> For the complete documentation index, see [llms.txt](https://docs.pawtato.gg/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.pawtato.gg/pawtato-land/gameplay/land-nft/land-merge-mechanics.md).

# Land Merge Mechanics

The Merge requires either 4 or 9 Land Plots to be burned to form a new entity - either an Estate (4 Land Plots) or a Province (9 Land Plots). The selected Land Plots **need to be staked** at that time.

Merging Lands into an Estate or Province also erects **pathways** and a **fence** on that new plot. This means any merge will need a certain amount of base resources to build those.

<table><thead><tr><th width="191">Land Type</th><th>Creation Cost</th></tr></thead><tbody><tr><td>Estate</td><td><img src="/files/T8LZCuQjjW7Ldg7lwXDV" alt="" data-size="line">x 100, <img src="/files/w1QXPT1JCy1CVAI3m9CM" alt="" data-size="line">x 100, <img src="/files/mAYBe3n8292bFH29rbyW" alt="" data-size="line">x 20, <img src="/files/ESMJ3XmlqcIpu5Zftfm0" alt="" data-size="line">x 20</td></tr><tr><td>Province</td><td><img src="/files/T8LZCuQjjW7Ldg7lwXDV" alt="" data-size="line">x 250, <img src="/files/w1QXPT1JCy1CVAI3m9CM" alt="" data-size="line">x 250, <img src="/files/mAYBe3n8292bFH29rbyW" alt="" data-size="line">x 100, <img src="/files/ESMJ3XmlqcIpu5Zftfm0" alt="" data-size="line">x 100</td></tr></tbody></table>

**Trait Inheritance Rules**

When merging Lands, the resulting Estate or Province **inherits the best value** of each trait from among the input Lands.

All 9 base traits are inherited, but only the **highest value** of each is kept:

* **Wood:** Large > Medium > Small > None
* **Stone:** Large > Medium > Small > None
* **Water:** Large > Medium > Small > None
* **Coal:** Large > Medium > Small > None
* **Iron:** Large > Medium > Small > None
* **Gold:** Large > Medium > Small > None
* **Crystal:** Large > Medium > Small > None
* **Soil:** Violet > Olive > Terracotta > Ochre > Brown
* **Sky:** Atomic > Sundown > Daylight > Sunrise > Golden > Lavender > Cloudy > Mint

For example: If **any** of the 4 or 9 Lands has **Large Iron**, the merged result gets **Large Iron**.

When creating an Estate or Province, additional **new traits** are generated:

Some of these traits are randomized within a range. By donating to the temple of Axomamma or using Divine Favor Token, the value range can be adjusted to the benefit of the player, eliminating lower range rolls.

{% tabs %}
{% tab title="Estate Traits" %}

<table><thead><tr><th width="229">Trait</th><th width="178">Value Range</th><th>Boosted Value Range (10 SUI/DFT)</th></tr></thead><tbody><tr><td><strong>Small Building Slots</strong></td><td>2 - 4</td><td>3 - 4</td></tr><tr><td><strong>Medium Building Slots</strong></td><td>1 - 3</td><td>2 - 3</td></tr><tr><td><strong>Production Multiplier*</strong></td><td>2x</td><td>2x</td></tr><tr><td><strong>Influence</strong></td><td>0</td><td>0</td></tr><tr><td><strong>Tribe</strong></td><td><sup>Decided with Placement</sup></td><td><sup>Decided with Placement</sup></td></tr><tr><td><strong>Coordinates</strong></td><td><sup>Decided with Placement</sup></td><td><sup>Decided with Placement</sup></td></tr></tbody></table>

<sup>\*Boosts Production of all Base Resources on the Estate</sup>

<sup>**Example:**</sup> <sup></sup><sup>An Estate with Small Crystal (0.048384 base production), Atomic Sky (100% Boost) and Violet Soil (75% Boost) would produce 0.266112 Crystal per day.</sup>\ <sup>0.266112 = 0.048384 \* (1 + 1 + 0.75) \* 2</sup>\ <sup>A Magic Siphon could increase this production further.</sup>
{% endtab %}

{% tab title="Province Traits" %}

<table><thead><tr><th width="229">Trait</th><th width="178">Value Range</th><th>Boosted Value Range (25 SUI / DFT)</th></tr></thead><tbody><tr><td><strong>Small Building Slots</strong></td><td>3 - 5</td><td>4 - 5</td></tr><tr><td><strong>Medium Building Slots</strong></td><td>3 - 5</td><td>4 - 5</td></tr><tr><td><strong>Large Building Slots</strong></td><td>1 - 3</td><td>2 - 3</td></tr><tr><td><strong>Production Multiplier*</strong></td><td>3x</td><td>3x</td></tr><tr><td><strong>Influence</strong></td><td>0</td><td>0</td></tr><tr><td><strong>Tribe</strong></td><td><sup>Decided with Placement</sup></td><td><sup>Decided with Placement</sup></td></tr><tr><td><strong>Coordinates</strong></td><td><sup>Decided with Placement</sup></td><td><sup>Decided with Placement</sup></td></tr></tbody></table>

<sup>\*Boosts Production of all Base Resources on the Province</sup>

<sup>**Example:**</sup> <sup></sup><sup>A Province with Medium Crystal (0.145152 base production), Sundown Sky (50% Boost) and Olive Soil (30% Boost) would produce 0.7838208 Crystal per day.</sup>\ <sup>0.7838208 = 0.145152 \* (1 + 0.5 + 0.3) \* 3</sup>\ <sup>A Magic Siphon could increase this production further.</sup>
{% endtab %}
{% endtabs %}

<br>


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