Arena
Challenge other players to Hero duels and prove who trained the better champion
The Arena is live! Here you challenge other players to direct Hero-versus-Hero battles.
The Arena landing screen has two ways in: Challenges — the one-off duels described below — and Tournaments, scheduled bracketed competitions you register a lineup for ahead of time. A third category, Ranked Ladder, is still to come.
Current Modes
Solo - your Hero fights the opponent's Hero 1 vs 1.
Squad - 3 Heroes against 3 Heroes, in two variants:
Ordered - the lineup order is fixed; the Heroes fight in the order you set them.
Shuffle - the lineup order is randomized before the fight begins.
Every mode is played in a match format of Best of 1, Best of 3 or Best of 5 - the first side to win the majority of rounds takes the match.
A Squad lineup must be three different Heroes - the same Hero can't fill more than one slot, whether you're issuing a challenge or accepting one.
How it works
Click the Arena building on the World Map to enter.
Click Challenge a Rival to issue a challenge: pick your champion Hero, the Combat Mode (Solo / Squad) and the match format (Best of 1 / 3 / 5).
Decide who can accept:
Name Your Rival - a direct duel aimed at one specific player.
Make Challenge public - an open challenge any player can accept, up to a challenger limit you choose (up to 10). Each challenger fights your champion in their own separate duel.
Optionally attach a wager - both sides stake it, and the winner takes all (a small TATO fee applies to wagered challenges).
Once an opponent accepts, the battle resolves automatically round by round - watch the battle and the result from your challenge list.
Your Hero's Stats, Equipment and Skills decide the fight - test your build against the Training Dummies before you step in.
Finding duels
The Arena screen has three tabs:
Available Duels - challenges you can act on right now: Direct Duels other players aimed at you, and Public Duels - open challenges anyone can join.
My Duels - the challenges you've issued (direct or public), where you watch results as they come in or withdraw an open challenge.
History - your recorded battles.
Use the Wager only filter to show just the challenges that stake a prize.
The Arena building on the World Map flags duels that need you personally: a crossed-swords mark when someone has challenged you directly and the invitation is still open, and a question mark when one of your own challenges has resolved and is waiting for you to reveal the outcome. Public duels don't mark the map — they're addressed to nobody in particular, so you'll find them in Available Duels instead. A separate gold trophy on the same building means a Tournament wants your attention.
To take on a duel aimed at you, hit Accept to fight (or Respond to open its details first). On a Public Duel you can also hit Decline - it then disappears from your Available Duels only; the challenge stays open for the host and everyone else.
What counts in the Arena
The Arena is a pure test of your build. When a challenge is issued and accepted, each Hero's stats are snapshotted - and only permanent power is counted:
✅ Base stats, equipment bonuses, selected Skills and titles all count.
❌ Potion buffs, altar buffs and other temporary consumable stat boosts are nullified - they give you no advantage here.
❌ Injuries are ignored - a wounded Hero fights at full strength.
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