Stats
Stats are part of what makes and shapes a Hero

Stats have various effects on a Hero and are strongly effecting the outcome of any Adventure. Besides Combat Encounters, also the success rate of Quests might have a hidden increase if certain stat thresholds are reached. The Luck stat can even have a positive influence on rewards.
Stats can also be a requirement to use certain Equipment and scale the effects of some Skills.
Main Stats
Vitality
VIT
Increases Hit Points
Strength
STR
Increases Physical Damage
Intelligence
INT
Increases Magical Damage
Agility
AGI
Increases Evasion
Dexterity
DEX
Increases Crit Damage
Luck
LCK
Increases Crit Chance
A newly awakened level 1 Hero starts with 6-10 of each stat except LCK, which is defined by the Rarity Tier of a Hero (Common (0), Uncommon (3), Rare (6), Epic (9), Legendary (12), Mythic (15)).
Leveling up increases stats. Per level +2 are automatically added to the class's main stat, +1 to each secondary stat and 3 stat points can be distributed freely.
Stat distribution can be reset via Ultra Rare Resources (URRs).
Combat Stats
Hit Points
HP
How much damage you can receive before being defeated
50 + 8 × (VIT−6) + 100 × √((VIT−6) / 10)
Base Damage
DMG
The basic damage derived from a Heroes' weapon, can be physical or magical in nature
16-20 physical (bare Paws)
Hit Chance
HIT
Chance to successfully land an attack
0.85 + (0.05 × (DEX−6) + 25 × ((DEX−6) / ((DEX−6) + 100))) / 100
Evasion
EVA
Increases chance for the enemy to miss with his attacks
(3 + 0.05 × (AGI−6) + 25 × ((AGI−6) / ((AGI−6) + 100))) / 100
Speed*
SPD
Higher speed means going faster in the turn order
500 × effectiveAGI / (effectiveAGI + 10) effectiveAGI = max(0, AGI−6) × (1 + 0.1 × (level−1))
Physical Damage Modifier
PDM
Increases all sources of physical damage
(10 × (STR−6) + 20 × ln(1 + (STR−6)/10)) / 1000
Magical Damage Modifier
MDM
Increases all sources of magical damage
(10 × (INT−6) + 20 × ln(1 + (INT−6)/10)) / 1000
Critical Strike Chance
CSC
Chance for any attack to deal additional damage
(3 + 0.05 × LCK + 25 × (LCK / (LCK + 100))) / 100
Critical Damage Modifier
CDM
Increases the multiplier of a critical strike.
1.5 + 0.005 × (DEX−6) + 0.05 × √((DEX−6) / 10)
Physical Resistance
PDR
Reduces all physical damage received
no Basis (75% cap)
Magical Resistance
MDR
Reduces all magical damage received
no Basis (75% cap)
Block
BLK
Increases chance to block an enemy attack, reducing damage by 50%
no Basis
*Speed influences the Turn Order in Combat. At base, every Character takes 1,000 Ticks for one Turn, Speed decreases the number of Ticks required to act.
Example Turn Order: Hero with 300 Speed vs Enemy with 50 Speed
Hero: 700 Ticks per Turn (1,000 - 300)
Enemy: 950 Ticks per Turn (1,000 - 50)
First Turn at 700 Ticks (Hero)
Second Turn at 950 Ticks (Enemy)
Third Turn at 1,400 Ticks (Hero)
Fourth Turn at 1,900 Ticks (Enemy)
Fifth Turn at 2,100 Ticks (Hero)
Sixth Turn at 2,800 Ticks (Hero) [Hero acts twice!]
Seventh Turn at 2,850 Ticks (Enemy)
Combat Stats can also be influenced directly by Equipment or (De)Buffs.
Stamina
Each Hero also has a Stamina stat, which starts at 12 points on Level 1 and increases by 2 points each Level.
Stamina is consumed by various activities like Combat, Questing or Travel. It recovers automatically over 24 hours or can be instantly recovered via the Second Wind Ability from a Signal Horn or various consumables (not available yet).
Stamina recovery is halted while a Hero is on Patrol
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