mark> (2), <mark style="color:blue;">**Rare**</mark> (3), <mark style="color:purple;">**Epic**</mark> (3), <mark style="color:orange;">**Legendary**</mark> (4), <mark style="color:red;">**Mythic**</mark> (5).

<figure><img src="/files/C0qYV89qoKelkIPlvY2X" alt=""><figcaption></figcaption></figure>

Skill Slots can hold **active** or **passive** Skill Gems - it is up to the player to decide how to distribute them.&#x20;

#### **Active Skill Gems**

Active Skill Gems are charged during combat via specific triggers, after which they become active and execute automatically. The number of charges needed depends on the respective Skill Gem and its rarity tier.

**Current Triggers**

* **Charge** > Successful Basic Attack
* **Pain** > Hero suffers damage
* **Time** > A turn passes
* **Counter** > Hero evades/blocks an Attack

If any active Skill Gem is charged on your Heroes’ turn, it will activate instead of the next Basic Attack. Once an active Skill Gem executes, the charges are set back to 0.

Examples for active Skill Gems:

* **Heal:** At X **Pain** stacks heal for Y% of maximum HP.
* **Magic Missile:** At X **Charge** stacks, deal INT \* Y magic damage.
* **Bulwark:** At X **Time** stacks, get 100% block chance for the next incoming attack.

#### **Passive Skill Gems**

Passive Skill Gems provide ongoing effects during combat with no need for charging.

Examples for passive Skill Gems:

* **Steady Paw:** Increase Hit Chance by X
* **Dejavu:** Active Skill Gems have a X % Chance to activate twice
* **Vampirism:** Gain X % Life Steal

#### Examples

<figure><img src="/files/KMzvhFjxcdlEoGttN2NO" alt=""><figcaption></figcaption></figure>


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