For the complete documentation index, see llms.txt. This page is also available as Markdown.

Land Merge Mechanics

Inheritance of Traits and other workings of the Merge event

The Merge requires either 4 or 9 Land Plots to be burned to form a new entity - either an Estate (4 Land Plots) or a Province (9 Land Plots). The selected Land Plots need to be staked at that time.

Merging Lands into an Estate or Province also erects pathways and a fence on that new plot. This means any merge will need a certain amount of base resources to build those.

Land Type
Creation Cost

Estate

x 100, x 100, x 20, x 20

Province

x 250, x 250, x 100, x 100

Trait Inheritance Rules

When merging Lands, the resulting Estate or Province inherits the best value of each trait from among the input Lands.

All 9 base traits are inherited, but only the highest value of each is kept:

  • Wood: Large > Medium > Small > None

  • Stone: Large > Medium > Small > None

  • Water: Large > Medium > Small > None

  • Coal: Large > Medium > Small > None

  • Iron: Large > Medium > Small > None

  • Gold: Large > Medium > Small > None

  • Crystal: Large > Medium > Small > None

  • Soil: Violet > Olive > Terracotta > Ochre > Brown

  • Sky: Atomic > Sundown > Daylight > Sunrise > Golden > Lavender > Cloudy > Mint

For example: If any of the 4 or 9 Lands has Large Iron, the merged result gets Large Iron.

When creating an Estate or Province, additional new traits are generated:

Some of these traits are randomized within a range. By donating to the temple of Axomamma or using Divine Favor Token, the value range can be adjusted to the benefit of the player, eliminating lower range rolls.

Trait
Value Range
Boosted Value Range (10 SUI/DFT)

Small Building Slots

2 - 4

3 - 4

Medium Building Slots

1 - 3

2 - 3

Production Multiplier*

2x

2x

Influence

0

0

Tribe

Decided with Placement

Decided with Placement

Coordinates

Decided with Placement

Decided with Placement

*Boosts Production of all Base Resources on the Estate

Example: An Estate with Small Crystal (0.048384 base production), Atomic Sky (100% Boost) and Violet Soil (75% Boost) would produce 0.266112 Crystal per day.\ 0.266112 = 0.048384 * (1 + 1 + 0.75) * 2\ A Glyph of Arcane could increase this production further.

Trait
Value Range
Boosted Value Range (25 SUI / DFT)

Small Building Slots

3 - 5

4 - 5

Medium Building Slots

3 - 5

4 - 5

Large Building Slots

1 - 3

2 - 3

Production Multiplier*

3x

3x

Influence

0

0

Tribe

Decided with Placement

Decided with Placement

Coordinates

Decided with Placement

Decided with Placement

*Boosts Production of all Base Resources on the Province

Example: A Province with Medium Crystal (0.145152 base production), Sundown Sky (50% Boost) and Olive Soil (30% Boost) would produce 0.7838208 Crystal per day.\ 0.7838208 = 0.145152 * (1 + 0.5 + 0.3) * 3\ A Glyph of Arcane could increase this production further.

Last updated

Was this helpful?