> For the complete documentation index, see [llms.txt](https://docs.pawtato.gg/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.pawtato.gg/pawtato-land/gameplay/tools/tool-durability-and-repairs.md).

# Tool Durability & Repairs

Every Tool in Pawtato Land has a **Durability** trait, representing how many times it can be used before becoming unusable. Durability is consumed when a tool is used in specific processes.

#### Durability by Rarity

| Rarity                                           |  Max. Durability  |
| ------------------------------------------------ | :---------------: |
| **Common**                                       |        100        |
| <mark style="color:green;">**Uncommon**</mark>   |        250        |
| <mark style="color:blue;">**Rare**</mark>        |        500        |
| <mark style="color:purple;">**Epic**</mark>      |        750        |
| <mark style="color:orange;">**Legendary**</mark> |        1000       |
| <mark style="color:red;">**Mythic**</mark>       | ∞ (*unbreakable*) |

What exactly triggers Durability loss for each Tool can be found in the [Tools](/pawtato-land/gameplay/tools.md) Section.

If durability reaches 0, the tool loses its functionality.

{% hint style="warning" %}
A **broken** Tool (0 Durability) also grants **no boost**. Where a staked Tool acts as an optional booster - the basic material recipes at the [Crafting Stations](/pawtato-land/gameplay/buildings/crafting-stations.md) - a broken one is ignored entirely: the craft runs at full base cost and base duration, and the Sledgehammer's Gemstone chance does not apply. The recipe card in-game hides the boost while the Tool is broken, so the preview always matches what you are charged. Repair the Tool to restore the boost. (Mythic Tools never break.)
{% endhint %}

Damaged tools can be **repaired** to restore their full Durability. Repairing a tool costs a percentage of the original crafting materials, takes time, and may require Crystals and the sacrifice of other Tools at higher rarities.

#### Repair Cost and Duration

<table><thead><tr><th width="166">Rarity</th><th width="207">Resource Cost (% of Crafting Cost)</th><th width="125">Crystal Cost</th><th width="122">Tool Offerings</th><th>Repair Duration</th></tr></thead><tbody><tr><td><strong>Common</strong></td><td>30%</td><td>-</td><td>-</td><td>1 hour</td></tr><tr><td><mark style="color:green;"><strong>Uncommon</strong></mark></td><td>30%</td><td>-</td><td>1</td><td>3 hours</td></tr><tr><td><mark style="color:blue;"><strong>Rare</strong></mark></td><td>30%</td><td>-</td><td>3</td><td>6 hours</td></tr><tr><td><mark style="color:purple;"><strong>Epic</strong></mark></td><td>30%</td><td>5<img src="/files/UdleOhO9ngxykOlLd23f" alt="Crystal" data-size="line"></td><td>5</td><td>12 hours</td></tr><tr><td><mark style="color:orange;"><strong>Legendary</strong></mark></td><td>30%</td><td>10<img src="/files/UdleOhO9ngxykOlLd23f" alt="Crystal" data-size="line"></td><td>10</td><td>24 hours</td></tr><tr><td><mark style="color:red;"><strong>Mythic</strong></mark></td><td><em>unbreakable</em></td><td><em>-</em></td><td>-</td><td><em>-</em></td></tr></tbody></table>

\ <br>
