> For the complete documentation index, see [llms.txt](https://docs.pawtato.gg/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.pawtato.gg/pawtato-land/gameplay/heroes/stats.md).

# Stats

<figure><img src="/files/pqJFaG8safFlvl39dwIO" alt=""><figcaption></figcaption></figure>

Stats have various effects on a Hero and are strongly effecting the outcome of any [Adventure](/pawtato-land/gameplay/adventure.md). Besides [Combat Encounters](/pawtato-land/gameplay/adventure/combat-encounters.md), also the success rate of [Quests](/pawtato-land/gameplay/adventure/quests.md) might have a hidden increase if certain stat thresholds are reached. The Luck stat can even have a positive influence on rewards.

Stats can also be a requirement to use certain [Equipment](/pawtato-land/gameplay/equipment.md) and scale the effects of some [Skills](/pawtato-land/gameplay/heroes/skills.md).

#### **Main Stats**

<table><thead><tr><th width="127.6666259765625">Stat Name</th><th width="95.33331298828125">Short</th><th>Hero Effect</th></tr></thead><tbody><tr><td>Vitality</td><td>VIT</td><td>Increases Hit Points</td></tr><tr><td>Strength</td><td>STR</td><td>Increases Physical Damage</td></tr><tr><td>Intelligence</td><td>INT</td><td>Increases Magical Damage</td></tr><tr><td>Agility</td><td>AGI</td><td>Increases Evasion</td></tr><tr><td>Dexterity</td><td>DEX</td><td>Increases Crit Damage</td></tr><tr><td>Luck</td><td>LCK</td><td>Increases Crit Chance</td></tr></tbody></table>

A newly awakened level 1 Hero starts with 6-10 of each stat except LCK, which is defined by the Rarity Tier of a Hero (Common (0), Uncommon (3), Rare (6), Epic (9), Legendary (12), Mythic (15)).

Leveling up increases stats. Per level +2 are automatically added to the class's main stat, +1 to each secondary stat and 3 stat points can be distributed freely.

Stat distribution can be reset via [Ultra Rare Resources (URRs)](/pawtato-land/gameplay/resources/ultra-rare-resources-urrs.md).

