> For the complete documentation index, see [llms.txt](https://docs.pawtato.gg/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.pawtato.gg/pawtato-land/gameplay/tools.md).

# Glyphs

Various types of Glyphs can be used to enable or boost certain processes

{% hint style="info" %}
📍 **Jump in:** [Open Glyph Management in Pawtato Land](https://pawtato.gg/?tm=1)
{% endhint %}

In **Pawtato Land** an Architect can **craft** ([Arcane Tower](/pawtato-land/gameplay/buildings/arcane-tower.md)) many different Glyphs to complement the chosen playstyle. Those Glyphs can be **equipped** (staked), **recycled** ([Salvaging](/pawtato-land/gameplay/crafting/salvaging.md)), **upgraded** ([Upgrading](/pawtato-land/gameplay/crafting/upgrading.md)) or **sold** on the secondary market.

Glyphs can have various benefits, for example:

* Increase production of [Resources](/pawtato-land/gameplay/resources.md)
* Speed up and stretch the crafts at a [Crafting Station](/pawtato-land/gameplay/buildings/crafting-stations.md)
* Unlock Quality of Life features
* Unlock a craftsman building outright — the **Jeweller**, the **Artificer** and the **Carver**

## How to equip a Glyph (step by step)

1. Open your **Player Profile** by clicking your profile picture in the top-left corner of the screen, then select the [**Glyphs**](https://pawtato.gg/?tm=1) tab. It shows your Glyph slots grouped by profession: [**Miscellaneous Glyphs**](/pawtato-land/gameplay/tools/miscellaneous-tools.md), then the five crafting professions — [Woodworking](/pawtato-land/gameplay/tools/woodworking-tools.md), [Masonry](/pawtato-land/gameplay/tools/masonry-tools.md), [Blacksmithing](/pawtato-land/gameplay/tools/blacksmithing-tools.md), [Leatherworking](/pawtato-land/gameplay/tools/leatherworking-tools.md) and [Tailoring](/pawtato-land/gameplay/tools/tailoring-tools.md) — and finally [**Production Glyphs**](/pawtato-land/gameplay/tools/production-tools.md).
2. Pick a slot. Click an unlocked, empty slot under the category you want (for example **Production Glyphs** or **Miscellaneous Glyphs**). The **Glyphs** picker opens for that slot's **Category**.
3. Equip the Glyph. Find the Glyph in the list and click **Equip** (or click its row). It is staked into the slot and shows an **Equipped** badge.
   * To replace a Glyph already in the slot, open the slot and click **Switch** on a different Glyph, or **Unequip** to empty it.
   * If you have no matching Glyph, the panel shows **Craft Now**, which takes you to the [Arcane Tower](/pawtato-land/gameplay/buildings/arcane-tower.md), where every Glyph is crafted.
   * An empty or recharging Glyph shows **Recharge** / **Modify** instead — see [Glyph Energy & Recharging](/pawtato-land/gameplay/tools/tool-durability-and-repairs.md).
4. Unlock more slots (optional). Locked slots show the resource and amount required (for example "x 1,000 to unlock"). Click a locked slot to open its unlock panel, then click **Unlock Slot** to burn the required resources and open it. Slots must be unlocked in order — the button instead reads **Insufficient Balance** or **Cannot Unlock Yet** when you cannot unlock it yet.

Base slot counts, plus the bonus Production and Miscellaneous slots granted by staking an Estate or Province, are covered on the [Plot](/pawtato-land/gameplay/land-nft/plot.md), [Estate](/pawtato-land/gameplay/land-nft/estate.md) and [Province](/pawtato-land/gameplay/land-nft/province.md) pages.

## When a Glyph is locked

Using a Glyph locks the Glyph itself for a while. The lock **never pauses the Glyph's effect** — a locked Glyph keeps boosting crafts, assignments, URR rolls and Influence claims exactly as it does when unlocked. What the lock blocks is *moving* the Glyph: you cannot **unequip** it, and since a Glyph has to be unequipped before it can be sold, transferred or recycled, those are blocked too. For some Glyphs the **Modify / Recharge** button is greyed out as well. Hovering the Glyph tells you what is blocked and how long is left.

<table><thead><tr><th width="380">What locks the Glyph</th><th>How long it stays locked</th></tr></thead><tbody><tr><td>Sending a Hero on an <a href="/pawtato-land/gameplay/adventure/assignments.md">assignment</a> the Glyph boosts</td><td>3 days</td></tr><tr><td>Claiming your Land resources with a <strong>Glyph of Blessing</strong>, <strong>Glyph of Soil</strong> or <strong>Glyph of Mycelium</strong> equipped</td><td>24 hours</td></tr><tr><td>Claiming Influence with a <strong>Glyph of Representation</strong> equipped</td><td>72 hours</td></tr><tr><td>Removing a socket Gemstone with the <strong>Glyph of Master Masonry</strong></td><td>3 days</td></tr><tr><td>Starting a craft that requires the Glyph</td><td>Until you claim the craft</td></tr></tbody></table>

The craft lock is the one to keep an eye on: a Glyph committed to a running craft stays locked for as long as that craft sits in the queue, so claim the craft to free it.

