> For the complete documentation index, see [llms.txt](https://docs.pawtato.gg/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.pawtato.gg/pawtato-land/gameplay/land-nft/land-merge.md).

# Land Merge

The Merge was a **major gameplay milestone** that allowed Architects to combine multiple Land plots into a single, more powerful unit: an [**Estate**](/pawtato-land/gameplay/land-nft/estate.md) or a [**Province**](/pawtato-land/gameplay/land-nft/province.md).

{% hint style="info" %}
*The Merge was a **one-time event** that ran from **September 24th until October 8th 2025**. Lands not merged during this period cannot be merged anymore. They remain as 1x1 lands and have their own role in gameplay. Merging was irreversible.*
{% endhint %}

### The final supply

The Merge permanently reduced the Land supply from the original **15,000** minted Plots:

<table><thead><tr><th width="237">Land Type</th><th align="right">Final Supply</th></tr></thead><tbody><tr><td><a href="/pages/ak0JV5mOXcFecB10MD3C"><strong>Plots</strong></a></td><td align="right">5,704</td></tr><tr><td><a href="/pages/73ehFaDZjfFQbsnhF0sd"><strong>Estates</strong></a></td><td align="right">776</td></tr><tr><td><a href="/pages/A7jxJyDPKv9jJRQKDALO"><strong>Provinces</strong></a></td><td align="right">688</td></tr></tbody></table>

### How Merging worked

* **4 Lands** merged into an [**Estate**](/pawtato-land/gameplay/land-nft/estate.md).
* **9 Lands** merged into a [**Province**](/pawtato-land/gameplay/land-nft/province.md).
* The merged unit became a **single asset** with **unique benefits and boosted traits**.
* Merged **Lands were burned**, and the outcome was minted as a new NFT asset.
* Estates and Provinces were assigned a random **Name** upon minting.

<figure><img src="/files/sVcXL5TJDYYLlqfmc1oM" alt=""><figcaption></figcaption></figure>

### The Benefits of (un)merged Lands

While Estates and Provinces are important hubs in the extended gameplay, simple Lands continue to play an essential role. All three types of Land have their **up- and downsides** and cater to specific playstyles.

<table><thead><tr><th width="237">Feature</th><th align="center">Land</th><th align="center">Estate</th><th align="center">Province</th></tr></thead><tbody><tr><td><a href="/pages/GexiKYul5PtqShWXTpQD"><strong>Base Resources</strong></a></td><td align="center">✅</td><td align="center">✅</td><td align="center">✅</td></tr><tr><td><a href="/pages/m4z6ENQI41wzBLzR7wF8"><strong>Ultra Rare Resources</strong></a></td><td align="center">✅</td><td align="center">❌</td><td align="center">❌</td></tr><tr><td><a href="/pages/X7elhyUfssE8PDOYyQDF"><strong>Influence</strong></a></td><td align="center">❌</td><td align="center">✅</td><td align="center">✅</td></tr><tr><td><a href="/pages/Xl6ppUt32HJnzOvI7Axb"><strong>Adventures</strong></a></td><td align="center">✅</td><td align="center">✅</td><td align="center">✅</td></tr><tr><td><a href="/pages/FUTDQWzNwZkWm7I7YRHL"><strong>Ascension</strong></a> <strong>Quests</strong></td><td align="center">❌</td><td align="center">up to <mark style="color:purple;"><strong>Epic</strong></mark></td><td align="center">up to <mark style="color:orange;"><strong>Legendary</strong></mark></td></tr><tr><td><strong>Storage</strong></td><td align="center">1x</td><td align="center">4x</td><td align="center">9x</td></tr><tr><td><strong>Production Multiplier</strong></td><td align="center">1x</td><td align="center">2x</td><td align="center">3x</td></tr><tr><td><strong>Small</strong> <a href="/pages/N9AmAOlwcRq4A94CHZSh"><strong>Buildings</strong></a></td><td align="center">❌</td><td align="center">2-4</td><td align="center">3-5</td></tr><tr><td><strong>Medium</strong> <a href="/pages/N9AmAOlwcRq4A94CHZSh"><strong>Buildings</strong></a></td><td align="center">❌</td><td align="center">1-3</td><td align="center">3-5</td></tr><tr><td><strong>Large</strong> <a href="/pages/N9AmAOlwcRq4A94CHZSh"><strong>Buildings</strong></a></td><td align="center">❌</td><td align="center">❌</td><td align="center">1-3</td></tr><tr><td><strong>Max.</strong> <a href="/pages/iAa8qSrOlj74eZOzPSKk"><strong>Production</strong></a> <strong>Slots*</strong></td><td align="center">3</td><td align="center">6</td><td align="center">6</td></tr><tr><td><strong>Max.</strong> <a href="/pages/uY2uSdwCE7Nkz8JqPc5v"><strong>Miscellaneous</strong></a> <strong>Slots*</strong></td><td align="center">6</td><td align="center">9</td><td align="center">12</td></tr></tbody></table>

<sup>\*Does</sup> <sup>**not stack**</sup><sup>, so e.g. owning three Provinces will still only open up 6 Production slots and 12 Miscellaneous slots (not 18/32).</sup>
