> For the complete documentation index, see [llms.txt](https://docs.pawtato.gg/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.pawtato.gg/pawtato-land/gameplay/the-world/wildland-development.md).

# Wildland Development

<figure><img src="/files/6BZi4jch3UsmoluFo8wY" alt=""><figcaption></figcaption></figure>

If a [Province](/pawtato-land/gameplay/land-nft/province.md) or [Estate](/pawtato-land/gameplay/land-nft/estate.md) has enough [Influence](/pawtato-land/gameplay/land-nft/influence.md), the owner can chose to spend it to upgrade its **Range** and **Dominion**. Once a neutral Wildland Zone is fully engulved within the Range of a Province or Estate, the Architect can invest into **permanently** developing it.

Initially, Wildland will consist of *simple* Ruins, Caves, Camps, Burrows etc. which can offer additional resources, baseline quests and combat encounters.

All those points of interest can be **developed** in multiple directions and will be a **large part of the endgame content** for Pawtato Land.

Example for Wildland Development (**Spider Cave**):

{% tabs %}
{% tab title="Level 1" %}
**Quest I:** Explore the Cave Entrance (Level 1)

**Combat Encounter I**: Spiderling (Level 1)

**Resources:**

* Coal
* Stone
* Iron
* <mark style="color:green;">Weak Spider Venom</mark>
  {% endtab %}

{% tab title="Level 2" %}
**Quest I:** Explore the Cave Entrance (Level 1)\
**Quest II:** Retrieve Spider Eggs (Level 3)

**Combat Encounter I**: Spiderling (Level 1)\
**Combat Encounter II:** Spider (Level 3)

**Resources:**

* Coal
* Stone
* Iron
* <mark style="color:green;">Weak Spider Venom</mark>
* <mark style="color:green;">Silk</mark>
  {% endtab %}

{% tab title="Level 3" %}
**Quest I:** Explore the Cave Entrance (Level 1)\
**Quest II:** Retrieve Spider Eggs (Level 3)\
**Quest III:** Locate the captured Pawtatoes (Level 5)

**Combat Encounter I**: Spiderling (Level 1)\
**Combat Encounter II:** Spider (Level 3)\
**Combat Encounter III:** Webspinner (Level 5)

**Resources:**

* Coal
* Stone
* Iron
* <mark style="color:green;">Weak Spider Venom</mark>
* <mark style="color:green;">Silk</mark>
* <mark style="color:blue;">Potent Spider Venom</mark>
  {% endtab %}

{% tab title="Max. Level" %}
**Reforms** the Cave into an **instanced Dungeon** which can be entered by Heroes.

The Dungeon has multiple Combat Encounters leading up to the **Spider Queen**, a Boss Monster.

**Resources:**

* Coal
* Stone
* Iron
* <mark style="color:green;">Weak Spider Venom</mark>
* <mark style="color:green;">Silk</mark>
* <mark style="color:blue;">Potent Spider Venom</mark>
* <mark style="color:blue;">Chitin Shards</mark>
* <mark style="color:purple;">Shadow Silk</mark>
* <mark style="color:orange;">Deadly Spider Venom</mark>
* <mark style="color:orange;">Queen's Carapace Fragment</mark>
* <mark style="color:red;">Royal Egg Sac \[Pet Egg]</mark>
  {% endtab %}

{% tab title="Further Upgrades" %}

* Increase Dungeon **Level**
* Add **Combat Encounters**
* Add **Bosses**
* Expand **Loot** Table
  {% endtab %}
  {% endtabs %}

While (developed) Wildland is **accessible for any Hero**, the Estate(s) or Province(s) holding **Dominion** over the Wildland will receive numerous Rewards:

* **Resources** can be harvested from the Wildland with certain Buildings
* **Influence**, when Players complete Quests and Combat Encounters on the Wildland
* **Fees** for attempted Dungeon Runs