{% hint style="info" %}
This lock is a different thing from the **Second Wind** cooldown on the [Glyph of Second Wind](/pawtato-land/gameplay/tools/miscellaneous-tools.md), which really does gate when the ability can be used again.
{% endhint %}

## Crafting Glyph slots

The five crafting professions — [Woodworking](/pawtato-land/gameplay/tools/woodworking-tools.md), [Masonry](/pawtato-land/gameplay/tools/masonry-tools.md), [Blacksmithing](/pawtato-land/gameplay/tools/blacksmithing-tools.md), [Leatherworking](/pawtato-land/gameplay/tools/leatherworking-tools.md) and [Tailoring](/pawtato-land/gameplay/tools/tailoring-tools.md) — each get their own row of **four slots**, one per rank of the profession:

<table><thead><tr><th width="220">Slot</th><th width="300">What it holds</th><th>How you get it</th></tr></thead><tbody><tr><td><strong>Basic … Slot</strong></td><td>A <strong>Glyph of Basic</strong> Woodworking / Masonry / Blacksmithing / Leatherworking / Tailoring</td><td>Always unlocked</td></tr><tr><td><strong>Intermediate … Slot</strong></td><td>A <strong>Glyph of Intermediate</strong> …</td><td>Unlocked with resources</td></tr><tr><td><strong>Advanced … Slot</strong></td><td>A <strong>Glyph of Advanced</strong> …</td><td>Unlocked with resources, after the Intermediate slot</td></tr><tr><td><strong>Master … Slot</strong></td><td>A <strong>Glyph of Master</strong> …</td><td>Unlocked with resources, after the Advanced slot</td></tr></tbody></table>

Each slot only accepts a Glyph of its own rank, so a profession's four slots hold its Basic, Intermediate, Advanced and Master Glyphs side by side rather than several copies of the same one. The ranks are also bought **in order**: the Advanced slot only opens once the Intermediate one is unlocked, and the Master slot only once the Advanced one is. A slot you already own stays yours either way.

Every slot is paid for in a different resource, shown on the locked slot itself:

<table><thead><tr><th width="180">Profession</th><th width="200">Intermediate Slot</th><th width="200">Advanced Slot</th><th>Master Slot</th></tr></thead><tbody><tr><td><strong>Woodworking</strong></td><td>1,000 Wooden Plank</td><td>1,000 Paper</td><td>250 Rune of Quality</td></tr><tr><td><strong>Masonry</strong></td><td>1,000 Stone Block</td><td>1,000 Gravel</td><td>250 Rune of Quality</td></tr><tr><td><strong>Blacksmithing</strong></td><td>1,000 Iron Bar</td><td>250 Iron Sheet</td><td>250 Rune of Quality</td></tr><tr><td><strong>Leatherworking</strong></td><td>1,000 Light Leather</td><td>250 Huskhide Leather</td><td><em>no Master Glyph yet</em></td></tr><tr><td><strong>Tailoring</strong></td><td>1,000 Bolt of Linen</td><td>250 Bolt of Silk</td><td><em>no Master Glyph yet</em></td></tr></tbody></table>

{% hint style="info" %}
**Leatherworking and Tailoring have no Master Glyph yet.** Their Master slot therefore has no price and cannot be unlocked - it opens up once such a Glyph exists.
{% endhint %}

### What each rank does

<table><thead><tr><th width="170">Rank</th><th>Effect</th></tr></thead><tbody><tr><td><strong>Basic</strong></td><td><strong>Shortens</strong> every material craft at its craftsman.</td></tr><tr><td><strong>Intermediate</strong></td><td>Gives every crafted unit its own <strong>chance to yield an extra one</strong>. The Masonry Glyph additionally rolls for a raw <a href="/pawtato-land/gameplay/resources/gemstones.md">Gemstone</a> on each Gravel craft.</td></tr><tr><td><strong>Advanced</strong></td><td>Raises the chance that <a href="/pawtato-land/gameplay/equipment.md">equipment</a> crafted at that craftsman comes out at a <strong>higher rarity</strong>.</td></tr><tr><td><strong>Master</strong></td><td><strong>Unlocks a whole building</strong>: Master Masonry the <strong>Jeweller</strong>, Master Blacksmithing the <strong>Artificer</strong>, Master Woodworking the <strong>Carver</strong>. Without the Glyph staked, nothing inside can be crafted.</td></tr></tbody></table>

Basic, Intermediate and Advanced Glyphs are **optional**: the [Crafting Stations](/pawtato-land/gameplay/buildings/crafting-stations.md) craft perfectly well without one, and a staked Glyph only adds its boost on top. A Master Glyph is the exception - its building simply does not open without it.

Glyphs have a rarity system of six tiers, which next to the unique attributes of the Glyph also raises its maximum **Energy:**

<table><thead><tr><th width="124" align="center">Common</th><th width="119" align="center">Uncommon</th><th width="127" align="center">Rare</th><th width="122" align="center">Epic</th><th width="123" align="center">Legendary</th><th align="center">Mythic</th></tr></thead><tbody><tr><td align="center"><sup><sub>100</sub></sup></td><td align="center"><sup><sub><mark style="color:green;">250</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:blue;">500</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:purple;">750</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:orange;">1,000</mark></sub></sup></td><td align="center"><sup><sub><mark style="color:red;">Unlimited</mark></sub></sup></td></tr></tbody></table>
