For the complete documentation index, see llms.txt. This page is also available as Markdown.

Stats

Stats are part of what makes and shapes a Hero

Stats have various effects on a Hero and are strongly effecting the outcome of any Adventure. Besides Combat Encounters, also the success rate of Quests might have a hidden increase if certain stat thresholds are reached. The Luck stat can even have a positive influence on rewards.

Stats can also be a requirement to use certain Equipment and scale the effects of some Skills.

Main Stats

Stat Name
Short
Hero Effect

Vitality

VIT

Increases Hit Points

Strength

STR

Increases Physical Damage

Intelligence

INT

Increases Magical Damage

Agility

AGI

Increases Evasion

Dexterity

DEX

Increases Crit Damage

Luck

LCK

Increases Crit Chance

A newly awakened level 1 Hero starts with 6-10 of each stat except LCK, which is defined by the Rarity Tier of a Hero (Common (0), Uncommon (3), Rare (6), Epic (9), Legendary (12), Mythic (15)).

Leveling up increases stats. Per level +2 are automatically added to the class's main stat, +1 to each secondary stat and 3 stat points can be distributed freely.

Stat distribution can be reset via Ultra Rare Resources (URRs).

Combat Stats

Stat Name
Short
Hero Effect
Formula

Hit Points

HP

How much damage you can receive before being defeated

50 + 8 × (VIT−6) + 100 × √((VIT−6) / 10)

Base Damage

DMG

The basic damage derived from a Heroes' weapon, can be physical or magical in nature

16-20 physical (bare Paws)

Hit Chance

HIT

Chance to successfully land an attack

0.85 + (0.05 × (DEX−6) + 25 × ((DEX−6) / ((DEX−6) + 100))) / 100

Evasion

EVA

Increases chance for the enemy to miss with his attacks

(3 + 0.05 × (AGI−6) + 25 × ((AGI−6) / ((AGI−6) + 100))) / 100

Speed*

SPD

Higher speed means going faster in the turn order

500 × effectiveAGI / (effectiveAGI + 10) effectiveAGI = max(0, AGI−6) × (1 + 0.1 × (level−1))

Physical Damage Modifier

PDM

Increases all sources of physical damage

(10 × (STR−6) + 20 × ln(1 + (STR−6)/10)) / 1000

Magical Damage Modifier

MDM

Increases all sources of magical damage

(10 × (INT−6) + 20 × ln(1 + (INT−6)/10)) / 1000

Critical Strike Chance

CSC

Chance for any attack to deal additional damage

(3 + 0.05 × LCK + 25 × (LCK / (LCK + 100))) / 100

Critical Damage Modifier

CDM

Increases the multiplier of a critical strike.

1.5 + 0.005 × (DEX−6) + 0.05 × √((DEX−6) / 10)

Physical Resistance

PDR

Reduces all physical damage received

no Basis (75% cap)

Magical Resistance

MDR

Reduces all magical damage received

no Basis (75% cap)

Block

BLK

Increases chance to block an enemy attack, reducing damage by 50%

no Basis

*Speed influences the Turn Order in Combat. At base, every Character takes 1,000 Ticks for one Turn, Speed decreases the number of Ticks required to act.

Example Turn Order: Hero with 300 Speed vs Enemy with 50 Speed

Hero: 700 Ticks per Turn (1,000 - 300)

Enemy: 950 Ticks per Turn (1,000 - 50)

  • First Turn at 700 Ticks (Hero)

  • Second Turn at 950 Ticks (Enemy)

  • Third Turn at 1,400 Ticks (Hero)

  • Fourth Turn at 1,900 Ticks (Enemy)

  • Fifth Turn at 2,100 Ticks (Hero)

  • Sixth Turn at 2,800 Ticks (Hero) [Hero acts twice!]

  • Seventh Turn at 2,850 Ticks (Enemy)

Combat Stats can also be influenced directly by Equipment or (De)Buffs.

Stamina

Each Hero also has a Stamina stat, which starts at 12 points on Level 1 and increases by 2 points each Level.

Stamina is consumed by various activities like Combat, Questing or Travel. It recovers automatically over 24 hours or can be instantly recovered via the Second Wind Ability from a Signal Horn or various consumables (not available yet).

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