For the complete documentation index, see llms.txt. This page is also available as Markdown.

World Quests

Aid the Tribes of Pawtato Land with your powers as an Architect

The Wandering Merchant

A traveling vendor who wanders the roads of Axoma, his cart heavy with rare goods and curious bargains. He claims no allegiance to tribe or temple, and his rule is simple: one trade per customer — no second chances, no reconsiderations. Choose wisely, for once the deal is made, he moves on.

"His smile is free. The choice is not."

Finding him on the World Map

The Wandering Merchant roams the World Map (he is not the same as the Merchant in Hearthstead). He only shows himself when he has a trade waiting for you.

He is a small figure on a large map - zoom in to spot him.

A marker above him tells you the state of your current offer at a glance:

Marker
What it means

? (question)

You already hold everything a trade needs — you can complete an exchange right now.

! (exclamation)

A trade is available, but you still need to gather resources before you can take it.

Click him to open his trade window.

Trading with him

Each visit, the merchant offers a set of trades of increasing size and value. A trade is a straight exchange: you hand over a bundle of resources, and in return you receive resources back — including a resource pouch — plus some Influence for your Land.

A few things to keep in mind:

  • You pick one trade from what he is offering — that is the "one trade per customer" rule.

  • His offers ask for resources only (no glyphs).

  • Larger trades ask for more valuable resources and hand back richer rewards, including higher-value goods and a bigger pouch.

  • Once you complete an exchange, that offer is spent.

The goods he wants and gives change with every visit, so check what he is asking before you commit.

Divine Callings

Divine Callings are shared community goals which need to be reached within a certain timeframe. Upon success, each participant receives rewards in relation to their contribution.

You find the active Divine Callings at the Altar - click the Altar on the World Map to see the current goal and contribute.

Rewards are grouped into contribution tiers: the more you contribute, the higher the tier you claim. A tier pays out Influence and resources, and it can additionally grant Reputation with one of the Factions. When a tier carries Reputation, it is shown on the tier before you claim it - a Calling can just as well ask you to lose standing with a Faction, in which case the tier shows a negative amount.

If the goal is not reached, all contributions will go to waste and there will be no refunds!

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