> For the complete documentation index, see [llms.txt](https://docs.pawtato.gg/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.pawtato.gg/pawtato-land/gameplay/resources/resource-processing.md).

# Resource Processing

Shaping base resources into materials

Resource processing is the act of converting **base resources** into **refined materials** used in further crafting.

Every refined material is crafted at a dedicated **Crafting Station** on the world map, and **no Glyph is required** to make one. Staking the matching Glyph at that station is an optional **booster**.

## Where each material is crafted

<table><thead><tr><th width="220">Material</th><th>Where to craft it</th></tr></thead><tbody><tr><td><strong>Wooden Plank</strong></td><td><a href="/pawtato-land/gameplay/buildings/crafting-stations.md">Woodwright</a></td></tr><tr><td><strong>Wooden Bowl</strong></td><td><a href="/pawtato-land/gameplay/buildings/crafting-stations.md">Woodwright</a></td></tr><tr><td><strong>Paper</strong></td><td><a href="/pawtato-land/gameplay/buildings/crafting-stations.md">Woodwright</a></td></tr><tr><td><strong>Stone Block</strong></td><td><a href="/pawtato-land/gameplay/buildings/crafting-stations.md">Mason</a></td></tr><tr><td><strong>Gravel</strong></td><td><a href="/pawtato-land/gameplay/buildings/crafting-stations.md">Mason</a></td></tr><tr><td><strong>Sand</strong></td><td><a href="/pawtato-land/gameplay/buildings/crafting-stations.md">Mason</a></td></tr><tr><td><strong>Iron Bar</strong></td><td><a href="/pawtato-land/gameplay/buildings/crafting-stations.md">Blacksmith</a></td></tr><tr><td><strong>Glass</strong></td><td><a href="/pawtato-land/gameplay/buildings/crafting-stations.md">Blacksmith</a></td></tr><tr><td><strong>Gold Bar</strong></td><td><a href="/pawtato-land/gameplay/buildings/crafting-stations.md">Blacksmith</a></td></tr><tr><td><strong>Iron Sheet</strong></td><td><a href="/pawtato-land/gameplay/buildings/crafting-stations.md">Blacksmith</a></td></tr><tr><td><strong>Gold Sheet</strong></td><td><a href="/pawtato-land/gameplay/buildings/crafting-stations.md">Blacksmith</a></td></tr><tr><td><strong>Glass Vial</strong></td><td><a href="/pawtato-land/gameplay/buildings/crafting-stations.md">Alchemist</a></td></tr></tbody></table>

## Glyph boost & efficiency

You do not pick the Glyph - the building does. On a material craft a station reaches for the two Glyphs of its own profession:

* the **Basic** Glyph **shortens** the craft, by more at higher rarity and Quality;
* the **Intermediate** Glyph gives **every crafted unit its own chance to yield an extra one**, and at the Mason each Gravel craft additionally rolls for a raw [Gemstone](/pawtato-land/gameplay/resources/gemstones.md).

Neither changes what a recipe costs - the inputs are the same with or without a Glyph. The [Alchemist](/pawtato-land/gameplay/buildings/crafting-stations.md) and the Cooking Station have no crafting profession, so their recipes take no boost at all.

{% hint style="info" %}
A boost is not free: Basic and Intermediate Glyphs spend **1 Energy per five crafts** (rounded up), and a Glyph is committed to **one craft at a time** while it boosts. An **Empty** Glyph is ignored entirely and the craft simply runs at its base duration and yield. See [Glyph Energy & Recharging](/pawtato-land/gameplay/tools/tool-durability-and-repairs.md).
{% endhint %}
