> For the complete documentation index, see [llms.txt](https://docs.pawtato.gg/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.pawtato.gg/pawtato-land/gameplay/the-world/reputation.md).

# Reputation

<figure><img src="/files/DexI7Yj5zQZ1tcsFRgJ3" alt=""><figcaption></figcaption></figure>

Currently there are seven Factions, which every Player can find listed in their Account profile:

* **Flowtails**
* **Emberclaws**
* **Sproutkin**
* **Temple of Axomamma**
* **Supay**
* **Shoalkeepers**
* **Verdant Hand**

All Factions start at <mark style="color:yellow;">**Neutral**</mark> (0), except **Supay**, whom every Architect begins <mark style="color:red;">**Resented**</mark> by at -5,000.

Players can **earn Reputation** by completing **Quests**, **defeating enemies** of the Faction, representing the Faction in **Tribal Conflicts**, [**catching fish**](/pawtato-land/gameplay/adventure/fishing.md#shoalkeepers-reputation) for the Shoalkeepers, [**harvesting herbs**](https://github.com/pawtato-finance/Pawtato-Docs/tree/main/pawtato_land/gameplay/adventure/herbalism.md#verdant-hand-reputation) for the Verdant Hand, claiming a [**Divine Calling**](/pawtato-land/gameplay/the-world/world-quests.md#divine-callings) tier that rewards it etc.

{% hint style="info" %}
The **Verdant Hand** are the keepers of the wild thickets. You earn their standing by [**Herbalism**](https://github.com/pawtato-finance/Pawtato-Docs/tree/main/pawtato_land/gameplay/adventure/herbalism.md) — every herb you cut grants Reputation scaled to its rarity — and you spend it at the **Herbalist's Hut**, where the better sickles, the Clover talismans and the Health Potion formula are each gated behind a Reputation tier.
{% endhint %}

In some cases gaining the Favor of one Faction might decrease the favor of other Factions hostile to it, potentially becoming negative.

There are multiple **Milestones** in regards to Reputation, which will change the behaviour of the Faction towards the Player, his Lands and Heroes:

* <mark style="color:violet;">**Worshipped**</mark> (max. 15000)
* <mark style="color:blue;">**Revered**</mark> (10000 - 14999)
* <mark style="color:cyan;">**Admired**</mark> (6000 - 9999)
* <mark style="color:$success;">**Trusted**</mark> (3000 - 5999)
* <mark style="color:green;">**Liked**</mark> (1000 - 2999)
* <mark style="color:yellow;">**Neutral**</mark> (-999 - 999)
* <mark style="color:orange;">**Disliked**</mark> (-2999 - -1000)
* <mark style="color:red;">**Resented**</mark> (-5999 - -3000)
* <mark style="color:$danger;">**Hated**</mark> (-10000 - -6000)

#### Reputation Effects

**Positive** Reputation will unlock certain benefits:

* Unlock unique items to be purchased from faction vendors
* Unlock special quests by faction
* Unlock entrance into certain regions
* Enable use of this factions amenities
* Lower cost when interacting with amenities or purchasing goods
* etc

**Negative** Reputation will come with certain penalties:

* Increased cost of amenities or goods from the faction
* Limited or denied use of this factions amenities (e.g. services from Lands/Cities)
* Denied entry into regions controlled by faction
* Get attacked on sight by the faction
* etc
