> For the complete documentation index, see [llms.txt](https://docs.pawtato.gg/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.pawtato.gg/pawtato-land/gameplay/land-nft/influence.md).

# Influence

<figure><img src="/files/MZ1Ifhq3mrzbQJxbx3zR" alt="" width="188"><figcaption></figcaption></figure>

### Representing Land

All Estates and Provinces have a trait called <img src="/files/CIm975KY09e3hDDPobSt" alt="" data-size="line"> **Influence**, which starts at 0 when establishing said lands.

Every Architect or Hero can **only represent one** **staked** Estate or Province at a time. Any influence rewarded will always affect the currently **represented Land**. Changing the represented Land is possible anytime.

**Each Estate or Province** has its **own Influence**, simple Land Plots cannot accrue Influence.

### Influence Perks

Influence is a **resource bound to the Land itself** and can be **invested** to further boost the capabilities of the respective Estate or Province and the surrounding Wildland.

{% hint style="info" %}
By spending accrued Influence, Architects will have the power to create gameplay for all Players.
{% endhint %}

#### Wildland Development

<mark style="color:$warning;">The ultimate use case for Influence is the development of Wildland -</mark> <mark style="color:$warning;">**this will ultimately shape the continent of Axoma!**</mark>

Here is more Information on [Wildland Development](/pawtato-land/gameplay/the-world/wildland-development.md).

#### Range

The **Range** Trait of your Land impacts the following:

* Distance, in which surrounding Wildland is accessible to extract from and can be upgraded.
  * e.g. if Ruins are 10 units away from your Estate, but your Range attribute is only reaching up to 8 units, those Ruins cannot be exploited by the Buildings on your Estate (Heroes can still visit the Ruins)
* Area of visible Quests and Combat Encounters around the Estate or Province (Fog of War)
* Distance, before the effects of the Hero Buffs fade

#### Dominion

The **Dominion** trait of an Estate or Province is a deciding factor if multiple Lands interact with the **same Wildland**. The Land with the highest Dominion value can extract the most value from the Wildland, while the others will get reduced returns. Some Wildland Zones require a certain Dominion value to be accessible at all - e.g. if nearby Ruins require a Dominion of 3, but your Estate only has 1, you cannot access them, even if your Range would be sufficient.

{% hint style="info" %}
Upgrading **Wildland, Range** and **Dominion** comes with exponential costs, e.g. increasing Range from 1 > 2 might only cost 100 Influence, but 7 > 8 already 50,000 Influence (*fictional numbers, will likely change*).
{% endhint %}

#### Other

Influence can also be spent directly on various other things:

* **Unlocking** and upgrading **Buffs** for Heroes
* **Unlocking Blueprints** for Buildings
* **Upgrading Buildings**
* ...

Influence can be awarded for the completion of **World Quests** (by the Architects themselves) and **Adventures** (by Heroes).

There will also be events where the Influence of an Estate or Province is at **risk** and can decline if no or a wrong actions is taken.

### Authority

Authority is a metric used for the [Land Owner Leaderboard](https://land.pawtato.app/what-is-pawtato-land#leaderboard) and is based on the number of Lands owned plus the Influence those Lands hold:

```
Authority = Land Score (Plot [1], Estate [4], Province [9]) * 100 + Influence
```

A higher rank on the Leaderboard will have positive effects when it comes to key milestones in the game like the [Land Placement Process](/pawtato-land/gameplay/the-world/land-placement-process.md).
