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Wildland Development

Using Influence to affect unclaimed territories

If a Province or Estate has enough Influence, the owner can chose to spend it to upgrade its Range and Dominion. Once a neutral Wildland Zone is fully engulved within the Range of a Province or Estate, the Architect can invest into permanently developing it.

Initially, Wildland will consist of simple Ruins, Caves, Camps, Burrows etc. which can offer additional resources, baseline quests and combat encounters.

All those points of interest can be developed in multiple directions and will be a large part of the endgame content for Pawtato Land.

Example for Wildland Development (Spider Cave):

Quest I: Explore the Cave Entrance (Level 1)

Combat Encounter I: Spiderling (Level 1)

Resources:

  • Coal

  • Stone

  • Iron

  • Weak Spider Venom

Quest I: Explore the Cave Entrance (Level 1) Quest II: Retrieve Spider Eggs (Level 3)

Combat Encounter I: Spiderling (Level 1) Combat Encounter II: Spider (Level 3)

Resources:

  • Coal

  • Stone

  • Iron

  • Weak Spider Venom

  • Silk

Quest I: Explore the Cave Entrance (Level 1) Quest II: Retrieve Spider Eggs (Level 3) Quest III: Locate the captured Pawtatoes (Level 5)

Combat Encounter I: Spiderling (Level 1) Combat Encounter II: Spider (Level 3) Combat Encounter III: Webspinner (Level 5)

Resources:

  • Coal

  • Stone

  • Iron

  • Weak Spider Venom

  • Silk

  • Potent Spider Venom

Reforms the Cave into an instanced Dungeon which can be entered by Heroes.

The Dungeon has multiple Combat Encounters leading up to the Spider Queen, a Boss Monster.

Resources:

  • Coal

  • Stone

  • Iron

  • Weak Spider Venom

  • Silk

  • Potent Spider Venom

  • Chitin Shards

  • Shadow Silk

  • Deadly Spider Venom

  • Queen's Carapace Fragment

  • Royal Egg Sac [Pet Egg]

  • Increase Dungeon Level

  • Add Combat Encounters

  • Add Bosses

  • Expand Loot Table

While (developed) Wildland is accessible for any Hero, the Estate(s) or Province(s) holding Dominion over the Wildland will receive numerous Rewards:

  • Resources can be harvested from the Wildland with certain Buildings

  • Influence, when Players complete Quests and Combat Encounters on the Wildland

  • Fees for attempted Dungeon Runs

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