> For the complete documentation index, see [llms.txt](https://docs.pawtato.gg/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.pawtato.gg/pawtato-land/gameplay/the-world/reputation.md).

# Reputation

<figure><img src="/files/wbbx6VjaQVEZnEoIK9Yq" alt=""><figcaption></figcaption></figure>

Every Player starts out with the five main Factions in their Reputation Section of the Account Menu:

* **Flowtails**
* **Emberclaws**
* **Sproutkin**
* **Temple of Axomamma**
* **Supay**

Players can **earn Reputation** by completing **Quests**, **defeating enemies** of the Faction, representing the Faction in **Tribal Conflicts** etc.&#x20;

In some cases gaining the Favor of one Faction might decrease the favor of other Factions hostile to it, potentially becoming negative.

There are multiple **Milestones** in regards to Reputation, which will change the behaviour of the Faction towards the Player, his Lands and Heroes:

* <mark style="color:violet;">**Worshipped**</mark> (max. 15000)
* <mark style="color:blue;">**Revered**</mark> (10000 - 14999)
* <mark style="color:cyan;">**Admired**</mark> (6000 - 9999)
* <mark style="color:$success;">**Trusted**</mark> (3000 - 5999)
* <mark style="color:green;">**Liked**</mark> (1000 - 2999)
* <mark style="color:yellow;">**Neutral**</mark> (-999 - 999)
* <mark style="color:orange;">**Disliked**</mark> (-2999 - -1000)
* <mark style="color:red;">**Resented**</mark> (-5999 - -3000)
* <mark style="color:$danger;">**Hated**</mark> (-10000 - -6000)

#### Reputation Effects

**Positive** Reputation will unlock certain benefits (not implemented right now):

* Enable use of this factions amenities
* Lower cost when interacting with amenities or purchasing goods
* Unlock unique items to be purchased from faction vendors
* Unlock entrance into certain regions
* Unlock special quests by faction
* etc

**Negative** Reputation will come with certain penalties (not implemented right now):

* Increased cost of amenities or goods from the faction
* Limited or denied use of this factions amenities (e.g. services from Lands/Cities)
* Denied entry into regions controlled by faction
* Get attacked on sight by the faction
* etc


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