> For the complete documentation index, see [llms.txt](https://docs.pawtato.gg/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.pawtato.gg/pawtato-land/gameplay/the-world/world-quests.md).

# World Quests

<figure><img src="/files/0x43GSJkWdeG9oBnDzA1" alt="" width="124"><figcaption></figcaption></figure>

{% hint style="warning" %}
**World Quests are no longer an active system.** The broader World Quests — the randomly appearing tasks that once let Architects earn [Influence](/pawtato-land/gameplay/land-nft/influence.md) by contributing resources and tools — have been faded out and are no longer live.

What remains are the **Wandering Merchant** and the **Divine Callings** - both described below.
{% endhint %}

## The Wandering Merchant

A traveling vendor who wanders the roads of Axoma, his cart heavy with rare goods and curious bargains. He claims no allegiance to tribe or temple, and his rule is simple: **one trade per customer — no second chances, no reconsiderations.** Choose wisely, for once the deal is made, he moves on.

> *"His smile is free. The choice is not."*

### Finding him on the World Map

The Wandering Merchant roams the **World Map** (he is not the same as the Merchant in Hearthstead). He only shows himself when he has a trade waiting for you.

He is a small figure on a large map - zoom in to spot him.

A marker above him tells you the state of your current offer at a glance:

| Marker              | What it means                                                                        |
| ------------------- | ------------------------------------------------------------------------------------ |
| **?** (question)    | You already hold everything a trade needs — you can complete an exchange right now.  |
| **!** (exclamation) | A trade is available, but you still need to gather resources before you can take it. |

Click him to open his trade window.

### Trading with him

Each visit, the merchant offers a set of **trades** of increasing size and value. A trade is a straight **exchange**: you hand over a bundle of **resources**, and in return you receive **resources** back — including a **resource pouch** — plus some **Influence** for your Land.

A few things to keep in mind:

* You pick **one** trade from what he is offering — that is the "one trade per customer" rule.
* His offers ask for **resources** only (no tools).
* Larger trades ask for more valuable resources and hand back richer rewards, including higher-value goods and a bigger pouch.
* Once you complete an exchange, that offer is spent.

The goods he wants and gives change with every visit, so check what he is asking before you commit.

## Divine Callings

Divine Callings are shared community goals which need to be reached within a certain timeframe. Upon success, each participant receives rewards in relation to their contribution.

You find the active Divine Callings at the **Altar** - click the Altar on the World Map to see the current goal and contribute.

Rewards are grouped into **contribution tiers**: the more you contribute, the higher the tier you claim. A tier pays out [Influence](/pawtato-land/gameplay/land-nft/influence.md) and resources, and it can additionally grant [**Reputation**](/pawtato-land/gameplay/the-world/reputation.md) with one of the Factions. When a tier carries Reputation, it is shown on the tier before you claim it - a Calling can just as well ask you to lose standing with a Faction, in which case the tier shows a negative amount.

<mark style="color:$warning;">**If the goal is not reached, all contributions will go to waste and there will be no refunds!**</mark>
