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Reputation

Increase your Standing with the various Factions of Axoma to unlock unique Rewards

Currently there are eight Factions, which every Player can find listed in their Account profile:

  • Flowtails

  • Emberclaws

  • Sproutkin

  • Temple of Axomamma

  • Supay

  • Shoalkeepers

  • Verdant Hand

  • Miners Union

All Factions start at Neutral (0), except Supay, whom every Architect begins Resented by at -5,000.

Players can earn Reputation by completing Quests, defeating enemies of the Faction, representing the Faction in Tribal Conflicts, catching fish for the Shoalkeepers, harvesting herbs for the Verdant Hand, breaking ore veins for the Miners Union, claiming a Divine Calling tier that rewards it etc.

The Verdant Hand are the keepers of the wild thickets. You earn their standing by Herbalism — every herb you cut grants Reputation scaled to its rarity — and you spend it at the Herbalist's Hut, where the better sickles, the Clover talismans and the Health Potion formula are each gated behind a Reputation tier.

The Miners Union work the ore veins that surface across the land. You earn their standing by Mining — every vein you break grants Reputation scaled to what you struck — and you spend it at the Miner's Tent, where the better pickaxes and the Lodestone talismans are each gated behind a Reputation tier.

In some cases gaining the Favor of one Faction might decrease the favor of other Factions hostile to it, potentially becoming negative.

There are multiple Milestones in regards to Reputation, which will change the behaviour of the Faction towards the Player, his Lands and Heroes:

  • Worshipped (max. 15000)

  • Revered (10000 - 14999)

  • Admired (6000 - 9999)

  • Trusted (3000 - 5999)

  • Liked (1000 - 2999)

  • Neutral (-999 - 999)

  • Disliked (-2999 - -1000)

  • Resented (-5999 - -3000)

  • Hated (-10000 - -6000)

Reputation Effects

Positive Reputation will unlock certain benefits:

  • Unlock unique items to be purchased from faction vendors

  • Unlock special quests by faction

  • Unlock entrance into certain regions

  • Enable use of this factions amenities

  • Lower cost when interacting with amenities or purchasing goods

  • etc

Negative Reputation will come with certain penalties:

  • Increased cost of amenities or goods from the faction

  • Limited or denied use of this factions amenities (e.g. services from Lands/Cities)

  • Denied entry into regions controlled by faction

  • Get attacked on sight by the faction

  • etc

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