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Arena

Challenge other players to Hero duels and prove who trained the better champion

The Arena is live! Here you challenge other players to direct Hero-versus-Hero battles.

The Arena landing screen has two ways in: Challenges — the one-off duels described below — and Tournaments, scheduled bracketed competitions you register a lineup for ahead of time. A third category, Ranked Ladder, is still to come.

Current Modes

  • Solo - your Hero fights the opponent's Hero 1 vs 1.

  • Squad - 3 Heroes against 3 Heroes, in two variants:

    • Ordered - the lineup order is fixed; the Heroes fight in the order you set them.

    • Shuffle - the lineup order is randomized before the fight begins.

Every mode is played in a match format of Best of 1, Best of 3 or Best of 5 - the first side to win the majority of rounds takes the match.

A Squad lineup must be three different Heroes - the same Hero can't fill more than one slot, whether you're issuing a challenge or accepting one.

More Arena modes are on the way.

How it works

  1. Click the Arena building on the World Map to enter.

  2. Click Challenge a Rival to issue a challenge: pick your champion Hero, the Combat Mode (Solo / Squad) and the match format (Best of 1 / 3 / 5).

  3. Decide who can accept:

    • Name Your Rival - a direct duel aimed at one specific player.

    • Make Challenge public - an open challenge any player can accept, up to a challenger limit you choose (up to 10). Each challenger fights your champion in their own separate duel.

  4. Optionally attach a wager - both sides stake it, and the winner takes all (a small TATO fee applies to wagered challenges).

  5. Once an opponent accepts, the battle resolves automatically round by round - watch the battle and the result from your challenge list.

Your Hero's Stats, Equipment and Skills decide the fight - test your build against the Training Dummies before you step in.

Finding duels

The Arena screen has three tabs:

  • Available Duels - challenges you can act on right now: Direct Duels other players aimed at you, and Public Duels - open challenges anyone can join.

  • My Duels - the challenges you've issued (direct or public), where you watch results as they come in or withdraw an open challenge.

  • History - your recorded battles.

Use the Wager only filter to show just the challenges that stake a prize.

The Arena building on the World Map flags duels that need you personally: a crossed-swords mark when someone has challenged you directly and the invitation is still open, and a question mark when one of your own challenges has resolved and is waiting for you to reveal the outcome. Public duels don't mark the map — they're addressed to nobody in particular, so you'll find them in Available Duels instead. A separate gold trophy on the same building means a Tournament wants your attention.

To take on a duel aimed at you, hit Accept to fight (or Respond to open its details first). On a Public Duel you can also hit Decline - it then disappears from your Available Duels only; the challenge stays open for the host and everyone else.

When you open a public challenge with a wager, the wager and Arena fee are reserved once for each potential challenger you allow. Any slots that go unfilled are refunded automatically when the challenge expires. Wagered public challenges are also announced in world chat with a jump-to-Arena link, so rivals can find and accept them.

What counts in the Arena

The Arena is a pure test of your build. When a challenge is issued and accepted, each Hero's stats are snapshotted - and only permanent power is counted:

  • Base stats, equipment bonuses, selected Skills and titles all count.

  • Potion buffs, altar buffs and other temporary consumable stat boosts are nullified - they give you no advantage here.

  • Injuries are ignored - a wounded Hero fights at full strength.

This keeps every Arena match a fair contest of how you built and geared your Hero, not who chugged the most potions right before the fight. Save your buffs for the Dungeons and other PvE content, where they still apply.

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