#### Combat Stats

<table><thead><tr><th width="118.6666259765625">Stat Name</th><th width="87.33331298828125">Short</th><th width="240">Hero Effect</th><th width="295.00006103515625">Formula</th></tr></thead><tbody><tr><td>Hit Points</td><td>HP</td><td><sup>How much damage you can receive before being defeated</sup></td><td><sup><em>50 + 8 × (</em><em><strong>VIT</strong></em><em>−6) + 100 × √((</em><em><strong>VIT</strong></em><em>−6) / 10)</em></sup></td></tr><tr><td>Base Damage</td><td>DMG</td><td><sup>The basic damage derived from a Heroes' weapon, can be physical or magical in nature</sup></td><td><sup><em>16-20 physical (bare</em><em> </em><em><strong>Paws</strong></em><em>)</em></sup></td></tr><tr><td>Hit Chance</td><td>HIT</td><td><sup>Chance to successfully land an attack</sup></td><td><sup><em>0.85 + (0.05 × (</em><em><strong>DEX</strong></em><em>−6) + 25 × ((</em><em><strong>DEX</strong></em><em>−6) / ((</em><em><strong>DEX</strong></em><em>−6) + 100))) / 100</em></sup></td></tr><tr><td>Evasion</td><td>EVA</td><td><sup>Increases chance for the enemy to miss with his attacks</sup></td><td><sup><em>(3 + 0.05 × (</em><em><strong>AGI</strong></em><em>−6) + 25 × ((</em><em><strong>AGI</strong></em><em>−6) / ((</em><em><strong>AGI</strong></em><em>−6) + 100))) / 100</em></sup></td></tr><tr><td>Speed*</td><td>SPD</td><td><sup>Higher speed means going faster in the turn order</sup></td><td><sup><em>500 × <strong>effectiveAGI</strong> / (<strong>effectiveAGI</strong> + 10)</em></sup><br><sup><em><strong>effectiveAGI</strong></em><em> </em><em>= max(0,</em><em> </em><em><strong>AGI</strong></em><em>−6) × (1 + 0.1 × (</em><em><strong>level</strong></em><em>−1))</em></sup></td></tr><tr><td>Physical Damage Modifier</td><td>PDM</td><td><sup>Increases all sources of physical damage</sup></td><td><sup><em>(10 × (</em><em><strong>STR</strong></em><em>−6) + 20 × ln(1 + (</em><em><strong>STR</strong></em><em>−6)/10)) / 1000</em></sup></td></tr><tr><td>Magical Damage Modifier</td><td>MDM</td><td><sup>Increases all sources of magical damage</sup></td><td><sup><em>(10 × (</em><em><strong>INT</strong></em><em>−6) + 20 × ln(1 + (</em><em><strong>INT</strong></em><em>−6)/10)) / 1000</em></sup></td></tr><tr><td>Critical Strike Chance</td><td>CSC</td><td><sup>Chance for any attack to deal additional damage</sup></td><td><sup><em>(3 + 0.05 ×</em><em> </em><em><strong>LCK</strong></em><em> </em><em>+ 25 × (</em><em><strong>LCK</strong></em><em> </em><em>/ (</em><em><strong>LCK</strong></em><em> </em><em>+ 100))) / 100</em></sup></td></tr><tr><td>Critical Damage Modifier</td><td>CDM</td><td><sup>Increases the multiplier of a critical strike.</sup></td><td><sup><em>1.5 + 0.005 × (</em><em><strong>DEX</strong></em><em>−6) + 0.05 × √((</em><em><strong>DEX</strong></em><em>−6) / 10)</em></sup></td></tr><tr><td>Physical Resistance</td><td>PDR</td><td><sup>Reduces all physical damage received</sup></td><td><sup><em>no Basis (75% cap)</em></sup></td></tr><tr><td>Magical Resistance</td><td>MDR</td><td><sup>Reduces all magical damage received</sup></td><td><sup><em>no Basis (75% cap)</em></sup></td></tr><tr><td>Block</td><td>BLK</td><td><sup>Increases chance to block an enemy attack, reducing damage by 50%</sup></td><td><sup><em>no Basis</em></sup></td></tr></tbody></table>

<sup>\*Speed influences the Turn Order in Combat. At base, every Character takes 1,000 Ticks for one Turn, Speed decreases the number of Ticks required to act.</sup>

<details>

<summary>Example Turn Order: Hero with 300 Speed vs Enemy with 50 Speed</summary>

**Hero**: 700 Ticks per Turn (1,000 - 300)

**Enemy**: 950 Ticks per Turn (1,000 - 50)

* First Turn at 700 Ticks (<mark style="color:green;">**Hero**</mark>)
* Second Turn at 950 Ticks (<mark style="color:red;">**Enemy**</mark>)
* Third Turn at 1,400 Ticks (<mark style="color:green;">**Hero**</mark>)
* Fourth Turn at 1,900 Ticks (<mark style="color:red;">**Enemy**</mark>)
* Fifth Turn at 2,100 Ticks (<mark style="color:green;">**Hero**</mark>)
* Sixth Turn at 2,800 Ticks (<mark style="color:green;">**Hero**</mark>) \[**Hero acts twice!**]
* Seventh Turn at 2,850 Ticks (<mark style="color:red;">**Enemy**</mark>)

</details>

{% hint style="info" %}
Combat Stats can also be influenced **directly** by Equipment or (De)Buffs.
{% endhint %}

#### Stamina

Each Hero also has a **Stamina** stat, which **starts at 12 points** on Level 1 and **increases by 2 points each Level**.

Stamina is consumed by various activities like Combat, Questing or Travel. It **recovers automatically** over 24 hours or can be instantly recovered via the Second Wind Ability from a Signal Horn or various consumables (*not available yet*).

{% hint style="warning" %}
Stamina recovery is **halted** while a Hero is on [Patrol](/pawtato-land/gameplay/heroes/patrol.md)
{% endhint %}


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