> For the complete documentation index, see [llms.txt](https://docs.pawtato.gg/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.pawtato.gg/pawtato-land/gameplay/resources.md).

# Resources

Base Resources, Materials and URRs

All Resources, Items, Buildings and Heroes in Pawtato Land use the following Rarity Tiers:\
**Common**, <mark style="color:green;">**Uncommon**</mark>, <mark style="color:blue;">**Rare**</mark>, <mark style="color:purple;">**Epic**</mark>, <mark style="color:orange;">**Legendary**</mark> & <mark style="color:red;">**Mythic**</mark>.

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📍 **Jump in:** [Open Resource Production in Pawtato Land](https://pawtato.gg/?rp=1)
{% endhint %}

The resources automatically produced by staking Land NFTs are referred to as **base resources**.

They are the very foundation upon which further gameplay is built:

<table><thead><tr><th width="197">Resource</th><th>Description</th></tr></thead><tbody><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FUFSwCAqPE5DblpSVO0zA%2FWood.png?alt=media&amp;token=ce73247d-50e2-445a-a880-f7fd9c1e8daf" alt="" data-size="line"> <strong>Wood</strong></td><td><sup>A basic material mostly used for glyphs and buildings.</sup></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FnGxdszccRkTotl03VT3J%2FStone.png?alt=media&amp;token=6c63d819-d7c2-4046-847d-c9afc616222f" alt="" data-size="line"> <strong>Stone</strong></td><td><sup>A basic material mostly used for glyphs and buildings.</sup></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FdMjeERkTg7L4QUcapH0s%2FWater.png?alt=media&amp;token=3cec95c2-2e68-4f5a-8032-40e8c9ca18b6" alt="" data-size="line"> <mark style="color:green;"><strong>Water</strong></mark></td><td><sup>Essential resource for almost all processes in the game.</sup></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FacDZlWu1fn9yeAkLKlq9%2FCoal.png?alt=media&amp;token=f0ba742d-123d-4bc1-8980-e2e247e76e9b" alt="" data-size="line"> <mark style="color:green;"><strong>Coal</strong></mark></td><td><sup>Burnable material used to generate heat or filter liquids.</sup></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FcLyVQkkslAovgiURPj3d%2FIronOre.png?alt=media&amp;token=aed71fea-18c6-442d-9a4d-3280769e1a3d" alt="" data-size="line"> <mark style="color:green;"><strong>Iron</strong></mark></td><td><sup>Hard and durable ore needed to craft more advanced items.</sup></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FzIwNjbq6qxYjntiPxHXt%2FGoldOre.png?alt=media&amp;token=731ff184-470b-4b28-b87d-8ec0ced5f553" alt="" data-size="line"> <mark style="color:blue;"><strong>Gold</strong></mark></td><td><sup>A precious and rare metal mostly used to embellish things.</sup></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fgit-blob-28731a95debd80e9650db13c88f6d8c214ea103c%2FCrystal%20(1).png?alt=media" alt="" data-size="line"> <mark style="color:purple;"><strong>Crystal</strong></mark></td><td><sup>The rarest resource which harbors magical energy.</sup></td></tr><tr><td><img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2FVHlggSIpZKyIdzJxcVfB%2Fimage.png?alt=media&amp;token=28c28a9a-fb23-4459-a5ba-c693bb703eb1" alt="" data-size="line"> <strong>Mushroom</strong></td><td><sup>A peculiar mushroom which grows in shadowy regions of the land.</sup></td></tr></tbody></table>

[**Production rates**](/pawtato-land/gameplay/land-nft.md) of base resources are based on a land's traits and can be influenced by equipped glyphs and placed buildings.

All staked Lands generate base resources until the [**storage**](/pawtato-land/gameplay/land-nft.md#storage) for either resource is reached. **Architects** can **claim** resources anytime to clear storage and mint the resources into their wallets.

Upon claiming base resources, Architects also have a small chance to find [Ultra Rare Resources (URRs)](/pawtato-land/gameplay/resources/ultra-rare-resources-urrs.md) of the rarity <mark style="color:orange;">**legendary**</mark> or <mark style="color:red;">**mythic**</mark>. Only one URR can be found at a time - the chance to do so can be boosted via certain [Glyphs](/pawtato-land/gameplay/tools.md) and has a cooldown of 24 hours, irrespective if an URR has been found or not.

Different [Ultra Rare Resources (URRs)](/pawtato-land/gameplay/resources/ultra-rare-resources-urrs.md) can be found by [Heroes](/pawtato-land/gameplay/heroes.md) who are on [Patrol](/pawtato-land/gameplay/heroes/patrol.md). Once an Architect claims the Influence generated by his or her patrolling Heroes, there is a chance that they bring home an URR. This chance can be improved by leveling up Heroes and via certain [Glyphs](/pawtato-land/gameplay/tools.md) and [Buildings](/pawtato-land/gameplay/buildings.md).

The chance to find an URR and remaining cooldown are visible if the Architect has equipped a [**Glyph of Foresight**](/pawtato-land/gameplay/tools/miscellaneous-tools.md) glyph.
