> For the complete documentation index, see [llms.txt](https://docs.pawtato.gg/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.pawtato.gg/pawtato-land/gameplay/tools/tool-durability-and-repairs.md).

# Glyph Energy & Recharging

Every Glyph in Pawtato Land holds **Energy**, representing how many times it can be used before it runs dry. Energy is spent when a Glyph is used in specific processes.

#### Energy by Rarity

| Rarity                                           |   Max. Energy   |
| ------------------------------------------------ | :-------------: |
| **Common**                                       |       100       |
| <mark style="color:green;">**Uncommon**</mark>   |       250       |
| <mark style="color:blue;">**Rare**</mark>        |       500       |
| <mark style="color:purple;">**Epic**</mark>      |       750       |
| <mark style="color:orange;">**Legendary**</mark> |       1000      |
| <mark style="color:red;">**Mythic**</mark>       | ∞ (*unlimited*) |

#### What a craft costs

<table><thead><tr><th width="260">Glyph</th><th>Energy per job</th></tr></thead><tbody><tr><td><strong>Basic</strong> and <strong>Intermediate</strong> crafting Glyphs</td><td><strong>1</strong> per <strong>5 crafts</strong>, rounded up — 1 to 5 crafts cost 1, 6 to 10 cost 2</td></tr><tr><td><strong>Advanced</strong> crafting Glyphs</td><td><strong>25</strong> per craft</td></tr><tr><td><strong>Master</strong> crafting Glyphs</td><td>What the recipe asks for — <strong>25</strong> at the <strong>Jeweller</strong> and the <strong>Artificer</strong>, <strong>5</strong> for the <strong>Carver</strong>'s Prisms</td></tr></tbody></table>

Energy is counted in **crafts, not output units**: a [batch recipe](/pawtato-land/gameplay/crafting.md#batch-recipes) that hands back ten units from one craft costs exactly the same as a one-for-one recipe.

What exactly triggers Energy loss for each Glyph can be found in the [Glyphs](/pawtato-land/gameplay/tools.md) Section.

{% hint style="warning" %}
An **Empty** Glyph (0 Energy) grants **no boost**. Where a staked Glyph acts as an optional booster - the material recipes at the [Crafting Stations](/pawtato-land/gameplay/buildings/crafting-stations.md) - an empty one is ignored entirely: the craft runs at its base duration and yield, and the Intermediate Masonry Glyph's Gemstone chance does not apply. The recipe card in-game hides the boost while the Glyph is empty, so the preview always matches what you get. Where a Glyph is genuinely **required** - the **Jeweller**, the **Artificer** and the **Carver** - an empty one blocks the craft outright. Recharge it to restore the boost. (Mythic Glyphs hold unlimited Energy and never run dry.)
{% endhint %}

Drained Glyphs are **recharged** at the [Arcane Tower](/pawtato-land/gameplay/buildings/arcane-tower.md), on its **Recharge** tab. Pick the Glyph in the **Select Glyph** slot and the recharge panel opens below it. A recharge restores the Glyph's Energy to full; it costs a flat amount of **Essence of Axoma** and, from Rare upwards, **Crystal**, and it takes time.

{% hint style="warning" %}
**One Glyph at a time.** You can only have a single Glyph recharging. Claim the finished recharge — or pay to finish it instantly — before starting the next one. Attempting a second recharge is refused, and the game names the Glyph that is holding the slot.
{% endhint %}

**Mythic** Glyphs never run dry, so they are never listed for recharging. Neither are Glyphs currently listed on the marketplace, which stay locked while they are for sale, nor a Glyph that is tied up in a running craft.

A recharge **unequips** the Glyph from its slot, so a Glyph that is **busy in an unclaimed craft** cannot be sent for one — that covers both the Glyph a craft is being made with and any Glyph applied to a [Crafting Station](/pawtato-land/gameplay/buildings/crafting-stations.md) recipe as a booster. Claim the craft first, then start the recharge.

#### Recharge Cost and Duration

<table><thead><tr><th width="180">Rarity</th><th width="200">Essence of Axoma</th><th width="140">Crystal Cost</th><th>Recharge Duration</th></tr></thead><tbody><tr><td><strong>Common</strong></td><td>3</td><td>-</td><td>2 hours 24 minutes</td></tr><tr><td><mark style="color:green;"><strong>Uncommon</strong></mark></td><td>5</td><td>-</td><td>6 hours</td></tr><tr><td><mark style="color:blue;"><strong>Rare</strong></mark></td><td>10</td><td>1<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fgit-blob-28731a95debd80e9650db13c88f6d8c214ea103c%2FCrystal%20(1).png?alt=media" alt="Crystal" data-size="line"></td><td>12 hours</td></tr><tr><td><mark style="color:purple;"><strong>Epic</strong></mark></td><td>20</td><td>5<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fgit-blob-28731a95debd80e9650db13c88f6d8c214ea103c%2FCrystal%20(1).png?alt=media" alt="Crystal" data-size="line"></td><td>18 hours</td></tr><tr><td><mark style="color:orange;"><strong>Legendary</strong></mark></td><td>30</td><td>10<img src="https://665930138-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMhRoTVSVhyZUI6BeRikY%2Fuploads%2Fgit-blob-28731a95debd80e9650db13c88f6d8c214ea103c%2FCrystal%20(1).png?alt=media" alt="Crystal" data-size="line"></td><td>24 hours</td></tr><tr><td><mark style="color:red;"><strong>Mythic</strong></mark></td><td><em>unlimited Energy</em></td><td><em>-</em></td><td><em>-</em></td></tr></tbody></table>

The cost is **flat per rarity** — it does not depend on what the Glyph cost to craft, and **no Glyphs are sacrificed**. The duration scales with the Energy being restored, at 24 hours per 1,000 Energy.

{% hint style="info" %}
**Starting a recharge unequips the Glyph** for the duration, so the slot is free while it is out. Paying the **$TATO** fee to finish instantly keeps the Glyph equipped — the fee scales with the recharge duration, so a Common costs far less to rush than a Legendary. The exact amount is shown in-game.
{% endhint %}
